Added updated ProjectQ troll chief model
Added updated ProjectQ troll chief model. Created encounter table for Great Northern Desert. Created or imported several pnp creature UTCs: vampire spawn, spectre, mohrg, basilisk, monstrous scorpions, air & earth elementals, ankhegs. Created pnp attacks for vampire & spectre. Full compile. Co-Authored-By: Draygoth <65428430+Draygoth@users.noreply.github.com>
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@@ -77,6 +77,7 @@ void rnd_tattoo(object oPC)
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void rnd_clothes(object oPC)
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{
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int nNoble = GetLocalInt(OBJECT_SELF,"NOBLE");
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object oItem;
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if (nNoble != 1)
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{
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@@ -87,7 +88,7 @@ void rnd_clothes(object oPC)
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string sItem;
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sItem = "baleas_cloth0" + IntToString(nResult);
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object oItem = CreateItemOnObject(sItem, oPC, 1);
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oItem = CreateItemOnObject(sItem, oPC, 1);
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DelayCommand(0.5f, ActionEquipItem(oItem, INVENTORY_SLOT_CHEST));
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}
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@@ -100,7 +101,9 @@ void rnd_clothes(object oPC)
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int nResult = d10(1);
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string sItem;
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sItem = "noble_m_cloth0" + IntToString(nResult);
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DelayCommand(0.5f, ActionEquipItem(CreateItemOnObject(sItem), INVENTORY_SLOT_CHEST));
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oItem = CreateItemOnObject(sItem, oPC, 1);
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//DelayCommand(0.5f, ActionEquipItem(CreateItemOnObject(sItem), INVENTORY_SLOT_CHEST));
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DelayCommand(0.5f, ActionEquipItem(oItem, INVENTORY_SLOT_CHEST));
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}
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else
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@@ -111,7 +114,9 @@ void rnd_clothes(object oPC)
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int nResult = d10(1);
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string sItem;
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sItem = "noble_f_cloth0" + IntToString(nResult);
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DelayCommand(1.0f, ActionEquipItem(CreateItemOnObject(sItem), INVENTORY_SLOT_CHEST));
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oItem = CreateItemOnObject(sItem, oPC, 1);
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//DelayCommand(0.5f, ActionEquipItem(CreateItemOnObject(sItem), INVENTORY_SLOT_CHEST));
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DelayCommand(0.5f, ActionEquipItem(oItem, INVENTORY_SLOT_CHEST));
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}
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}
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