Module update.

More NPCs & stores spawning instead of placed.  Door scripts added.  Change all random commoners & nobles over to X2 AI scripts.
This commit is contained in:
Jaysyn904
2021-09-06 01:12:39 -04:00
parent cdcc1c579c
commit 4b6d20bbc2
102 changed files with 35740 additions and 90134 deletions

View File

@@ -13839,7 +13839,7 @@ int AI_AttemptHostileSkills()
GlobalIntelligence >= 3) ||
GetSpawnInCondition(AI_FLAG_OTHER_COMBAT_FORCE_PICKPOCKETING, AI_OTHER_COMBAT_MASTER))
{
SpeakString("Seting for NO: " + IntToString(GetSpawnInCondition(AI_FLAG_OTHER_COMBAT_NO_PICKPOCKETING, AI_OTHER_COMBAT_MASTER)) + " YES: " + IntToString(GetSpawnInCondition(AI_FLAG_OTHER_COMBAT_FORCE_PICKPOCKETING, AI_OTHER_COMBAT_MASTER)));
//SpeakString("Setting for NO: " + IntToString(GetSpawnInCondition(AI_FLAG_OTHER_COMBAT_NO_PICKPOCKETING, AI_OTHER_COMBAT_MASTER)) + " YES: " + IntToString(GetSpawnInCondition(AI_FLAG_OTHER_COMBAT_FORCE_PICKPOCKETING, AI_OTHER_COMBAT_MASTER)));
// Need appropriate level of skill, checked On Spawn, or overriden...
AI_ActionUseSkillOnMeleeTarget(SKILL_PICK_POCKET);
return TRUE;