Module update.

More NPCs & stores spawning instead of placed.  Door scripts added.  Change all random commoners & nobles over to X2 AI scripts.
This commit is contained in:
Jaysyn904
2021-09-06 01:12:39 -04:00
parent cdcc1c579c
commit 4b6d20bbc2
102 changed files with 35740 additions and 90134 deletions

View File

@@ -34,6 +34,17 @@
"value": "store_blank"
}
},
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Dye Store"
},
"RESREF": {
"type": "resref",
"value": "store_dye"
}
},
{
"__struct_id": 0,
"NAME": {
@@ -100,6 +111,17 @@
"value": "gobweapons"
}
},
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Mack's Armory"
},
"RESREF": {
"type": "resref",
"value": "store_mack"
}
},
{
"__struct_id": 0,
"RESREF": {
@@ -133,6 +155,17 @@
"value": "store_shadydick"
}
},
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Sovellis' Store"
},
"RESREF": {
"type": "resref",
"value": "store_sovellis"
}
},
{
"__struct_id": 0,
"NAME": {