Encounter work.

Updated Forest of Hope South & all npcs in it.  Finished updating all of the Sea Coast Road.  Full compile.
This commit is contained in:
Jaysyn904 2022-12-01 00:24:13 -05:00
parent c76ebdddd1
commit 533a237e9c
83 changed files with 11839 additions and 35398 deletions

View File

@ -11169,7 +11169,7 @@
},
"Version": {
"type": "dword",
"value": 18
"value": 19
},
"Width": {
"type": "int",

View File

@ -3957,7 +3957,7 @@
},
"Tile_ID": {
"type": "int",
"value": 184
"value": 186
},
"Tile_MainLight1": {
"type": "byte",
@ -3965,7 +3965,7 @@
},
"Tile_MainLight2": {
"type": "byte",
"value": 0
"value": 2
},
"Tile_Orientation": {
"type": "int",
@ -4000,7 +4000,7 @@
},
"Tile_ID": {
"type": "int",
"value": 183
"value": 2
},
"Tile_MainLight1": {
"type": "byte",
@ -4012,7 +4012,7 @@
},
"Tile_Orientation": {
"type": "int",
"value": 1
"value": 2
},
"Tile_SrcLight1": {
"type": "byte",
@ -4645,7 +4645,7 @@
},
"Tile_ID": {
"type": "int",
"value": 188
"value": 109
},
"Tile_MainLight1": {
"type": "byte",
@ -4657,7 +4657,7 @@
},
"Tile_Orientation": {
"type": "int",
"value": 2
"value": 3
},
"Tile_SrcLight1": {
"type": "byte",
@ -4688,7 +4688,7 @@
},
"Tile_ID": {
"type": "int",
"value": 183
"value": 205
},
"Tile_MainLight1": {
"type": "byte",
@ -4700,7 +4700,7 @@
},
"Tile_Orientation": {
"type": "int",
"value": 3
"value": 0
},
"Tile_SrcLight1": {
"type": "byte",
@ -8687,7 +8687,7 @@
},
"Tile_ID": {
"type": "int",
"value": 186
"value": 205
},
"Tile_MainLight1": {
"type": "byte",
@ -8695,7 +8695,7 @@
},
"Tile_MainLight2": {
"type": "byte",
"value": 2
"value": 0
},
"Tile_Orientation": {
"type": "int",
@ -11169,7 +11169,7 @@
},
"Version": {
"type": "dword",
"value": 16
"value": 17
},
"Width": {
"type": "int",

View File

@ -11169,7 +11169,7 @@
},
"Version": {
"type": "dword",
"value": 19
"value": 20
},
"Width": {
"type": "int",

View File

@ -11169,7 +11169,7 @@
},
"Version": {
"type": "dword",
"value": 9
"value": 10
},
"Width": {
"type": "int",

View File

@ -11169,7 +11169,7 @@
},
"Version": {
"type": "dword",
"value": 17
"value": 20
},
"Width": {
"type": "int",

View File

@ -11169,7 +11169,7 @@
},
"Version": {
"type": "dword",
"value": 9
"value": 11
},
"Width": {
"type": "int",

View File

@ -11169,7 +11169,7 @@
},
"Version": {
"type": "dword",
"value": 30
"value": 31
},
"Width": {
"type": "int",

View File

@ -1709,7 +1709,7 @@
},
"Version": {
"type": "dword",
"value": 76
"value": 77
},
"Width": {
"type": "int",

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,105 @@
{
"__data_type": "DLG ",
"DelayEntry": {
"type": "dword",
"value": 0
},
"DelayReply": {
"type": "dword",
"value": 0
},
"EndConverAbort": {
"type": "resref",
"value": "nw_walk_wp"
},
"EndConversation": {
"type": "resref",
"value": "nw_walk_wp"
},
"EntryList": {
"type": "list",
"value": [
{
"__struct_id": 0,
"ActionParams": {
"type": "list",
"value": []
},
"Animation": {
"type": "dword",
"value": 0
},
"AnimLoop": {
"type": "byte",
"value": 1
},
"Comment": {
"type": "cexostring",
"value": ""
},
"Delay": {
"type": "dword",
"value": 4294967295
},
"Quest": {
"type": "cexostring",
"value": ""
},
"RepliesList": {
"type": "list",
"value": []
},
"Script": {
"type": "resref",
"value": ""
},
"Sound": {
"type": "resref",
"value": ""
},
"Speaker": {
"type": "cexostring",
"value": ""
},
"Text": {
"type": "cexolocstring",
"value": {
"0": "Speak to our boss! We don't want no trouble!"
}
}
}
]
},
"NumWords": {
"type": "dword",
"value": 9
},
"PreventZoomIn": {
"type": "byte",
"value": 0
},
"ReplyList": {
"type": "list",
"value": []
},
"StartingList": {
"type": "list",
"value": [
{
"__struct_id": 0,
"Active": {
"type": "resref",
"value": ""
},
"ConditionParams": {
"type": "list",
"value": []
},
"Index": {
"type": "dword",
"value": 0
}
}
]
}
}

File diff suppressed because it is too large Load Diff

View File

@ -241,7 +241,14 @@
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "BESIE MMORPG Style Spawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to walk each heartbeat - Hit Points (offset by 1)\r\nSpawn Diameter - Fortitude Save (in 10 meter increments)\r\nEncounter Level - Reflex Save (use 0 to autoadjust to party levels)\r\nMax Spawns - Will Save\r\nEncounter Table - Tag\r\n\r\nA full standard table consists of \"re_abcdeghimnput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
"value": "This spawner fires from 6AM to 7PM\r\n\r\nBESIE MMORPG Style Spawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to walk each heartbeat - Hit Points (offset by 1)\r\nSpawn Diameter - Fortitude Save (in 10 meter increments)\r\nEncounter Level - Reflex Save (use 0 to autoadjust to party levels)\r\nMax Spawns - Will Save\r\nEncounter Table - Tag\r\n\r\nA full standard table consists of \"re_abcdeghimnput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "This spawner fires from 7PM to 5AM\r\n\r\nBESIE MMORPG Style Spawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to walk each heartbeat - Hit Points (offset by 1)\r\nSpawn Diameter - Fortitude Save (in 10 meter increments)\r\nEncounter Level - Reflex Save (use 0 to autoadjust to party levels)\r\nMax Spawns - Will Save\r\nEncounter Table - Tag\r\n\r\nA full standard table consists of \"re_abcdeghimnput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
}
}
]
@ -342,6 +349,34 @@
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {

View File

@ -66,7 +66,14 @@
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "BESIE MMORPG Style Spawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to walk each heartbeat - Hit Points (offset by 1)\r\nSpawn Diameter - Fortitude Save (in 10 meter increments)\r\nEncounter Level - Reflex Save (use 0 to autoadjust to party levels)\r\nMax Spawns - Will Save\r\nEncounter Table - Tag\r\n\r\nA full standard table consists of \"re_abcdeghimnput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
"value": "This spawner fires from 6AM to 7PM\r\n\r\nBESIE MMORPG Style Spawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to walk each heartbeat - Hit Points (offset by 1)\r\nSpawn Diameter - Fortitude Save (in 10 meter increments)\r\nEncounter Level - Reflex Save (use 0 to autoadjust to party levels)\r\nMax Spawns - Will Save\r\nEncounter Table - Tag\r\n\r\nA full standard table consists of \"re_abcdeghimnput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "This spawner fires from 7PM to 5AM\r\n\r\nBESIE MMORPG Style Spawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to walk each heartbeat - Hit Points (offset by 1)\r\nSpawn Diameter - Fortitude Save (in 10 meter increments)\r\nEncounter Level - Reflex Save (use 0 to autoadjust to party levels)\r\nMax Spawns - Will Save\r\nEncounter Table - Tag\r\n\r\nA full standard table consists of \"re_abcdeghimnput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
}
}
]
@ -170,6 +177,41 @@
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {

View File

@ -3,76 +3,6 @@
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
@ -425,29 +355,7 @@
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
"value": []
},
"List": {
"type": "list",
@ -600,7 +508,14 @@
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "BESIE MMORPG Style Spawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to walk each heartbeat - Hit Points (offset by 1)\r\nSpawn Diameter - Fortitude Save (in 10 meter increments)\r\nEncounter Level - Reflex Save (use 0 to autoadjust to party levels)\r\nMax Spawns - Will Save\r\nEncounter Table - Tag\r\n\r\nA full standard table consists of \"re_abcdeghimnput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
"value": "This spawner fires from 6AM to 7PM\r\n\r\nBESIE MMORPG Style Spawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to walk each heartbeat - Hit Points (offset by 1)\r\nSpawn Diameter - Fortitude Save (in 10 meter increments)\r\nEncounter Level - Reflex Save (use 0 to autoadjust to party levels)\r\nMax Spawns - Will Save\r\nEncounter Table - Tag\r\n\r\nA full standard table consists of \"re_abcdeghimnput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "This spawner fires from 7PM to 5AM\r\n\r\nBESIE MMORPG Style Spawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to walk each heartbeat - Hit Points (offset by 1)\r\nSpawn Diameter - Fortitude Save (in 10 meter increments)\r\nEncounter Level - Reflex Save (use 0 to autoadjust to party levels)\r\nMax Spawns - Will Save\r\nEncounter Table - Tag\r\n\r\nA full standard table consists of \"re_abcdeghimnput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
}
}
]
@ -648,6 +563,13 @@
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "Spawn 6 - 8 Giant spiders."
}
}
]
}

View File

@ -45,7 +45,14 @@
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "BESIE MMORPG Style Spawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to walk each heartbeat - Hit Points (offset by 1)\r\nSpawn Diameter - Fortitude Save (in 10 meter increments)\r\nEncounter Level - Reflex Save (use 0 to autoadjust to party levels)\r\nMax Spawns - Will Save\r\nEncounter Table - Tag\r\n\r\nA full standard table consists of \"re_abcdeghimnput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
"value": "This spawner fires from 6AM to 7PM\r\n\r\nBESIE MMORPG Style Spawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to walk each heartbeat - Hit Points (offset by 1)\r\nSpawn Diameter - Fortitude Save (in 10 meter increments)\r\nEncounter Level - Reflex Save (use 0 to autoadjust to party levels)\r\nMax Spawns - Will Save\r\nEncounter Table - Tag\r\n\r\nA full standard table consists of \"re_abcdeghimnput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "This spawner fires from 7PM to 5AM\r\n\r\nBESIE MMORPG Style Spawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to walk each heartbeat - Hit Points (offset by 1)\r\nSpawn Diameter - Fortitude Save (in 10 meter increments)\r\nEncounter Level - Reflex Save (use 0 to autoadjust to party levels)\r\nMax Spawns - Will Save\r\nEncounter Table - Tag\r\n\r\nA full standard table consists of \"re_abcdeghimnput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
}
}
]

View File

@ -2,197 +2,7 @@
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
"value": []
},
"Door List": {
"type": "list",
@ -284,7 +94,14 @@
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "BESIE MMORPG Style Spawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to walk each heartbeat - Hit Points (offset by 1)\r\nSpawn Diameter - Fortitude Save (in 10 meter increments)\r\nEncounter Level - Reflex Save (use 0 to autoadjust to party levels)\r\nMax Spawns - Will Save\r\nEncounter Table - Tag\r\n\r\nA full standard table consists of \"re_abcdeghimnput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
"value": "This spawner fires from 6AM to 7PM\r\n\r\nBESIE MMORPG Style Spawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to walk each heartbeat - Hit Points (offset by 1)\r\nSpawn Diameter - Fortitude Save (in 10 meter increments)\r\nEncounter Level - Reflex Save (use 0 to autoadjust to party levels)\r\nMax Spawns - Will Save\r\nEncounter Table - Tag\r\n\r\nA full standard table consists of \"re_abcdeghimnput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "This spawner fires from 7PM to 5AM\r\n\r\nBESIE MMORPG Style Spawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to walk each heartbeat - Hit Points (offset by 1)\r\nSpawn Diameter - Fortitude Save (in 10 meter increments)\r\nEncounter Level - Reflex Save (use 0 to autoadjust to party levels)\r\nMax Spawns - Will Save\r\nEncounter Table - Tag\r\n\r\nA full standard table consists of \"re_abcdeghimnput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
}
}
]
@ -326,6 +143,55 @@
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {

View File

@ -25,29 +25,7 @@
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
"value": []
},
"List": {
"type": "list",
@ -55,7 +33,22 @@
},
"Placeable List": {
"type": "list",
"value": []
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "This spawner fires from 6AM to 7PM\r\n\r\nBESIE MMORPG Style Spawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to walk each heartbeat - Hit Points (offset by 1)\r\nSpawn Diameter - Fortitude Save (in 10 meter increments)\r\nEncounter Level - Reflex Save (use 0 to autoadjust to party levels)\r\nMax Spawns - Will Save\r\nEncounter Table - Tag\r\n\r\nA full standard table consists of \"re_abcdeghimnput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "This spawner fires from 7PM to 5AM\r\n\r\nBESIE MMORPG Style Spawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to walk each heartbeat - Hit Points (offset by 1)\r\nSpawn Diameter - Fortitude Save (in 10 meter increments)\r\nEncounter Level - Reflex Save (use 0 to autoadjust to party levels)\r\nMax Spawns - Will Save\r\nEncounter Table - Tag\r\n\r\nA full standard table consists of \"re_abcdeghimnput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
}
}
]
},
"SoundList": {
"type": "list",
@ -114,6 +107,41 @@
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
}
]
}

View File

@ -6995,7 +6995,7 @@
},
"Bearing": {
"type": "float",
"value": -0.0
"value": 9.493945633437854e-039
},
"BodyBag": {
"type": "byte",
@ -7015,7 +7015,9 @@
},
"Description": {
"type": "cexolocstring",
"value": {}
"value": {
"0": ""
}
},
"DisarmDC": {
"type": "byte",
@ -7064,7 +7066,7 @@
"LocName": {
"type": "cexolocstring",
"value": {
"0": "MMORPG Spawner"
"0": "Daytime MMORPG Spawner"
}
},
"OnClick": {
@ -7187,17 +7189,314 @@
"type": "byte",
"value": 0
},
"VarTable": {
"type": "list",
"value": [
{
"__struct_id": 0,
"Name": {
"type": "cexostring",
"value": "re_iBegin"
},
"Type": {
"type": "dword",
"value": 1
},
"Value": {
"type": "int",
"value": 6
}
},
{
"__struct_id": 0,
"Name": {
"type": "cexostring",
"value": "re_iEnd"
},
"Type": {
"type": "dword",
"value": 1
},
"Value": {
"type": "int",
"value": 19
}
}
]
},
"Will": {
"type": "byte",
"value": 5
},
"X": {
"type": "float",
"value": 80.0
"value": 79.97005462646484
},
"Y": {
"type": "float",
"value": 80.50124359130859
"value": 80.07546997070313
},
"Z": {
"type": "float",
"value": -5.222045729169622e-006
}
},
{
"__struct_id": 9,
"AnimationState": {
"type": "byte",
"value": 0
},
"Appearance": {
"type": "dword",
"value": 157
},
"AutoRemoveKey": {
"type": "byte",
"value": 0
},
"Bearing": {
"type": "float",
"value": 3.077277314819774e-018
},
"BodyBag": {
"type": "byte",
"value": 0
},
"CloseLockDC": {
"type": "byte",
"value": 0
},
"Conversation": {
"type": "resref",
"value": ""
},
"CurrentHP": {
"type": "short",
"value": 14
},
"Description": {
"type": "cexolocstring",
"value": {
"0": ""
}
},
"DisarmDC": {
"type": "byte",
"value": 0
},
"Faction": {
"type": "dword",
"value": 1
},
"Fort": {
"type": "byte",
"value": 16
},
"Hardness": {
"type": "byte",
"value": 100
},
"HasInventory": {
"type": "byte",
"value": 0
},
"HP": {
"type": "short",
"value": 14
},
"Interruptable": {
"type": "byte",
"value": 1
},
"KeyName": {
"type": "cexostring",
"value": ""
},
"KeyRequired": {
"type": "byte",
"value": 0
},
"Lockable": {
"type": "byte",
"value": 1
},
"Locked": {
"type": "byte",
"value": 0
},
"LocName": {
"type": "cexolocstring",
"value": {
"0": "Nighttime MMORPG Spawner"
}
},
"OnClick": {
"type": "resref",
"value": ""
},
"OnClosed": {
"type": "resref",
"value": ""
},
"OnDamaged": {
"type": "resref",
"value": ""
},
"OnDeath": {
"type": "resref",
"value": ""
},
"OnDisarm": {
"type": "resref",
"value": ""
},
"OnHeartbeat": {
"type": "resref",
"value": "re_mmorpghb"
},
"OnInvDisturbed": {
"type": "resref",
"value": ""
},
"OnLock": {
"type": "resref",
"value": ""
},
"OnMeleeAttacked": {
"type": "resref",
"value": ""
},
"OnOpen": {
"type": "resref",
"value": ""
},
"OnSpellCastAt": {
"type": "resref",
"value": ""
},
"OnTrapTriggered": {
"type": "resref",
"value": ""
},
"OnUnlock": {
"type": "resref",
"value": ""
},
"OnUsed": {
"type": "resref",
"value": ""
},
"OnUserDefined": {
"type": "resref",
"value": ""
},
"OpenLockDC": {
"type": "byte",
"value": 0
},
"Plot": {
"type": "byte",
"value": 1
},
"PortraitId": {
"type": "word",
"value": 515
},
"Ref": {
"type": "byte",
"value": 2
},
"Static": {
"type": "byte",
"value": 1
},
"Tag": {
"type": "cexostring",
"value": "re_u"
},
"TemplateResRef": {
"type": "resref",
"value": "mmorpgspawner"
},
"TrapDetectable": {
"type": "byte",
"value": 1
},
"TrapDetectDC": {
"type": "byte",
"value": 0
},
"TrapDisarmable": {
"type": "byte",
"value": 1
},
"TrapFlag": {
"type": "byte",
"value": 0
},
"TrapOneShot": {
"type": "byte",
"value": 1
},
"TrapType": {
"type": "byte",
"value": 0
},
"Type": {
"type": "byte",
"value": 0
},
"Useable": {
"type": "byte",
"value": 0
},
"VarTable": {
"type": "list",
"value": [
{
"__struct_id": 0,
"Name": {
"type": "cexostring",
"value": "re_iBegin"
},
"Type": {
"type": "dword",
"value": 1
},
"Value": {
"type": "int",
"value": 20
}
},
{
"__struct_id": 0,
"Name": {
"type": "cexostring",
"value": "re_iEnd"
},
"Type": {
"type": "dword",
"value": 1
},
"Value": {
"type": "int",
"value": 5
}
}
]
},
"Will": {
"type": "byte",
"value": 5
},
"X": {
"type": "float",
"value": 79.965087890625
},
"Y": {
"type": "float",
"value": 80.08638763427734
},
"Z": {
"type": "float",
@ -8245,7 +8544,7 @@
"id": 14817,
"type": "cexolocstring",
"value": {
"0": "SP_SA_SR35M20_SD08_PC05R_DS2_CM_RS10"
"0": "SP_SA_SR30M20P_SD08_PC05R_DS2_CM_RS15"
}
},
"MapNote": {
@ -8346,6 +8645,246 @@
"type": "float",
"value": -5.222045729169622e-006
}
},
{
"__struct_id": 5,
"Appearance": {
"type": "byte",
"value": 1
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"id": 14817,
"type": "cexolocstring",
"value": {}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"Tag": {
"type": "cexostring",
"value": "PR01_SN01"
},
"TemplateResRef": {
"type": "resref",
"value": "nw_waypoint001"
},
"XOrientation": {
"type": "float",
"value": 1.401298464324817e-045
},
"XPosition": {
"type": "float",
"value": 85.27604675292969
},
"YOrientation": {
"type": "float",
"value": -1.0
},
"YPosition": {
"type": "float",
"value": 1.490509033203125
},
"ZPosition": {
"type": "float",
"value": 0.01000607013702393
}
},
{
"__struct_id": 5,
"Appearance": {
"type": "byte",
"value": 1
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"id": 14817,
"type": "cexolocstring",
"value": {}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"Tag": {
"type": "cexostring",
"value": "SL02"
},
"TemplateResRef": {
"type": "resref",
"value": "nw_waypoint001"
},
"XOrientation": {
"type": "float",
"value": 1.401298464324817e-045
},
"XPosition": {
"type": "float",
"value": 85.36568450927734
},
"YOrientation": {
"type": "float",
"value": 1.0
},
"YPosition": {
"type": "float",
"value": 1.162778854370117
},
"ZPosition": {
"type": "float",
"value": 0.01000607013702393
}
},
{
"__struct_id": 5,
"Appearance": {
"type": "byte",
"value": 1
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"id": 14817,
"type": "cexolocstring",
"value": {}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"Tag": {
"type": "cexostring",
"value": "SL01"
},
"TemplateResRef": {
"type": "resref",
"value": "nw_waypoint001"
},
"XOrientation": {
"type": "float",
"value": 1.121038771459854e-044
},
"XPosition": {
"type": "float",
"value": 64.93152618408203
},
"YOrientation": {
"type": "float",
"value": -1.0
},
"YPosition": {
"type": "float",
"value": 158.4434967041016
},
"ZPosition": {
"type": "float",
"value": 0.01000607013702393
}
},
{
"__struct_id": 5,
"Appearance": {
"type": "byte",
"value": 1
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"HasMapNote": {
"type": "byte",
"value": 0
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LocalizedName": {
"id": 14817,
"type": "cexolocstring",
"value": {}
},
"MapNote": {
"type": "cexolocstring",
"value": {}
},
"MapNoteEnabled": {
"type": "byte",
"value": 1
},
"Tag": {
"type": "cexostring",
"value": "PR02_SN01"
},
"TemplateResRef": {
"type": "resref",
"value": "nw_waypoint001"
},
"XOrientation": {
"type": "float",
"value": 0.0
},
"XPosition": {
"type": "float",
"value": 64.91575622558594
},
"YOrientation": {
"type": "float",
"value": 1.0
},
"YPosition": {
"type": "float",
"value": 158.3019714355469
},
"ZPosition": {
"type": "float",
"value": 0.01000607013702393
}
}
]
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -736,7 +736,7 @@
},
"Bearing": {
"type": "float",
"value": 1.769295655114583e-017
"value": 1.683816662989557e-006
},
"BodyBag": {
"type": "byte",
@ -756,7 +756,9 @@
},
"Description": {
"type": "cexolocstring",
"value": {}
"value": {
"0": ""
}
},
"DisarmDC": {
"type": "byte",
@ -805,7 +807,7 @@
"LocName": {
"type": "cexolocstring",
"value": {
"0": "MMORPG Spawner"
"0": "Daytime MMORPG Spawner"
}
},
"OnClick": {
@ -882,7 +884,7 @@
},
"Ref": {
"type": "byte",
"value": 3
"value": 5
},
"Static": {
"type": "byte",
@ -928,21 +930,318 @@
"type": "byte",
"value": 0
},
"VarTable": {
"type": "list",
"value": [
{
"__struct_id": 0,
"Name": {
"type": "cexostring",
"value": "re_iBegin"
},
"Type": {
"type": "dword",
"value": 1
},
"Value": {
"type": "int",
"value": 6
}
},
{
"__struct_id": 0,
"Name": {
"type": "cexostring",
"value": "re_iEnd"
},
"Type": {
"type": "dword",
"value": 1
},
"Value": {
"type": "int",
"value": 19
}
}
]
},
"Will": {
"type": "byte",
"value": 6
"value": 4
},
"X": {
"type": "float",
"value": 79.97109222412109
"value": 80.57554626464844
},
"Y": {
"type": "float",
"value": 79.25075531005859
"value": 80.08708190917969
},
"Z": {
"type": "float",
"value": -5.7220458984375e-006
"value": 0.176990270614624
}
},
{
"__struct_id": 9,
"AnimationState": {
"type": "byte",
"value": 0
},
"Appearance": {
"type": "dword",
"value": 157
},
"AutoRemoveKey": {
"type": "byte",
"value": 0
},
"Bearing": {
"type": "float",
"value": 1.683143636910245e-006
},
"BodyBag": {
"type": "byte",
"value": 0
},
"CloseLockDC": {
"type": "byte",
"value": 0
},
"Conversation": {
"type": "resref",
"value": ""
},
"CurrentHP": {
"type": "short",
"value": 14
},
"Description": {
"type": "cexolocstring",
"value": {
"0": ""
}
},
"DisarmDC": {
"type": "byte",
"value": 0
},
"Faction": {
"type": "dword",
"value": 1
},
"Fort": {
"type": "byte",
"value": 16
},
"Hardness": {
"type": "byte",
"value": 100
},
"HasInventory": {
"type": "byte",
"value": 0
},
"HP": {
"type": "short",
"value": 14
},
"Interruptable": {
"type": "byte",
"value": 1
},
"KeyName": {
"type": "cexostring",
"value": ""
},
"KeyRequired": {
"type": "byte",
"value": 0
},
"Lockable": {
"type": "byte",
"value": 1
},
"Locked": {
"type": "byte",
"value": 0
},
"LocName": {
"type": "cexolocstring",
"value": {
"0": "Nighttime MMORPG Spawner"
}
},
"OnClick": {
"type": "resref",
"value": ""
},
"OnClosed": {
"type": "resref",
"value": ""
},
"OnDamaged": {
"type": "resref",
"value": ""
},
"OnDeath": {
"type": "resref",
"value": ""
},
"OnDisarm": {
"type": "resref",
"value": ""
},
"OnHeartbeat": {
"type": "resref",
"value": "re_mmorpghb"
},
"OnInvDisturbed": {
"type": "resref",
"value": ""
},
"OnLock": {
"type": "resref",
"value": ""
},
"OnMeleeAttacked": {
"type": "resref",
"value": ""
},
"OnOpen": {
"type": "resref",
"value": ""
},
"OnSpellCastAt": {
"type": "resref",
"value": ""
},
"OnTrapTriggered": {
"type": "resref",
"value": ""
},
"OnUnlock": {
"type": "resref",
"value": ""
},
"OnUsed": {
"type": "resref",
"value": ""
},
"OnUserDefined": {
"type": "resref",
"value": ""
},
"OpenLockDC": {
"type": "byte",
"value": 0
},
"Plot": {
"type": "byte",
"value": 1
},
"PortraitId": {
"type": "word",
"value": 515
},
"Ref": {
"type": "byte",
"value": 5
},
"Static": {
"type": "byte",
"value": 1
},
"Tag": {
"type": "cexostring",
"value": "re_u"
},
"TemplateResRef": {
"type": "resref",
"value": "mmorpgspawner"
},
"TrapDetectable": {
"type": "byte",
"value": 1
},
"TrapDetectDC": {
"type": "byte",
"value": 0
},
"TrapDisarmable": {
"type": "byte",
"value": 1
},
"TrapFlag": {
"type": "byte",
"value": 0
},
"TrapOneShot": {
"type": "byte",
"value": 1
},
"TrapType": {
"type": "byte",
"value": 0
},
"Type": {
"type": "byte",
"value": 0
},
"Useable": {
"type": "byte",
"value": 0
},
"VarTable": {
"type": "list",
"value": [
{
"__struct_id": 0,
"Name": {
"type": "cexostring",
"value": "re_iBegin"
},
"Type": {
"type": "dword",
"value": 1
},
"Value": {
"type": "int",
"value": 20
}
},
{
"__struct_id": 0,
"Name": {
"type": "cexostring",
"value": "re_iEnd"
},
"Type": {
"type": "dword",
"value": 1
},
"Value": {
"type": "int",
"value": 5
}
}
]
},
"Will": {
"type": "byte",
"value": 4
},
"X": {
"type": "float",
"value": 80.57057952880859
},
"Y": {
"type": "float",
"value": 80.09799194335938
},
"Z": {
"type": "float",
"value": 0.176990270614624
}
}
]

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -2232,7 +2232,7 @@
},
"Ref": {
"type": "byte",
"value": 2
"value": 1
},
"Static": {
"type": "byte",
@ -2991,7 +2991,7 @@
},
"XPosition": {
"type": "float",
"value": 93.99568939208984
"value": 94.78199005126953
},
"YOrientation": {
"type": "float",
@ -2999,7 +2999,7 @@
},
"YPosition": {
"type": "float",
"value": 153.7678070068359
"value": 158.7935638427734
},
"ZPosition": {
"type": "float",
@ -3111,7 +3111,7 @@
},
"XPosition": {
"type": "float",
"value": 94.75406646728516
"value": 94.76622009277344
},
"YOrientation": {
"type": "float",
@ -3208,7 +3208,7 @@
"id": 14817,
"type": "cexolocstring",
"value": {
"0": "SP_SA_SR35M20_SD08_PC05R_DS2_CM_RS10"
"0": "SP_SA_SR30M20P_SD08_PC05R_DS2_CM_RS15"
}
},
"MapNote": {

View File

@ -18504,6 +18504,25 @@
"value": "ra_brigand001"
}
},
{
"__struct_id": 0,
"CR": {
"type": "float",
"value": 4.0
},
"FACTION": {
"type": "cexostring",
"value": "outcast"
},
"NAME": {
"type": "cexostring",
"value": "Bugjuice"
},
"RESREF": {
"type": "resref",
"value": "npc_bugjuice"
}
},
{
"__struct_id": 0,
"CR": {
@ -19515,45 +19534,45 @@
"__struct_id": 0,
"CR": {
"type": "float",
"value": 0.25
"value": 3.0
},
"FACTION": {
"type": "cexostring",
"value": "Commoner"
"value": "Defender"
},
"NAME": {
"type": "cexostring",
"value": "Outlaw"
"value": "Outcast Guard, Human Female"
},
"RESREF": {
"type": "resref",
"value": "beggmale001"
"value": "npc_hu_f_outcgrd"
}
},
{
"__struct_id": 0,
"CR": {
"type": "float",
"value": 0.25
"value": 3.0
},
"FACTION": {
"type": "cexostring",
"value": "Commoner"
"value": "Defender"
},
"NAME": {
"type": "cexostring",
"value": "Outlaw"
"value": "Outcast Guard, Human Male"
},
"RESREF": {
"type": "resref",
"value": "beggmale002"
"value": "npc_hu_m_outcgrd"
}
},
{
"__struct_id": 0,
"CR": {
"type": "float",
"value": 0.5
"value": 2.0
},
"FACTION": {
"type": "cexostring",
@ -19561,11 +19580,30 @@
},
"NAME": {
"type": "cexostring",
"value": "Outlaw Guard"
"value": "Outcast: Human, Female"
},
"RESREF": {
"type": "resref",
"value": "bandit003"
"value": "npc_hu_f_outcast"
}
},
{
"__struct_id": 0,
"CR": {
"type": "float",
"value": 2.0
},
"FACTION": {
"type": "cexostring",
"value": "Commoner"
},
"NAME": {
"type": "cexostring",
"value": "Outcast: Human, Male"
},
"RESREF": {
"type": "resref",
"value": "npc_hu_m_outcast"
}
},
{

View File

@ -38716,6 +38716,17 @@
"value": "prc_wol_blckarch"
}
},
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Bugjuice's Composite Bow"
},
"RESREF": {
"type": "resref",
"value": "ra_wbwln_bgjuice"
}
},
{
"__struct_id": 0,
"RESREF": {

View File

@ -2456,7 +2456,7 @@
"Text": {
"type": "cexolocstring",
"value": {
"0": "You have defeated the monsterous band and gained the friendship of the outcasts."
"0": "You have defeated the ogre and his kobold band and gained the friendship of the outcasts."
}
}
},
@ -2473,7 +2473,7 @@
"Text": {
"type": "cexolocstring",
"value": {
"0": "I decided that 'Black' Jack's problems weren't mine."
"0": "I decided that Bugjuice's problems weren't mine."
}
}
}

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -0,0 +1,107 @@
//::///////////////////////////////////////////////
//:: Outcast On Spawn In
//:: onspawn_outcast
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Determines the course of action to be taken
after having just been spawned in
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Oct 25, 2001
//:://////////////////////////////////////////////
#include "ms_name_inc"
#include "rnd_commoner_inc"
#include "NW_O2_CONINCLUDE"
#include "NW_I0_GENERIC"
void main()
{
// Randomize Skin Tone
rnd_skin(OBJECT_SELF);
// Randomize Head & Hair color
rnd_head(OBJECT_SELF);
// Randomize Tattoos
rnd_tattoo(OBJECT_SELF);
// Randomize Clothing
rnd_clothes(OBJECT_SELF);
//Calls the Random Name Generator
ms_Nomenclature(OBJECT_SELF);
// OPTIONAL BEHAVIORS (Comment In or Out to Activate )****************************************************************************
//SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION);
//SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION);
// This causes the creature to say a special greeting in their conversation file
// upon Perceiving the player. Attach the [NW_D2_GenCheck.nss] script to the desired
// greeting in order to designate it. As the creature is actually saying this to
// himself, don't attach any player responses to the greeting.
//SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET);
// This will set the listening pattern on the NPC to attack when allies call
//SetSpawnInCondition(NW_FLAG_STEALTH);
// If the NPC has stealth and they are a rogue go into stealth mode
//SetSpawnInCondition(NW_FLAG_SEARCH);
// If the NPC has Search go into Search Mode
//SetSpawnInCondition(NW_FLAG_SET_WARNINGS);
// This will set the NPC to give a warning to non-enemies before attacking
//SetSpawnInCondition(NW_FLAG_SLEEP);
//Creatures that spawn in during the night will be asleep.
//SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING);
//SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION);
//SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS);
SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS);
//This will play Ambient Animations until the NPC sees an enemy or is cleared.
//NOTE that these animations will play automatically for Encounter Creatures.
SetAnimationCondition(NW_ANIM_FLAG_IS_CIVILIZED);
// Interacts with placeables + More civilized actions. See Readme.
SetAnimationCondition(NW_ANIM_FLAG_CHATTER);
// Will use random voicechats during animations, if Civilized
// NOTE: ONLY ONE OF THE FOLOOWING ESCAPE COMMANDS SHOULD EVER BE ACTIVATED AT ANY ONE TIME.
//SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); // OPTIONAL BEHAVIOR (Flee to a way point and return a short time later.)
//SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); // OPTIONAL BEHAVIOR (Flee to a way point and do not return.)
//SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); // OPTIONAL BEHAVIOR (Teleport to safety and do not return.)
//SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); // OPTIONAL BEHAVIOR (Teleport to safety and return a short time later.)
// CUSTOM USER DEFINED EVENTS
/*
The following settings will allow the user to fire one of the blank user defined events in the NW_D2_DefaultD. Like the
On Spawn In script this script is meant to be customized by the end user to allow for unique behaviors. The user defined
events user 1000 - 1010
*/
//SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1001
//SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1002
//SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1005
//SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1006
//SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1008
//SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1003
//SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1004
//SetSpawnInCondition(NW_FLAG_DEATH_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1007
// DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) *****************************************************************************************
//SetLocalInt(OBJECT_SELF, "iDialogue", Random(10) + 1);
SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to.
//WalkWayPoints(); // Optional Parameter: void WalkWayPoints(int nRun = FALSE, float fPause = 1.0)
// 1. Looks to see if any Way Points in the module have the tag "WP_" + NPC TAG + "_0X", if so walk them
// 2. If the tag of the Way Point is "POST_" + NPC TAG the creature will return this way point after
// combat.
GenerateNPCTreasure(); //* Use this to create a small amount of treasure on the creature
ExecuteScript("prc_npc_spawn", OBJECT_SELF);
ExecuteScript("nw_c2_default9", OBJECT_SELF);
}

Binary file not shown.

File diff suppressed because it is too large Load Diff

View File

@ -1,20 +1,96 @@
{
"__data_type": "UTC ",
"Appearance_Head": {
"type": "byte",
"value": 1
},
"Appearance_Type": {
"type": "word",
"value": 258
"value": 6
},
"ArmorPart_RFoot": {
"type": "byte",
"value": 1
},
"BodyBag": {
"type": "byte",
"value": 0
},
"BodyPart_Belt": {
"type": "byte",
"value": 0
},
"BodyPart_LBicep": {
"type": "byte",
"value": 1
},
"BodyPart_LFArm": {
"type": "byte",
"value": 1
},
"BodyPart_LFoot": {
"type": "byte",
"value": 1
},
"BodyPart_LHand": {
"type": "byte",
"value": 1
},
"BodyPart_LShin": {
"type": "byte",
"value": 1
},
"BodyPart_LShoul": {
"type": "byte",
"value": 0
},
"BodyPart_LThigh": {
"type": "byte",
"value": 1
},
"BodyPart_Neck": {
"type": "byte",
"value": 1
},
"BodyPart_Pelvis": {
"type": "byte",
"value": 1
},
"BodyPart_RBicep": {
"type": "byte",
"value": 1
},
"BodyPart_RFArm": {
"type": "byte",
"value": 1
},
"BodyPart_RHand": {
"type": "byte",
"value": 1
},
"BodyPart_RShin": {
"type": "byte",
"value": 1
},
"BodyPart_RShoul": {
"type": "byte",
"value": 0
},
"BodyPart_RThigh": {
"type": "byte",
"value": 1
},
"BodyPart_Torso": {
"type": "byte",
"value": 1
},
"Cha": {
"type": "byte",
"value": 8
"value": 10
},
"ChallengeRating": {
"type": "float",
"value": 0.25
"value": 2.0
},
"ClassList": {
"type": "list",
@ -27,22 +103,38 @@
},
"ClassLevel": {
"type": "short",
"value": 1
"value": 3
}
}
]
},
"Color_Hair": {
"type": "byte",
"value": 1
},
"Color_Skin": {
"type": "byte",
"value": 1
},
"Color_Tattoo1": {
"type": "byte",
"value": 1
},
"Color_Tattoo2": {
"type": "byte",
"value": 1
},
"Comment": {
"type": "cexostring",
"value": ""
"value": "Outcast: Human, Female\r\n\r\nRappan Athuk Reloaded, pg. 25"
},
"Con": {
"type": "byte",
"value": 10
"value": 12
},
"Conversation": {
"type": "resref",
"value": "outlaw"
"value": "cv_outcast"
},
"CRAdjust": {
"type": "int",
@ -50,11 +142,11 @@
},
"CurrentHitPoints": {
"type": "short",
"value": 2
"value": 8
},
"DecayTime": {
"type": "dword",
"value": 5000
"value": 10000
},
"Deity": {
"type": "cexostring",
@ -62,11 +154,13 @@
},
"Description": {
"type": "cexolocstring",
"value": {}
"value": {
"0": "This lady is still surprisingly chipper after living in the woods for months."
}
},
"Dex": {
"type": "byte",
"value": 8
"value": 12
},
"Disarmable": {
"type": "byte",
@ -83,6 +177,20 @@
"FeatList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 377
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 21
}
},
{
"__struct_id": 1,
"Feat": {
@ -103,7 +211,7 @@
"id": 12393,
"type": "cexolocstring",
"value": {
"0": "Outlaw"
"0": "Outcast: Human, Female"
}
},
"fortbonus": {
@ -120,11 +228,11 @@
},
"HitPoints": {
"type": "short",
"value": 2
"value": 8
},
"Int": {
"type": "byte",
"value": 8
"value": 10
},
"Interruptable": {
"type": "byte",
@ -138,13 +246,33 @@
"type": "byte",
"value": 0
},
"ItemList": {
"type": "list",
"value": [
{
"__struct_id": 0,
"InventoryRes": {
"type": "resref",
"value": "nw_wswdg001"
},
"Repos_PosX": {
"type": "word",
"value": 0
},
"Repos_Posy": {
"type": "word",
"value": 0
}
}
]
},
"LastName": {
"type": "cexolocstring",
"value": {}
},
"LawfulChaotic": {
"type": "byte",
"value": 50
"value": 0
},
"Lootable": {
"type": "byte",
@ -152,7 +280,7 @@
},
"MaxHitPoints": {
"type": "short",
"value": 3
"value": 14
},
"NaturalAC": {
"type": "byte",
@ -192,55 +320,55 @@
},
"ScriptAttacked": {
"type": "resref",
"value": "nw_c2_default5"
"value": "x2_def_attacked"
},
"ScriptDamaged": {
"type": "resref",
"value": "nw_c2_default6"
"value": "x2_def_ondamage"
},
"ScriptDeath": {
"type": "resref",
"value": "nw_c2_default7"
"value": "x2_def_ondeath"
},
"ScriptDialogue": {
"type": "resref",
"value": "nw_c2_default4"
"value": "x2_def_onconv"
},
"ScriptDisturbed": {
"type": "resref",
"value": "nw_c2_default8"
"value": "x2_def_ondisturb"
},
"ScriptEndRound": {
"type": "resref",
"value": "nw_c2_default3"
"value": "x2_def_endcombat"
},
"ScriptHeartbeat": {
"type": "resref",
"value": "nw_c2_default1"
"value": "x2_def_heartbeat"
},
"ScriptOnBlocked": {
"type": "resref",
"value": "nw_c2_defaulte"
"value": "x2_def_onblocked"
},
"ScriptOnNotice": {
"type": "resref",
"value": "nw_c2_default2"
"value": "x2_def_percept"
},
"ScriptRested": {
"type": "resref",
"value": "nw_c2_defaulta"
"value": "x2_def_rested"
},
"ScriptSpawn": {
"type": "resref",
"value": "nw_c2_default9"
"value": "onspawn_outcast"
},
"ScriptSpellAt": {
"type": "resref",
"value": "nw_c2_defaultb"
"value": "x2_def_spellcast"
},
"ScriptUserDefine": {
"type": "resref",
"value": "nw_c2_defaultd"
"value": "x2_def_userdef"
},
"SkillList": {
"type": "list",
@ -277,7 +405,7 @@
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
"value": 3
}
},
{
@ -291,14 +419,7 @@
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 2
"value": 3
}
},
{
@ -333,49 +454,7 @@
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 2
"value": 3
}
},
{
@ -490,6 +569,48 @@
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
@ -511,6 +632,13 @@
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 0,
"Rank": {
@ -530,19 +658,19 @@
},
"StartingPackage": {
"type": "byte",
"value": 0
"value": 82
},
"Str": {
"type": "byte",
"value": 8
"value": 12
},
"Subrace": {
"type": "cexostring",
"value": ""
"value": "Human"
},
"Tag": {
"type": "cexostring",
"value": "Outlaw"
"value": "NPC_HU_F_OUTCAST"
},
"Tail_New": {
"type": "dword",
@ -554,7 +682,42 @@
},
"TemplateResRef": {
"type": "resref",
"value": "beggmale002"
"value": "npc_hu_f_outcast"
},
"VarTable": {
"type": "list",
"value": [
{
"__struct_id": 0,
"Name": {
"type": "cexostring",
"value": "SET_NAME"
},
"Type": {
"type": "dword",
"value": 3
},
"Value": {
"type": "cexostring",
"value": "Random"
}
},
{
"__struct_id": 0,
"Name": {
"type": "cexostring",
"value": "POST_FIX"
},
"Type": {
"type": "dword",
"value": 3
},
"Value": {
"type": "cexostring",
"value": " the Outcast"
}
}
]
},
"WalkRate": {
"type": "int",

View File

@ -1,20 +1,96 @@
{
"__data_type": "UTC ",
"Appearance_Head": {
"type": "byte",
"value": 3
},
"Appearance_Type": {
"type": "word",
"value": 220
"value": 6
},
"ArmorPart_RFoot": {
"type": "byte",
"value": 1
},
"BodyBag": {
"type": "byte",
"value": 0
},
"BodyPart_Belt": {
"type": "byte",
"value": 0
},
"BodyPart_LBicep": {
"type": "byte",
"value": 1
},
"BodyPart_LFArm": {
"type": "byte",
"value": 1
},
"BodyPart_LFoot": {
"type": "byte",
"value": 1
},
"BodyPart_LHand": {
"type": "byte",
"value": 1
},
"BodyPart_LShin": {
"type": "byte",
"value": 1
},
"BodyPart_LShoul": {
"type": "byte",
"value": 0
},
"BodyPart_LThigh": {
"type": "byte",
"value": 1
},
"BodyPart_Neck": {
"type": "byte",
"value": 1
},
"BodyPart_Pelvis": {
"type": "byte",
"value": 1
},
"BodyPart_RBicep": {
"type": "byte",
"value": 1
},
"BodyPart_RFArm": {
"type": "byte",
"value": 1
},
"BodyPart_RHand": {
"type": "byte",
"value": 1
},
"BodyPart_RShin": {
"type": "byte",
"value": 1
},
"BodyPart_RShoul": {
"type": "byte",
"value": 0
},
"BodyPart_RThigh": {
"type": "byte",
"value": 1
},
"BodyPart_Torso": {
"type": "byte",
"value": 1
},
"Cha": {
"type": "byte",
"value": 8
},
"ChallengeRating": {
"type": "float",
"value": 0.25
"value": 3.0
},
"ClassList": {
"type": "list",
@ -23,26 +99,42 @@
"__struct_id": 2,
"Class": {
"type": "int",
"value": 20
"value": 8
},
"ClassLevel": {
"type": "short",
"value": 1
"value": 3
}
}
]
},
"Color_Hair": {
"type": "byte",
"value": 1
},
"Color_Skin": {
"type": "byte",
"value": 1
},
"Color_Tattoo1": {
"type": "byte",
"value": 1
},
"Color_Tattoo2": {
"type": "byte",
"value": 1
},
"Comment": {
"type": "cexostring",
"value": ""
"value": "Outcast Guard, Human Female\r\n\r\nRappan Athuk Reloaded, pg. 25"
},
"Con": {
"type": "byte",
"value": 10
"value": 11
},
"Conversation": {
"type": "resref",
"value": "outlaw"
"value": "cv_outcast"
},
"CRAdjust": {
"type": "int",
@ -50,11 +142,11 @@
},
"CurrentHitPoints": {
"type": "short",
"value": 2
"value": 24
},
"DecayTime": {
"type": "dword",
"value": 5000
"value": 10000
},
"Deity": {
"type": "cexostring",
@ -62,11 +154,13 @@
},
"Description": {
"type": "cexolocstring",
"value": {}
"value": {
"0": "This tough looking woman is standing guard."
}
},
"Dex": {
"type": "byte",
"value": 8
"value": 13
},
"Disarmable": {
"type": "byte",
@ -74,15 +168,142 @@
},
"Equip_ItemList": {
"type": "list",
"value": []
"value": [
{
"__struct_id": 2,
"EquippedRes": {
"type": "resref",
"value": "nw_aarcl001"
}
},
{
"__struct_id": 16,
"EquippedRes": {
"type": "resref",
"value": "nw_wbwsh001"
}
},
{
"__struct_id": 2048,
"EquippedRes": {
"type": "resref",
"value": "nw_wamar001"
}
}
]
},
"FactionID": {
"type": "word",
"value": 2
"value": 4
},
"FeatList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 3
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 3112
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 2898
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 5195
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 10
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 2468
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 206
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 2919
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 4095
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 4092
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 2884
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 26
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 1089
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 3415
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 2285
}
},
{
"__struct_id": 1,
"Feat": {
@ -94,16 +315,120 @@
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 40
"value": 221
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 345
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 4235
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 195
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 42
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 50
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 7914
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 7919
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 7945
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 7908
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 7923
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 7924
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 7944
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 7910
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 7901
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 7930
}
}
]
},
"FirstName": {
"id": 12393,
"type": "cexolocstring",
"value": {
"0": "Outlaw"
"0": "Outcast Guard, Human Female"
}
},
"fortbonus": {
@ -112,7 +437,7 @@
},
"Gender": {
"type": "byte",
"value": 0
"value": 1
},
"GoodEvil": {
"type": "byte",
@ -120,15 +445,15 @@
},
"HitPoints": {
"type": "short",
"value": 2
"value": 24
},
"Int": {
"type": "byte",
"value": 8
"value": 10
},
"Interruptable": {
"type": "byte",
"value": 1
"value": 0
},
"IsImmortal": {
"type": "byte",
@ -138,13 +463,80 @@
"type": "byte",
"value": 0
},
"ItemList": {
"type": "list",
"value": [
{
"__struct_id": 0,
"InventoryRes": {
"type": "resref",
"value": "nw_wamar001"
},
"Repos_PosX": {
"type": "word",
"value": 0
},
"Repos_Posy": {
"type": "word",
"value": 0
}
},
{
"__struct_id": 1,
"InventoryRes": {
"type": "resref",
"value": "nw_wswdg001"
},
"Repos_PosX": {
"type": "word",
"value": 1
},
"Repos_Posy": {
"type": "word",
"value": 0
}
},
{
"__struct_id": 2,
"InventoryRes": {
"type": "resref",
"value": "nw_wswrp001"
},
"Repos_PosX": {
"type": "word",
"value": 2
},
"Repos_Posy": {
"type": "word",
"value": 0
}
},
{
"__struct_id": 3,
"InventoryRes": {
"type": "resref",
"value": "ashsw003"
},
"Repos_PosX": {
"type": "word",
"value": 3
},
"Repos_Posy": {
"type": "word",
"value": 0
}
}
]
},
"LastName": {
"type": "cexolocstring",
"value": {}
"value": {
"0": ""
}
},
"LawfulChaotic": {
"type": "byte",
"value": 50
"value": 0
},
"Lootable": {
"type": "byte",
@ -152,7 +544,7 @@
},
"MaxHitPoints": {
"type": "short",
"value": 3
"value": 24
},
"NaturalAC": {
"type": "byte",
@ -160,7 +552,7 @@
},
"NoPermDeath": {
"type": "byte",
"value": 0
"value": 1
},
"PaletteID": {
"type": "byte",
@ -180,7 +572,7 @@
},
"PortraitId": {
"type": "word",
"value": 129
"value": 1027
},
"Race": {
"type": "byte",
@ -192,55 +584,55 @@
},
"ScriptAttacked": {
"type": "resref",
"value": "nw_c2_default5"
"value": "x2_def_attacked"
},
"ScriptDamaged": {
"type": "resref",
"value": "nw_c2_default6"
"value": "x2_def_ondamage"
},
"ScriptDeath": {
"type": "resref",
"value": "nw_c2_default7"
"value": "x2_def_ondeath"
},
"ScriptDialogue": {
"type": "resref",
"value": "nw_c2_default4"
"value": "x2_def_onconv"
},
"ScriptDisturbed": {
"type": "resref",
"value": "nw_c2_default8"
"value": "x2_def_ondisturb"
},
"ScriptEndRound": {
"type": "resref",
"value": "nw_c2_default3"
"value": "x2_def_endcombat"
},
"ScriptHeartbeat": {
"type": "resref",
"value": "nw_c2_default1"
"value": "x2_def_heartbeat"
},
"ScriptOnBlocked": {
"type": "resref",
"value": "nw_c2_defaulte"
"value": "x2_def_onblocked"
},
"ScriptOnNotice": {
"type": "resref",
"value": "nw_c2_default2"
"value": "x2_def_percept"
},
"ScriptRested": {
"type": "resref",
"value": "nw_c2_defaulta"
"value": "x2_def_rested"
},
"ScriptSpawn": {
"type": "resref",
"value": "nw_c2_default9"
"value": "ra_bandit_spawn"
},
"ScriptSpellAt": {
"type": "resref",
"value": "nw_c2_defaultb"
"value": "x2_def_spellcast"
},
"ScriptUserDefine": {
"type": "resref",
"value": "nw_c2_defaultd"
"value": "x2_def_userdef"
},
"SkillList": {
"type": "list",
@ -259,6 +651,13 @@
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 2
}
},
{
"__struct_id": 0,
"Rank": {
@ -273,6 +672,48 @@
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 2
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
@ -315,6 +756,55 @@
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 6
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 2
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 5
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 0,
"Rank": {
@ -413,104 +903,6 @@
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
@ -522,7 +914,7 @@
},
"SoundSetFile": {
"type": "word",
"value": 116
"value": 135
},
"SpecAbilityList": {
"type": "list",
@ -530,19 +922,19 @@
},
"StartingPackage": {
"type": "byte",
"value": 0
"value": 60
},
"Str": {
"type": "byte",
"value": 8
"value": 10
},
"Subrace": {
"type": "cexostring",
"value": ""
"value": "Human"
},
"Tag": {
"type": "cexostring",
"value": "Outlaw"
"value": "NPC_HU_F_OUTCGRD"
},
"Tail_New": {
"type": "dword",
@ -554,11 +946,46 @@
},
"TemplateResRef": {
"type": "resref",
"value": "beggmale001"
"value": "npc_hu_f_outcgrd"
},
"VarTable": {
"type": "list",
"value": [
{
"__struct_id": 0,
"Name": {
"type": "cexostring",
"value": "SET_NAME"
},
"Type": {
"type": "dword",
"value": 3
},
"Value": {
"type": "cexostring",
"value": "RANDOM"
}
},
{
"__struct_id": 0,
"Name": {
"type": "cexostring",
"value": "POST_FIX"
},
"Type": {
"type": "dword",
"value": 3
},
"Value": {
"type": "cexostring",
"value": " the Outcast"
}
}
]
},
"WalkRate": {
"type": "int",
"value": 7
"value": 4
},
"willbonus": {
"type": "short",
@ -570,6 +997,6 @@
},
"Wis": {
"type": "byte",
"value": 10
"value": 11
}
}

View File

@ -1,20 +1,96 @@
{
"__data_type": "UTC ",
"Appearance_Head": {
"type": "byte",
"value": 1
},
"Appearance_Type": {
"type": "word",
"value": 269
"value": 6
},
"ArmorPart_RFoot": {
"type": "byte",
"value": 1
},
"BodyBag": {
"type": "byte",
"value": 0
},
"BodyPart_Belt": {
"type": "byte",
"value": 0
},
"BodyPart_LBicep": {
"type": "byte",
"value": 1
},
"BodyPart_LFArm": {
"type": "byte",
"value": 1
},
"BodyPart_LFoot": {
"type": "byte",
"value": 1
},
"BodyPart_LHand": {
"type": "byte",
"value": 1
},
"BodyPart_LShin": {
"type": "byte",
"value": 1
},
"BodyPart_LShoul": {
"type": "byte",
"value": 0
},
"BodyPart_LThigh": {
"type": "byte",
"value": 1
},
"BodyPart_Neck": {
"type": "byte",
"value": 1
},
"BodyPart_Pelvis": {
"type": "byte",
"value": 1
},
"BodyPart_RBicep": {
"type": "byte",
"value": 1
},
"BodyPart_RFArm": {
"type": "byte",
"value": 1
},
"BodyPart_RHand": {
"type": "byte",
"value": 1
},
"BodyPart_RShin": {
"type": "byte",
"value": 1
},
"BodyPart_RShoul": {
"type": "byte",
"value": 0
},
"BodyPart_RThigh": {
"type": "byte",
"value": 1
},
"BodyPart_Torso": {
"type": "byte",
"value": 1
},
"Cha": {
"type": "byte",
"value": 8
"value": 10
},
"ChallengeRating": {
"type": "float",
"value": 0.5
"value": 2.0
},
"ClassList": {
"type": "list",
@ -23,18 +99,34 @@
"__struct_id": 2,
"Class": {
"type": "int",
"value": 4
"value": 20
},
"ClassLevel": {
"type": "short",
"value": 1
"value": 3
}
}
]
},
"Color_Hair": {
"type": "byte",
"value": 1
},
"Color_Skin": {
"type": "byte",
"value": 1
},
"Color_Tattoo1": {
"type": "byte",
"value": 1
},
"Color_Tattoo2": {
"type": "byte",
"value": 1
},
"Comment": {
"type": "cexostring",
"value": ""
"value": "Outcast: Human, Male\r\n\r\nRappan Athuk Reloaded, pg. 25"
},
"Con": {
"type": "byte",
@ -42,7 +134,7 @@
},
"Conversation": {
"type": "resref",
"value": "outlaw"
"value": "cv_outcast"
},
"CRAdjust": {
"type": "int",
@ -50,11 +142,11 @@
},
"CurrentHitPoints": {
"type": "short",
"value": 10
"value": 8
},
"DecayTime": {
"type": "dword",
"value": 5000
"value": 10000
},
"Deity": {
"type": "cexostring",
@ -62,11 +154,13 @@
},
"Description": {
"type": "cexolocstring",
"value": {}
"value": {
"0": "This desperate man seems to have been living rough for some time now."
}
},
"Dex": {
"type": "byte",
"value": 13
"value": 12
},
"Disarmable": {
"type": "byte",
@ -74,22 +168,7 @@
},
"Equip_ItemList": {
"type": "list",
"value": [
{
"__struct_id": 2,
"EquippedRes": {
"type": "resref",
"value": "nw_aarcl009"
}
},
{
"__struct_id": 16,
"EquippedRes": {
"type": "resref",
"value": "nw_wswls001"
}
}
]
"value": []
},
"FactionID": {
"type": "word",
@ -102,28 +181,14 @@
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 0
"value": 377
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 2
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 3
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 4
"value": 21
}
},
{
@ -133,55 +198,20 @@
"value": 258
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 32
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 40
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 123
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 44
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 45
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 46
}
}
]
},
"FirstName": {
"id": 12367,
"id": 12393,
"type": "cexolocstring",
"value": {
"0": "Outlaw Guard"
"0": "Outcast: Human, Male"
}
},
"fortbonus": {
@ -198,7 +228,7 @@
},
"HitPoints": {
"type": "short",
"value": 10
"value": 8
},
"Int": {
"type": "byte",
@ -216,6 +246,26 @@
"type": "byte",
"value": 0
},
"ItemList": {
"type": "list",
"value": [
{
"__struct_id": 0,
"InventoryRes": {
"type": "resref",
"value": "nw_wblcl001"
},
"Repos_PosX": {
"type": "word",
"value": 0
},
"Repos_Posy": {
"type": "word",
"value": 0
}
}
]
},
"LastName": {
"type": "cexolocstring",
"value": {}
@ -230,7 +280,7 @@
},
"MaxHitPoints": {
"type": "short",
"value": 12
"value": 14
},
"NaturalAC": {
"type": "byte",
@ -270,55 +320,55 @@
},
"ScriptAttacked": {
"type": "resref",
"value": "nw_c2_default5"
"value": "x2_def_attacked"
},
"ScriptDamaged": {
"type": "resref",
"value": "nw_c2_default6"
"value": "x2_def_ondamage"
},
"ScriptDeath": {
"type": "resref",
"value": "nw_c2_default7"
"value": "x2_def_ondeath"
},
"ScriptDialogue": {
"type": "resref",
"value": "nw_c2_default4"
"value": "x2_def_onconv"
},
"ScriptDisturbed": {
"type": "resref",
"value": "nw_c2_default8"
"value": "x2_def_ondisturb"
},
"ScriptEndRound": {
"type": "resref",
"value": "nw_c2_default3"
"value": "x2_def_endcombat"
},
"ScriptHeartbeat": {
"type": "resref",
"value": "nw_c2_default1"
"value": "x2_def_heartbeat"
},
"ScriptOnBlocked": {
"type": "resref",
"value": "nw_c2_defaulte"
"value": "x2_def_onblocked"
},
"ScriptOnNotice": {
"type": "resref",
"value": "nw_c2_default2"
"value": "x2_def_percept"
},
"ScriptRested": {
"type": "resref",
"value": "nw_c2_defaulta"
"value": "x2_def_rested"
},
"ScriptSpawn": {
"type": "resref",
"value": "nw_c2_default9"
"value": "onspawn_outcast"
},
"ScriptSpellAt": {
"type": "resref",
"value": "nw_c2_defaultb"
"value": "x2_def_spellcast"
},
"ScriptUserDefine": {
"type": "resref",
"value": "nw_c2_defaultd"
"value": "x2_def_userdef"
},
"SkillList": {
"type": "list",
@ -348,63 +398,7 @@
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 4
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 4
"value": 6
}
},
{
@ -502,7 +496,7 @@
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
"value": 6
}
},
{
@ -575,6 +569,13 @@
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 3
}
},
{
"__struct_id": 0,
"Rank": {
@ -589,6 +590,55 @@
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 3
}
},
{
"__struct_id": 0,
"Rank": {
@ -600,7 +650,7 @@
},
"SoundSetFile": {
"type": "word",
"value": 177
"value": 116
},
"SpecAbilityList": {
"type": "list",
@ -608,19 +658,19 @@
},
"StartingPackage": {
"type": "byte",
"value": 4
"value": 82
},
"Str": {
"type": "byte",
"value": 15
"value": 12
},
"Subrace": {
"type": "cexostring",
"value": ""
"value": "Human"
},
"Tag": {
"type": "cexostring",
"value": "NW_BANDIT001"
"value": "NPC_HU_M_OUTCAST"
},
"Tail_New": {
"type": "dword",
@ -632,7 +682,42 @@
},
"TemplateResRef": {
"type": "resref",
"value": "bandit003"
"value": "npc_hu_m_outcast"
},
"VarTable": {
"type": "list",
"value": [
{
"__struct_id": 0,
"Name": {
"type": "cexostring",
"value": "POST_FIX"
},
"Type": {
"type": "dword",
"value": 3
},
"Value": {
"type": "cexostring",
"value": " the Outcast"
}
},
{
"__struct_id": 0,
"Name": {
"type": "cexostring",
"value": "SET_NAME"
},
"Type": {
"type": "dword",
"value": 3
},
"Value": {
"type": "cexostring",
"value": "RANDOM"
}
}
]
},
"WalkRate": {
"type": "int",
@ -648,6 +733,6 @@
},
"Wis": {
"type": "byte",
"value": 12
"value": 10
}
}

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,152 @@
{
"__data_type": "UTI ",
"AddCost": {
"type": "dword",
"value": 0
},
"BaseItem": {
"type": "int",
"value": 8
},
"Charges": {
"type": "byte",
"value": 0
},
"Comment": {
"type": "cexostring",
"value": "Bugjuice's Composite Bow"
},
"Cost": {
"type": "dword",
"value": 150
},
"Cursed": {
"type": "byte",
"value": 0
},
"DescIdentified": {
"type": "cexolocstring",
"value": {
"0": "The longbow is a refinement of the shortbow, designed to increase the range and power of an arrow strike. The stave portion of a longbow is nearly as tall as the archer, and can reach over six feet. You took this one from a barbarian outlaw."
}
},
"Description": {
"type": "cexolocstring",
"value": {
"0": "The longbow is a refinement of the shortbow, designed to increase the range and power of an arrow strike. The stave portion of a longbow is nearly as tall as the archer, and can reach over six feet."
}
},
"Identified": {
"type": "byte",
"value": 1
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "Bugjuice's Composite Bow"
}
},
"ModelPart1": {
"type": "byte",
"value": 53
},
"ModelPart2": {
"type": "byte",
"value": 81
},
"ModelPart3": {
"type": "byte",
"value": 43
},
"PaletteID": {
"type": "byte",
"value": 44
},
"Plot": {
"type": "byte",
"value": 0
},
"PropertiesList": {
"type": "list",
"value": [
{
"__struct_id": 0,
"ChanceAppear": {
"type": "byte",
"value": 100
},
"CostTable": {
"type": "byte",
"value": 28
},
"CostValue": {
"type": "word",
"value": 38
},
"Param1": {
"type": "byte",
"value": 255
},
"Param1Value": {
"type": "byte",
"value": 0
},
"PropertyName": {
"type": "word",
"value": 85
},
"Subtype": {
"type": "word",
"value": 0
}
},
{
"__struct_id": 0,
"ChanceAppear": {
"type": "byte",
"value": 100
},
"CostTable": {
"type": "byte",
"value": 2
},
"CostValue": {
"type": "word",
"value": 4
},
"Param1": {
"type": "byte",
"value": 255
},
"Param1Value": {
"type": "byte",
"value": 0
},
"PropertyName": {
"type": "word",
"value": 45
},
"Subtype": {
"type": "word",
"value": 0
}
}
]
},
"StackSize": {
"type": "word",
"value": 1
},
"Stolen": {
"type": "byte",
"value": 0
},
"Tag": {
"type": "cexostring",
"value": "RA_WBWLN_BGJUICE"
},
"TemplateResRef": {
"type": "resref",
"value": "ra_wbwln_bgjuice"
}
}