PnP Enhancements continue
PnP Enhancements continue. Fixed some quest logic, made some of the quests reward the entire party instead of the player that turns it in. Updated Warrior's Guild. Colored Wilderness map for the hell of it. Full compile.
This commit is contained in:
parent
a3058d3ed1
commit
310b26f555
@ -14,7 +14,7 @@
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},
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},
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"Comments": {
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"Comments": {
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"type": "cexostring",
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"type": "cexostring",
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"value": "The Coast Road: South-Central"
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"value": "Sea Coast Road: South-Central"
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},
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},
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"Creator_ID": {
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"Creator_ID": {
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"type": "int",
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"type": "int",
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@ -87,7 +87,7 @@
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"Name": {
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"Name": {
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"type": "cexolocstring",
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"type": "cexolocstring",
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"value": {
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"value": {
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"0": "The Coast Road: South-Central"
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"0": "Sea Coast Road: South-Central"
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}
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}
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},
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},
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"NoRest": {
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"NoRest": {
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@ -96,11 +96,11 @@
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},
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},
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"OnEnter": {
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"OnEnter": {
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"type": "resref",
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"type": "resref",
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"value": ""
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"value": "sparky_enter"
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},
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},
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"OnExit": {
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"OnExit": {
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"type": "resref",
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"type": "resref",
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"value": ""
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"value": "sparky_exit"
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},
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},
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"OnHeartbeat": {
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"OnHeartbeat": {
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"type": "resref",
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"type": "resref",
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@ -11169,7 +11169,7 @@
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},
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},
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"Version": {
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"Version": {
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"type": "dword",
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"type": "dword",
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"value": 13
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"value": 15
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},
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},
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"Width": {
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"Width": {
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"type": "int",
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"type": "int",
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@ -14,7 +14,7 @@
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},
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},
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"Comments": {
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"Comments": {
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"type": "cexostring",
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"type": "cexostring",
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"value": ""
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"value": "Sea Coast Road: North-Central"
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},
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},
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"Creator_ID": {
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"Creator_ID": {
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"type": "int",
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"type": "int",
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@ -87,7 +87,7 @@
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"Name": {
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"Name": {
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"type": "cexolocstring",
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"type": "cexolocstring",
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"value": {
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"value": {
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"0": "The Coast Road: North-Central"
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"0": "Sea Coast Road: North-Central"
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}
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}
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},
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},
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"NoRest": {
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"NoRest": {
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@ -96,11 +96,11 @@
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},
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},
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"OnEnter": {
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"OnEnter": {
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"type": "resref",
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"type": "resref",
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"value": ""
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"value": "sparky_enter"
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},
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},
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"OnExit": {
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"OnExit": {
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"type": "resref",
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"type": "resref",
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"value": ""
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"value": "sparky_exit"
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},
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},
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"OnHeartbeat": {
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"OnHeartbeat": {
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"type": "resref",
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"type": "resref",
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@ -11169,7 +11169,7 @@
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},
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},
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"Version": {
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"Version": {
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"type": "dword",
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"type": "dword",
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"value": 13
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"value": 14
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},
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},
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"Width": {
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"Width": {
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"type": "int",
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"type": "int",
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@ -92,15 +92,15 @@
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},
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},
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"NoRest": {
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"NoRest": {
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"type": "byte",
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"type": "byte",
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"value": 0
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"value": 1
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},
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},
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"OnEnter": {
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"OnEnter": {
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"type": "resref",
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"type": "resref",
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"value": "spawn_smpl_onen2"
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"value": "sparky_enter"
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},
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},
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"OnExit": {
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"OnExit": {
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"type": "resref",
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"type": "resref",
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"value": ""
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"value": "sparky_exit"
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},
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},
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"OnHeartbeat": {
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"OnHeartbeat": {
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"type": "resref",
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"type": "resref",
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@ -2913,7 +2913,7 @@
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},
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},
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"Version": {
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"Version": {
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"type": "dword",
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"type": "dword",
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"value": 14
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"value": 16
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},
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},
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"Width": {
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"Width": {
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"type": "int",
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"type": "int",
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@ -96,11 +96,11 @@
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},
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},
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"OnEnter": {
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"OnEnter": {
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"type": "resref",
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"type": "resref",
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"value": "spawn_smpl_onen2"
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"value": "sparky_enter"
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},
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},
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"OnExit": {
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"OnExit": {
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"type": "resref",
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"type": "resref",
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"value": ""
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"value": "sparky_exit"
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},
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},
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"OnHeartbeat": {
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"OnHeartbeat": {
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"type": "resref",
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"type": "resref",
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@ -2913,7 +2913,7 @@
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},
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},
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"Version": {
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"Version": {
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"type": "dword",
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"type": "dword",
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"value": 8
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"value": 9
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},
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},
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"Width": {
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"Width": {
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"type": "int",
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"type": "int",
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@ -96,11 +96,11 @@
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},
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},
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"OnEnter": {
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"OnEnter": {
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"type": "resref",
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"type": "resref",
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"value": "spawn_smpl_onen2"
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"value": "sparky_enter"
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},
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},
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"OnExit": {
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"OnExit": {
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"type": "resref",
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"type": "resref",
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"value": ""
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"value": "sparky_exit"
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},
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},
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"OnHeartbeat": {
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"OnHeartbeat": {
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"type": "resref",
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"type": "resref",
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@ -2913,7 +2913,7 @@
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},
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},
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"Version": {
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"Version": {
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"type": "dword",
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"type": "dword",
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"value": 9
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"value": 10
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},
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},
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"Width": {
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"Width": {
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"type": "int",
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"type": "int",
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@ -11169,7 +11169,7 @@
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},
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},
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"Version": {
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"Version": {
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"type": "dword",
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"type": "dword",
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"value": 21
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"value": 22
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},
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},
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"Width": {
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"Width": {
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"type": "int",
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"type": "int",
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@ -11169,7 +11169,7 @@
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},
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},
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"Version": {
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"Version": {
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"type": "dword",
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"type": "dword",
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"value": 14
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"value": 15
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},
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},
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"Width": {
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"Width": {
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"type": "int",
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"type": "int",
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@ -1193,7 +1193,7 @@
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},
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},
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"Version": {
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"Version": {
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"type": "dword",
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"type": "dword",
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"value": 35
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"value": 36
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},
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},
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"Width": {
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"Width": {
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"type": "int",
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"type": "int",
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@ -14,7 +14,7 @@
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},
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},
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"Comments": {
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"Comments": {
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"type": "cexostring",
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"type": "cexostring",
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"value": "The Coast Road: North"
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"value": "Sea Coast Road: North"
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},
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},
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"Creator_ID": {
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"Creator_ID": {
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"type": "int",
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"type": "int",
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@ -87,7 +87,7 @@
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"Name": {
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"Name": {
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"type": "cexolocstring",
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"type": "cexolocstring",
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"value": {
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"value": {
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"0": "The Coast Road: North"
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"0": "Sea Coast Road: North"
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}
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}
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},
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},
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"NoRest": {
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"NoRest": {
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@ -96,11 +96,11 @@
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},
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},
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"OnEnter": {
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"OnEnter": {
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"type": "resref",
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"type": "resref",
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"value": ""
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"value": "sparky_enter"
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},
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},
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"OnExit": {
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"OnExit": {
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"type": "resref",
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"type": "resref",
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"value": ""
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"value": "sparky_exit"
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},
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},
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"OnHeartbeat": {
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"OnHeartbeat": {
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"type": "resref",
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"type": "resref",
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@ -11169,7 +11169,7 @@
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},
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},
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"Version": {
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"Version": {
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"type": "dword",
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"type": "dword",
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"value": 8
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"value": 9
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},
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},
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"Width": {
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"Width": {
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"type": "int",
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"type": "int",
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@ -14,7 +14,7 @@
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},
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},
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"Comments": {
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"Comments": {
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"type": "cexostring",
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"type": "cexostring",
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"value": "The Coast Road: South"
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"value": "Sea Coast Road: South"
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},
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},
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"Creator_ID": {
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"Creator_ID": {
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"type": "int",
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"type": "int",
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"Name": {
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"Name": {
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"type": "cexolocstring",
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"type": "cexolocstring",
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"value": {
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"value": {
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"0": "The Coast Road: South"
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"0": "Sea Coast Road: South"
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}
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}
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},
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},
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"NoRest": {
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"NoRest": {
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},
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},
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"Version": {
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"Version": {
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"type": "dword",
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"type": "dword",
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"value": 26
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"value": 27
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},
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},
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"Width": {
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"Width": {
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"type": "int",
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"type": "int",
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105
_module/dlg/cv_trainee.dlg.json
Normal file
105
_module/dlg/cv_trainee.dlg.json
Normal file
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{
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"__data_type": "DLG ",
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"DelayEntry": {
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"type": "dword",
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"value": 0
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},
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"DelayReply": {
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"type": "dword",
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"value": 0
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},
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"EndConverAbort": {
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"type": "resref",
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"value": "nw_walk_wp"
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},
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"EndConversation": {
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"type": "resref",
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"value": "nw_walk_wp"
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},
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"EntryList": {
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"type": "list",
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"value": [
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{
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"__struct_id": 0,
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"ActionParams": {
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"type": "list",
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"value": []
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},
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"Animation": {
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"type": "dword",
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"value": 0
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},
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"AnimLoop": {
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"type": "byte",
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"value": 1
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},
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"Comment": {
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"type": "cexostring",
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"value": ""
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},
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"Delay": {
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"type": "dword",
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"value": 4294967295
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},
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"Quest": {
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"type": "cexostring",
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"value": ""
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},
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"RepliesList": {
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"type": "list",
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"value": []
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},
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"Script": {
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"type": "resref",
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"value": "at_back2training"
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},
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"Sound": {
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"type": "resref",
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"value": ""
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},
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"Speaker": {
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"type": "cexostring",
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"value": ""
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},
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"Text": {
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"type": "cexolocstring",
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"value": {
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"0": "Please, <sir/madam>, my training is important. Everytime you interrupt me, I lose focus."
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}
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}
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}
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]
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},
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"NumWords": {
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"type": "dword",
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"value": 13
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},
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"PreventZoomIn": {
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"type": "byte",
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"value": 0
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},
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"ReplyList": {
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"type": "list",
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"value": []
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},
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"StartingList": {
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"type": "list",
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"value": [
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{
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"__struct_id": 0,
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"Active": {
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"type": "resref",
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"value": ""
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},
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"ConditionParams": {
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"type": "list",
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"value": []
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},
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"Index": {
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"type": "dword",
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"value": 0
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}
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}
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]
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}
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}
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"__data_type": "GIC ",
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"__data_type": "GIC ",
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"Creature List": {
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"Creature List": {
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"type": "list",
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"type": "list",
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"value": [
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"value": []
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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}
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]
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},
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},
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"Door List": {
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"Door List": {
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"type": "list",
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"type": "list",
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},
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},
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"Encounter List": {
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"Encounter List": {
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"type": "list",
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"type": "list",
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"value": [
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"value": []
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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}
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]
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},
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},
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"List": {
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"List": {
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"type": "list",
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"type": "list",
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"type": "cexostring",
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"type": "cexostring",
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"value": ""
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"value": ""
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__struct_id": 5,
|
||||||
|
"Comment": {
|
||||||
|
"type": "cexostring",
|
||||||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__struct_id": 5,
|
||||||
|
"Comment": {
|
||||||
|
"type": "cexostring",
|
||||||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||||
|
}
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
@ -2,71 +2,7 @@
|
|||||||
"__data_type": "GIC ",
|
"__data_type": "GIC ",
|
||||||
"Creature List": {
|
"Creature List": {
|
||||||
"type": "list",
|
"type": "list",
|
||||||
"value": [
|
"value": []
|
||||||
{
|
|
||||||
"__struct_id": 4,
|
|
||||||
"Comment": {
|
|
||||||
"type": "cexostring",
|
|
||||||
"value": ""
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"__struct_id": 4,
|
|
||||||
"Comment": {
|
|
||||||
"type": "cexostring",
|
|
||||||
"value": ""
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"__struct_id": 4,
|
|
||||||
"Comment": {
|
|
||||||
"type": "cexostring",
|
|
||||||
"value": ""
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"__struct_id": 4,
|
|
||||||
"Comment": {
|
|
||||||
"type": "cexostring",
|
|
||||||
"value": ""
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"__struct_id": 4,
|
|
||||||
"Comment": {
|
|
||||||
"type": "cexostring",
|
|
||||||
"value": ""
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"__struct_id": 4,
|
|
||||||
"Comment": {
|
|
||||||
"type": "cexostring",
|
|
||||||
"value": ""
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"__struct_id": 4,
|
|
||||||
"Comment": {
|
|
||||||
"type": "cexostring",
|
|
||||||
"value": ""
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"__struct_id": 4,
|
|
||||||
"Comment": {
|
|
||||||
"type": "cexostring",
|
|
||||||
"value": ""
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"__struct_id": 4,
|
|
||||||
"Comment": {
|
|
||||||
"type": "cexostring",
|
|
||||||
"value": ""
|
|
||||||
}
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
},
|
||||||
"Door List": {
|
"Door List": {
|
||||||
"type": "list",
|
"type": "list",
|
||||||
@ -154,34 +90,6 @@
|
|||||||
"value": "Torture Equipment"
|
"value": "Torture Equipment"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
|
||||||
"__struct_id": 9,
|
|
||||||
"Comment": {
|
|
||||||
"type": "cexostring",
|
|
||||||
"value": "Combat Dummy"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"__struct_id": 9,
|
|
||||||
"Comment": {
|
|
||||||
"type": "cexostring",
|
|
||||||
"value": "Combat Dummy"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"__struct_id": 9,
|
|
||||||
"Comment": {
|
|
||||||
"type": "cexostring",
|
|
||||||
"value": "Combat Dummy"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"__struct_id": 9,
|
|
||||||
"Comment": {
|
|
||||||
"type": "cexostring",
|
|
||||||
"value": "Combat Dummy"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"__struct_id": 9,
|
"__struct_id": 9,
|
||||||
"Comment": {
|
"Comment": {
|
||||||
@ -227,6 +135,76 @@
|
|||||||
"WaypointList": {
|
"WaypointList": {
|
||||||
"type": "list",
|
"type": "list",
|
||||||
"value": [
|
"value": [
|
||||||
|
{
|
||||||
|
"__struct_id": 5,
|
||||||
|
"Comment": {
|
||||||
|
"type": "cexostring",
|
||||||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__struct_id": 5,
|
||||||
|
"Comment": {
|
||||||
|
"type": "cexostring",
|
||||||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__struct_id": 5,
|
||||||
|
"Comment": {
|
||||||
|
"type": "cexostring",
|
||||||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__struct_id": 5,
|
||||||
|
"Comment": {
|
||||||
|
"type": "cexostring",
|
||||||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__struct_id": 5,
|
||||||
|
"Comment": {
|
||||||
|
"type": "cexostring",
|
||||||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__struct_id": 5,
|
||||||
|
"Comment": {
|
||||||
|
"type": "cexostring",
|
||||||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__struct_id": 5,
|
||||||
|
"Comment": {
|
||||||
|
"type": "cexostring",
|
||||||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__struct_id": 5,
|
||||||
|
"Comment": {
|
||||||
|
"type": "cexostring",
|
||||||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__struct_id": 5,
|
||||||
|
"Comment": {
|
||||||
|
"type": "cexostring",
|
||||||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__struct_id": 5,
|
||||||
|
"Comment": {
|
||||||
|
"type": "cexostring",
|
||||||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||||
|
}
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"__struct_id": 5,
|
"__struct_id": 5,
|
||||||
"Comment": {
|
"Comment": {
|
||||||
|
@ -201,7 +201,7 @@
|
|||||||
"__struct_id": 8,
|
"__struct_id": 8,
|
||||||
"Comment": {
|
"Comment": {
|
||||||
"type": "cexostring",
|
"type": "cexostring",
|
||||||
"value": "ForestExit"
|
"value": "To the Kobold Lair"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
@ -82,20 +82,6 @@
|
|||||||
"type": "cexostring",
|
"type": "cexostring",
|
||||||
"value": "Tree - Autumn"
|
"value": "Tree - Autumn"
|
||||||
}
|
}
|
||||||
},
|
|
||||||
{
|
|
||||||
"__struct_id": 9,
|
|
||||||
"Comment": {
|
|
||||||
"type": "cexostring",
|
|
||||||
"value": ""
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"__struct_id": 9,
|
|
||||||
"Comment": {
|
|
||||||
"type": "cexostring",
|
|
||||||
"value": "BESIE MMORPG Style Spawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to walk each heartbeat - Hit Points (offset by 1)\r\nSpawn Diameter - Fortitude Save (in 10 meter increments)\r\nEncounter Level - Reflex Save (use 0 to autoadjust to party levels)\r\nMax Spawns - Will Save\r\nEncounter Table - Tag\r\n\r\nA full standard table consists of \"re_abcdeghimnput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
@ -171,6 +157,13 @@
|
|||||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"__struct_id": 5,
|
||||||
|
"Comment": {
|
||||||
|
"type": "cexostring",
|
||||||
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||||
|
}
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"__struct_id": 5,
|
"__struct_id": 5,
|
||||||
"Comment": {
|
"Comment": {
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -35,7 +35,7 @@
|
|||||||
},
|
},
|
||||||
"MusicDelay": {
|
"MusicDelay": {
|
||||||
"type": "int",
|
"type": "int",
|
||||||
"value": 90000
|
"value": 45000
|
||||||
},
|
},
|
||||||
"MusicNight": {
|
"MusicNight": {
|
||||||
"type": "int",
|
"type": "int",
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -10000,7 +10000,7 @@
|
|||||||
},
|
},
|
||||||
"XPosition": {
|
"XPosition": {
|
||||||
"type": "float",
|
"type": "float",
|
||||||
"value": 1.765376329421997
|
"value": 2.629770517349243
|
||||||
},
|
},
|
||||||
"YOrientation": {
|
"YOrientation": {
|
||||||
"type": "float",
|
"type": "float",
|
||||||
@ -10008,11 +10008,11 @@
|
|||||||
},
|
},
|
||||||
"YPosition": {
|
"YPosition": {
|
||||||
"type": "float",
|
"type": "float",
|
||||||
"value": 120.6675109863281
|
"value": 120.2597579956055
|
||||||
},
|
},
|
||||||
"ZPosition": {
|
"ZPosition": {
|
||||||
"type": "float",
|
"type": "float",
|
||||||
"value": -5.960464477539063e-006
|
"value": 0.06414985656738281
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -10542,7 +10542,7 @@
|
|||||||
},
|
},
|
||||||
"XPosition": {
|
"XPosition": {
|
||||||
"type": "float",
|
"type": "float",
|
||||||
"value": 158.8047485351563
|
"value": 158.8180084228516
|
||||||
},
|
},
|
||||||
"YOrientation": {
|
"YOrientation": {
|
||||||
"type": "float",
|
"type": "float",
|
||||||
@ -10550,7 +10550,7 @@
|
|||||||
},
|
},
|
||||||
"YPosition": {
|
"YPosition": {
|
||||||
"type": "float",
|
"type": "float",
|
||||||
"value": 78.11998748779297
|
"value": 78.16075897216797
|
||||||
},
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},
|
||||||
"ZPosition": {
|
"ZPosition": {
|
||||||
"type": "float",
|
"type": "float",
|
||||||
@ -10662,7 +10662,7 @@
|
|||||||
},
|
},
|
||||||
"XPosition": {
|
"XPosition": {
|
||||||
"type": "float",
|
"type": "float",
|
||||||
"value": 1.555487871170044
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"value": 1.813096284866333
|
||||||
},
|
},
|
||||||
"YOrientation": {
|
"YOrientation": {
|
||||||
"type": "float",
|
"type": "float",
|
||||||
@ -10670,11 +10670,11 @@
|
|||||||
},
|
},
|
||||||
"YPosition": {
|
"YPosition": {
|
||||||
"type": "float",
|
"type": "float",
|
||||||
"value": 122.5086059570313
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"value": 121.4162521362305
|
||||||
},
|
},
|
||||||
"ZPosition": {
|
"ZPosition": {
|
||||||
"type": "float",
|
"type": "float",
|
||||||
"value": 0.1468667984008789
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"value": -5.960464477539063e-006
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
@ -16995,7 +16995,9 @@
|
|||||||
},
|
},
|
||||||
"Description": {
|
"Description": {
|
||||||
"type": "cexolocstring",
|
"type": "cexolocstring",
|
||||||
"value": {}
|
"value": {
|
||||||
|
"0": ""
|
||||||
|
}
|
||||||
},
|
},
|
||||||
"DisarmDC": {
|
"DisarmDC": {
|
||||||
"type": "byte",
|
"type": "byte",
|
||||||
@ -19587,7 +19589,7 @@
|
|||||||
"id": 14817,
|
"id": 14817,
|
||||||
"type": "cexolocstring",
|
"type": "cexolocstring",
|
||||||
"value": {
|
"value": {
|
||||||
"0": "SP_SA_SR30M20_SD08_PC05R_DS2_CMD060_RS10"
|
"0": "SP_SA_SR40M00_SD08_PC05R_DS2_CMD060_RS10"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"MapNote": {
|
"MapNote": {
|
||||||
|
@ -24709,7 +24709,7 @@
|
|||||||
"__struct_id": 8,
|
"__struct_id": 8,
|
||||||
"AnimationState": {
|
"AnimationState": {
|
||||||
"type": "byte",
|
"type": "byte",
|
||||||
"value": 0
|
"value": 1
|
||||||
},
|
},
|
||||||
"Appearance": {
|
"Appearance": {
|
||||||
"type": "dword",
|
"type": "dword",
|
||||||
|
@ -35,7 +35,7 @@
|
|||||||
},
|
},
|
||||||
"MusicDelay": {
|
"MusicDelay": {
|
||||||
"type": "int",
|
"type": "int",
|
||||||
"value": 90000
|
"value": 45000
|
||||||
},
|
},
|
||||||
"MusicNight": {
|
"MusicNight": {
|
||||||
"type": "int",
|
"type": "int",
|
||||||
|
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Load Diff
@ -16751,7 +16751,7 @@
|
|||||||
"__struct_id": 0,
|
"__struct_id": 0,
|
||||||
"CR": {
|
"CR": {
|
||||||
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|
"type": "float",
|
||||||
"value": 0.25
|
"value": 2.0
|
||||||
},
|
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|
||||||
"FACTION": {
|
"FACTION": {
|
||||||
"type": "cexostring",
|
"type": "cexostring",
|
||||||
@ -16759,11 +16759,11 @@
|
|||||||
},
|
},
|
||||||
"NAME": {
|
"NAME": {
|
||||||
"type": "cexostring",
|
"type": "cexostring",
|
||||||
"value": "Leiah"
|
"value": "Leiah the Survivor"
|
||||||
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|
},
|
||||||
"RESREF": {
|
"RESREF": {
|
||||||
"type": "resref",
|
"type": "resref",
|
||||||
"value": "leiah"
|
"value": "npc_leiah"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -19196,7 +19196,7 @@
|
|||||||
},
|
},
|
||||||
"FACTION": {
|
"FACTION": {
|
||||||
"type": "cexostring",
|
"type": "cexostring",
|
||||||
"value": "Commoner"
|
"value": "Defender"
|
||||||
},
|
},
|
||||||
"NAME": {
|
"NAME": {
|
||||||
"type": "cexostring",
|
"type": "cexostring",
|
||||||
@ -19204,7 +19204,7 @@
|
|||||||
},
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},
|
||||||
"RESREF": {
|
"RESREF": {
|
||||||
"type": "resref",
|
"type": "resref",
|
||||||
"value": "josephtheshield"
|
"value": "npc_joeshield"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -19599,11 +19599,11 @@
|
|||||||
},
|
},
|
||||||
"NAME": {
|
"NAME": {
|
||||||
"type": "cexostring",
|
"type": "cexostring",
|
||||||
"value": "Phelps"
|
"value": "Phelps the Arms Dealer"
|
||||||
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|
},
|
||||||
"RESREF": {
|
"RESREF": {
|
||||||
"type": "resref",
|
"type": "resref",
|
||||||
"value": "phelps"
|
"value": "npc_phelps"
|
||||||
}
|
}
|
||||||
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|
},
|
||||||
{
|
{
|
||||||
@ -20271,6 +20271,25 @@
|
|||||||
"value": "tibor"
|
"value": "tibor"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"__struct_id": 0,
|
||||||
|
"CR": {
|
||||||
|
"type": "float",
|
||||||
|
"value": 4.0
|
||||||
|
},
|
||||||
|
"FACTION": {
|
||||||
|
"type": "cexostring",
|
||||||
|
"value": "Neutral"
|
||||||
|
},
|
||||||
|
"NAME": {
|
||||||
|
"type": "cexostring",
|
||||||
|
"value": "Trainee, Human Male"
|
||||||
|
},
|
||||||
|
"RESREF": {
|
||||||
|
"type": "resref",
|
||||||
|
"value": "ra_hu_m_train01"
|
||||||
|
}
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"__struct_id": 0,
|
"__struct_id": 0,
|
||||||
"CR": {
|
"CR": {
|
||||||
|
@ -10995,6 +10995,22 @@
|
|||||||
"type": "byte",
|
"type": "byte",
|
||||||
"value": 8
|
"value": 8
|
||||||
},
|
},
|
||||||
|
"LIST": {
|
||||||
|
"type": "list",
|
||||||
|
"value": [
|
||||||
|
{
|
||||||
|
"__struct_id": 0,
|
||||||
|
"NAME": {
|
||||||
|
"type": "cexostring",
|
||||||
|
"value": "Combat Dummy"
|
||||||
|
},
|
||||||
|
"RESREF": {
|
||||||
|
"type": "resref",
|
||||||
|
"value": "ra_plc_cmb_dummy"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
"STRREF": {
|
"STRREF": {
|
||||||
"type": "dword",
|
"type": "dword",
|
||||||
"value": 6784
|
"value": 6784
|
||||||
|
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Loading…
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Reference in New Issue
Block a user