Updated TLK for PRC8 update
Updated TLK for PRC8 update. Added placeable house blueprints. Updated NWNxEE. Full compile.
This commit is contained in:
65
_module/nss/codi_heartbeat.nss
Normal file
65
_module/nss/codi_heartbeat.nss
Normal file
@@ -0,0 +1,65 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Name codi_heartbeat
|
||||
//::
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
NPC Heartbeat event script caller to run CODI
|
||||
AI & PRC events.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Jaysyn
|
||||
//:: Created On: 20240331
|
||||
//:://////////////////////////////////////////////
|
||||
|
||||
void main()
|
||||
{
|
||||
//:: Declare major variables
|
||||
object oNPC = OBJECT_SELF;
|
||||
object oAttacker;
|
||||
string sResRef = GetResRef(oNPC);
|
||||
|
||||
//:: Runs special swarm HB
|
||||
// if (sResRef == "ds_repbatswrm001" ||
|
||||
// sResRef == "ds_minkankswrm01" ||
|
||||
// sResRef == "ds_locustswarm01" ||
|
||||
// sResRef == "ar_berzwasp001" ||
|
||||
// sResRef == "ar_berzwasp002" )
|
||||
// {
|
||||
// ExecuteScript("cr_locust_hb", oNPC);
|
||||
// }
|
||||
|
||||
//:: Equips best armor
|
||||
if ((!GetIsInCombat(oNPC) && (GetItemInSlot(INVENTORY_SLOT_CHEST) == OBJECT_INVALID)))
|
||||
DelayCommand(0.5f, ActionEquipMostEffectiveArmor());
|
||||
|
||||
//:: Handles Vampire's Gaseous form death.
|
||||
if(sResRef == "ra_vamp_gas_form")
|
||||
{
|
||||
//:: Get nearest alive PC.
|
||||
oAttacker = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, oNPC, 1, CREATURE_TYPE_IS_ALIVE, TRUE);
|
||||
|
||||
//:: Set destroyable.
|
||||
SetIsDestroyable(TRUE, FALSE, FALSE);
|
||||
|
||||
//:: Remove plot/immoral/lootable flags JUST in case.
|
||||
SetPlotFlag(oNPC, FALSE);
|
||||
SetImmortal(oNPC, FALSE);
|
||||
SetLootable(oNPC, FALSE);
|
||||
|
||||
//:: Clear Actions & run away
|
||||
ClearAllActions();
|
||||
ActionMoveAwayFromObject(oAttacker, TRUE, 300.0f);
|
||||
|
||||
//:: Destroy ourselves after fleeing the scene
|
||||
DelayCommand(10.0f, DestroyObject(oNPC));
|
||||
}
|
||||
|
||||
//:: Execute the CODI NPC OnHeartbeat script
|
||||
ExecuteScript("no_ai_hrt", oNPC);
|
||||
|
||||
//:: Execute the default NPC OnHeartbeat script
|
||||
//ExecuteScript("nw_c2_default1", oNPC);
|
||||
|
||||
//:: Execute the PRC NPC OnHeartbeat script
|
||||
ExecuteScript("prc_npc_hb", oNPC);
|
||||
}
|
Reference in New Issue
Block a user