Finished Dragonmarsh Lowlands encounters
Finished Dragonmarsh Lowlands random encounters. Finished Forest of Hope random encounters. Added ProjectQ shambling mound model. Cleaned up & set up spawns in several smaller areas. Created new pnp UTCs for the following creatures: worg, wolf, willowisp, stirge, shambling mound, shadow druid, beholder, Droog the Ogre & Drusilla the Druid.
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@@ -60,12 +60,20 @@ switch (nTable)
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SetLocalString(oArea, "group_ogrebugs_03", "creature, NW_BUGBEARB, 1-2, last, 5.0, 1, 1");
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break;
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case 7: // Sheriff's Patrol
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case 7: // Sheriff's Patrol (Dragonmarsh Lowlands)
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SetLocalString(oArea, sEncNum, "v2, day, 6, group, sheriff_patrol");
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SetLocalString(oArea, "group_sheriff_patrol_01", "creature, ra_m_sheriff001, 1, random, 30.0, 1, 1");
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SetLocalString(oArea, "group_sheriff_patrol_02", "creature, ra_m_knight001, 2, last, 0, 1, 1");
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SetLocalString(oArea, "group_sheriff_patrol_03", "creature, ra_m_footmn001, 6, last, 0, 1, 1");
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SetLocalString(oArea, "group_sheriff_patrol_04", "creature, ra_f_footmn001, 2, last, 0, 1, 1");
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case 8: // Sheriff's Patrol (Forest of Hope)
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SetLocalString(oArea, sEncNum, "v2, always, 13, group, sheriff_patrol");
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SetLocalString(oArea, "group_sheriff_patrol_01", "creature, ra_m_sheriff001, 1, random, 30.0, 1, 1");
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SetLocalString(oArea, "group_sheriff_patrol_02", "creature, ra_m_knight001, 2, last, 0, 1, 1");
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SetLocalString(oArea, "group_sheriff_patrol_03", "creature, ra_m_footmn001, 6, last, 0, 1, 1");
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SetLocalString(oArea, "group_sheriff_patrol_04", "creature, ra_f_footmn001, 2, last, 0, 1, 1");
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}
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}
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//void main(){}
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