Added (2) Castle Interior overrides
Added (2) Castle Interior overrides, continued making static NPCs & stores dynamic. added more DMFI language tokens, started working on mod onEnter scripting, got NPCs to fire emotes while walking around.
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@@ -1827,6 +1827,13 @@
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"value": "bio_plc_override"
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}
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},
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{
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"__struct_id": 8,
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"Mod_Hak": {
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"type": "cexostring",
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"value": "biocastles_ee"
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}
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},
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{
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"__struct_id": 8,
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"Mod_Hak": {
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@@ -1994,7 +2001,7 @@
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},
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"Mod_OnClientEntr": {
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"type": "resref",
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"value": "prc_onenter"
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"value": "hif_onenter"
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},
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"Mod_OnClientLeav": {
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"type": "resref",
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