Module update.
More NPCs & stores spawning instead of placed. Door scripts added. Change all random commoners & nobles over to X2 AI scripts.
This commit is contained in:
6
_module/nss/ra_close_door.nss
Normal file
6
_module/nss/ra_close_door.nss
Normal file
@@ -0,0 +1,6 @@
|
||||
//Closes door if it is open
|
||||
void main()
|
||||
{
|
||||
DelayCommand(25.0f,ActionCloseDoor(OBJECT_SELF));
|
||||
}
|
||||
|
Reference in New Issue
Block a user