Added (2) Castle Interior overrides
Added (2) Castle Interior overrides, continued making static NPCs & stores dynamic. added more DMFI language tokens, started working on mod onEnter scripting, got NPCs to fire emotes while walking around.
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_content/tic01_retex/tic01_p05_01.wok
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_content/tic01_retex/tic01_p05_01.wok
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# Rewritten by CleanModels 3 Version 3.2.2.1 Sat Dec 09 16:05:23 2017
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#MAXWALKMESH ASCII
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beginwalkmeshgeom tic01_p05_01
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node aabb plane1402
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parent tic01_p05_01
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wirecolor 1 1 1
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bitmap NULL
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orientation 0 0 0 0
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position 0 0 0
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verts 4
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5 -5 0
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5 5 0
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-5 -5 0
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-5 5 0
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faces 2
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0 1 2 1 0 0 0 4
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3 2 1 1 0 0 0 4
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aabb -5 -5 0 5 5 0 -1
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-5 -5 0 5 5 0 1
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-5 -5 0 5 5 0 0
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endnode
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endwalkmeshgeom tic01_p05_01
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