Level One rework
Revamped Level One: North & Level One: Central to be as close to PnP as possible. Added Level One: Latrene 3 area. Added efreeti appearance from CEP3. Revamped efreeti bottle to be like PnP (no wishes, yet)
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_module/nss/ra_lvl01a_onexit.nss
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_module/nss/ra_lvl01a_onexit.nss
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//::////////////////////////////////////////////////////////////////////////////
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/*//
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Level 1a: Latrene 3
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onExit script
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ra_lvl01a_onexit.nss
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Wandering Monsters: None
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Detections: Faint evil from the whole place; slightly more to the south east.
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Continuous Effects: The stench of this level requires all characters to make
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a Fortitude save (DC 26) upon entering the level and every 2 minutes
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thereafter become Nauseated due to the overpowering smell.
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*///
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//::////////////////////////////////////////////////////////////////////////////
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void main()
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{
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//:: Get the entering object (usually a PC)
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object oPC = GetExitingObject();
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//:: Clears Level 1a stench message int var,
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//:: so it will show up again next time they enter
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DelayCommand(0.0f,DeleteLocalInt(oPC, "DO_ONCE__" + GetTag(OBJECT_SELF)));
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}
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