Module update.
More NPCs & stores spawning instead of placed. Door scripts added. Change all random commoners & nobles over to X2 AI scripts.
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@@ -21,6 +21,7 @@
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//:: Created On: January 23 2012
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//:://////////////////////////////////////////////
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#include "nw_i0_plot"
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#include "x0_i0_position"
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void main()
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@@ -73,8 +74,8 @@ void main()
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if (GetObjectType(oStore) == OBJECT_TYPE_STORE)
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{
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//:: Open store for PC in conversation.
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DelayCommand(1.0, OpenStore(oStore, oBuyer));
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//:: Open store for PC in conversation with an appraise check.
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DelayCommand(1.0, gplotAppraiseOpenStore(oStore, oBuyer));
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}
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else
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