Added giant gar
Added giant gar. Updated Level 10a: Under Lake Glop
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@@ -1,32 +1,41 @@
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string sDeny;
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/* Script generated by
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Lilac Soul's NWN Script Generator, v. 2.1
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#include "prc_inc_spells"
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For download info, please visit:
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http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */
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//Put this OnUsed
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void main()
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{
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object oPC = GetLastUsedBy();
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object oPC = GetLastUsedBy();
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object oTarget = GetWaypointByTag("glop1");
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string sDeny;
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location lTarget = GetLocation(oTarget);
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int bWB = FALSE;
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if (!GetIsPC(oPC)) return;
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if (!GetIsPC(oPC))
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{
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return;
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}
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if (GetItemPossessedBy(oPC, "BottleofAir")== OBJECT_INVALID)
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{
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sDeny="You cannot hold your breath long enough to swim down!";
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if (GetHasFeat(FEAT_WATER_BREATHING, oPC) || GetHasFeat(FEAT_NIXIE_WATERBREATHING, oPC) || GetHasFeat(FEAT_BREATHLESS, oPC))
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{
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bWB = TRUE;
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}
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if (MyPRCGetRacialType(oPC) == RACIAL_TYPE_CONSTRUCT || MyPRCGetRacialType(oPC) == RACIAL_TYPE_UNDEAD)
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{
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bWB = TRUE;
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}
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if (bWB = FALSE || GetItemPossessedBy(oPC, "BottleofAir")== OBJECT_INVALID)
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{
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sDeny="You cannot hold your breath long enough to swim down!";
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SendMessageToPC(oPC, sDeny);
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SendMessageToPC(oPC, sDeny);
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return;
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}
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object oTarget;
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location lTarget;
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oTarget = GetWaypointByTag("glop1");
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lTarget = GetLocation(oTarget);
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return;
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}
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//only do the jump if the location is valid.
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//though not flawless, we just check if it is in a valid area.
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@@ -34,10 +43,10 @@ lTarget = GetLocation(oTarget);
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//nothing put after the teleport will fire either.
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//the current location won't be stored, either
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if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
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if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
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AssignCommand(oPC, ClearAllActions());
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AssignCommand(oPC, ClearAllActions());
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AssignCommand(oPC, ActionJumpToLocation(lTarget));
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AssignCommand(oPC, ActionJumpToLocation(lTarget));
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}
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}
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