Bugfixing pass
Bugfixing pass. Spawn swapovers. Broom!
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77
_module/nss/shadow_touch.nss
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77
_module/nss/shadow_touch.nss
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//::
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//:: A pnp version of the Shadows's STR damaging touch.
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//::
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//:: Modified by: DM Heatstroke 01-04-11
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//::
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#include "NW_I0_SPELLS"
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#include "nw_i0_plot"
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void DoStrDamage(object oTarget, object oCaster)
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{ //::
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//:: Intialize damage value & figure out which shadow we are dealing with
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//::
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int nHitDice = GetHitDice(oCaster);
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int nDam;
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if (1 == nHitDice)
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{
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nDam = 1; //Lesser Shadow
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}
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else if (nHitDice >= 9)
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{
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nDam = d8(); //Greater Shadow
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}
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else
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{
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nDam = d6(); //Normal Shadow
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}
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// Get Ability Damage
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effect eVis = EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE);
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effect eStr = EffectAbilityDecrease(ABILITY_STRENGTH, nDam);
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eStr = SupernaturalEffect(eStr);
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// Determine if they can die from ability loss
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int bKillEm = FALSE;
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if ( !GetIsPC(oTarget) || GetGameDifficulty() == GAME_DIFFICULTY_CORE_RULES
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|| GetGameDifficulty() == GAME_DIFFICULTY_DIFFICULT )
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bKillEm = TRUE;
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// Shadow's touch has no save!
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int nStr = GetAbilityScore(oTarget, ABILITY_STRENGTH);
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if ( ( nStr - nDam ) < 3 && bKillEm )
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{
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effect eVis3 = EffectVisualEffect(VFX_IMP_DEATH);
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effect eHP2 = EffectDamage( 9999, DAMAGE_TYPE_MAGICAL , DAMAGE_POWER_PLUS_TWENTY);
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effect eDeath2 = EffectDeath();
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ApplyEffectToObject(DURATION_TYPE_INSTANT,eVis3,oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT,eDeath2,oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT,eHP2,oTarget);
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}
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); // Apply Viz
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eStr, oTarget, 8640.0); // 24 "Athas Reborn" hours -DMH
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}
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void main()
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{
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object oTarget = GetSpellTargetObject();
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object oCaster = OBJECT_SELF;
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/* int bIsPoisoned = GetLocalInt(oTarget,"IsPoisoned");
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if ( bIsPoisoned )
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return; */
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if ( GetIsImmune(oTarget,IMMUNITY_TYPE_ABILITY_DECREASE) )
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{
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SendMessageToPC(oTarget,"Immune to ability drain.");
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return;
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}
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DelayCommand(0.1,DoStrDamage(oTarget,oCaster));
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}
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