Added (2) Castle Interior overrides
Added (2) Castle Interior overrides, continued making static NPCs & stores dynamic. added more DMFI language tokens, started working on mod onEnter scripting, got NPCs to fire emotes while walking around.
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@@ -435,7 +435,7 @@
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},
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"ScriptUserDefine": {
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"type": "resref",
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"value": "x2_def_userdef"
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"value": "re_com_userdef"
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},
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"SkillList": {
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"type": "list",
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@@ -733,7 +733,7 @@
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},
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"Subrace": {
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"type": "cexostring",
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"value": ""
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"value": "Dwarf"
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},
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"Tag": {
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"type": "cexostring",
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@@ -768,6 +768,21 @@
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"type": "cexostring",
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"value": "RANDOM"
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}
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},
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{
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"__struct_id": 0,
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"Name": {
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"type": "cexostring",
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"value": "X2_USERDEFINED_ONSPAWN_EVENTS"
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},
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"Type": {
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"type": "dword",
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"value": 1
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},
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"Value": {
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"type": "int",
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"value": 2
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}
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}
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]
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},
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