Added updated ProjectQ troll chief model

Added updated ProjectQ troll chief model. Created encounter table for Great Northern Desert.  Created or imported several pnp creature UTCs: vampire spawn, spectre, mohrg, basilisk, monstrous scorpions, air & earth elementals, ankhegs.  Created pnp attacks for vampire & spectre.  Full compile.

Co-Authored-By: Draygoth <65428430+Draygoth@users.noreply.github.com>
This commit is contained in:
Jaysyn904
2022-12-17 23:51:16 -05:00
parent b511431250
commit 6b1ac72a5d
146 changed files with 16816 additions and 11389 deletions

View File

@@ -77,6 +77,7 @@ void rnd_tattoo(object oPC)
void rnd_clothes(object oPC)
{
int nNoble = GetLocalInt(OBJECT_SELF,"NOBLE");
object oItem;
if (nNoble != 1)
{
@@ -87,7 +88,7 @@ void rnd_clothes(object oPC)
string sItem;
sItem = "baleas_cloth0" + IntToString(nResult);
object oItem = CreateItemOnObject(sItem, oPC, 1);
oItem = CreateItemOnObject(sItem, oPC, 1);
DelayCommand(0.5f, ActionEquipItem(oItem, INVENTORY_SLOT_CHEST));
}
@@ -100,7 +101,9 @@ void rnd_clothes(object oPC)
int nResult = d10(1);
string sItem;
sItem = "noble_m_cloth0" + IntToString(nResult);
DelayCommand(0.5f, ActionEquipItem(CreateItemOnObject(sItem), INVENTORY_SLOT_CHEST));
oItem = CreateItemOnObject(sItem, oPC, 1);
//DelayCommand(0.5f, ActionEquipItem(CreateItemOnObject(sItem), INVENTORY_SLOT_CHEST));
DelayCommand(0.5f, ActionEquipItem(oItem, INVENTORY_SLOT_CHEST));
}
else
@@ -111,7 +114,9 @@ void rnd_clothes(object oPC)
int nResult = d10(1);
string sItem;
sItem = "noble_f_cloth0" + IntToString(nResult);
DelayCommand(1.0f, ActionEquipItem(CreateItemOnObject(sItem), INVENTORY_SLOT_CHEST));
oItem = CreateItemOnObject(sItem, oPC, 1);
//DelayCommand(0.5f, ActionEquipItem(CreateItemOnObject(sItem), INVENTORY_SLOT_CHEST));
DelayCommand(0.5f, ActionEquipItem(oItem, INVENTORY_SLOT_CHEST));
}
}