Module update.
More NPCs & stores spawning instead of placed. Door scripts added. Change all random commoners & nobles over to X2 AI scripts.
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9
_module/nss/chk_teleport_stn.nss
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9
_module/nss/chk_teleport_stn.nss
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int StartingConditional()
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{
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object oPC = GetPCSpeaker();
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if (GetItemPossessedBy(oPC, "teleportationsto") != OBJECT_INVALID) return FALSE;
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return TRUE;
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}
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