Encounter table work

Encounter table work.  Added PnP versions of: Goblin Scout, Goblin Leader, Giant Bee, Ogre, Bugbear & Wraith.  Added Vampiric Wolf (homebrew).  Added Giant Bee Venom.

Expanded tailmodel.2da
This commit is contained in:
Jaysyn904 2022-11-14 22:23:11 -05:00
parent a6004ef9a3
commit 52d4691361
1124 changed files with 46930 additions and 509 deletions

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45 Violet_Fungus_Venom 16807211 14 11 **** **** **** poison_1d4_CON **** **** **** poison_1d4_STR 1.5 0 VFX_IMP_POISON_S 3
46 Yellow_Mold_Spores 16807209 15 20 **** **** **** poison_1d6_CON **** **** **** poison_2d6_CON 2.08 0 VFX_IMP_POISON_S 2
47 Akbeths_Venom 16807207 17 20 **** **** **** poison_1d3_con **** **** **** poison_1d3_con 3.73 0 VFX_IMP_POISON_S 3
48 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
48 Giant_Bee_Venom 16807205 11 9 **** **** **** poison_1d4_CON **** **** **** poison_1d4_CON 0.98 0 VFX_IMP_POISON_S 3
49 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
50 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
51 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****

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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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