Added (2) Castle Interior overrides
Added (2) Castle Interior overrides, continued making static NPCs & stores dynamic. added more DMFI language tokens, started working on mod onEnter scripting, got NPCs to fire emotes while walking around.
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		@@ -1710,6 +1710,51 @@
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          "type": "cexostring",
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          "value": "Valrilon"
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        }
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      },
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      {
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        "__struct_id": 0,
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        "Name": {
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          "type": "cexostring",
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          "value": "RA_KEEPHEAD"
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        },
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        "Type": {
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          "type": "dword",
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          "value": 1
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        },
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        "Value": {
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          "type": "int",
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          "value": 1
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        }
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      },
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      {
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        "__struct_id": 0,
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        "Name": {
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          "type": "cexostring",
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          "value": "RA_KEEPHAIR"
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        },
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        "Type": {
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          "type": "dword",
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          "value": 1
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        },
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        "Value": {
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          "type": "int",
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          "value": 1
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        }
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      },
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      {
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        "__struct_id": 0,
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        "Name": {
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          "type": "cexostring",
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          "value": "RA_KEEPSKIN"
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        },
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        "Type": {
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          "type": "dword",
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          "value": 1
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        },
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        "Value": {
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          "type": "int",
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          "value": 1
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        }
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      }
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    ]
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  },
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