Tweaked respawn points
Tweaked respawn points. Tweaked ILR. Full compile.
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@@ -232,7 +232,7 @@ struct itemRestriction GetItemLevelRestriction(object oItem, object oPC)
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else
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{
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int iGPValue = GetGoldPieceValue(oItem);
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int iGPValue = GetGoldPieceValue(oItem) / 4;
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// Code to check for plotitem and restrict it by its internal value:
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// only runs if set (=default)
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@@ -241,7 +241,7 @@ struct itemRestriction GetItemLevelRestriction(object oItem, object oPC)
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if (GetPlotFlag(oItem) == TRUE)
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{
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SetPlotFlag(oItem, FALSE);
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int iGPValue = GetGoldPieceValue(oItem);
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int iGPValue = GetGoldPieceValue(oItem) / 4;
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SetPlotFlag(oItem, TRUE);
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}
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}
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@@ -7,7 +7,7 @@ void main()
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object oPC = GetLastRespawnButtonPresser();
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object oTarget;
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location lTarget;
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oTarget = GetWaypointByTag("townport");
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oTarget = GetWaypointByTag("WP_HOSPITAL");
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lTarget = GetLocation(oTarget);
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if (!GetIsPC(oPC)) return;
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@@ -12,7 +12,7 @@ oPC = GetItemActivator();
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object oTarget;
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location lTarget;
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oTarget = GetWaypointByTag("townport");
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oTarget = GetWaypointByTag("WP_TOWNPORT");
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lTarget = GetLocation(oTarget);
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