Updated the final boss battle
Updated the final boss battle to be closer to pen and paper. Created souless minions for final battle. Updated Wand of Orcus to be closer to pen and paper. Fixed onAcquire bugs with teleporter stones. Added several missing magical items that are part of the soulless minions gear. Fixed respawning web placeable. Put Oracle & Trabitz on proper factions. Fixed XP system so powerful foes still grant XP. Fixed size of Orcus model. Full compile.
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@@ -184,6 +184,10 @@ const float PWFXP_KILLINGBLOW_MODIFIER = 1.1; // 0%
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const float PWFXP_APL_REDUCTION = 3.0; // levels
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const float PWFXP_APL_NOXP = 6.0;
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// maximum CR cap
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// this stops creatures with sky-high CRs from giving godly XP
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const float PWFXP_CR_MAX = 80.0;
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// NEW:
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// these 4 constants works like the APL constants above but it compares
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// PC level vs challenge rating of the dead creature
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@@ -200,7 +204,7 @@ const float PWFXP_APL_NOXP = 6.0;
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// set _REDUCTION to CR_MAX and _NOXP to CR_MAX+1 if you don't want any cr reduction
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//
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// reduction constants for PCs fighting mobs with a CR below their level
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const float PWFXP_CR_LESSTHAN_PCLEVEL_REDUCTION = 3.0;
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const float PWFXP_CR_LESSTHAN_PCLEVEL_REDUCTION = 5.0;
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const float PWFXP_CR_LESSTHAN_PCLEVEL_NOXP = 10.0;
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// note: default setting only penalize PCs if they try to kill something
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@@ -220,16 +224,12 @@ const float PWFXP_CR_LESSTHAN_PCLEVEL_NOXP = 10.0;
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// set _REDUCTION to CR_MAX and _NOXP to CR_MAX+1 if you don't want any cr reduction
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//
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// reduction constants for PCs fighting mobs with a CR above their level
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const float PWFXP_CR_GREATERTHAN_PCLEVEL_REDUCTION = 20.0;
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const float PWFXP_CR_GREATERTHAN_PCLEVEL_NOXP = 30.0;
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const float PWFXP_CR_GREATERTHAN_PCLEVEL_REDUCTION = PWFXP_CR_MAX;
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const float PWFXP_CR_GREATERTHAN_PCLEVEL_NOXP = PWFXP_CR_MAX+1;
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// described above
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const float PWFXP_SCALAR = 1.0;
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// maximum CR cap
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// this stops creatures with sky-high CRs from giving godly XP
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const float PWFXP_CR_MAX = 60.0;
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// groups get a small xp bonus
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// formular is groupsize-1 * modifier
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// with a default value of 0.1 (10%) a party of 4 receives 30% XP bonus
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@@ -247,7 +247,7 @@ const int PWFXP_MINIMUM_XP = 1;
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// safety mechanism
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// maximum XP for a kill
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const int PWFXP_MAXIMUM_XP = 1000;
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const int PWFXP_MAXIMUM_XP = 1200;
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// UPDATED:
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// these constants determine how XP division works
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