Added (2) Castle Interior overrides
Added (2) Castle Interior overrides, continued making static NPCs & stores dynamic. added more DMFI language tokens, started working on mod onEnter scripting, got NPCs to fire emotes while walking around.
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		@@ -427,7 +427,7 @@
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  },
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  "ScriptUserDefine": {
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    "type": "resref",
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    "value": "x2_def_userdef"
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    "value": "re_com_userdef"
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  },
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  "SkillList": {
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    "type": "list",
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@@ -725,7 +725,7 @@
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  },
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  "Subrace": {
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    "type": "cexostring",
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    "value": ""
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    "value": "Dwarf"
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  },
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  "Tag": {
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    "type": "cexostring",
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@@ -760,6 +760,21 @@
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          "type": "cexostring",
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          "value": "RANDOM"
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        }
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      },
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      {
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        "__struct_id": 0,
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        "Name": {
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          "type": "cexostring",
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          "value": "X2_USERDEFINED_ONSPAWN_EVENTS"
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        },
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        "Type": {
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          "type": "dword",
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          "value": 1
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        },
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        "Value": {
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          "type": "int",
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          "value": 2
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        }
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      }
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    ]
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  },
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