Module update.

More NPCs & stores spawning instead of placed.  Door scripts added.  Change all random commoners & nobles over to X2 AI scripts.
This commit is contained in:
Jaysyn904
2021-09-06 01:12:39 -04:00
parent cdcc1c579c
commit 4b6d20bbc2
102 changed files with 35740 additions and 90134 deletions

View File

@@ -21,6 +21,7 @@
//:: Created On: January 23 2012
//:://////////////////////////////////////////////
#include "nw_i0_plot"
#include "x0_i0_position"
void main()
@@ -73,8 +74,8 @@ void main()
if (GetObjectType(oStore) == OBJECT_TYPE_STORE)
{
//:: Open store for PC in conversation.
DelayCommand(1.0, OpenStore(oStore, oBuyer));
//:: Open store for PC in conversation with an appraise check.
DelayCommand(1.0, gplotAppraiseOpenStore(oStore, oBuyer));
}
else