Quest persistence pass
Quest persistence pass.
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51
_module/nss/qst_tribitz_end1.nss
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51
_module/nss/qst_tribitz_end1.nss
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//::///////////////////////////////////////////////
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//:: qst_tribitz_end1.nss
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//:: Copyright (c) 2022 Project RATDOG
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//:://////////////////////////////////////////////
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/*
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Finishes the "Quests of Tribitz" quest with
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Tribitz dead & cleans up NPCs.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Tolen
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//:: Created On: 8/24/2005 9:08:28 PM
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//:://////////////////////////////////////////////
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#include "pqj_inc"
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#include "nw_i0_tool"
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void main()
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{
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//:: Declare major variables
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object oPC = GetPCSpeaker();
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object oTarget = OBJECT_SELF;
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object oSpawn;
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location lTarget;
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int nInt = GetObjectType(oTarget);
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//:: Set Tribitz to destroyable.
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SetIsDestroyable( TRUE, FALSE, FALSE );
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//:: Flamestrike Tribitz.
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//:: Visual effects can't be applied to waypoints, so if it is a WP apply to the WP's location instead.
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if (nInt != OBJECT_TYPE_WAYPOINT)
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DIVINE_STRIKE_FIRE), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DIVINE_STRIKE_FIRE), GetLocation(oTarget));
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//:: Destroy Tribitz.
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DestroyObject(oTarget, 3.0);
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//:: Change target to Herzord's waypoint & get it's location.
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oTarget = GetWaypointByTag("herz1");
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lTarget = GetLocation(oTarget);
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//:: Create new Hezord (Not sure why this is needed. Should have just been another starting conditional in Herzord's dialog?)
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "herzord001", lTarget);
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//:: Destroy old Herzord
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oTarget = GetObjectByTag("herzord");
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SetIsDestroyable( TRUE, FALSE, FALSE );
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DestroyObject(oTarget, 0.0);
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}
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