Quest persistence bugfixing & continuing NESS spawn conversion
Quest persistence bugfixing & continuing NESS spawn conversion. Co-Authored-By: Awetizmo <107700980+Awetizmo@users.noreply.github.com>
This commit is contained in:
		@@ -1,14 +1,18 @@
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//::///////////////////////////////////////////////
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//::
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//:: qst_outcst_nope.nss
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//:: Copyright (c) 2022 Project RATDOG
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//::
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//:://////////////////////////////////////////////
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/*
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    Refuses & tracks the "Outcasts" quest
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    for the vagrants in the woods
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*/
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//:://////////////////////////////////////////////
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//::
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//:: Created By:  Jaysyn
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//:: Created On:  20220618
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//::
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//:://////////////////////////////////////////////
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#include "pqj_inc"
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@@ -15,6 +15,8 @@
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//::
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//:://////////////////////////////////////////////
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#include "pqj_inc"
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void main()
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{
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//:: Declare major variables
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@@ -15,6 +15,8 @@
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//::
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//:://////////////////////////////////////////////
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#include "pqj_inc"
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void main()
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{
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//:: Declare major variables
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										41
									
								
								_module/nss/ra_onareaenter.nss
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										41
									
								
								_module/nss/ra_onareaenter.nss
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,41 @@
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//:://////////////////////////////////////////////
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//::
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//:: ra_onareaenter.nss
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//:: Copyright (c) 2022 Project RATDOG
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//::
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//:://////////////////////////////////////////////
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/*
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    Default OnAreaEnter script for NESS spawn
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    functions.
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*/
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//:://////////////////////////////////////////////
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//::
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//:: Created By:  Jaysyn
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//:: Created On:  20220620
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//::
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//:://////////////////////////////////////////////
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#include "spawn_functions"
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#include "tgdc_explore_inc"
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void main()
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{
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  // Spawn_OnAreaEnter() can take three arguments - the name of the heartbeat
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  // script to execute, the heartbeat duration, and a delay for the first
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  // heartbeat.  They default to spawn_sample_hb, 6.0, and 0.0 respectively; as
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  // if it were called like:
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  // Spawn_OnAreaEnter( "spawn_sample_hb", 6.0, 0.0 );
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  if ( GetIsAreaAboveGround( OBJECT_SELF ) &&
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    ! GetIsAreaNatural( OBJECT_SELF ) )
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  {
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    // Indoors - no delay on the first HB
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    Spawn_OnAreaEnter( "spawn_sample_hb", 6.0, 0.0 );
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  }
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  else
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  {
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    // Outdoors or underground - do a 3 second delay on the first HB
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    Spawn_OnAreaEnter( "spawn_sample_hb", 6.0, 3.0 );
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  }
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}
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@@ -23,12 +23,12 @@ void main()
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    ! GetIsAreaNatural( OBJECT_SELF ) )
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  {
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    // Indoors - no delay on the first HB
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    Spawn_OnAreaEnter( "spawn_sample_hb", 10.0 );
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    Spawn_OnAreaEnter( "spawn_sample_hb", 6.0, 0.0 );
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  }
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  else
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  {
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    // Outdoors or underground - do a 3 second delay on the first HB
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    Spawn_OnAreaEnter( "spawn_sample_hb", 10.0, 3.0 );
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    Spawn_OnAreaEnter( "spawn_sample_hb", 6.0, 3.0 );
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  }
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}
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