PnP Enhancements continue
PnP Enhancements continue. Fixed some quest logic, made some of the quests reward the entire party instead of the player that turns it in. Updated Warrior's Guild. Colored Wilderness map for the hell of it. Full compile.
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@@ -25,7 +25,8 @@ void main()
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object oPC = GetEnteringObject();
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object oArea = OBJECT_SELF;
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ExecuteScript("spawn_smpl_onen2");
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//:: Fires any NESS spawners
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ExecuteScript("spawn_smpl_onen2");
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if (GetIsPC(oPC) == TRUE) // Nothing happens if it wasn't a PC entering the area.
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{
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