Fixed randomized commoner dialog & rumors
Fixed randomized commoner dialog & rumors
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@@ -19,6 +19,11 @@
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void main()
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{
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//:: Set dialog variable for rumor system
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SetLocalInt(OBJECT_SELF, "iDialogue", Random(10) + 1);
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SetLocalInt(OBJECT_SELF, "iRumor", Random(60) + 1);
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// Randomize Skin Tone
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rnd_skin(OBJECT_SELF);
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@@ -100,10 +105,6 @@ void main()
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// DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) *****************************************************************************************
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SetLocalInt(OBJECT_SELF, "iDialogue", Random(10) + 1);
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SetLocalInt(OBJECT_SELF, "iRumor", Random(60) + 1);
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SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to.
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//WalkWayPoints(); // Optional Parameter: void WalkWayPoints(int nRun = FALSE, float fPause = 1.0)
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// 1. Looks to see if any Way Points in the module have the tag "WP_" + NPC TAG + "_0X", if so walk them
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