Level One rework

Revamped Level One: North & Level One: Central to be as close to PnP as possible.  Added Level One: Latrene 3 area.  Added efreeti appearance from CEP3.  Revamped efreeti bottle to be like PnP (no wishes, yet)
This commit is contained in:
Jaysyn904
2023-09-23 22:02:32 -04:00
parent 7832a55868
commit 2e30722043
106 changed files with 40744 additions and 9332 deletions

View File

@@ -6,15 +6,7 @@
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Area Transition"
}
}
]
"value": []
},
"Encounter List": {
"type": "list",
@@ -87,13 +79,6 @@
"value": "Source: Bathroom Fixtures by Lisa Edited by SBird for CEP."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Bathroom Fixtures by Lisa Edited by SBird for CEP."
}
},
{
"__struct_id": 9,
"Comment": {
@@ -255,13 +240,6 @@
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Low treasure script."
}
},
{
"__struct_id": 9,
"Comment": {
@@ -324,6 +302,13 @@
"type": "cexostring",
"value": "Broken Furniture [Respawning]"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Bathroom Fixtures by Lisa Edited by SBird for CEP."
}
}
]
},
@@ -345,13 +330,6 @@
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
@@ -396,7 +374,21 @@
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{