Quest persistence bugfixing & continuing NESS spawn conversion
Quest persistence bugfixing & continuing NESS spawn conversion. Co-Authored-By: Awetizmo <107700980+Awetizmo@users.noreply.github.com>
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@@ -23,12 +23,12 @@ void main()
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! GetIsAreaNatural( OBJECT_SELF ) )
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{
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// Indoors - no delay on the first HB
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Spawn_OnAreaEnter( "spawn_sample_hb", 10.0 );
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Spawn_OnAreaEnter( "spawn_sample_hb", 6.0, 0.0 );
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}
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else
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{
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// Outdoors or underground - do a 3 second delay on the first HB
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Spawn_OnAreaEnter( "spawn_sample_hb", 10.0, 3.0 );
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Spawn_OnAreaEnter( "spawn_sample_hb", 6.0, 3.0 );
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}
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}
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