Dupe file removal.

Removed weapon models duped in the CEP 3 facelift haks.  More henchman & packages work.
This commit is contained in:
Jaysyn904
2021-10-12 23:34:41 -04:00
parent 68de4c6610
commit 7fab5d1710
1952 changed files with 122363 additions and 1944027 deletions

View File

@@ -125,5 +125,75 @@ void RndLightArmor(object oNPC)
oItem = GetNextItemInInventory(OBJECT_SELF);
}
}
void RndFighterArmor(object oNPC)
{
// Makes sure any original armor isn't dropped as loot.
SetDroppableFlag(GetItemInSlot(INVENTORY_SLOT_CHEST, OBJECT_SELF), 0);
//Randomizes Armor
int nResult = d10(1);
int nStackSize = 1; // Create 1 items;
object oArmor;
string sItem;
if (nResult == 1)
{
sItem = "nw_aarcl011";
}
else if(nResult == 2)
{
sItem = "nw_aarcl006";
}
else if(nResult == 3)
{
sItem = "nw_aarcl005";
}
else if(nResult ==4)
{
sItem = "nw_aarcl010";
}
else if(nResult == 5)
{
sItem = "nw_aarcl004";
}
else if(nResult == 6)
{
sItem = "nw_aarcl003";
}
else if(nResult == 7)
{
sItem = "nw_aarcl012";
}
else if(nResult == 8)
{
sItem = "chainmail_st";
}
else if(nResult == 9)
{
sItem = "scale_st";
}
else
sItem = "aarcl007";
CreateItemOnObject(sItem, OBJECT_SELF, nStackSize);
// Loop the object's inventory and equip the first
object oItem = GetFirstItemInInventory(OBJECT_SELF);
while(GetIsObjectValid(oItem))
{
// Check if armor, of course
if(GetBaseItemType(oItem) == BASE_ITEM_ARMOR)
{
// Equip it and stop the script
DelayCommand(1.0f, ActionEquipItem(oItem, INVENTORY_SLOT_CHEST));
return;
}
oItem = GetNextItemInInventory(OBJECT_SELF);
}
}