Module update.
More NPCs & stores spawning instead of placed. Door scripts added. Change all random commoners & nobles over to X2 AI scripts.
This commit is contained in:
		@@ -396,31 +396,31 @@
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  },
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  "ScriptAttacked": {
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    "type": "resref",
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    "value": "nw_c2_default5"
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    "value": "x2_def_attacked"
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  },
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  "ScriptDamaged": {
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    "type": "resref",
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    "value": "nw_c2_default6"
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    "value": "x2_def_ondamage"
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  },
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  "ScriptDeath": {
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    "type": "resref",
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    "value": "nw_c2_default7"
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    "value": "x2_def_ondeath"
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  },
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  "ScriptDialogue": {
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    "type": "resref",
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    "value": "nw_c2_default4"
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    "value": "x2_def_onconv"
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  },
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  "ScriptDisturbed": {
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    "type": "resref",
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    "value": "nw_c2_default8"
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    "value": "x2_def_ondisturb"
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  },
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  "ScriptEndRound": {
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    "type": "resref",
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    "value": "nw_c2_default3"
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    "value": "x2_def_endcombat"
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  },
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  "ScriptHeartbeat": {
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    "type": "resref",
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    "value": "nw_c2_default1"
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    "value": "x2_def_heartbeat"
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  },
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  "ScriptOnBlocked": {
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    "type": "resref",
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@@ -428,11 +428,11 @@
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  },
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  "ScriptOnNotice": {
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    "type": "resref",
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    "value": "nw_c2_default2"
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    "value": "x2_def_percept"
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  },
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  "ScriptRested": {
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    "type": "resref",
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    "value": "nw_c2_defaulta"
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    "value": "x2_def_rested"
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  },
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  "ScriptSpawn": {
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    "type": "resref",
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@@ -440,11 +440,11 @@
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  },
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  "ScriptSpellAt": {
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    "type": "resref",
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    "value": "nw_c2_defaultb"
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    "value": "x2_def_spellcast"
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  },
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  "ScriptUserDefine": {
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    "type": "resref",
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    "value": "nw_c2_defaultd"
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    "value": "x2_def_userdef"
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  },
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  "SkillList": {
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    "type": "list",
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