Area & Encounter work. Added override kobold skins.

Area & Encounter work.  Added override kobold skins.  Remade "Gorgon Den".  Setup spawning in "Gargoyle Den".   Setup spawning in "City of Baleas: Wizard's Tower".  Added CODI AI to more creatures & NPCs.
This commit is contained in:
Jaysyn904
2022-12-04 23:14:34 -05:00
parent 269eca1d1e
commit 6c78e38de8
76 changed files with 22407 additions and 67595 deletions

View File

@@ -85,9 +85,37 @@ int SpawnCheckPCs(object oSpawn)
}
}
//
//:: Spawn with a 25DC Skill Check
if (nCheckPCs == 2)
{
// Get Current Number of Children
int nSpawnCount = GetLocalInt(oSpawn, "SpawnCount");
if (nSpawnCount == 0)
{
// DC of Hidden Placeable
int nItemDC = 25;
// Player's Skill
int nSkill = GetSkillRank(SKILL_SEARCH, oPC);
// Do Skill Check
int nDCCheck = d20() + nSkill;
if (nDCCheck >= nItemDC)
{
// Placeable Spotted!
string sSpotted = "You notice a hidden compartment in one of the daggers with ring in it.";
FloatingTextStringOnCreature(sSpotted, oPC, TRUE);
//Spawn it!
nProcessSpawn = TRUE;
}
}
}
//:: Spawn with a 25DC Skill Check
// Spawn Based on Journal Quest Entry
if (nCheckPCs == 1)
if (nCheckPCs == 3)
{
// Check Journal Quest Entry
int nQuest = GetLocalInt(oPC, "NW_JOURNAL_ENTRYQuest1");
@@ -100,7 +128,7 @@ int SpawnCheckPCs(object oSpawn)
//
// Spawn Based on Item in PC Inventory
if (nCheckPCs == 2)
if (nCheckPCs == 4)
{
// Check Player for Item
object oItem = GetFirstItemInInventory(oPC);