Module update.

More NPCs & stores spawning instead of placed.  Door scripts added.  Change all random commoners & nobles over to X2 AI scripts.
This commit is contained in:
Jaysyn904
2021-09-06 01:12:39 -04:00
parent cdcc1c579c
commit 4b6d20bbc2
102 changed files with 35740 additions and 90134 deletions

View File

@@ -90,7 +90,7 @@
},
"ChallengeRating": {
"type": "float",
"value": 80.0
"value": 81.0
},
"ClassList": {
"type": "list",
@@ -168,7 +168,7 @@
},
"DecayTime": {
"type": "dword",
"value": 5000
"value": 10000
},
"Deity": {
"type": "cexostring",
@@ -601,7 +601,7 @@
},
"Lootable": {
"type": "byte",
"value": 0
"value": 1
},
"MaxHitPoints": {
"type": "short",
@@ -617,7 +617,7 @@
},
"PaletteID": {
"type": "byte",
"value": 45
"value": 42
},
"PerceptionRange": {
"type": "byte",
@@ -886,6 +886,90 @@
"type": "byte",
"value": 1
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
}
]
},
@@ -907,14 +991,14 @@
},
"Subrace": {
"type": "cexostring",
"value": ""
"value": "Half-elf"
},
"Tag": {
"type": "cexostring",
"value": "Blackheart"
},
"Tail": {
"type": "byte",
"Tail_New": {
"type": "dword",
"value": 0
},
"TemplateList": {
@@ -933,8 +1017,8 @@
"type": "short",
"value": 0
},
"Wings": {
"type": "byte",
"Wings_New": {
"type": "dword",
"value": 0
},
"Wis": {