Level One rework
Revamped Level One: North & Level One: Central to be as close to PnP as possible. Added Level One: Latrene 3 area. Added efreeti appearance from CEP3. Revamped efreeti bottle to be like PnP (no wishes, yet)
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@@ -34,12 +34,13 @@ if(GetLocalInt(oClicker,"DoorOnce") == FALSE)
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DelayCommand(1.1,DeleteLocalInt(oClicker,"DoorOnce"));
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//:: Prevents the Dung Monster from perma-chasing PC's
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//:: Prevents the Dung Monster from perma-chasing PC's
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int nRandom = d4(1);
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if (sResRef == "ra_dungmonster" && nRandom > 2)
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{
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DestroyObject(oClicker);
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DelayCommand(0.0f, SetLocalInt(GetModule(), "DungMonsterActive", FALSE));
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}
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if(GetIsPC(oClicker)==TRUE)
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