diff --git a/_content/hakbuilder.json b/_content/hakbuilder.json index d79125fc..a01a9028 100644 --- a/_content/hakbuilder.json +++ b/_content/hakbuilder.json @@ -2,12 +2,17 @@ "TlkPath": "./ra_tdog.tlk", "OutputPath": "./output/", "HakList": [ - { + { + "Name": "tdm01_raised", + "Path": "./tdm01_raised/", + "CompileModels": false + }, + { "Name": "wrm_stomach", "Path": "./wrm_stomach/", "CompileModels": false }, - { + { "Name": "tmd19a_deepcave", "Path": "./tmd19a_deepcave/", "CompileModels": false diff --git a/_content/ra_tdog.tlk b/_content/ra_tdog.tlk index 14732589..779cfcae 100644 Binary files a/_content/ra_tdog.tlk and b/_content/ra_tdog.tlk differ diff --git a/_content/ratdog_creatures/c_ettercap01.png b/_content/ratdog_creatures/c_ettercap01.png deleted file mode 100644 index ad86d5de..00000000 Binary files a/_content/ratdog_creatures/c_ettercap01.png and /dev/null differ diff --git a/_content/ratdog_top/placeables.2da b/_content/ratdog_top/placeables.2da index f9c106fd..52cb80d2 100644 --- a/_content/ratdog_top/placeables.2da +++ b/_content/ratdog_top/placeables.2da @@ -1001,7 +1001,7 @@ 997 **** **** BD_RESERVED **** **** **** **** **** **** **** **** **** 1 998 **** **** BD_RESERVED **** **** **** **** **** **** **** **** **** 1 999 **** **** BD_RESERVED **** **** **** **** **** **** **** **** **** 1 -1000 Lava **** jplb_lava 6 0.003984 0.010825 0.402412 **** 1 0 **** 1 +1000 Lava **** jplb_lava 6 0.003984 0.010825 0.402412 **** 1 0 **** 1 0 1001 "Treasure Pile 1" **** goldpile1 **** **** **** **** 14 1 0 **** PLC_G_ENV 1 1002 "Treasure Pile 2" **** goldpile2 **** **** **** **** 14 1 0 **** PLC_G_ENV 1 1003 "Treasure Pile 3" **** goldpile3 **** **** **** **** 14 1 0 **** PLC_G_ENV 1 @@ -1011,8 +1011,8 @@ 1007 "Treasure Pile 7" **** goldpile7 **** **** **** **** 14 1 0 **** PLC_G_ENV 1 1008 "Treasure Pile 8" **** goldpile8 **** **** **** **** 14 1 0 **** PLC_G_ENV 1 1009 "Treasure Pile 9" **** goldpile9 **** **** **** **** 14 1 0 **** PLC_G_ENV 1 -1010 "[Dungeon]Fake wall 1" **** PLC_X12 **** **** **** **** 22 1 0 **** 1 -1011 "[Dungeon]Fake wall 2" **** PLC_X13 **** **** **** **** 22 1 0 **** 1 +1010 "[Dungeon]Fake wall 1" **** PLC_X12 **** **** **** **** 22 1 0 **** **** 0 +1011 "[Dungeon]Fake wall 2" **** PLC_X13 **** **** **** **** 22 1 0 **** **** 0 1012 **** **** USER **** **** **** **** **** **** **** **** **** 1 1013 **** **** USER **** **** **** **** **** **** **** **** **** 1 1014 **** **** USER **** **** **** **** **** **** **** **** **** 1 diff --git a/_content/ratdog_top/traps.2da b/_content/ratdog_top/traps.2da index fd607a2c..1d9afa59 100644 --- a/_content/ratdog_top/traps.2da +++ b/_content/ratdog_top/traps.2da @@ -1,133 +1,133 @@ 2DA V2.0 - Label TrapScript SetDC DetectDCMod DisarmDCMod TrapName ResRef IconResRef -0 MinorSpike NW_T1_SpikeMinoC 5 10 22 6846 NW_IT_TRAP001 iit_trap_009 -1 AverageSpike NW_T1_SpikeAvgC 20 10 22 6847 NW_IT_TRAP002 iit_trap_009 -2 StrongSpike NW_T1_SpikeStrC 25 10 22 6848 NW_IT_TRAP003 iit_trap_009 -3 DeadlySpike NW_T1_SpikeDeadC 35 22 36 6849 NW_IT_TRAP004 iit_trap_009 -4 MinorHoly NW_T1_HolyMinoC 15 10 22 6850 NW_IT_TRAP005 iit_trap_006 -5 AverageHoly NW_T1_HolyAvgC 20 10 22 6851 NW_IT_TRAP006 iit_trap_006 -6 StrongHoly NW_T1_HolyStrC 25 14 26 6852 NW_IT_TRAP007 iit_trap_006 -7 DeadlyHoly NW_T1_HolyDeadC 30 14 26 6853 NW_IT_TRAP008 iit_trap_006 -8 MinorTangle NW_T1_TangMinoC 15 10 22 6854 NW_IT_TRAP009 iit_trap_010 -9 AverageTangle NW_T1_TangAvgC 20 14 26 6855 NW_IT_TRAP010 iit_trap_010 -10 StrongTangle NW_T1_TangStrC 25 14 26 6856 NW_IT_TRAP011 iit_trap_010 -11 DeadlyTangle NW_T1_TangDeadC 30 18 31 6857 NW_IT_TRAP012 iit_trap_010 -12 MinorAcid NW_T1_AcidMinoC 15 10 22 6858 NW_IT_TRAP013 iit_trap_002 -13 AverageAcid NW_T1_AcidAvgC 25 14 26 6859 NW_IT_TRAP014 iit_trap_002 -14 StrongAcid NW_T1_AcidStrC 30 18 31 6860 NW_IT_TRAP015 iit_trap_002 -15 DeadlyAcid NW_T1_AcidDeadC 35 18 31 6861 NW_IT_TRAP016 iit_trap_002 -16 MinorFire NW_T1_FireMinoC 20 14 26 6862 NW_IT_TRAP017 iit_trap_004 -17 AverageFire NW_T1_FireAvgC 25 14 26 6863 NW_IT_TRAP018 iit_trap_004 -18 StrongFire NW_T1_FireStrC 30 18 31 6864 NW_IT_TRAP019 iit_trap_004 -19 DeadlyFire NW_T1_FireDeadC 35 22 36 6865 NW_IT_TRAP020 iit_trap_004 -20 MinorElectrical NW_T1_ElecMinoC 20 14 26 6866 NW_IT_TRAP021 iit_trap_003 -21 AverageElectrical NW_T1_ElecAvgC 25 18 31 6867 NW_IT_TRAP022 iit_trap_003 -22 StrongElectrical NW_T1_ElecStrC 30 22 36 6868 NW_IT_TRAP023 iit_trap_003 -23 DeadlyElectrical NW_T1_ElecDeadC 35 22 36 6869 NW_IT_TRAP024 iit_trap_003 -24 MinorGas NW_T1_GasMinoC 30 18 31 6870 NW_IT_TRAP025 iit_trap_005 -25 AverageGas NW_T1_GasAvgC 35 18 31 6871 NW_IT_TRAP026 iit_trap_005 -26 StrongGas NW_T1_GasStrC 45 22 36 6872 NW_IT_TRAP027 iit_trap_005 -27 DeadlyGas NW_T1_GasDeadC 45 22 36 6873 NW_IT_TRAP028 iit_trap_005 -28 MinorFrost NW_T1_ColdMinoC 15 10 22 6874 NW_IT_TRAP029 iit_trap_011 -29 AverageFrost NW_T1_ColdAvgC 20 10 22 6875 NW_IT_TRAP030 iit_trap_011 -30 StrongFrost NW_T1_ColdStrC 25 10 22 6876 NW_IT_TRAP031 iit_trap_011 -31 DeadlyFrost NW_T1_ColdDeadC 30 10 22 6877 NW_IT_TRAP032 iit_trap_011 -32 MinorNegative NW_T1_NegMinC 15 10 22 6878 NW_IT_TRAP041 iit_trap_007 -33 AverageNegative NW_T1_NegAvgC 20 10 22 6879 NW_IT_TRAP042 iit_trap_007 -34 StrongNegative NW_T1_NegStrC 25 14 26 6880 NW_IT_TRAP043 iit_trap_007 -35 DeadlyNegative NW_T1_NegDeadC 30 14 26 6881 NW_IT_TRAP044 iit_trap_007 -36 MinorSonic NW_T1_SoncMinC 15 10 22 6882 NW_IT_TRAP037 iit_trap_008 -37 AverageSonic NW_T1_SoncAvgC 20 10 22 6883 NW_IT_TRAP038 iit_trap_008 -38 StrongSonic NW_T1_SoncStrC 25 10 22 6884 NW_IT_TRAP039 iit_trap_008 -39 DeadlySonic NW_T1_SoncDeadC 30 10 22 6885 NW_IT_TRAP040 iit_trap_008 -40 MinorAcidSplash NW_T1_SplshMinC 15 10 22 6886 NW_IT_TRAP033 iit_trap_001 -41 AverageAcidSplash NW_T1_SplshAvgC 20 10 22 6887 NW_IT_TRAP034 iit_trap_001 -42 StrongAcidSplash NW_T1_SplshStrC 25 10 22 6888 NW_IT_TRAP035 iit_trap_001 -43 DeadlyAcidSplash NW_T1_SplshDeadC 30 10 22 6889 NW_IT_TRAP036 iit_trap_001 -44 EpicElectrical X2_T1_ElecEpicC 65 43 58 83329 X2_IT_TRAP001 iit_trap_003 -45 EpicFire X2_T1_FireEpicC 65 43 58 83330 X2_IT_TRAP002 iit_trap_004 -46 EpicFrost X2_T1_ColdEpicC 65 43 58 83331 X2_IT_TRAP003 iit_trap_011 -47 EpicSonic X2_T1_SoncEpicC 65 43 58 83332 X2_IT_TRAP004 iit_trap_008 -48 YellowMold RA_T1_YelMold 65 15 58 16807209 RA_IT_YELLMLD iit_trap_005 -49 **** **** **** **** **** **** **** **** -50 **** **** **** **** **** **** **** **** -51 **** **** **** **** **** **** **** **** -52 **** **** **** **** **** **** **** **** -53 **** **** **** **** **** **** **** **** -54 **** **** **** **** **** **** **** **** -55 **** **** **** **** **** **** **** **** -56 **** **** **** **** **** **** **** **** -57 **** **** **** **** **** **** **** **** -58 **** **** **** **** **** **** **** **** -59 **** **** **** **** **** **** **** **** -60 **** **** **** **** **** **** **** **** -61 **** **** **** **** **** **** **** **** -62 **** **** **** **** **** **** **** **** -63 **** **** **** **** **** **** **** **** -64 **** **** **** **** **** **** **** **** -65 **** **** **** **** **** **** **** **** -66 **** **** **** **** **** **** **** **** -67 **** **** **** **** **** **** **** **** -68 **** **** **** **** **** **** **** **** -69 **** **** **** **** **** **** **** **** -70 **** **** **** **** **** **** **** **** -71 **** **** **** **** **** **** **** **** -72 **** **** **** **** **** **** **** **** -73 **** **** **** **** **** **** **** **** -74 **** **** **** **** **** **** **** **** -75 **** **** **** **** **** **** **** **** -76 **** **** **** **** **** **** **** **** -77 **** **** **** **** **** **** **** **** -78 **** **** **** **** **** **** **** **** -79 **** **** **** **** **** **** **** **** -80 **** **** **** **** **** **** **** **** -81 **** **** **** **** **** **** **** **** -82 **** **** **** **** **** **** **** **** -83 **** **** **** **** **** **** **** **** -84 **** **** **** **** **** **** **** **** -85 **** **** **** **** **** **** **** **** -86 **** **** **** **** **** **** **** **** -87 **** **** **** **** **** **** **** **** -88 **** **** **** **** **** **** **** **** -89 **** **** **** **** **** **** **** **** -90 **** **** **** **** **** **** **** **** -91 **** **** **** **** **** **** **** **** -92 **** **** **** **** **** **** **** **** -93 **** **** **** **** **** **** **** **** -94 **** **** **** **** **** **** **** **** -95 **** **** **** **** **** **** **** **** -96 **** **** **** **** **** **** **** **** -97 **** **** **** **** **** **** **** **** -98 **** **** **** **** **** **** **** **** -99 **** **** **** **** **** **** **** **** -100 PRGT **** 0 0 0 **** prgt_kit iit_trap_009 -101 TeleCircle prc_telecirc_trg **** 0 34 16825707 **** **** -102 USER **** **** **** **** **** **** **** -103 USER **** **** **** **** **** **** **** -104 USER **** **** **** **** **** **** **** -105 USER **** **** **** **** **** **** **** -106 USER **** **** **** **** **** **** **** -107 USER **** **** **** **** **** **** **** -108 USER **** **** **** **** **** **** **** -109 USER **** **** **** **** **** **** **** -110 USER **** **** **** **** **** **** **** -111 USER **** **** **** **** **** **** **** -112 USER **** **** **** **** **** **** **** -113 USER **** **** **** **** **** **** **** -114 USER **** **** **** **** **** **** **** -115 USER **** **** **** **** **** **** **** -116 USER **** **** **** **** **** **** **** -117 USER **** **** **** **** **** **** **** -118 USER **** **** **** **** **** **** **** -119 USER **** **** **** **** **** **** **** -120 RollingRock DF_T1_RollinRock 20 20 22 16810824 df_IT_TRAP045 iit_trap_009 -121 CamoPit DF_T1_CamoPit 15 24 20 16810825 df_IT_TRAP046 iit_trap_009 -122 DeepPit DF_T1_DeepPit 16 20 23 16810826 df_IT_TRAP047 iit_trap_009 -123 RazorWire DF_T1_RazorWire 10 22 15 16810827 df_IT_TRAP048 iit_trap_009 -124 SwinginBloc DF_T1_Swingblock 18 20 20 16810828 df_IT_TRAP049 iit_trap_009 -125 WallSpike DF_T1_WallSpike 16 22 22 16810829 df_IT_TRAP050 iit_trap_009 -126 Bricks DF_T1_Bricks 20 20 20 16810830 df_IT_TRAP051 iit_trap_009 -127 CeilingPend DF_T1_CeilingPend 23 15 27 16810831 df_IT_TRAP052 iit_trap_009 -128 FloodRoom DF_T1_FloodRoom 25 17 23 16810832 df_IT_TRAP053 iit_trap_009 -129 WhirlBlade DF_T1_WhirlBlade 27 20 20 16810833 df_IT_TRAP054 iit_trap_009 + Label TrapScript SetDC DetectDCMod DisarmDCMod TrapName ResRef IconResRef +0 MinorSpike NW_T1_SpikeMinoC 5 10 22 6846 NW_IT_TRAP001 iit_trap_009 +1 AverageSpike NW_T1_SpikeAvgC 20 10 22 6847 NW_IT_TRAP002 iit_trap_009 +2 StrongSpike NW_T1_SpikeStrC 25 10 22 6848 NW_IT_TRAP003 iit_trap_009 +3 DeadlySpike NW_T1_SpikeDeadC 35 22 36 6849 NW_IT_TRAP004 iit_trap_009 +4 MinorHoly NW_T1_HolyMinoC 15 10 22 6850 NW_IT_TRAP005 iit_trap_006 +5 AverageHoly NW_T1_HolyAvgC 20 10 22 6851 NW_IT_TRAP006 iit_trap_006 +6 StrongHoly NW_T1_HolyStrC 25 14 26 6852 NW_IT_TRAP007 iit_trap_006 +7 DeadlyHoly NW_T1_HolyDeadC 30 14 26 6853 NW_IT_TRAP008 iit_trap_006 +8 MinorTangle NW_T1_TangMinoC 15 10 22 6854 NW_IT_TRAP009 iit_trap_010 +9 AverageTangle NW_T1_TangAvgC 20 14 26 6855 NW_IT_TRAP010 iit_trap_010 +10 StrongTangle NW_T1_TangStrC 25 14 26 6856 NW_IT_TRAP011 iit_trap_010 +11 DeadlyTangle NW_T1_TangDeadC 30 18 31 6857 NW_IT_TRAP012 iit_trap_010 +12 MinorAcid NW_T1_AcidMinoC 15 10 22 6858 NW_IT_TRAP013 iit_trap_002 +13 AverageAcid NW_T1_AcidAvgC 25 14 26 6859 NW_IT_TRAP014 iit_trap_002 +14 StrongAcid NW_T1_AcidStrC 30 18 31 6860 NW_IT_TRAP015 iit_trap_002 +15 DeadlyAcid NW_T1_AcidDeadC 35 18 31 6861 NW_IT_TRAP016 iit_trap_002 +16 MinorFire NW_T1_FireMinoC 20 14 26 6862 NW_IT_TRAP017 iit_trap_004 +17 AverageFire NW_T1_FireAvgC 25 14 26 6863 NW_IT_TRAP018 iit_trap_004 +18 StrongFire NW_T1_FireStrC 30 18 31 6864 NW_IT_TRAP019 iit_trap_004 +19 DeadlyFire NW_T1_FireDeadC 35 22 36 6865 NW_IT_TRAP020 iit_trap_004 +20 MinorElectrical NW_T1_ElecMinoC 20 14 26 6866 NW_IT_TRAP021 iit_trap_003 +21 AverageElectrical NW_T1_ElecAvgC 25 18 31 6867 NW_IT_TRAP022 iit_trap_003 +22 StrongElectrical NW_T1_ElecStrC 30 22 36 6868 NW_IT_TRAP023 iit_trap_003 +23 DeadlyElectrical NW_T1_ElecDeadC 35 22 36 6869 NW_IT_TRAP024 iit_trap_003 +24 MinorGas NW_T1_GasMinoC 30 18 31 6870 NW_IT_TRAP025 iit_trap_005 +25 AverageGas NW_T1_GasAvgC 35 18 31 6871 NW_IT_TRAP026 iit_trap_005 +26 StrongGas NW_T1_GasStrC 45 22 36 6872 NW_IT_TRAP027 iit_trap_005 +27 DeadlyGas NW_T1_GasDeadC 45 22 36 6873 NW_IT_TRAP028 iit_trap_005 +28 MinorFrost NW_T1_ColdMinoC 15 10 22 6874 NW_IT_TRAP029 iit_trap_011 +29 AverageFrost NW_T1_ColdAvgC 20 10 22 6875 NW_IT_TRAP030 iit_trap_011 +30 StrongFrost NW_T1_ColdStrC 25 10 22 6876 NW_IT_TRAP031 iit_trap_011 +31 DeadlyFrost NW_T1_ColdDeadC 30 10 22 6877 NW_IT_TRAP032 iit_trap_011 +32 MinorNegative NW_T1_NegMinC 15 10 22 6878 NW_IT_TRAP041 iit_trap_007 +33 AverageNegative NW_T1_NegAvgC 20 10 22 6879 NW_IT_TRAP042 iit_trap_007 +34 StrongNegative NW_T1_NegStrC 25 14 26 6880 NW_IT_TRAP043 iit_trap_007 +35 DeadlyNegative NW_T1_NegDeadC 30 14 26 6881 NW_IT_TRAP044 iit_trap_007 +36 MinorSonic NW_T1_SoncMinC 15 10 22 6882 NW_IT_TRAP037 iit_trap_008 +37 AverageSonic NW_T1_SoncAvgC 20 10 22 6883 NW_IT_TRAP038 iit_trap_008 +38 StrongSonic NW_T1_SoncStrC 25 10 22 6884 NW_IT_TRAP039 iit_trap_008 +39 DeadlySonic NW_T1_SoncDeadC 30 10 22 6885 NW_IT_TRAP040 iit_trap_008 +40 MinorAcidSplash NW_T1_SplshMinC 15 10 22 6886 NW_IT_TRAP033 iit_trap_001 +41 AverageAcidSplash NW_T1_SplshAvgC 20 10 22 6887 NW_IT_TRAP034 iit_trap_001 +42 StrongAcidSplash NW_T1_SplshStrC 25 10 22 6888 NW_IT_TRAP035 iit_trap_001 +43 DeadlyAcidSplash NW_T1_SplshDeadC 30 10 22 6889 NW_IT_TRAP036 iit_trap_001 +44 EpicElectrical X2_T1_ElecEpicC 65 43 58 83329 X2_IT_TRAP001 iit_trap_003 +45 EpicFire X2_T1_FireEpicC 65 43 58 83330 X2_IT_TRAP002 iit_trap_004 +46 EpicFrost X2_T1_ColdEpicC 65 43 58 83331 X2_IT_TRAP003 iit_trap_011 +47 EpicSonic X2_T1_SoncEpicC 65 43 58 83332 X2_IT_TRAP004 iit_trap_008 +48 YellowMold RA_T1_YelMold 65 15 58 16807209 RA_IT_YELLMLD iit_trap_005 +49 FootCatcher trap_footcatch 30 20 23 16777299 RA_IT_FOOTCATCH iit_trap_009 +50 **** **** **** **** **** **** **** **** +51 **** **** **** **** **** **** **** **** +52 **** **** **** **** **** **** **** **** +53 **** **** **** **** **** **** **** **** +54 **** **** **** **** **** **** **** **** +55 **** **** **** **** **** **** **** **** +56 **** **** **** **** **** **** **** **** +57 **** **** **** **** **** **** **** **** +58 **** **** **** **** **** **** **** **** +59 **** **** **** **** **** **** **** **** +60 **** **** **** **** **** **** **** **** +61 **** **** **** **** **** **** **** **** +62 **** **** **** **** **** **** **** **** +63 **** **** **** **** **** **** **** **** +64 **** **** **** **** **** **** **** **** +65 **** **** **** **** **** **** **** **** +66 **** **** **** **** **** **** **** **** +67 **** **** **** **** **** **** **** **** +68 **** **** **** **** **** **** **** **** +69 **** **** **** **** **** **** **** **** +70 **** **** **** **** **** **** **** **** +71 **** **** **** **** **** **** **** **** +72 **** **** **** **** **** **** **** **** +73 **** **** **** **** **** **** **** **** +74 **** **** **** **** **** **** **** **** +75 **** **** **** **** **** **** **** **** +76 **** **** **** **** **** **** **** **** +77 **** **** **** **** **** **** **** **** +78 **** **** **** **** **** **** **** **** +79 **** **** **** **** **** **** **** **** +80 **** **** **** **** **** **** **** **** +81 **** **** **** **** **** **** **** **** +82 **** **** **** **** **** **** **** **** +83 **** **** **** **** **** **** **** **** +84 **** **** **** **** **** **** **** **** +85 **** **** **** **** **** **** **** **** +86 **** **** **** **** **** **** **** **** +87 **** **** **** **** **** **** **** **** +88 **** **** **** **** **** **** **** **** +89 **** **** **** **** **** **** **** **** +90 **** **** **** **** **** **** **** **** +91 **** **** **** **** **** **** **** **** +92 **** **** **** **** **** **** **** **** +93 **** **** **** **** **** **** **** **** +94 **** **** **** **** **** **** **** **** +95 **** **** **** **** **** **** **** **** +96 **** **** **** **** **** **** **** **** +97 **** **** **** **** **** **** **** **** +98 **** **** **** **** **** **** **** **** +99 **** **** **** **** **** **** **** **** +100 PRGT **** 0 0 0 **** prgt_kit iit_trap_009 +101 TeleCircle prc_telecirc_trg **** 0 34 16825707 **** **** +102 USER **** **** **** **** **** **** **** +103 USER **** **** **** **** **** **** **** +104 USER **** **** **** **** **** **** **** +105 USER **** **** **** **** **** **** **** +106 USER **** **** **** **** **** **** **** +107 USER **** **** **** **** **** **** **** +108 USER **** **** **** **** **** **** **** +109 USER **** **** **** **** **** **** **** +110 USER **** **** **** **** **** **** **** +111 USER **** **** **** **** **** **** **** +112 USER **** **** **** **** **** **** **** +113 USER **** **** **** **** **** **** **** +114 USER **** **** **** **** **** **** **** +115 USER **** **** **** **** **** **** **** +116 USER **** **** **** **** **** **** **** +117 USER **** **** **** **** **** **** **** +118 USER **** **** **** **** **** **** **** +119 USER **** **** **** **** **** **** **** +120 RollingRock DF_T1_RollinRock 20 20 22 16810824 df_IT_TRAP045 iit_trap_009 +121 CamoPit DF_T1_CamoPit 15 24 20 16810825 df_IT_TRAP046 iit_trap_009 +122 DeepPit DF_T1_DeepPit 16 20 23 16810826 df_IT_TRAP047 iit_trap_009 +123 RazorWire DF_T1_RazorWire 10 22 15 16810827 df_IT_TRAP048 iit_trap_009 +124 SwinginBloc DF_T1_Swingblock 18 20 20 16810828 df_IT_TRAP049 iit_trap_009 +125 WallSpike DF_T1_WallSpike 16 22 22 16810829 df_IT_TRAP050 iit_trap_009 +126 Bricks DF_T1_Bricks 20 20 20 16810830 df_IT_TRAP051 iit_trap_009 +127 CeilingPend DF_T1_CeilingPend 23 15 27 16810831 df_IT_TRAP052 iit_trap_009 +128 FloodRoom DF_T1_FloodRoom 25 17 23 16810832 df_IT_TRAP053 iit_trap_009 +129 WhirlBlade DF_T1_WhirlBlade 27 20 20 16810833 df_IT_TRAP054 iit_trap_009 diff --git a/_content/tdm01_raised/sen_grid01.dds b/_content/tdm01_raised/sen_grid01.dds new file mode 100644 index 00000000..508a167b Binary files /dev/null and b/_content/tdm01_raised/sen_grid01.dds differ diff --git a/_content/tdm01_raised/tdm01.set b/_content/tdm01_raised/tdm01.set new file mode 100644 index 00000000..36d9c2b5 --- /dev/null +++ b/_content/tdm01_raised/tdm01.set @@ -0,0 +1,8699 @@ +; Created with Velmar's .Set Manager v2.05 at 19.12.2005 16:36:52 +; - don't touch unless you know what you're doing ! + +[GENERAL] +Name=TDM01 +Type=SET +Version=V1.0 +Interior=1 +HasHeightTransition=0 +EnvMap=tdm01__ref01 +Transition=3 +DisplayName=1609 +Border=Wall +Default=Wall +Floor=Floor + +[GRASS] +Grass=0 + +[TERRAIN TYPES] +Count=3 + +[TERRAIN0] +Name=Floor +StrRef=63459 + +[TERRAIN1] +Name=Wall +StrRef=63301 + +[TERRAIN2] +Name=Water +StrRef=5631 + +[CROSSER TYPES] +Count=5 + +[CROSSER0] +Name=Fence +StrRef=63462 + +[CROSSER1] +Name=Corridor +StrRef=63461 + +[CROSSER2] +Name=Tracks +StrRef=63501 + +[CROSSER3] +Name=Doorway +StrRef=63463 + +[CROSSER4] +Name=Bridge +StrRef=63304 + +[PRIMARY RULES] +Count=9 + +[PRIMARY RULE0] +Placed=floor +PlacedHeight=0 +Adjacent=floor +AdjacentHeight=0 +Changed=floor +ChangedHeight=0 + +[PRIMARY RULE1] +Placed=floor +PlacedHeight=0 +Adjacent=wall +AdjacentHeight=0 +Changed=wall +ChangedHeight=0 + +[PRIMARY RULE2] +Placed=floor +PlacedHeight=0 +Adjacent=water +AdjacentHeight=0 +Changed=water +ChangedHeight=0 + +[PRIMARY RULE3] +Placed=wall +PlacedHeight=0 +Adjacent=floor +AdjacentHeight=0 +Changed=floor +ChangedHeight=0 + +[PRIMARY RULE4] +Placed=wall +PlacedHeight=0 +Adjacent=wall +AdjacentHeight=0 +Changed=wall +ChangedHeight=0 + +[PRIMARY RULE5] +Placed=wall +PlacedHeight=0 +Adjacent=water +AdjacentHeight=0 +Changed=water +ChangedHeight=0 + +[PRIMARY RULE6] +Placed=water +PlacedHeight=0 +Adjacent=floor +AdjacentHeight=0 +Changed=floor +ChangedHeight=0 + +[PRIMARY RULE7] +Placed=water +PlacedHeight=0 +Adjacent=wall +AdjacentHeight=0 +Changed=wall +ChangedHeight=0 + +[PRIMARY RULE8] +Placed=water +PlacedHeight=0 +Adjacent=water +AdjacentHeight=0 +Changed=water +ChangedHeight=0 + +[TILES] +Count=266 + +[TILE0] +Model=tdm01_a01_01 +WalkMesh=msb01 +TopLeft=wall +TopLeftHeight=0 +TopRight=wall +TopRightHeight=0 +BottomLeft=floor +BottomLeftHeight=0 +BottomRight=wall +BottomRightHeight=0 +Top= +Right= +Bottom= +Left= +MainLight1=1 +MainLight2=1 +SourceLight1=1 +SourceLight2=1 +AnimLoop1=1 +AnimLoop2=1 +AnimLoop3=1 +Doors=0 +Sounds=0 +PathNode=H +Orientation=0 +ImageMap2D=MIDM01_A01 + +[TILE1] +Model=tdm01_a02_01 +WalkMesh=msb01 +TopLeft=floor +TopLeftHeight=0 +TopRight=wall +TopRightHeight=0 +BottomLeft=floor +BottomLeftHeight=0 +BottomRight=wall +BottomRightHeight=0 +Top= +Right= +Bottom= +Left= +MainLight1=1 +MainLight2=1 +SourceLight1=1 +SourceLight2=1 +AnimLoop1=1 +AnimLoop2=1 +AnimLoop3=1 +Doors=0 +Sounds=0 +PathNode=I +Orientation=0 +ImageMap2D=MIDM01_A02 + +[TILE2] +Model=tdm01_a03_01 +WalkMesh=msb01 +TopLeft=floor +TopLeftHeight=0 +TopRight=wall +TopRightHeight=0 +BottomLeft=wall +BottomLeftHeight=0 +BottomRight=floor +BottomRightHeight=0 +Top= +Right= +Bottom= +Left= +MainLight1=1 +MainLight2=1 +SourceLight1=1 +SourceLight2=1 +AnimLoop1=1 +AnimLoop2=1 +AnimLoop3=1 +Doors=0 +Sounds=0 +PathNode=A +Orientation=0 +ImageMap2D=MIDM01_A03 + +[TILE3] +Model=tdm01_a04_01 +WalkMesh=msb01 +TopLeft=wall +TopLeftHeight=0 +TopRight=floor +TopRightHeight=0 +BottomLeft=floor +BottomLeftHeight=0 +BottomRight=floor +BottomRightHeight=0 +Top= +Right= +Bottom= +Left= +MainLight1=1 +MainLight2=1 +SourceLight1=1 +SourceLight2=1 +AnimLoop1=1 +AnimLoop2=1 +AnimLoop3=1 +Doors=0 +Sounds=0 +PathNode=A +Orientation=0 +ImageMap2D=MIDM01_A04 + +[TILE4] +Model=tdm01_a09_01 +WalkMesh=msb01 +TopLeft=floor +TopLeftHeight=0 +TopRight=floor +TopRightHeight=0 +BottomLeft=floor +BottomLeftHeight=0 +BottomRight=floor +BottomRightHeight=0 +Top= +Right= +Bottom= +Left= +MainLight1=1 +MainLight2=1 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+MainLight2=1 +SourceLight1=1 +SourceLight2=1 +AnimLoop1=1 +AnimLoop2=1 +AnimLoop3=1 +Doors=0 +Sounds=0 +PathNode=L +Orientation=0 +ImageMap2D=MIDM01_G02 + +[TILE253] +Model=tdm01_g02_12 +WalkMesh=msb01 +TopLeft=wall +TopLeftHeight=1 +TopRight=wall +TopRightHeight=1 +BottomLeft=wall +BottomLeftHeight=0 +BottomRight=wall +BottomRightHeight=0 +Top=corridor +Right= +Bottom=corridor +Left= +MainLight1=1 +MainLight2=1 +SourceLight1=1 +SourceLight2=1 +AnimLoop1=1 +AnimLoop2=1 +AnimLoop3=1 +Doors=0 +Sounds=0 +PathNode=L +Orientation=0 +ImageMap2D=MIDM01_G02 + +[TILE254] +Model=tdm01_g02_13 +WalkMesh=msb01 +TopLeft=wall +TopLeftHeight=1 +TopRight=wall +TopRightHeight=1 +BottomLeft=wall +BottomLeftHeight=0 +BottomRight=wall +BottomRightHeight=0 +Top=corridor +Right= +Bottom=corridor +Left= +MainLight1=1 +MainLight2=1 +SourceLight1=1 +SourceLight2=1 +AnimLoop1=1 +AnimLoop2=1 +AnimLoop3=1 +Doors=0 +Sounds=0 +PathNode=L +Orientation=0 +ImageMap2D=MIDM01_G02 + +[TILE255] +Model=tdm01_g05_11a +WalkMesh=msb01 +TopLeft=Wall +TopLeftHeight=1 +TopRight=Wall +TopRightHeight=1 +BottomLeft=Wall +BottomLeftHeight=0 +BottomRight=Wall +BottomRightHeight=0 +Top=Corridor +Right= +Bottom= +Left= +MainLight1=1 +MainLight2=1 +SourceLight1=1 +SourceLight2=1 +AnimLoop1=1 +AnimLoop2=1 +AnimLoop3=1 +Doors=0 +Sounds=0 +PathNode=L +Orientation=0 +ImageMap2D=MIDM01_G05 + +[TILE256] +Model=tdm01_g05_12a +WalkMesh=msb01 +TopLeft=Wall +TopLeftHeight=1 +TopRight=Wall +TopRightHeight=1 +BottomLeft=Wall +BottomLeftHeight=0 +BottomRight=Wall +BottomRightHeight=0 +Top=Corridor +Right= +Bottom= +Left= +MainLight1=1 +MainLight2=1 +SourceLight1=1 +SourceLight2=1 +AnimLoop1=1 +AnimLoop2=1 +AnimLoop3=1 +Doors=0 +Sounds=0 +PathNode=L +Orientation=0 +ImageMap2D=MIDM01_G05 + +[TILE257] +Model=tdm01_g05_11b +WalkMesh=msb01 +TopLeft=Wall +TopLeftHeight=0 +TopRight=Wall +TopRightHeight=0 +BottomLeft=Wall +BottomLeftHeight=1 +BottomRight=Wall +BottomRightHeight=1 +Top=Corridor +Right= +Bottom= +Left= +MainLight1=1 +MainLight2=1 +SourceLight1=1 +SourceLight2=1 +AnimLoop1=1 +AnimLoop2=1 +AnimLoop3=1 +Doors=0 +Sounds=0 +PathNode=L +Orientation=0 +ImageMap2D=MIDM01_G05 + +[TILE258] +Model=tdm01_g05_12b +WalkMesh=msb01 +TopLeft=Wall +TopLeftHeight=0 +TopRight=Wall +TopRightHeight=0 +BottomLeft=Wall +BottomLeftHeight=1 +BottomRight=Wall +BottomRightHeight=1 +Top=Corridor +Right= +Bottom= +Left= +MainLight1=1 +MainLight2=1 +SourceLight1=1 +SourceLight2=1 +AnimLoop1=1 +AnimLoop2=1 +AnimLoop3=1 +Doors=0 +Sounds=0 +PathNode=L +Orientation=0 +ImageMap2D=MIDM01_G05 + +[TILE259] +Model=tdm01_h02_11 +WalkMesh=msb01 +TopLeft=wall +TopLeftHeight=1 +TopRight=wall +TopRightHeight=1 +BottomLeft=wall +BottomLeftHeight=0 +BottomRight=wall +BottomRightHeight=0 +Top=tracks +Right= +Bottom=tracks +Left= +MainLight1=1 +MainLight2=1 +SourceLight1=1 +SourceLight2=1 +AnimLoop1=1 +AnimLoop2=1 +AnimLoop3=1 +Doors=0 +Sounds=0 +PathNode=L +Orientation=0 +ImageMap2D=MIDM01_H02 + +[TILE260] +Model=tdm01_h02_12 +WalkMesh=msb01 +TopLeft=wall +TopLeftHeight=1 +TopRight=wall +TopRightHeight=1 +BottomLeft=wall +BottomLeftHeight=0 +BottomRight=wall +BottomRightHeight=0 +Top=tracks +Right= +Bottom=tracks +Left= +MainLight1=1 +MainLight2=1 +SourceLight1=1 +SourceLight2=1 +AnimLoop1=1 +AnimLoop2=1 +AnimLoop3=1 +Doors=0 +Sounds=0 +PathNode=L +Orientation=0 +ImageMap2D=MIDM01_H02 + +[TILE261] +Model=tdm01_h02_13 +WalkMesh=msb01 +TopLeft=wall +TopLeftHeight=1 +TopRight=wall +TopRightHeight=1 +BottomLeft=wall +BottomLeftHeight=0 +BottomRight=wall +BottomRightHeight=0 +Top=tracks +Right= +Bottom=tracks +Left= +MainLight1=1 +MainLight2=1 +SourceLight1=1 +SourceLight2=1 +AnimLoop1=1 +AnimLoop2=1 +AnimLoop3=1 +Doors=0 +Sounds=0 +PathNode=L +Orientation=0 +ImageMap2D=MIDM01_H02 + +[TILE262] +Model=tdm01_h05_11a +WalkMesh=msb01 +TopLeft=Wall +TopLeftHeight=1 +TopRight=Wall +TopRightHeight=1 +BottomLeft=Wall +BottomLeftHeight=0 +BottomRight=Wall +BottomRightHeight=0 +Top=tracks +Right= +Bottom= +Left= +MainLight1=1 +MainLight2=1 +SourceLight1=1 +SourceLight2=1 +AnimLoop1=1 +AnimLoop2=1 +AnimLoop3=1 +Doors=0 +Sounds=0 +PathNode=L +Orientation=0 +ImageMap2D=MIDM01_H05 + +[TILE263] +Model=tdm01_h05_12a +WalkMesh=msb01 +TopLeft=Wall +TopLeftHeight=1 +TopRight=Wall +TopRightHeight=1 +BottomLeft=Wall +BottomLeftHeight=0 +BottomRight=Wall +BottomRightHeight=0 +Top=tracks +Right= +Bottom= +Left= +MainLight1=1 +MainLight2=1 +SourceLight1=1 +SourceLight2=1 +AnimLoop1=1 +AnimLoop2=1 +AnimLoop3=1 +Doors=0 +Sounds=0 +PathNode=L +Orientation=0 +ImageMap2D=MIDM01_H05 + +[TILE264] +Model=tdm01_h05_11b +WalkMesh=msb01 +TopLeft=Wall +TopLeftHeight=0 +TopRight=Wall +TopRightHeight=0 +BottomLeft=Wall +BottomLeftHeight=1 +BottomRight=Wall +BottomRightHeight=1 +Top=tracks +Right= +Bottom= +Left= +MainLight1=1 +MainLight2=1 +SourceLight1=1 +SourceLight2=1 +AnimLoop1=1 +AnimLoop2=1 +AnimLoop3=1 +Doors=0 +Sounds=0 +PathNode=L +Orientation=0 +ImageMap2D=MIDM01_H05 + +[TILE265] +Model=tdm01_h05_12b +WalkMesh=msb01 +TopLeft=Wall +TopLeftHeight=0 +TopRight=Wall +TopRightHeight=0 +BottomLeft=Wall +BottomLeftHeight=1 +BottomRight=Wall +BottomRightHeight=1 +Top=tracks +Right= +Bottom= +Left= +MainLight1=1 +MainLight2=1 +SourceLight1=1 +SourceLight2=1 +AnimLoop1=1 +AnimLoop2=1 +AnimLoop3=1 +Doors=0 +Sounds=0 +PathNode=L +Orientation=0 +ImageMap2D=MIDM01_H05 + +[GROUPS] +Count=40 + +[GROUP0] +Name=Treasure01 +Rows=1 +Columns=1 +Tile0=112 + +[GROUP1] +Name=Treasure02 +Rows=1 +Columns=1 +Tile0=113 + +[GROUP2] +Name=BigDoor01 +Rows=1 +Columns=1 +Tile0=114 + +[GROUP3] +Name=Exit01 +Rows=1 +Columns=1 +Tile0=116 + +[GROUP4] +Name=Exit02 +Rows=1 +Columns=1 +Tile0=117 + +[GROUP5] +Name=StairsDown01 +Rows=1 +Columns=1 +Tile0=118 + +[GROUP6] +Name=StairsUp01 +Rows=1 +Columns=1 +Tile0=119 + +[GROUP7] +Name=StairsDown_2x2 +Rows=2 +Columns=2 +Tile0=124 +Tile1=125 +Tile2=122 +Tile3=123 + +[GROUP8] +Name=StairsUp_2x2 +Rows=2 +Columns=2 +Tile0=128 +Tile1=129 +Tile2=126 +Tile3=127 + +[GROUP9] +Name=Platform01_2x2 +Rows=2 +Columns=2 +Tile0=132 +Tile1=133 +Tile2=130 +Tile3=131 + +[GROUP10] +Name=Platform02_2x2 +Rows=2 +Columns=2 +Tile0=142 +Tile1=143 +Tile2=140 +Tile3=141 + +[GROUP11] +Name=Platform03_2x2 +Rows=2 +Columns=2 +Tile0=150 +Tile1=-1 +Tile2=148 +Tile3=149 + +[GROUP12] +Name=Platform04_1x2 +Rows=1 +Columns=2 +Tile0=144 +Tile1=145 + +[GROUP13] +Name=Pillar01 +Rows=1 +Columns=1 +Tile0=110 + +[GROUP14] +Name=Pillar02 +Rows=1 +Columns=1 +Tile0=111 + +[GROUP15] +Name=WallSection01_1x2 +Rows=1 +Columns=2 +Tile0=134 +Tile1=135 + +[GROUP16] +Name=WallSection02_1x2 +Rows=1 +Columns=2 +Tile0=136 +Tile1=137 + +[GROUP17] +Name=FenceDoor01 +Rows=1 +Columns=1 +Tile0=98 + +[GROUP18] +Name=BigDoor02 +Rows=1 +Columns=1 +Tile0=195 + +[GROUP19] +Name=StairsDown02 +Rows=1 +Columns=1 +Tile0=120 + +[GROUP20] +Name=StairsUp02 +Rows=1 +Columns=1 +Tile0=121 + +[GROUP21] +Name=BigDoor03 +Rows=1 +Columns=1 +Tile0=115 + +[GROUP22] +Name=BigDoor04 +Rows=1 +Columns=1 +Tile0=196 + +[GROUP23] +Name=FenceDoor02 +Rows=1 +Columns=1 +Tile0=191 + +[GROUP24] +Name=BridgeDoor +Rows=1 +Columns=1 +Tile0=185 + +[GROUP25] +Name=IceColumn +Rows=1 +Columns=1 +Tile0=109 + +[GROUP26] +Name=Pillar_1x2 +Rows=1 +Columns=2 +Tile0=138 +Tile1=139 + +[GROUP27] +Name=Platform05_1x2 +Rows=1 +Columns=2 +Tile0=146 +Tile1=147 + +[GROUP28] +Name=Exit03 +Rows=1 +Columns=1 +Tile0=198 + +[GROUP29] +Name=Portal2x2 +Rows=2 +Columns=2 +Tile0=228 +Tile1=227 +Tile2=225 +Tile3=226 + +[GROUP30] +Name=CrystalCasket01 +Rows=1 +Columns=1 +Tile0=230 + +[GROUP31] +Name=CrystalCasket02 +Rows=1 +Columns=1 +Tile0=229 + +[GROUP32] +Name=CrystalCrypt01 +Rows=1 +Columns=1 +Tile0=231 + +[GROUP33] +Name=CrystalCrypt02 +Rows=1 +Columns=1 +Tile0=232 + +[GROUP34] +Name=Portal +Rows=1 +Columns=1 +Tile0=235 + +[GROUP35] +Name=Chessboard +Rows=1 +Columns=1 +Tile0=236 + +[GROUP36] +Name=Door_Trans +Rows=1 +Columns=1 +Tile0=239 + +[GROUP37] +Name=Mineshaft +Rows=1 +Columns=1 +Tile0=193 + +[GROUP38] +Name=Ship_Docked +Rows=4 +Columns=2 +Tile0=240 +Tile1=-1 +Tile2=241 +Tile3=242 +Tile4=243 +Tile5=244 +Tile6=245 +Tile7=-1 + +[GROUP39] +Name=Docks_1x2 +Rows=2 +Columns=1 +Tile0=246 +Tile1=247 + diff --git a/_content/tdm01_raised/tdm01_a10_02.mdl b/_content/tdm01_raised/tdm01_a10_02.mdl new file mode 100644 index 00000000..43a7267f Binary files /dev/null and b/_content/tdm01_raised/tdm01_a10_02.mdl differ diff --git a/_content/tdm01_raised/tdm01_a10_02.wok b/_content/tdm01_raised/tdm01_a10_02.wok new file mode 100644 index 00000000..ac748493 --- /dev/null +++ b/_content/tdm01_raised/tdm01_a10_02.wok @@ -0,0 +1,67 @@ +# Exported from NWmax 0.8 b61 at 7.3.2014 7:44:00 +# wok file +# +#NWmax WALKMESH ASCII +beginwalkmeshgeom tdm01_a10_02 +node aabb wmesh19 + parent tdm01_a10_02 + position 0.0 0.0 0.0 + orientation 1.0 0.0 0.0 0.0 + wirecolor 0.337255 0.337255 0.337255 + multimaterial 30 + Dirt + Obscuring + Grass + Stone + Wood + Water + Nonwalk + Transparent + Carpet + Metal + Puddles + Swamp + Mud + Leaves + Lava + BottomlessPit + DeepWater + Door + Snow + Sand + BareBones + StoneBridge + Temp1 + Temp2 + Temp3 + Temp4 + Temp5 + Temp6 + Temp7 + Trigger + ambient 0.0 0.0 0.0 + diffuse 1.0 1.0 1.0 + specular 0.0 0.0 0.0 + shininess 10.0 + bitmap Obscuring + verts 6 + -5.0 -5.0 3.0 + 5.0 -5.0 3.0 + -5.0 5.0 6.0 + 5.0 5.0 3.0 + 0.0 0.0 -0.01 + 0.0 0.01 3.0 + faces 4 + 0 1 5 1 0 0 0 2 + 1 3 5 1 0 0 0 2 + 3 2 5 2 0 0 0 2 + 2 0 5 2 0 0 0 2 + aabb -5.0 -5.0 3.0 5.0 5.0 6.0 -1 + -5.0 -5.0 3.0 0.0 5.0 6.0 3 + -5.0 -5.0 3.0 5.0 5.0 6.0 -1 + -5.0 -5.0 3.0 5.0 5.0 6.0 -1 + -5.0 -5.0 3.0 5.0 0.01 3.0 0 + -5.0 0.01 3.0 5.0 5.0 6.0 2 + 0.0 -5.0 3.0 5.0 5.0 3.0 1 +endnode +endwalkmeshgeom tdm01_a10_02 diff --git a/_content/tdm01_raised/tdm01_a10_03.mdl b/_content/tdm01_raised/tdm01_a10_03.mdl new file mode 100644 index 00000000..e2e6d9c0 Binary files /dev/null and b/_content/tdm01_raised/tdm01_a10_03.mdl differ diff --git a/_content/tdm01_raised/tdm01_a10_03.wok b/_content/tdm01_raised/tdm01_a10_03.wok new file mode 100644 index 00000000..c96d0735 --- /dev/null +++ b/_content/tdm01_raised/tdm01_a10_03.wok @@ -0,0 +1,66 @@ +# Exported from NWmax 0.8 b61 at 7.3.2014 7:43:14 +# wok file +# +#NWmax WALKMESH ASCII +beginwalkmeshgeom tdm01_a10_03 +node aabb wmesh20 + parent tdm01_a10_03 + position 0.0 0.0 0.0 + orientation 1.0 0.0 0.0 0.0 + wirecolor 0.603922 0.603922 0.603922 + multimaterial 30 + Dirt + Obscuring + Grass + Stone + Wood + Water + Nonwalk + Transparent + Carpet + Metal + Puddles + Swamp + Mud + Leaves + Lava + BottomlessPit + DeepWater + Door + Snow + Sand + BareBones + StoneBridge + Temp1 + Temp2 + Temp3 + Temp4 + Temp5 + Temp6 + Temp7 + Trigger + ambient 0.0 0.0 0.0 + diffuse 1.0 1.0 1.0 + specular 0.0 0.0 0.0 + shininess 10.0 + bitmap Obscuring + verts 5 + -5.0 -5.0 3.0 + 5.0 -5.0 6.0 + -5.0 5.0 6.0 + 5.0 5.0 3.0 + 0.0 0.01 3.0 + faces 4 + 0 1 4 1 0 0 0 2 + 1 3 4 2 0 0 0 2 + 3 2 4 16 0 0 0 2 + 2 0 4 32 0 0 0 2 + aabb -5.0 -5.0 3.0 5.0 5.0 6.0 -1 + -5.0 -5.0 3.0 0.0 5.0 6.0 3 + -5.0 -5.0 3.0 5.0 5.0 6.0 -1 + -5.0 -5.0 3.0 5.0 5.0 6.0 -1 + -5.0 -5.0 3.0 5.0 0.01 6.0 0 + -5.0 0.01 3.0 5.0 5.0 6.0 2 + 0.0 -5.0 3.0 5.0 5.0 6.0 1 +endnode +endwalkmeshgeom tdm01_a10_03 diff --git a/_content/tdm01_raised/tdm01_a10_04.mdl b/_content/tdm01_raised/tdm01_a10_04.mdl new file mode 100644 index 00000000..80cc7bef Binary files /dev/null and b/_content/tdm01_raised/tdm01_a10_04.mdl differ diff --git a/_content/tdm01_raised/tdm01_a10_04.wok b/_content/tdm01_raised/tdm01_a10_04.wok new file mode 100644 index 00000000..ed259557 --- /dev/null +++ b/_content/tdm01_raised/tdm01_a10_04.wok @@ -0,0 +1,66 @@ +# Exported from NWmax 0.8 b61 at 7.3.2014 7:44:44 +# wok file +# +#NWmax WALKMESH ASCII +beginwalkmeshgeom tdm01_a10_04 +node aabb wmesh21 + parent tdm01_a10_04 + position 0.0 0.0 0.0 + orientation 1.0 0.0 0.0 0.0 + wirecolor 0.603922 0.603922 0.603922 + multimaterial 30 + Dirt + Obscuring + Grass + Stone + Wood + Water + Nonwalk + Transparent + Carpet + Metal + Puddles + Swamp + Mud + Leaves + Lava + BottomlessPit + DeepWater + Door + Snow + Sand + BareBones + StoneBridge + Temp1 + Temp2 + Temp3 + Temp4 + Temp5 + Temp6 + Temp7 + Trigger + ambient 0.0 0.0 0.0 + diffuse 1.0 1.0 1.0 + specular 0.0 0.0 0.0 + shininess 10.0 + bitmap Obscuring + verts 5 + -5.0 -5.0 3.0 + 5.0 -5.0 3.0 + -5.0 5.0 6.0 + 5.0 5.0 6.0 + 0.0 -0.01 4.5 + faces 4 + 0 1 4 4 0 0 0 2 + 1 3 4 4 0 0 0 2 + 3 2 4 4 0 0 0 2 + 2 0 4 4 0 0 0 2 + aabb -5.0 -5.0 3.0 5.0 5.0 6.0 -1 + -5.0 -5.0 3.0 0.0 5.0 6.0 3 + -5.0 -5.0 3.0 5.0 5.0 6.0 -1 + -5.0 -5.0 3.0 5.0 5.0 6.0 -1 + -5.0 -5.0 3.0 5.0 -0.01 4.5 0 + -5.0 -0.01 4.5 5.0 5.0 6.0 2 + 0.0 -5.0 3.0 5.0 5.0 6.0 1 +endnode +endwalkmeshgeom tdm01_a10_04 diff --git a/_content/tdm01_raised/tdm01_a10_05.mdl b/_content/tdm01_raised/tdm01_a10_05.mdl new file mode 100644 index 00000000..2a4020b2 Binary files /dev/null and b/_content/tdm01_raised/tdm01_a10_05.mdl differ diff --git a/_content/tdm01_raised/tdm01_a10_05.wok b/_content/tdm01_raised/tdm01_a10_05.wok new file mode 100644 index 00000000..a98c72ef --- /dev/null +++ b/_content/tdm01_raised/tdm01_a10_05.wok @@ -0,0 +1,66 @@ +# Exported from NWmax 0.8 b61 at 7.3.2014 7:49:49 +# wok file +# +#NWmax WALKMESH ASCII +beginwalkmeshgeom tdm01_a10_05 +node aabb wmesh22 + parent tdm01_a10_05 + position 0.0 0.0 0.0 + orientation 1.0 0.0 0.0 0.0 + wirecolor 0.87451 0.87451 0.87451 + multimaterial 30 + Dirt + Obscuring + Grass + Stone + Wood + Water + Nonwalk + Transparent + Carpet + Metal + Puddles + Swamp + Mud + Leaves + Lava + BottomlessPit + DeepWater + Door + Snow + Sand + BareBones + StoneBridge + Temp1 + Temp2 + Temp3 + Temp4 + Temp5 + Temp6 + Temp7 + Trigger + ambient 0.0 0.0 0.0 + diffuse 1.0 1.0 1.0 + specular 0.0 0.0 0.0 + shininess 10.0 + bitmap Obscuring + verts 5 + -5.0 -5.0 6.0 + 5.0 -5.0 3.0 + -5.0 5.0 6.0 + 5.0 5.0 6.0 + 0.0 0.01 4.5 + faces 4 + 0 1 4 4 0 0 0 2 + 1 3 4 8 0 0 0 2 + 3 2 4 16 0 0 0 2 + 2 0 4 32 0 0 0 2 + aabb -5.0 -5.0 3.0 5.0 5.0 6.0 -1 + -5.0 -5.0 4.5 0.0 5.0 6.0 3 + -5.0 -5.0 3.0 5.0 5.0 6.0 -1 + -5.0 -5.0 3.0 5.0 5.0 6.0 -1 + -5.0 -5.0 3.0 5.0 0.01 6.0 0 + -5.0 0.01 4.5 5.0 5.0 6.0 2 + 0.0 -5.0 3.0 5.0 5.0 6.0 1 +endnode +endwalkmeshgeom tdm01_a10_05 diff --git a/_content/tdm01_raised/tdm01_edge.2da b/_content/tdm01_raised/tdm01_edge.2da new file mode 100644 index 00000000..1a8f4424 --- /dev/null +++ b/_content/tdm01_raised/tdm01_edge.2da @@ -0,0 +1,22 @@ +2DA V2.0 + + Corner1 Edge Corner2 Height Model +0 Floor **** Floor 0 TDM01_Z02_01 +1 Floor Fence Floor 0 TDM01_Z04_01 +2 Water Bridge Water 0 TDM01_Z05_01 +3 Wall Corridor Wall 0 TDM01_Z07_01 +4 Wall Tracks Wall 0 TDM01_Z06_01 +5 Floor **** Water 0 TDM01_Z08_01 +6 Wall **** Water 0 TDM01_Z09_01 +7 Wall **** Floor 0 TDM01_Z10_01 +8 Wall **** **** 0 TDM01_Z03_01 +9 Water **** **** 0 TDM01_Z01_01 +10 Floor **** **** 0 TDM01_Z02_01 +11 Water **** Water 0 TDM01_Z01_01 +12 Wall **** Wall 0 TDM01_Z03_01 +13 Wall Doorway Wall 0 TDM01_Z11_01 +14 Wall+ **** Wall 0 TDM01_Z07_02 +15 Wall+ Corridor Wall+ 1 TDM01_Z07_01 +16 Wall+ Tracks Wall+ 1 TDM01_Z06_01 +17 Wall+ **** **** 1 TDM01_Z03_01 +18 Wall+ **** Wall+ 1 TDM01_Z03_01 \ No newline at end of file diff --git a/_content/tdm01_raised/tdm01_g02_11.mdl b/_content/tdm01_raised/tdm01_g02_11.mdl new file mode 100644 index 00000000..86172b0b Binary files /dev/null and b/_content/tdm01_raised/tdm01_g02_11.mdl differ diff --git a/_content/tdm01_raised/tdm01_g02_11.wok b/_content/tdm01_raised/tdm01_g02_11.wok new file mode 100644 index 00000000..001896f2 --- /dev/null +++ b/_content/tdm01_raised/tdm01_g02_11.wok @@ -0,0 +1,175 @@ +# Rewritten by CleanModels 3 Version 3.5.1 Mon Apr 21 17:59:09 2014 +#MAXWALKMESH ASCII +beginwalkmeshgeom tdm01_g02_11 +node aabb line1673 + parent tdm01_g02_11 + position 0 0 0 + orientation 0 0 0 0 + wirecolor 1 1 1 + bitmap NULL + render 0 + shadow 0 + verts 29 + 2 2.4 2.22 + 3 4 2.7 + 3 5 3 + -2.7 3.3 2.49 + -3 5 3 + -3.5 2 2.1 + -3.7 1 1.8 + -2.7 -0.2 1.44 + -2.07 1.58 1.97 + -3 -5 0 + 2.5 -1.6 1.02 + 3 -5 0 + 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3 5 6 -1 + 1.6 1 1.8 2.4 5 5.46 16 + 1.7 3.2 3 3 5 6 15 +endnode +endwalkmeshgeom tdm01_h02_11 diff --git a/_content/tdm01_raised/tdm01_h02_12.mdl b/_content/tdm01_raised/tdm01_h02_12.mdl new file mode 100644 index 00000000..3c00fc18 Binary files /dev/null and b/_content/tdm01_raised/tdm01_h02_12.mdl differ diff --git a/_content/tdm01_raised/tdm01_h02_12.wok b/_content/tdm01_raised/tdm01_h02_12.wok new file mode 100644 index 00000000..2a0568da --- /dev/null +++ b/_content/tdm01_raised/tdm01_h02_12.wok @@ -0,0 +1,112 @@ +# Rewritten by CleanModels 3 Version 3.5.1 Mon Apr 21 17:59:13 2014 +#MAXWALKMESH ASCII +beginwalkmeshgeom tdm01_h02_12 +node aabb line1802 + parent tdm01_h02_12 + position 0 0 0 + orientation 0 0 0 0 + wirecolor 1 1 1 + bitmap NULL + render 0 + shadow 0 + verts 20 + -1.9 1 1.8 + 1.7 5 3 + -1.7 5 3 + 1.7 -5 0 + 1.9 -1 1.2 + -1.05 -1.4 1.08 + -1.7 -5 0 + 1.05 1.4 1.92 + -3 5 6 + -3 3.2 5.46 + 3 -5 3 + 3 -3.2 3.54 + -2.6 -3.2 3.54 + -3 -5 3 + 2.4 3.2 5.46 + 3 5 6 + 5 -5 3 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1.8 1.1 3 5 5 4.17 11 +endnode +endwalkmeshgeom tdm01_h05_11b diff --git a/_content/tdm01_raised/tdm01_h05_12a.mdl b/_content/tdm01_raised/tdm01_h05_12a.mdl new file mode 100644 index 00000000..a4c9d0f3 Binary files /dev/null and b/_content/tdm01_raised/tdm01_h05_12a.mdl differ diff --git a/_content/tdm01_raised/tdm01_h05_12a.wok b/_content/tdm01_raised/tdm01_h05_12a.wok new file mode 100644 index 00000000..57c9048f --- /dev/null +++ b/_content/tdm01_raised/tdm01_h05_12a.wok @@ -0,0 +1,96 @@ +# Rewritten by CleanModels 3 Version 3.5.1 Mon Apr 21 17:59:16 2014 +#MAXWALKMESH ASCII +beginwalkmeshgeom tdm01_h05_12a +node aabb line1807 + parent tdm01_h05_12a + position 0 0 0 + orientation 0 0 0 0 + wirecolor 1 1 1 + bitmap NULL + render 0 + shadow 0 + verts 16 + 0 -3 0.6 + -1.02 -1.42 1.07 + -0.9 -2.9 0.63 + 1.7 5 3 + -1.7 5 3 + -1.77 1.04 1.8 + 1.6 1 1.8 + -2.1 -3.7 3.39 + 1 -3.4 3.48 + -3 5 6 + 2.3 3.6 5.58 + 3 5 6 + 5 -5 3 + 5 5 6 + -5 -5 3 + -5 5 6 + faces 22 + 0 1 2 1 0 0 0 4 + 3 4 5 1 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CleanModels 3 Version 3.5.1 Mon Apr 21 17:59:16 2014 +#MAXWALKMESH ASCII +beginwalkmeshgeom tdm01_h05_12b +node aabb line1807 + parent tdm01_h05_12b + position 0 0 0 + orientation 0 0 0 0 + wirecolor 1 1 1 + bitmap NULL + render 0 + shadow 0 + verts 16 + 0 -3 2.4 + -0.98 -1.42 1.93 + -0.9 -2.9 2.37 + 1.7 5 0 + -1.7 5 0 + -1.75 1.03 1.2 + 1.6 1 1.2 + -2.1 -3.7 5.61 + 1 -3.4 5.52 + -3 5 3 + 2.3 3.6 3.42 + 3 5 3 + 5 -5 6 + 5 5 3 + -5 -5 6 + -5 5 3 + faces 22 + 0 1 2 1 0 0 0 4 + 3 4 5 1 0 0 0 4 + 1 6 5 1 0 0 0 4 + 3 5 6 1 0 0 0 4 + 0 6 1 1 0 0 0 4 + 2 1 7 1 0 0 0 2 + 7 8 0 1 0 0 0 2 + 0 2 7 1 0 0 0 2 + 5 4 9 1 0 0 0 2 + 9 7 1 1 0 0 0 2 + 1 5 9 1 0 0 0 2 + 6 10 3 1 0 0 0 2 + 11 3 10 1 0 0 0 2 + 6 0 8 1 0 0 0 2 + 10 6 8 1 0 0 0 2 + 8 12 13 2 0 0 0 2 + 8 13 11 2 0 0 0 2 + 8 11 10 2 0 0 0 2 + 12 8 7 2 0 0 0 2 + 12 7 14 2 0 0 0 2 + 7 9 15 2 0 0 0 2 + 7 15 14 2 0 0 0 2 + aabb -5 -5 0 5 5 6 -1 + -5 -5 0 5 5 6 -1 + -5 -5 0 -0.98 5 6 -1 + -5 -5 1.93 -0.98 5 6 -1 + -5 -5 3 -2.1 5 6 21 + -3 -3.7 1.93 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tdm01_h05_12b diff --git a/_content/tdm01_raised/tdm01_z07_02.mdl b/_content/tdm01_raised/tdm01_z07_02.mdl new file mode 100644 index 00000000..30852480 Binary files /dev/null and b/_content/tdm01_raised/tdm01_z07_02.mdl differ diff --git a/_content/tdm01_raised/tdm01_z07_02.wok b/_content/tdm01_raised/tdm01_z07_02.wok new file mode 100644 index 00000000..d6dccbfe --- /dev/null +++ b/_content/tdm01_raised/tdm01_z07_02.wok @@ -0,0 +1,4 @@ +#MAXWALKMESH ASCII +beginwalkmeshgeom TDM01_Z07_02 +endwalkmeshgeom TDM01_Z07_02 + diff --git a/_content/tdm01_raised/tdm01palstd.itp b/_content/tdm01_raised/tdm01palstd.itp new file mode 100644 index 00000000..7bb161bf Binary files /dev/null and b/_content/tdm01_raised/tdm01palstd.itp differ diff --git a/_module/are/area003.are.json b/_module/are/area003.are.json index 6440d3f3..947873e8 100644 --- a/_module/are/area003.are.json +++ b/_module/are/area003.are.json @@ -14,7 +14,7 @@ }, "Comments": { "type": "cexostring", - "value": "" + "value": "Level 1: Core" }, "Creator_ID": { "type": "int", @@ -50,7 +50,7 @@ }, "LightingScheme": { "type": "byte", - "value": 15 + "value": 21 }, "LoadScreenID": { "type": "word", @@ -66,19 +66,19 @@ }, "MoonAmbientColor": { "type": "dword", - "value": 3092294 + "value": 0 }, "MoonDiffuseColor": { "type": "dword", - "value": 4227200 + "value": 0 }, "MoonFogAmount": { "type": "byte", - "value": 15 + "value": 10 }, "MoonFogColor": { "type": "dword", - "value": 16512 + "value": 0 }, "MoonShadows": { "type": "byte", @@ -87,7 +87,7 @@ "Name": { "type": "cexolocstring", "value": { - "0": "Level 1 Central" + "0": "Level 1: Core" } }, "NoRest": { @@ -96,15 +96,15 @@ }, "OnEnter": { "type": "resref", - "value": "baneenter" + "value": "ra_lvl01_onenter" }, "OnExit": { "type": "resref", - "value": "" + "value": "ra_lvl01_onexit" }, "OnHeartbeat": { "type": "resref", - "value": "" + "value": "ra_lvl01_onhb" }, "OnUserDefined": { "type": "resref", @@ -148,7 +148,7 @@ }, "Tag": { "type": "cexostring", - "value": "Level1" + "value": "LVL01_CORE" }, "Tile_List": { "type": "list", @@ -189,11 +189,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 2 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 2 + "value": 3 } }, { @@ -239,135 +239,6 @@ "value": 2 } }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 0 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, - "Tile_Orientation": { - "type": "int", - "value": 0 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 0 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, - "Tile_Orientation": { - "type": "int", - "value": 1 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 10 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, - "Tile_Orientation": { - "type": "int", - "value": 0 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 2 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 2 - } - }, { "__struct_id": 1, "Tile_AnimLoop1": { @@ -411,6 +282,49 @@ "value": 2 } }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 1 + }, + "Tile_Orientation": { + "type": "int", + "value": 1 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 3 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 3 + } + }, { "__struct_id": 1, "Tile_AnimLoop1": { @@ -447,11 +361,97 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", + "value": 3 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 0 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 2 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 2 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 1 + }, + "Tile_Orientation": { + "type": "int", + "value": 0 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 2 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 2 } }, { @@ -490,11 +490,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -521,7 +521,7 @@ }, "Tile_MainLight1": { "type": "byte", - "value": 10 + "value": 0 }, "Tile_MainLight2": { "type": "byte", @@ -533,11 +533,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -576,11 +576,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -654,7 +654,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -662,11 +662,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -697,7 +697,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 0 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -705,11 +705,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 2 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 2 + "value": 3 } }, { @@ -791,11 +791,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -822,7 +822,7 @@ }, "Tile_MainLight1": { "type": "byte", - "value": 10 + "value": 0 }, "Tile_MainLight2": { "type": "byte", @@ -834,11 +834,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -877,11 +877,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -912,7 +912,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -955,7 +955,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -963,11 +963,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -1049,11 +1049,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -1080,11 +1080,11 @@ }, "Tile_MainLight1": { "type": "byte", - "value": 10 + "value": 0 }, "Tile_MainLight2": { "type": "byte", - "value": 0 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -1092,11 +1092,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -1133,6 +1133,49 @@ "type": "int", "value": 3 }, + "Tile_SrcLight1": { + "type": "byte", + "value": 3 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 3 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 1 + }, "Tile_SrcLight1": { "type": "byte", "value": 2 @@ -1178,11 +1221,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -1208,52 +1251,9 @@ "value": 5 }, "Tile_MainLight1": { - "type": "byte", - "value": 10 - }, - "Tile_MainLight2": { "type": "byte", "value": 0 }, - "Tile_Orientation": { - "type": "int", - "value": 1 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 10 - }, "Tile_MainLight2": { "type": "byte", "value": 0 @@ -1264,11 +1264,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -1307,11 +1307,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -1350,11 +1350,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -1393,11 +1393,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -1428,7 +1428,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -1469,49 +1469,6 @@ "type": "byte", "value": 0 }, - "Tile_MainLight2": { - "type": "byte", - "value": 11 - }, - "Tile_Orientation": { - "type": "int", - "value": 0 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 10 - }, "Tile_MainLight2": { "type": "byte", "value": 0 @@ -1565,11 +1522,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -1600,7 +1557,50 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 0 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 2 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 2 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -1608,11 +1608,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -1643,7 +1643,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -1686,7 +1686,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -1694,11 +1694,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -1729,7 +1729,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 0 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -1737,54 +1737,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 0 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 11 - }, - "Tile_Orientation": { - "type": "int", "value": 3 }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -1817,146 +1774,189 @@ "type": "byte", "value": 0 }, - "Tile_Orientation": { - "type": "int", - "value": 0 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 0 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, - "Tile_Orientation": { - "type": "int", - "value": 1 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 0 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, - "Tile_Orientation": { - "type": "int", - "value": 1 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 10 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, "Tile_Orientation": { "type": "int", "value": 3 }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", + "value": 2 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 1 + }, + "Tile_Orientation": { + "type": "int", + "value": 0 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 3 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 3 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 1 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 3 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 3 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 1 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 2 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 2 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 3 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 3 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 3 } }, { @@ -2026,11 +2026,11 @@ }, "Tile_MainLight1": { "type": "byte", - "value": 10 + "value": 0 }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -2038,11 +2038,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -2069,7 +2069,7 @@ }, "Tile_MainLight1": { "type": "byte", - "value": 10 + "value": 0 }, "Tile_MainLight2": { "type": "byte", @@ -2124,11 +2124,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 2 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 2 + "value": 3 } }, { @@ -2159,7 +2159,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 0 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -2167,11 +2167,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -2210,54 +2210,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 10 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, - "Tile_Orientation": { - "type": "int", - "value": 0 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 + "value": 2 } }, { @@ -2292,7 +2249,7 @@ }, "Tile_Orientation": { "type": "int", - "value": 1 + "value": 0 }, "Tile_SrcLight1": { "type": "byte", @@ -2339,11 +2296,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 2 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 2 + "value": 3 } }, { @@ -2370,7 +2327,50 @@ }, "Tile_MainLight1": { "type": "byte", - "value": 10 + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 1 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 3 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 3 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 }, "Tile_MainLight2": { "type": "byte", @@ -2389,49 +2389,6 @@ "value": 2 } }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 0 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 11 - }, - "Tile_Orientation": { - "type": "int", - "value": 0 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, { "__struct_id": 1, "Tile_AnimLoop1": { @@ -2464,137 +2421,8 @@ }, "Tile_Orientation": { "type": "int", - "value": 2 - }, - "Tile_SrcLight1": { - "type": "byte", "value": 0 }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 0 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, - "Tile_Orientation": { - "type": "int", - "value": 2 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 0 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, - "Tile_Orientation": { - "type": "int", - "value": 2 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 10 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, - "Tile_Orientation": { - "type": "int", - "value": 1 - }, "Tile_SrcLight1": { "type": "byte", "value": 2 @@ -2640,11 +2468,183 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", + "value": 3 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 1 + }, + "Tile_Orientation": { + "type": "int", + "value": 2 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 2 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 2 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 2 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 3 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 3 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 1 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 3 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 3 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 1 + }, + "Tile_Orientation": { + "type": "int", + "value": 2 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 2 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 2 } }, { @@ -2718,7 +2718,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -2726,11 +2726,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 2 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 2 + "value": 3 } }, { @@ -2769,11 +2769,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -2804,7 +2804,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -2812,11 +2812,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -2847,7 +2847,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -2855,269 +2855,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 2 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 2 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 0 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, - "Tile_Orientation": { - "type": "int", - "value": 0 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 0 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, - "Tile_Orientation": { - "type": "int", - "value": 0 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 10 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, - "Tile_Orientation": { - "type": "int", - "value": 0 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 2 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 2 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 0 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, - "Tile_Orientation": { - "type": "int", - "value": 2 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 0 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, - "Tile_Orientation": { - "type": "int", - "value": 1 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 2 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 2 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 0 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 11 - }, - "Tile_Orientation": { - "type": "int", - "value": 1 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 + "value": 3 } }, { @@ -3191,7 +2933,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -3199,11 +2941,269 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", + "value": 2 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 0 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 3 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 3 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 2 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 3 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 3 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 1 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 3 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 3 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 1 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 2 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 2 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 0 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 2 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 2 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 0 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 2 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 2 } }, { @@ -3242,11 +3242,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 2 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 2 + "value": 3 } }, { @@ -3285,11 +3285,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -3328,11 +3328,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -3371,11 +3371,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -3406,7 +3406,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -3414,97 +3414,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 0 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, - "Tile_Orientation": { - "type": "int", "value": 3 }, - "Tile_SrcLight1": { - "type": "byte", - "value": 2 - }, "Tile_SrcLight2": { "type": "byte", - "value": 2 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 0 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, - "Tile_Orientation": { - "type": "int", - "value": 2 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 + "value": 3 } }, { @@ -3617,7 +3531,7 @@ }, "Tile_MainLight1": { "type": "byte", - "value": 10 + "value": 0 }, "Tile_MainLight2": { "type": "byte", @@ -3629,97 +3543,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 0 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 11 - }, - "Tile_Orientation": { - "type": "int", - "value": 0 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 10 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, - "Tile_Orientation": { - "type": "int", - "value": 3 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 + "value": 2 } }, { @@ -3758,11 +3586,140 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", + "value": 3 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 3 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 3 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 3 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 0 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 3 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 3 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 3 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 2 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 2 } }, { @@ -3801,11 +3758,54 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", + "value": 3 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 1 + }, + "Tile_Orientation": { + "type": "int", + "value": 2 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 2 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 2 } }, { @@ -3836,7 +3836,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -3844,11 +3844,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -3879,12 +3879,98 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 0 + "value": 1 }, "Tile_Orientation": { "type": "int", "value": 3 }, + "Tile_SrcLight1": { + "type": "byte", + "value": 3 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 3 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 0 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 3 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 3 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 1 + }, + "Tile_Orientation": { + "type": "int", + "value": 2 + }, "Tile_SrcLight1": { "type": "byte", "value": 2 @@ -3922,7 +4008,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -3930,11 +4016,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -3967,92 +4053,6 @@ "type": "byte", "value": 0 }, - "Tile_Orientation": { - "type": "int", - "value": 2 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 10 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 11 - }, - "Tile_Orientation": { - "type": "int", - "value": 0 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 10 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, "Tile_Orientation": { "type": "int", "value": 3 @@ -4094,7 +4094,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -4102,11 +4102,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 2 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 2 + "value": 3 } }, { @@ -4180,7 +4180,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -4188,140 +4188,97 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 0 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, - "Tile_Orientation": { - "type": "int", - "value": 2 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 10 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, - "Tile_Orientation": { - "type": "int", - "value": 1 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 2 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 2 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 10 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, - "Tile_Orientation": { - "type": "int", "value": 3 }, - "Tile_SrcLight1": { + "Tile_SrcLight2": { + "type": "byte", + "value": 3 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { "type": "byte", "value": 0 }, - "Tile_SrcLight2": { + "Tile_MainLight2": { "type": "byte", "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 2 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 2 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 2 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 1 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 3 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 3 } }, { @@ -4360,54 +4317,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 0 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, - "Tile_Orientation": { - "type": "int", - "value": 1 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 + "value": 2 } }, { @@ -4446,11 +4360,54 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", + "value": 3 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 1 + }, + "Tile_Orientation": { + "type": "int", + "value": 1 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 3 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 3 } }, { @@ -4489,11 +4446,54 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", + "value": 2 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 3 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 3 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 3 } }, { @@ -4532,11 +4532,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 2 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 2 + "value": 3 } }, { @@ -4563,7 +4563,7 @@ }, "Tile_MainLight1": { "type": "byte", - "value": 10 + "value": 0 }, "Tile_MainLight2": { "type": "byte", @@ -4575,11 +4575,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -4610,7 +4610,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 0 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -4618,11 +4618,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -4649,7 +4649,7 @@ }, "Tile_MainLight1": { "type": "byte", - "value": 10 + "value": 0 }, "Tile_MainLight2": { "type": "byte", @@ -4661,11 +4661,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -4696,7 +4696,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 0 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -4704,11 +4704,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -4739,7 +4739,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -4747,11 +4747,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -4782,7 +4782,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 0 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -4833,140 +4833,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 0 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 11 - }, - "Tile_Orientation": { - "type": "int", - "value": 2 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 0 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 11 - }, - "Tile_Orientation": { - "type": "int", "value": 3 }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, "Tile_SrcLight2": { "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 10 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, - "Tile_Orientation": { - "type": "int", - "value": 0 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 + "value": 3 } }, { @@ -4997,105 +4868,19 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 0 + "value": 1 }, "Tile_Orientation": { "type": "int", - "value": 1 + "value": 2 }, "Tile_SrcLight1": { "type": "byte", - "value": 2 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 2 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 0 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, - "Tile_Orientation": { - "type": "int", - "value": 1 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 0 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, - "Tile_Orientation": { - "type": "int", - "value": 1 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 2 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 2 + "value": 3 } }, { @@ -5169,19 +4954,19 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 1 }, "Tile_Orientation": { "type": "int", - "value": 3 + "value": 0 }, "Tile_SrcLight1": { "type": "byte", - "value": 2 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 2 + "value": 3 } }, { @@ -5216,7 +5001,7 @@ }, "Tile_Orientation": { "type": "int", - "value": 3 + "value": 1 }, "Tile_SrcLight1": { "type": "byte", @@ -5263,11 +5048,226 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", + "value": 2 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 1 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 2 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 2 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 1 + }, + "Tile_Orientation": { + "type": "int", + "value": 3 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 3 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 3 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 3 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 3 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 3 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 3 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 3 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 3 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 1 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 2 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 2 } }, { @@ -5294,7 +5294,7 @@ }, "Tile_MainLight1": { "type": "byte", - "value": 10 + "value": 0 }, "Tile_MainLight2": { "type": "byte", @@ -5306,11 +5306,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -5337,7 +5337,7 @@ }, "Tile_MainLight1": { "type": "byte", - "value": 10 + "value": 0 }, "Tile_MainLight2": { "type": "byte", @@ -5349,11 +5349,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -5384,7 +5384,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 0 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -5392,11 +5392,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 2 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 2 + "value": 3 } }, { @@ -5427,7 +5427,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -5435,11 +5435,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -5485,49 +5485,6 @@ "value": 2 } }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 0 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 11 - }, - "Tile_Orientation": { - "type": "int", - "value": 0 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, { "__struct_id": 1, "Tile_AnimLoop1": { @@ -5560,51 +5517,8 @@ }, "Tile_Orientation": { "type": "int", - "value": 2 - }, - "Tile_SrcLight1": { - "type": "byte", "value": 0 }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 0 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, - "Tile_Orientation": { - "type": "int", - "value": 1 - }, "Tile_SrcLight1": { "type": "byte", "value": 2 @@ -5685,7 +5599,93 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 1 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 2 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 2 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 2 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 3 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 3 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -5693,11 +5693,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -5736,11 +5736,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -5767,11 +5767,11 @@ }, "Tile_MainLight1": { "type": "byte", - "value": 10 + "value": 0 }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -5865,11 +5865,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -5943,7 +5943,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 0 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -5951,11 +5951,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -5994,11 +5994,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -6037,11 +6037,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -6072,7 +6072,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -6080,11 +6080,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -6115,7 +6115,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 0 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -6123,11 +6123,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -6154,11 +6154,11 @@ }, "Tile_MainLight1": { "type": "byte", - "value": 10 + "value": 0 }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -6166,11 +6166,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -6209,11 +6209,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -6287,7 +6287,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 0 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -6295,11 +6295,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -6326,11 +6326,11 @@ }, "Tile_MainLight1": { "type": "byte", - "value": 10 + "value": 0 }, "Tile_MainLight2": { "type": "byte", - "value": 0 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -6338,11 +6338,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -6381,11 +6381,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -6424,11 +6424,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -6467,11 +6467,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -6502,7 +6502,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 0 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -6510,11 +6510,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -6551,135 +6551,6 @@ "type": "int", "value": 3 }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 10 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, - "Tile_Orientation": { - "type": "int", - "value": 1 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 2 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 2 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 10 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 11 - }, - "Tile_Orientation": { - "type": "int", - "value": 1 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 2 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 2 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 10 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, - "Tile_Orientation": { - "type": "int", - "value": 1 - }, "Tile_SrcLight1": { "type": "byte", "value": 2 @@ -6717,11 +6588,11 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 0 }, "Tile_Orientation": { "type": "int", - "value": 2 + "value": 1 }, "Tile_SrcLight1": { "type": "byte", @@ -6768,11 +6639,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -6803,7 +6674,136 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 1 + }, + "Tile_Orientation": { + "type": "int", + "value": 1 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 3 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 3 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 2 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 3 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 3 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 1 + }, + "Tile_Orientation": { + "type": "int", + "value": 1 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 2 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 2 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -6845,224 +6845,9 @@ "value": 0 }, "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, - "Tile_Orientation": { - "type": "int", - "value": 2 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 2 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 2 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { "type": "byte", "value": 1 }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 10 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 11 - }, - "Tile_Orientation": { - "type": "int", - "value": 0 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 0 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, - "Tile_Orientation": { - "type": "int", - "value": 0 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 0 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, - "Tile_Orientation": { - "type": "int", - "value": 1 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 10 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, - "Tile_Orientation": { - "type": "int", - "value": 1 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 0 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 11 - }, "Tile_Orientation": { "type": "int", "value": 2 @@ -7104,7 +6889,222 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 0 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 2 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 2 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 0 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 3 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 3 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 1 + }, + "Tile_Orientation": { + "type": "int", + "value": 1 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 2 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 2 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 1 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 2 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 2 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 2 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 3 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 3 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -7112,11 +7112,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 2 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 2 + "value": 3 } }, { @@ -7147,7 +7147,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 0 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -7198,140 +7198,54 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 0 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, - "Tile_Orientation": { - "type": "int", - "value": 1 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 10 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, - "Tile_Orientation": { - "type": "int", - "value": 3 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 0 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, - "Tile_Orientation": { - "type": "int", "value": 2 }, - "Tile_SrcLight1": { + "Tile_SrcLight2": { + "type": "byte", + "value": 2 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { "type": "byte", "value": 0 }, - "Tile_SrcLight2": { + "Tile_MainLight2": { "type": "byte", "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 1 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 3 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 3 } }, { @@ -7370,11 +7284,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -7413,11 +7327,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -7448,7 +7362,93 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 1 + }, + "Tile_Orientation": { + "type": "int", + "value": 3 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 2 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 2 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 1 + }, + "Tile_Orientation": { + "type": "int", + "value": 2 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 2 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 2 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -7456,11 +7456,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -7499,11 +7499,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -7534,7 +7534,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -7542,11 +7542,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -7573,7 +7573,93 @@ }, "Tile_MainLight1": { "type": "byte", - "value": 10 + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 1 + }, + "Tile_Orientation": { + "type": "int", + "value": 3 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 3 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 3 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 0 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 3 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 3 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 }, "Tile_MainLight2": { "type": "byte", @@ -7585,97 +7671,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 10 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 11 - }, - "Tile_Orientation": { - "type": "int", - "value": 0 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 10 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 11 - }, - "Tile_Orientation": { - "type": "int", "value": 3 }, - "Tile_SrcLight1": { - "type": "byte", - "value": 2 - }, "Tile_SrcLight2": { "type": "byte", - "value": 2 + "value": 3 } }, { @@ -7714,11 +7714,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -7757,11 +7757,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -7800,11 +7800,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -7831,7 +7831,7 @@ }, "Tile_MainLight1": { "type": "byte", - "value": 10 + "value": 0 }, "Tile_MainLight2": { "type": "byte", @@ -7843,11 +7843,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -7878,55 +7878,12 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 0 }, "Tile_Orientation": { "type": "int", "value": 3 }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 55 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 10 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, - "Tile_Orientation": { - "type": "int", - "value": 1 - }, "Tile_SrcLight1": { "type": "byte", "value": 2 @@ -7936,6 +7893,49 @@ "value": 2 } }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 55 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 1 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 3 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 3 + } + }, { "__struct_id": 1, "Tile_AnimLoop1": { @@ -7972,11 +7972,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -8015,11 +8015,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -8058,11 +8058,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -8101,11 +8101,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -8132,11 +8132,11 @@ }, "Tile_MainLight1": { "type": "byte", - "value": 10 + "value": 0 }, "Tile_MainLight2": { "type": "byte", - "value": 0 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -8144,11 +8144,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -8230,11 +8230,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 2 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 2 + "value": 3 } }, { @@ -8271,6 +8271,92 @@ "type": "int", "value": 1 }, + "Tile_SrcLight1": { + "type": "byte", + "value": 3 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 3 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 1 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 3 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 3 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 1 + }, + "Tile_Orientation": { + "type": "int", + "value": 1 + }, "Tile_SrcLight1": { "type": "byte", "value": 2 @@ -8306,64 +8392,21 @@ "type": "byte", "value": 0 }, - "Tile_MainLight2": { - "type": "byte", - "value": 11 - }, - "Tile_Orientation": { - "type": "int", - "value": 1 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 10 - }, "Tile_MainLight2": { "type": "byte", "value": 0 }, "Tile_Orientation": { "type": "int", - "value": 1 + "value": 2 }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -8396,60 +8439,17 @@ "type": "byte", "value": 0 }, - "Tile_Orientation": { - "type": "int", - "value": 2 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 2 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 2 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 0 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 11 - }, "Tile_Orientation": { "type": "int", "value": 1 }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -8519,7 +8519,7 @@ }, "Tile_MainLight1": { "type": "byte", - "value": 10 + "value": 0 }, "Tile_MainLight2": { "type": "byte", @@ -8531,11 +8531,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 2 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 2 + "value": 3 } }, { @@ -8574,11 +8574,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -8617,11 +8617,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -8660,11 +8660,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -8691,11 +8691,11 @@ }, "Tile_MainLight1": { "type": "byte", - "value": 10 + "value": 0 }, "Tile_MainLight2": { "type": "byte", - "value": 0 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -8703,11 +8703,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -8738,7 +8738,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -8746,11 +8746,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -8781,7 +8781,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 0 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -8789,11 +8789,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -8867,7 +8867,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 0 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -8875,11 +8875,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -8910,7 +8910,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 0 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -8918,11 +8918,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -8953,7 +8953,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 0 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -8961,11 +8961,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -9004,11 +9004,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -9047,11 +9047,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -9082,7 +9082,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -9090,11 +9090,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -9125,7 +9125,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -9133,11 +9133,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -9164,11 +9164,11 @@ }, "Tile_MainLight1": { "type": "byte", - "value": 10 + "value": 0 }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -9176,11 +9176,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -9254,7 +9254,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -9262,11 +9262,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 2 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 2 + "value": 3 } }, { @@ -9297,7 +9297,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 0 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -9305,11 +9305,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -9340,7 +9340,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 0 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -9383,7 +9383,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 0 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -9391,11 +9391,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -9426,7 +9426,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -9434,11 +9434,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -9477,11 +9477,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -9520,11 +9520,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -9551,11 +9551,11 @@ }, "Tile_MainLight1": { "type": "byte", - "value": 10 + "value": 0 }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -9563,11 +9563,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -9598,7 +9598,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 0 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -9606,11 +9606,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -9641,7 +9641,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 0 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -9649,11 +9649,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -9690,92 +9690,6 @@ "type": "int", "value": 1 }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 10 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, - "Tile_Orientation": { - "type": "int", - "value": 2 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 0 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 11 - }, - "Tile_Orientation": { - "type": "int", - "value": 2 - }, "Tile_SrcLight1": { "type": "byte", "value": 2 @@ -9809,7 +9723,93 @@ }, "Tile_MainLight1": { "type": "byte", - "value": 10 + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 1 + }, + "Tile_Orientation": { + "type": "int", + "value": 2 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 3 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 3 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 1 + }, + "Tile_Orientation": { + "type": "int", + "value": 2 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 3 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 3 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 }, "Tile_MainLight2": { "type": "byte", @@ -9821,11 +9821,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -9864,11 +9864,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -9907,11 +9907,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 2 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 2 + "value": 3 } }, { @@ -9950,11 +9950,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -9985,7 +9985,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 0 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -9993,11 +9993,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -10028,7 +10028,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -10036,11 +10036,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -10063,7 +10063,7 @@ }, "Tile_ID": { "type": "int", - "value": 51 + "value": 43 }, "Tile_MainLight1": { "type": "byte", @@ -10079,11 +10079,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -10106,20 +10106,63 @@ }, "Tile_ID": { "type": "int", - "value": 152 + "value": 167 }, "Tile_MainLight1": { "type": "byte", - "value": 10 + "value": 0 }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 0 }, "Tile_Orientation": { "type": "int", + "value": 0 + }, + "Tile_SrcLight1": { + "type": "byte", "value": 3 }, + "Tile_SrcLight2": { + "type": "byte", + "value": 3 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 1 + }, + "Tile_Orientation": { + "type": "int", + "value": 1 + }, "Tile_SrcLight1": { "type": "byte", "value": 2 @@ -10129,49 +10172,6 @@ "value": 2 } }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 10 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, - "Tile_Orientation": { - "type": "int", - "value": 1 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, { "__struct_id": 1, "Tile_AnimLoop1": { @@ -10200,7 +10200,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -10208,11 +10208,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -10251,11 +10251,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -10294,11 +10294,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -10325,7 +10325,7 @@ }, "Tile_MainLight1": { "type": "byte", - "value": 10 + "value": 0 }, "Tile_MainLight2": { "type": "byte", @@ -10337,11 +10337,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -10378,49 +10378,6 @@ "type": "int", "value": 2 }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 0 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 11 - }, - "Tile_Orientation": { - "type": "int", - "value": 0 - }, "Tile_SrcLight1": { "type": "byte", "value": 2 @@ -10458,19 +10415,19 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 0 }, "Tile_Orientation": { "type": "int", - "value": 2 + "value": 0 }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -10501,7 +10458,50 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 2 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 3 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 3 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -10509,11 +10509,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -10552,11 +10552,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -10630,7 +10630,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -10638,11 +10638,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -10720,7 +10720,7 @@ }, "Tile_Orientation": { "type": "int", - "value": 1 + "value": 0 }, "Tile_SrcLight1": { "type": "byte", @@ -10751,7 +10751,7 @@ }, "Tile_ID": { "type": "int", - "value": 152 + "value": 43 }, "Tile_MainLight1": { "type": "byte", @@ -10767,11 +10767,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -10794,7 +10794,93 @@ }, "Tile_ID": { "type": "int", - "value": 152 + "value": 162 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 0 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 3 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 3 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 1 + }, + "Tile_Orientation": { + "type": "int", + "value": 0 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 2 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 2 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 }, "Tile_MainLight1": { "type": "byte", @@ -10845,105 +10931,19 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 11 - }, - "Tile_Orientation": { - "type": "int", "value": 0 }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 10 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, - "Tile_Orientation": { - "type": "int", - "value": 0 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 10 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 11 - }, "Tile_Orientation": { "type": "int", "value": 1 }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -10974,7 +10974,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -10982,11 +10982,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -11025,11 +11025,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -11060,7 +11060,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -11068,11 +11068,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -11103,7 +11103,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 0 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -11142,11 +11142,11 @@ }, "Tile_MainLight1": { "type": "byte", - "value": 10 + "value": 0 }, "Tile_MainLight2": { "type": "byte", - "value": 11 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -11154,11 +11154,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } } ] @@ -11169,7 +11169,7 @@ }, "Version": { "type": "dword", - "value": 21 + "value": 31 }, "Width": { "type": "int", diff --git a/_module/are/area004.are.json b/_module/are/area004.are.json index 86bdd0f4..a9bf8698 100644 --- a/_module/are/area004.are.json +++ b/_module/are/area004.are.json @@ -11169,7 +11169,7 @@ }, "Version": { "type": "dword", - "value": 31 + "value": 33 }, "Width": { "type": "int", diff --git a/_module/are/lakeglopunderwat.are.json b/_module/are/lakeglopunderwat.are.json index 447c4e65..732c52c2 100644 --- a/_module/are/lakeglopunderwat.are.json +++ b/_module/are/lakeglopunderwat.are.json @@ -104,7 +104,7 @@ }, "OnHeartbeat": { "type": "resref", - "value": "" + "value": "underwater_hb" }, "OnUserDefined": { "type": "resref", @@ -2913,7 +2913,7 @@ }, "Version": { "type": "dword", - "value": 14 + "value": 15 }, "Width": { "type": "int", diff --git a/_module/are/level1north.are.json b/_module/are/level1north.are.json index 2f6adf34..08b46ab6 100644 --- a/_module/are/level1north.are.json +++ b/_module/are/level1north.are.json @@ -14,7 +14,7 @@ }, "Comments": { "type": "cexostring", - "value": "" + "value": "Level 1: North" }, "Creator_ID": { "type": "int", @@ -87,7 +87,7 @@ "Name": { "type": "cexolocstring", "value": { - "0": "Level 1 North" + "0": "Level 1: North" } }, "NoRest": { @@ -96,15 +96,15 @@ }, "OnEnter": { "type": "resref", - "value": "dungeon_enter" + "value": "ra_lvl01_onenter" }, "OnExit": { "type": "resref", - "value": "" + "value": "ra_lvl01_onexit" }, "OnHeartbeat": { "type": "resref", - "value": "" + "value": "ra_lvl01_onhb" }, "OnUserDefined": { "type": "resref", @@ -2913,7 +2913,7 @@ }, "Version": { "type": "dword", - "value": 14 + "value": 15 }, "Width": { "type": "int", diff --git a/_module/are/level1south.are.json b/_module/are/level1south.are.json index cd5d3382..fba99b40 100644 --- a/_module/are/level1south.are.json +++ b/_module/are/level1south.are.json @@ -14,7 +14,7 @@ }, "Comments": { "type": "cexostring", - "value": "" + "value": "Level 1: South" }, "Creator_ID": { "type": "int", @@ -87,7 +87,7 @@ "Name": { "type": "cexolocstring", "value": { - "0": "Level 1 South" + "0": "Level 1: South" } }, "NoRest": { @@ -96,15 +96,15 @@ }, "OnEnter": { "type": "resref", - "value": "dungeon_enter" + "value": "ra_lvl01_onenter" }, "OnExit": { "type": "resref", - "value": "" + "value": "ra_lvl01_onexit" }, "OnHeartbeat": { "type": 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"value": 3 + } + } + ] + }, + "Tileset": { + "type": "resref", + "value": "tdm01" + }, + "Version": { + "type": "dword", + "value": 2 + }, + "Width": { + "type": "int", + "value": 16 + }, + "WindPower": { + "type": "int", + "value": 0 + } +} diff --git a/_module/are/mausoleum.are.json b/_module/are/mausoleum.are.json index 6aeac6e6..d3b34bf8 100644 --- a/_module/are/mausoleum.are.json +++ b/_module/are/mausoleum.are.json @@ -50,7 +50,7 @@ }, "LightingScheme": { "type": "byte", - "value": 14 + "value": 21 }, "LoadScreenID": { "type": "word", @@ -66,15 +66,15 @@ }, "MoonAmbientColor": { "type": "dword", - "value": 328965 + "value": 0 }, "MoonDiffuseColor": { "type": "dword", - "value": 1315860 + "value": 0 }, "MoonFogAmount": { "type": "byte", - "value": 9 + "value": 10 }, "MoonFogColor": { "type": "dword", @@ -124,7 +124,7 @@ }, "SkyBox": { "type": "byte", - "value": 0 + "value": 6 }, "SunAmbientColor": { "type": "dword", @@ -177,7 +177,7 @@ }, "Tile_MainLight1": { "type": "byte", - "value": 5 + "value": 0 }, "Tile_MainLight2": { "type": "byte", @@ -189,11 +189,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -232,11 +232,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -267,8 +267,51 @@ }, "Tile_MainLight2": { "type": "byte", + "value": 1 + }, + "Tile_Orientation": { + "type": "int", + "value": 3 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 2 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 2 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", "value": 0 }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 1 + }, "Tile_Orientation": { "type": "int", "value": 3 @@ -314,8 +357,180 @@ }, "Tile_Orientation": { "type": "int", + "value": 1 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 2 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 2 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 2 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 2 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 2 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 1 + }, + "Tile_Orientation": { + "type": "int", + "value": 2 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 2 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 2 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 0 + }, + "Tile_SrcLight1": { + "type": "byte", "value": 3 }, + "Tile_SrcLight2": { + "type": "byte", + "value": 3 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 0 + }, "Tile_SrcLight1": { "type": "byte", "value": 2 @@ -325,221 +540,6 @@ "value": 2 } }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 0 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 13 - }, - "Tile_Orientation": { - "type": "int", - "value": 1 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 5 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, - "Tile_Orientation": { - "type": "int", - "value": 2 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 0 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, - "Tile_Orientation": { - "type": "int", - "value": 2 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 5 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, - "Tile_Orientation": { - "type": "int", - "value": 0 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 0 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, - "Tile_Orientation": { - "type": "int", - "value": 0 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, { "__struct_id": 1, "Tile_AnimLoop1": { @@ -564,11 +564,11 @@ }, "Tile_MainLight1": { "type": "byte", - "value": 5 + "value": 0 }, "Tile_MainLight2": { "type": "byte", - "value": 0 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -576,11 +576,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -619,11 +619,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -650,7 +650,7 @@ }, "Tile_MainLight1": { "type": "byte", - "value": 5 + "value": 0 }, "Tile_MainLight2": { "type": "byte", @@ -662,11 +662,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -705,11 +705,54 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", + "value": 3 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 1 + }, + "Tile_Orientation": { + "type": "int", + "value": 2 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 3 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 3 } }, { @@ -744,15 +787,15 @@ }, "Tile_Orientation": { "type": "int", - "value": 2 + "value": 1 }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -783,62 +826,19 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 13 - }, - "Tile_Orientation": { - "type": "int", "value": 1 }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 0 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, "Tile_Orientation": { "type": "int", "value": 2 }, "Tile_SrcLight1": { "type": "byte", - "value": 2 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 2 + "value": 3 } }, { @@ -920,11 +920,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -955,7 +955,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 0 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -963,11 +963,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 2 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 2 + "value": 3 } }, { @@ -994,7 +994,7 @@ }, "Tile_MainLight1": { "type": "byte", - "value": 5 + "value": 0 }, "Tile_MainLight2": { "type": "byte", @@ -1006,11 +1006,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -1041,7 +1041,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 0 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -1049,11 +1049,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -1092,11 +1092,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -1123,11 +1123,11 @@ }, "Tile_MainLight1": { "type": "byte", - "value": 5 + "value": 0 }, "Tile_MainLight2": { "type": "byte", - "value": 0 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -1135,11 +1135,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -1178,11 +1178,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 2 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 2 + "value": 3 } }, { @@ -1221,11 +1221,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -1252,7 +1252,7 @@ }, "Tile_MainLight1": { "type": "byte", - "value": 5 + "value": 0 }, "Tile_MainLight2": { "type": "byte", @@ -1264,11 +1264,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -1295,11 +1295,11 @@ }, "Tile_MainLight1": { "type": "byte", - "value": 5 + "value": 0 }, "Tile_MainLight2": { "type": "byte", - "value": 13 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -1307,11 +1307,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -1342,7 +1342,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 0 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -1350,11 +1350,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -1381,7 +1381,7 @@ }, "Tile_MainLight1": { "type": "byte", - "value": 5 + "value": 0 }, "Tile_MainLight2": { "type": "byte", @@ -1393,11 +1393,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -1436,11 +1436,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -1479,11 +1479,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -1553,11 +1553,11 @@ }, "Tile_MainLight1": { "type": "byte", - "value": 5 + "value": 0 }, "Tile_MainLight2": { "type": "byte", - "value": 13 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -1565,11 +1565,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -1600,7 +1600,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 13 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -1639,7 +1639,7 @@ }, "Tile_MainLight1": { "type": "byte", - "value": 5 + "value": 0 }, "Tile_MainLight2": { "type": "byte", @@ -1651,11 +1651,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 2 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 2 + "value": 3 } }, { @@ -1686,7 +1686,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 13 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -1729,7 +1729,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 13 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -1737,11 +1737,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -1768,11 +1768,11 @@ }, "Tile_MainLight1": { "type": "byte", - "value": 5 + "value": 0 }, "Tile_MainLight2": { "type": "byte", - "value": 0 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -1780,11 +1780,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -1815,7 +1815,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 0 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -1823,11 +1823,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 2 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 2 + "value": 3 } }, { @@ -1854,11 +1854,11 @@ }, "Tile_MainLight1": { "type": "byte", - "value": 5 + "value": 0 }, "Tile_MainLight2": { "type": "byte", - "value": 0 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -1866,11 +1866,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 2 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 2 + "value": 3 } }, { @@ -1909,11 +1909,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -1944,7 +1944,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 0 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -1952,11 +1952,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -1987,7 +1987,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 0 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -1995,11 +1995,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -2038,11 +2038,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -2069,7 +2069,7 @@ }, "Tile_MainLight1": { "type": "byte", - "value": 5 + "value": 0 }, "Tile_MainLight2": { "type": "byte", @@ -2124,11 +2124,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -2159,7 +2159,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 0 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -2167,11 +2167,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -2202,7 +2202,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 13 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -2210,11 +2210,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -2253,11 +2253,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -2296,11 +2296,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -2339,11 +2339,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -2382,11 +2382,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -2417,7 +2417,7 @@ }, "Tile_MainLight2": { "type": "byte", - "value": 0 + "value": 1 }, "Tile_Orientation": { "type": "int", @@ -2456,11 +2456,11 @@ }, "Tile_MainLight1": { "type": "byte", - "value": 5 + "value": 0 }, "Tile_MainLight2": { "type": "byte", - "value": 13 + "value": 0 }, "Tile_Orientation": { "type": "int", @@ -2499,7 +2499,7 @@ }, "Tile_MainLight1": { "type": "byte", - "value": 5 + "value": 0 }, "Tile_MainLight2": { "type": "byte", @@ -2511,11 +2511,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 2 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 2 } }, { @@ -2554,11 +2554,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -2585,7 +2585,7 @@ }, "Tile_MainLight1": { "type": "byte", - "value": 5 + "value": 0 }, "Tile_MainLight2": { "type": "byte", @@ -2597,11 +2597,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 2 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 2 + "value": 3 } }, { @@ -2640,11 +2640,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 0 + "value": 3 } }, { @@ -2673,178 +2673,6 @@ "type": "byte", "value": 0 }, - "Tile_MainLight2": { - "type": "byte", - "value": 13 - }, - "Tile_Orientation": { - "type": "int", - "value": 0 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 0 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 13 - }, - "Tile_Orientation": { - "type": "int", - "value": 1 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 5 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 13 - }, - "Tile_Orientation": { - "type": "int", - "value": 1 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 0 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 5 - }, - "Tile_MainLight2": { - "type": "byte", - "value": 0 - }, - "Tile_Orientation": { - "type": "int", - "value": 2 - }, - "Tile_SrcLight1": { - "type": "byte", - "value": 2 - }, - "Tile_SrcLight2": { - "type": "byte", - "value": 2 - } - }, - { - "__struct_id": 1, - "Tile_AnimLoop1": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop2": { - "type": "byte", - "value": 1 - }, - "Tile_AnimLoop3": { - "type": "byte", - "value": 1 - }, - "Tile_Height": { - "type": "int", - "value": 0 - }, - "Tile_ID": { - "type": "int", - "value": 5 - }, - "Tile_MainLight1": { - "type": "byte", - "value": 5 - }, "Tile_MainLight2": { "type": "byte", "value": 0 @@ -2855,11 +2683,11 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 2 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", - "value": 2 + "value": 3 } }, { @@ -2898,11 +2726,183 @@ }, "Tile_SrcLight1": { "type": "byte", - "value": 0 + "value": 3 }, "Tile_SrcLight2": { "type": "byte", + "value": 3 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 5 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 1 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 3 + }, + "Tile_SrcLight2": { + 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Some of them look like they have been burnt by acid." + } + } + }, + { + "__struct_id": 1, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 2 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "at_give_coins" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Amongst the bones, you've discovered a small amount of coin that had somehow been passed over by previous adventuring parties." + } + } + }, + { + "__struct_id": 2, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 4 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "at_spn_grn_slime" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "It is interesting, but not in a good way. You've discovered a half eaten dead rat. Unfortunately, disturbing the rat has excited the green slime that was eating it. Yuck!" + } + } + } + ] + }, + "NumWords": { + "type": "dword", + "value": 85 + }, + "PreventZoomIn": { + "type": "byte", + "value": 0 + }, + "ReplyList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Leave the bones be." + } + } + }, + { + "__struct_id": 1, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 1 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Oooh, shiny! " + } + } + }, + { + "__struct_id": 2, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Leave." + } + } + }, + { + "__struct_id": 3, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 2 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "This looks interesting." + } + } + }, + { + "__struct_id": 4, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Quick, burn it!" + } + } + } + ] + }, + "StartingList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 0 + } + } + ] + } +} diff --git a/_module/gic/area003.gic.json b/_module/gic/area003.gic.json index e0080b48..a3807ecf 100644 --- a/_module/gic/area003.gic.json +++ b/_module/gic/area003.gic.json @@ -10,13 +10,6 @@ "value": "" } }, - { - "__struct_id": 4, - "Comment": { - "type": "cexostring", - "value": "" - } - }, { "__struct_id": 4, "Comment": { @@ -28,7 +21,15 @@ }, "Door List": { "type": "list", - "value": [] + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Sturdy Wooden Door" + } + } + ] }, "Encounter List": { "type": "list", @@ -50,13 +51,6 @@ "List": { "type": "list", "value": [ - { - "__struct_id": 0, - "Comment": { - "type": "cexostring", - "value": "" - } - }, { "__struct_id": 0, "Comment": { @@ -83,48 +77,6 @@ "value": "Rubble (Nature)" } }, - { - "__struct_id": 9, - "Comment": { - "type": "cexostring", - "value": "Boulder" - } - }, - { - "__struct_id": 9, - "Comment": { - "type": "cexostring", - "value": "Boulder" - } - }, - { - "__struct_id": 9, - "Comment": { - "type": "cexostring", - "value": "Boulder" - } - }, - { - "__struct_id": 9, - "Comment": { - "type": "cexostring", - "value": "Boulder" - } - }, - { - "__struct_id": 9, - "Comment": { - "type": "cexostring", - "value": "Boulder" - } - }, - { - "__struct_id": 9, - "Comment": { - "type": "cexostring", - "value": "Boulder" - } - }, { "__struct_id": 9, "Comment": { @@ -139,34 +91,6 @@ "value": "Stones" } }, - { - "__struct_id": 9, - "Comment": { - "type": "cexostring", - "value": "Stones" - } - }, - { - "__struct_id": 9, - "Comment": { - "type": "cexostring", - "value": "Stones" - } - }, - { - "__struct_id": 9, - "Comment": { - "type": "cexostring", - "value": "Place a the vampire with the tag NW_VAMPIRE and they'll interact; the vampire will move to the nearest coffin with this tag NW_VAMPIRE_SHAD, when killed." - } - }, - { - "__struct_id": 9, - "Comment": { - "type": "cexostring", - "value": "Place a the vampire with the tag NW_VAMPIRE and they'll interact; the vampire will move to the nearest coffin with this tag NW_VAMPIRE_SHAD, when killed." - } - }, { "__struct_id": 9, "Comment": { @@ -216,34 +140,6 @@ "value": "Bones" } }, - { - "__struct_id": 9, - "Comment": { - "type": "cexostring", - "value": "Candelabra" - } - }, - { - "__struct_id": 9, - "Comment": { - "type": "cexostring", - "value": "Candelabra" - } - }, - { - "__struct_id": 9, - "Comment": { - "type": "cexostring", - "value": "Candelabra" - } - }, - { - "__struct_id": 9, - "Comment": { - "type": "cexostring", - "value": "Candelabra" - } - }, { "__struct_id": 9, "Comment": { @@ -251,13 +147,6 @@ "value": "Oriental Rug" } }, - { - "__struct_id": 9, - "Comment": { - "type": "cexostring", - "value": "Sarcophagus - Egyptian (Low treasure script)" - } - }, { "__struct_id": 9, "Comment": { @@ -432,12 +321,133 @@ "type": "cexostring", "value": "Source: Tracks, Splats, and Scrawl by Rimmy" } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)\r\nmodified by SBird for CEP" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Source: Extra Debris Pack 1 by Brother Roth" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Source: Extra Debris Pack 1 by Brother Roth" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Source: Extra Debris Pack 1 by Brother Roth" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Source: Tracks, Splats, and Scrawl by Rimmy" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Rubble (Nature)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } } ] }, "SoundList": { "type": "list", - "value": [] + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] }, "StoreList": { "type": "list", @@ -453,13 +463,6 @@ "value": "" } }, - { - "__struct_id": 1, - "Comment": { - "type": "cexostring", - "value": "Minor Spike\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 5\r\nDamage / Effect: 2d6\r\nAverage Damage: 7\r\nArea of Effect: Single\r\nMin to Max player level: 1 - 3" - } - }, { "__struct_id": 1, "Comment": { @@ -494,6 +497,13 @@ "type": "cexostring", "value": "" } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "Foot Catcher Trap\r\nDetect DC: 20\r\nDisarm DC: 23\r\nSet DC: 30\r\nDamage / Effect: 1d3 + Immobilization & Poison\r\nArea of Effect: Single\r\n" + } } ] }, @@ -548,6 +558,1686 @@ "type": "cexostring", "value": "" } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } } ] } diff --git a/_module/gic/lvl01_core.gic.json b/_module/gic/lvl01_core.gic.json new file mode 100644 index 00000000..00c48c8b --- /dev/null +++ b/_module/gic/lvl01_core.gic.json @@ -0,0 +1,39 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/_module/gic/mausoleum.gic.json b/_module/gic/mausoleum.gic.json index 7ce131e9..e4e1479a 100644 --- a/_module/gic/mausoleum.gic.json +++ b/_module/gic/mausoleum.gic.json @@ -32,7 +32,7 @@ "__struct_id": 8, "Comment": { "type": "cexostring", - "value": "Jeweled Door" + "value": "Sturdy Wooden Door" } } ] @@ -288,12 +288,38 @@ "type": "cexostring", "value": "Fire's Trapporium by Firehazurd" } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Splatter Pack v1.0 by Knat\r\n" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Splatter Pack v1.0 by Knat\r\n" + } } ] }, "SoundList": { "type": "list", - "value": [] + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] }, "StoreList": { "type": "list", @@ -369,6 +395,13 @@ "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } } ] } diff --git a/_module/gic/tdm01_prefab.gic.json b/_module/gic/tdm01_prefab.gic.json new file mode 100644 index 00000000..00c48c8b --- /dev/null +++ b/_module/gic/tdm01_prefab.gic.json @@ -0,0 +1,39 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/_module/git/area003.git.json b/_module/git/area003.git.json index 43ac22d5..880e2f91 100644 --- a/_module/git/area003.git.json +++ b/_module/git/area003.git.json @@ -35,7 +35,7 @@ }, "MusicDelay": { "type": "int", - "value": 90000 + "value": 45000 }, "MusicNight": { "type": "int", @@ -250,6 +250,10 @@ "type": "resref", "value": "nw_it_crewpsp024" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -401,6 +405,10 @@ "type": "resref", "value": "nw_it_crewpsp024" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -552,6 +560,10 @@ "type": "resref", "value": "nw_it_crewps026" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -920,6 +932,10 @@ "type": "resref", "value": "nw_it_creitemund" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -1490,7 +1506,7 @@ }, "ZPosition": { "type": "float", - "value": 0.0 + "value": -5.7220458984375e-006 } }, { @@ -1668,6 +1684,10 @@ "type": "resref", "value": "nw_it_crewpsp026" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -1788,6 +1808,10 @@ "type": "resref", "value": "nw_it_crewpsp026" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -2187,6 +2211,10 @@ "type": "resref", "value": "nw_it_creitemune" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -2360,6 +2388,10 @@ "type": "resref", "value": "nw_it_msmlmisc13" }, + "xModelPart1": { + "type": "word", + "value": 69 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -2833,552 +2865,170 @@ "type": "float", "value": -5.7220458984375e-006 } - }, + } + ] + }, + "Door List": { + "type": "list", + "value": [ { - "__struct_id": 4, - "Appearance_Type": { - "type": "word", - "value": 1477 - }, - "BodyBag": { + "__struct_id": 8, + "AnimationState": { "type": "byte", "value": 0 }, - "Cha": { - "type": "byte", - "value": 3 + "Appearance": { + "type": "dword", + "value": 0 }, - "ChallengeRating": { + "AutoRemoveKey": { + "type": "byte", + "value": 0 + }, + "Bearing": { "type": "float", - "value": 3.0 + "value": 1.570796251296997 }, - "ClassList": { - "type": "list", - "value": [ - { - "__struct_id": 2, - "Class": { - "type": "int", - "value": 38 - }, - "ClassLevel": { - "type": "short", - "value": 3 - } - } - ] - }, - "Con": { + "CloseLockDC": { "type": "byte", - "value": 11 + "value": 0 }, "Conversation": { "type": "resref", "value": "" }, - "CRAdjust": { - "type": "int", - "value": 0 - }, - "CurrentHitPoints": { + "CurrentHP": { "type": "short", - "value": 18 - }, - "DecayTime": { - "type": "dword", - "value": 5000 - }, - "Deity": { - "type": "cexostring", - "value": "" + "value": 20 }, "Description": { - "id": 16816582, "type": "cexolocstring", - "value": {} + "value": { + "0": "This sturdy wooden door is reinforced with iron fittings." + } }, - "Dex": { + "DisarmDC": { "type": "byte", - "value": 3 + "value": 20 }, - "Disarmable": { - "type": "byte", - "value": 0 - }, - "Equip_ItemList": { - "type": "list", - "value": [ - { - "__struct_id": 65536, - "AddCost": { - "type": "dword", - "value": 0 - }, - "BaseItem": { - "type": "int", - "value": 71 - }, - "Charges": { - "type": "byte", - "value": 0 - }, - "Cost": { - "type": "dword", - "value": 14444 - }, - "Cursed": { - "type": "byte", - "value": 0 - }, - "DescIdentified": { - "type": "cexolocstring", - "value": {} - }, - "Description": { - "type": "cexolocstring", - "value": {} - }, - "Identified": { - "type": "byte", - "value": 0 - }, - "LocalizedName": { - "id": 16807614, - "type": "cexolocstring", - "value": {} - }, - "ModelPart1": { - "type": "byte", - "value": 1 - }, - "Plot": { - "type": "byte", - "value": 0 - }, - "PropertiesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "ChanceAppear": { - "type": "byte", - "value": 100 - }, - "CostTable": { - "type": "byte", - "value": 4 - }, - "CostValue": { - "type": "word", - "value": 7 - }, - "Param1": { - "type": "byte", - "value": 255 - }, - "Param1Value": { - "type": "byte", - "value": 0 - }, - "PropertyName": { - "type": "word", - "value": 16 - }, - "Subtype": { - "type": "word", - "value": 6 - } - }, - { - "__struct_id": 0, - "ChanceAppear": { - "type": "byte", - "value": 100 - }, - "CostTable": { - "type": "byte", - "value": 19 - }, - "CostValue": { - "type": "word", - "value": 8 - }, - "Param1": { - "type": "byte", - "value": 255 - }, - "Param1Value": { - "type": "byte", - "value": 255 - }, - "PropertyName": { - "type": "word", - "value": 77 - }, - "Subtype": { - "type": "word", - "value": 0 - } - } - ] - }, - "StackSize": { - "type": "word", - "value": 1 - }, - "Stolen": { - "type": "byte", - "value": 0 - }, - "Tag": { - "type": "cexostring", - "value": "ZEP_CRE_OOZE1S" - }, - "TemplateResRef": { - "type": "resref", - "value": "zep_cre_ooze1s" - }, - "XOrientation": { - "type": "float", - "value": 0.0 - }, - "XPosition": { - "type": "float", - "value": -1.0 - }, - "YOrientation": { - "type": "float", - "value": 1.0 - }, - "YPosition": { - "type": "float", - "value": -1.0 - }, - "ZPosition": { - "type": "float", - "value": -1.0 - } - }, - { - "__struct_id": 131072, - "AddCost": { - "type": "dword", - "value": 0 - }, - "BaseItem": { - "type": "int", - "value": 73 - }, - "Charges": { - "type": "byte", - "value": 0 - }, - "Cost": { - "type": "dword", - "value": 0 - }, - "Cursed": { - "type": "byte", - "value": 0 - }, - "DescIdentified": { - "type": "cexolocstring", - "value": {} - }, - "Description": { - "type": "cexolocstring", - "value": {} - }, - "Identified": { - "type": "byte", - "value": 0 - }, - "LocalizedName": { - "id": 16807612, - "type": "cexolocstring", - "value": {} - }, - "ModelPart1": { - "type": "byte", - "value": 1 - }, - "Plot": { - "type": "byte", - "value": 0 - }, - "PropertiesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "ChanceAppear": { - "type": "byte", - "value": 100 - }, - "CostTable": { - "type": "byte", - "value": 0 - }, - "CostValue": { - "type": "word", - "value": 0 - }, - "Param1": { - "type": "byte", - "value": 255 - }, - "Param1Value": { - "type": "byte", - "value": 0 - }, - "PropertyName": { - "type": "word", - "value": 37 - }, - "Subtype": { - "type": "word", - "value": 8 - } - }, - { - "__struct_id": 0, - "ChanceAppear": { - "type": "byte", - "value": 100 - }, - "CostTable": { - "type": "byte", - "value": 0 - }, - "CostValue": { - "type": "word", - "value": 0 - }, - "Param1": { - "type": "byte", - "value": 255 - }, - "Param1Value": { - "type": "byte", - "value": 0 - }, - "PropertyName": { - "type": "word", - "value": 37 - }, - "Subtype": { - "type": "word", - "value": 2 - } - }, - { - "__struct_id": 0, - "ChanceAppear": { - "type": "byte", - "value": 100 - }, - "CostTable": { - "type": "byte", - "value": 0 - }, - "CostValue": { - "type": "word", - "value": 0 - }, - "Param1": { - "type": "byte", - "value": 255 - }, - "Param1Value": { - "type": "byte", - "value": 0 - }, - "PropertyName": { - "type": "word", - "value": 37 - }, - "Subtype": { - "type": "word", - "value": 7 - } - }, - { - "__struct_id": 0, - "ChanceAppear": { - "type": "byte", - "value": 100 - }, - "CostTable": { - "type": "byte", - "value": 0 - }, - "CostValue": { - "type": "word", - "value": 0 - }, - "Param1": { - "type": "byte", - "value": 255 - }, - "Param1Value": { - "type": "byte", - "value": 0 - }, - "PropertyName": { - "type": "word", - "value": 37 - }, - "Subtype": { - "type": "word", - "value": 3 - } - } - ] - }, - "StackSize": { - "type": "word", - "value": 1 - }, - "Stolen": { - "type": "byte", - "value": 0 - }, - "Tag": { - "type": "cexostring", - "value": "ZEP_CRE_OOZEH" - }, - "TemplateResRef": { - "type": "resref", - "value": "zep_cre_oozeh" - }, - "XOrientation": { - "type": "float", - "value": 0.0 - }, - "XPosition": { - "type": "float", - "value": -1.0 - }, - "YOrientation": { - "type": "float", - "value": 1.0 - }, - "YPosition": { - "type": "float", - "value": -1.0 - }, - "ZPosition": { - "type": "float", - "value": -1.0 - } - } - ] - }, - "FactionID": { - "type": "word", + "Faction": { + "type": "dword", "value": 1 }, - "FeatList": { - "type": "list", - "value": [ - { - "__struct_id": 1, - "Feat": { - "type": "word", - "value": 408 - } - }, - { - "__struct_id": 1, - "Feat": { - "type": "word", - "value": 427 - } - }, - { - "__struct_id": 1, - "Feat": { - "type": "word", - "value": 429 - } - }, - { - "__struct_id": 1, - "Feat": { - "type": "word", - "value": 289 - } - } - ] + "Fort": { + "type": "byte", + "value": 16 }, - "FirstName": { - "id": 16816368, - "type": "cexolocstring", - "value": {} + "GenericType_New": { + "type": "dword", + "value": 11 }, - "fortbonus": { + "Hardness": { + "type": "byte", + "value": 5 + }, + "HP": { "type": "short", - "value": 1 - }, - "Gender": { - "type": "byte", - "value": 4 - }, - "GoodEvil": { - "type": "byte", - "value": 50 - }, - "HitPoints": { - "type": "short", - "value": 18 - }, - "Int": { - "type": "byte", - "value": 3 + "value": 20 }, "Interruptable": { "type": "byte", - "value": 0 + "value": 1 }, - "IsImmortal": { + "KeyName": { + "type": "cexostring", + "value": "" + }, + "KeyRequired": { "type": "byte", "value": 0 }, - "IsPC": { + "LinkedTo": { + "type": "cexostring", + "value": "MAUSOLEUM_LVL1C" + }, + "LinkedToFlags": { + "type": "byte", + "value": 1 + }, + "LoadScreenID": { + "type": "word", + "value": 0 + }, + "Lockable": { + "type": "byte", + "value": 1 + }, + "Locked": { "type": "byte", "value": 0 }, - "LastName": { + "LocName": { + "id": 5349, "type": "cexolocstring", - "value": {} + "value": { + "0": "Sturdy Wooden Door" + } }, - "LawfulChaotic": { + "OnClick": { + "type": "resref", + "value": "door_area_trans" + }, + "OnClosed": { + "type": "resref", + "value": "" + }, + "OnDamaged": { + "type": "resref", + "value": "" + }, + "OnDeath": { + "type": "resref", + "value": "se_door_death" + }, + "OnDisarm": { + "type": "resref", + "value": "" + }, + "OnFailToOpen": { + "type": "resref", + "value": "door_fail2open" + }, + "OnHeartbeat": { + "type": "resref", + "value": "" + }, + "OnLock": { + "type": "resref", + "value": "" + }, + "OnMeleeAttacked": { + "type": "resref", + "value": "" + }, + "OnOpen": { + "type": "resref", + "value": "ra_close_door" + }, + "OnSpellCastAt": { + "type": "resref", + "value": "" + }, + "OnTrapTriggered": { + "type": "resref", + "value": "" + }, + "OnUnlock": { + "type": "resref", + "value": "" + }, + "OnUserDefined": { + "type": "resref", + "value": "" + }, + "OpenLockDC": { "type": "byte", - "value": 50 - }, - "Lootable": { - "type": "byte", - "value": 0 - }, - "MaxHitPoints": { - "type": "short", - "value": 18 - }, - "NaturalAC": { - "type": "byte", - "value": 0 - }, - "NoPermDeath": { - "type": "byte", - "value": 0 - }, - "PerceptionRange": { - "type": "byte", - "value": 11 - }, - "Phenotype": { - "type": "int", - "value": 0 + "value": 23 }, "Plot": { "type": "byte", @@ -3386,501 +3036,63 @@ }, "PortraitId": { "type": "word", - "value": 2249 + "value": 600 }, - "Race": { - "type": "byte", - "value": 29 - }, - "refbonus": { - "type": "short", - "value": 0 - }, - "ScriptAttacked": { - "type": "resref", - "value": "nw_c2_default5" - }, - "ScriptDamaged": { - "type": "resref", - "value": "nw_c2_default6" - }, - "ScriptDeath": { - "type": "resref", - "value": "nw_c2_default7" - }, - "ScriptDialogue": { - "type": "resref", - "value": "nw_c2_default4" - }, - "ScriptDisturbed": { - "type": "resref", - "value": "nw_c2_default8" - }, - "ScriptEndRound": { - "type": "resref", - "value": "nw_c2_default3" - }, - "ScriptHeartbeat": { - "type": "resref", - "value": "nw_c2_default1" - }, - "ScriptOnBlocked": { - "type": "resref", - "value": "nw_c2_defaulte" - }, - "ScriptOnNotice": { - "type": "resref", - "value": "nw_c2_default2" - }, - "ScriptRested": { - "type": "resref", - "value": "nw_c2_defaulta" - }, - "ScriptSpawn": { - "type": "resref", - "value": "nw_c2_default9" - }, - "ScriptSpellAt": { - "type": "resref", - "value": "nw_c2_defaultb" - }, - "ScriptUserDefine": { - "type": "resref", - "value": "nw_c2_defaultd" - }, - "SkillList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Rank": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 0, - "Rank": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 0, - "Rank": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 0, - "Rank": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 0, - "Rank": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 0, - "Rank": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 0, - "Rank": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 0, - "Rank": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 0, - "Rank": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 0, - "Rank": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 0, - "Rank": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 0, - "Rank": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 0, - "Rank": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 0, - "Rank": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 0, - "Rank": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 0, - "Rank": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 0, - "Rank": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 0, - "Rank": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 0, - "Rank": { - "type": "byte", - "value": 0 - 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"type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -2356,6 +2368,10 @@ "type": "resref", "value": "nw_it_crewps014" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -3063,6 +3079,10 @@ "type": "resref", "value": "nw_it_crewps014" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -3770,6 +3790,10 @@ "type": "resref", "value": "nw_it_crewps014" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -4508,6 +4532,10 @@ "type": "resref", "value": "nw_it_crewps033" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -5246,6 +5274,10 @@ "type": "resref", "value": "nw_it_crewps033" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -5984,6 +6016,10 @@ "type": "resref", "value": "nw_it_crewps033" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -13143,7 +13179,7 @@ "id": 16813688, "type": "cexolocstring", "value": { - "0": "A statue of a dwarf warrior. 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This rather large tombstone, crested with thestatue of a dwarf, seems to have been visited frequently." } }, "DisarmDC": { @@ -13164,7 +13200,7 @@ }, "HasInventory": { "type": "byte", - "value": 1 + "value": 0 }, "HP": { "type": "short", @@ -13193,7 +13229,9 @@ "LocName": { "id": 16812886, "type": "cexolocstring", - "value": {} + "value": { + "0": "Warrior's Memorial" + } }, "OnClick": { "type": "resref", @@ -13321,15 +13359,15 @@ }, "X": { "type": "float", - "value": 79.28238677978516 + "value": 80.09027099609375 }, "Y": { "type": "float", - "value": 53.83635330200195 + "value": 60.08084869384766 }, "Z": { "type": "float", - "value": 9.5367431640625e-006 + "value": -5.222045729169622e-006 } }, { diff --git a/_module/git/level1north.git.json b/_module/git/level1north.git.json index b5c796c6..d9a35bce 100644 --- a/_module/git/level1north.git.json +++ b/_module/git/level1north.git.json @@ -414,6 +414,10 @@ "type": "resref", "value": "nw_it_thnmisc001" }, + "xModelPart1": { + "type": 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"xModelPart1": { + "type": "word", + "value": 12 + }, + "xModelPart2": { + "type": "word", + "value": 32 + }, + "xModelPart3": { + "type": "word", + "value": 42 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -8740,6 +8776,10 @@ "type": "resref", "value": "efreetibottle" }, + "xModelPart1": { + "type": "word", + "value": 26 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -8836,6 +8876,10 @@ "type": "resref", "value": "nw_it_gold001" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -8965,6 +9009,10 @@ "type": "resref", "value": "nw_it_contain006" }, + "xModelPart1": { + "type": "word", + "value": 2 + }, "XOrientation": { "type": "float", "value": 0.0 diff --git a/_module/git/level1south.git.json b/_module/git/level1south.git.json index ffb7591d..2e6587c2 100644 --- a/_module/git/level1south.git.json +++ b/_module/git/level1south.git.json @@ -35,7 +35,7 @@ }, "MusicDelay": { "type": "int", - "value": 90000 + "value": 45000 }, "MusicNight": { "type": "int", @@ -250,6 +250,10 @@ "type": "resref", "value": "nw_it_crewps033" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -988,6 +992,10 @@ "type": "resref", "value": "nw_it_crewps033" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -1726,6 +1734,10 @@ "type": "resref", "value": "nw_it_crewps033" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -2464,6 +2476,10 @@ "type": "resref", "value": "nw_it_crewps033" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -3202,6 +3218,10 @@ "type": "resref", "value": "nw_it_crewps033" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -3940,6 +3960,10 @@ "type": "resref", "value": "nw_it_crewps033" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -4678,6 +4702,10 @@ "type": "resref", "value": "nw_it_crewps033" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -5416,6 +5444,10 @@ "type": "resref", "value": "nw_it_crewps033" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -6154,6 +6186,10 @@ "type": "resref", "value": "nw_it_crewps033" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -6892,6 +6928,10 @@ "type": "resref", "value": "nw_it_crewps033" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -7699,6 +7739,82 @@ "type": "resref", "value": "cloth009" }, + "xArmorPart_Belt": { + "type": "word", + "value": 11 + }, + "xArmorPart_LBice": { + "type": "word", + "value": 10 + }, + "xArmorPart_LFArm": { + "type": "word", + "value": 8 + }, + "xArmorPart_LFoot": { + "type": "word", + "value": 6 + }, + "xArmorPart_LHand": { + "type": "word", + "value": 1 + }, + "xArmorPart_LShin": { + "type": "word", + "value": 3 + }, + "xArmorPart_LShou": { + "type": "word", + "value": 4 + }, + "xArmorPart_LThig": { + "type": "word", + "value": 3 + }, + "xArmorPart_Neck": { + "type": "word", + "value": 3 + }, + "xArmorPart_Pelvi": { + "type": "word", + "value": 26 + }, + "xArmorPart_RBice": { + "type": "word", + "value": 10 + }, + "xArmorPart_RFArm": { + "type": "word", + "value": 8 + }, + "xArmorPart_RFoot": { + "type": "word", + "value": 6 + }, + "xArmorPart_RHand": { + "type": "word", + "value": 1 + }, + "xArmorPart_Robe": { + "type": "word", + "value": 4 + }, + "xArmorPart_RShin": { + "type": "word", + "value": 3 + }, + "xArmorPart_RShou": { + "type": "word", + "value": 4 + }, + "xArmorPart_RThig": { + "type": "word", + "value": 3 + }, + "xArmorPart_Torso": { + "type": "word", + "value": 3 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -7799,6 +7915,18 @@ "type": "resref", "value": "wswrp003" }, + "xModelPart1": { + "type": "word", + "value": 11 + }, + "xModelPart2": { + "type": "word", + "value": 11 + }, + "xModelPart3": { + "type": "word", + "value": 11 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -8062,6 +8190,10 @@ "type": "resref", "value": "x1_wmgrenade004" }, + "xModelPart1": { + "type": "word", + "value": 4 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -8195,6 +8327,10 @@ "type": "resref", "value": "x1_wmgrenade004" }, + "xModelPart1": { + "type": "word", + "value": 4 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -8328,6 +8464,10 @@ "type": "resref", "value": "x1_wmgrenade004" }, + "xModelPart1": { + "type": "word", + "value": 4 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -8975,6 +9115,10 @@ "type": "resref", "value": "nw_it_crewpsp005" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -9095,6 +9239,10 @@ "type": "resref", "value": "nw_it_crewpsp005" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -9215,6 +9363,10 @@ "type": "resref", "value": "nw_it_crewps002" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -9335,6 +9487,10 @@ "type": "resref", "value": "nw_it_creitem018" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -10049,6 +10205,10 @@ "type": "resref", "value": "nw_it_crewpsp005" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -10169,6 +10329,10 @@ "type": "resref", "value": "nw_it_crewpsp005" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -10289,6 +10453,10 @@ "type": "resref", "value": "nw_it_crewps002" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -10409,6 +10577,10 @@ "type": "resref", "value": "nw_it_creitem018" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -11123,6 +11295,10 @@ "type": "resref", "value": "nw_it_crewpsp005" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -11243,6 +11419,10 @@ "type": "resref", "value": "nw_it_crewpsp005" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -11363,6 +11543,10 @@ "type": "resref", "value": "nw_it_crewps002" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -11483,6 +11667,10 @@ "type": "resref", "value": "nw_it_creitem018" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -12177,6 +12365,18 @@ "type": "resref", "value": "nw_wbwsh001" }, + "xModelPart1": { + "type": "word", + "value": 11 + }, + "xModelPart2": { + "type": "word", + "value": 11 + }, + "xModelPart3": { + "type": "word", + "value": 11 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -12314,6 +12514,18 @@ "type": "resref", "value": "arrowofpurplewor" }, + "xModelPart1": { + "type": "word", + "value": 11 + }, + "xModelPart2": { + "type": "word", + "value": 11 + }, + "xModelPart3": { + "type": "word", + "value": 13 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -12434,6 +12646,10 @@ "type": "resref", "value": "nw_it_crewpsp005" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -12554,6 +12770,10 @@ "type": "resref", "value": "nw_it_crewpsp005" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -12674,6 +12894,10 @@ "type": "resref", "value": "nw_it_crewps002" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -12794,6 +13018,10 @@ "type": "resref", "value": "nw_it_creitem018" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -12983,6 +13211,18 @@ "type": "resref", "value": "nw_wswrp001" }, + "xModelPart1": { + "type": "word", + "value": 11 + }, + "xModelPart2": { + "type": "word", + "value": 11 + }, + "xModelPart3": { + "type": "word", + "value": 11 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -13091,6 +13331,18 @@ "type": "resref", "value": "nw_wamar001" }, + "xModelPart1": { + "type": "word", + "value": 11 + }, + "xModelPart2": { + "type": "word", + "value": 11 + }, + "xModelPart3": { + "type": "word", + "value": 11 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -13769,6 +14021,10 @@ "type": "resref", "value": "nw_it_crewps033" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -14507,6 +14763,10 @@ "type": "resref", "value": "nw_it_crewps033" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -15245,6 +15505,10 @@ "type": "resref", "value": "nw_it_crewps033" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -15983,6 +16247,10 @@ "type": "resref", "value": "nw_it_crewps033" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -16721,6 +16989,10 @@ "type": "resref", "value": "nw_it_crewps033" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -17459,6 +17731,10 @@ "type": "resref", "value": "nw_it_crewps033" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -18197,6 +18473,10 @@ "type": "resref", "value": "nw_it_crewps033" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -18935,6 +19215,10 @@ "type": "resref", "value": "nw_it_crewps033" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -19673,6 +19957,10 @@ "type": "resref", "value": "nw_it_crewps033" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -20411,6 +20699,10 @@ "type": "resref", "value": "nw_it_crewps033" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -21149,6 +21441,10 @@ "type": "resref", "value": "nw_it_crewps033" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -21887,6 +22183,10 @@ "type": "resref", "value": "nw_it_crewps033" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -22625,6 +22925,10 @@ "type": "resref", "value": "nw_it_crewps033" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -23363,6 +23667,10 @@ "type": "resref", "value": "nw_it_crewps033" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -24101,6 +24409,10 @@ "type": "resref", "value": "nw_it_crewps033" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -24839,6 +25151,10 @@ "type": "resref", "value": "nw_it_crewps033" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -25577,6 +25893,10 @@ "type": "resref", "value": "nw_it_crewps033" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -26315,6 +26635,10 @@ "type": "resref", "value": "nw_it_crewps033" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -27053,6 +27377,10 @@ "type": "resref", "value": "nw_it_crewps033" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -27791,6 +28119,10 @@ "type": "resref", "value": "nw_it_crewps033" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -28529,6 +28861,10 @@ "type": "resref", "value": "nw_it_crewps033" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -29267,6 +29603,10 @@ "type": "resref", "value": "nw_it_crewps033" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -30005,6 +30345,10 @@ "type": "resref", "value": "nw_it_crewps033" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -30743,6 +31087,10 @@ "type": "resref", "value": "nw_it_crewps033" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -31481,6 +31829,10 @@ "type": "resref", "value": "nw_it_crewps033" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -32219,6 +32571,10 @@ "type": "resref", "value": "nw_it_crewps033" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -32957,6 +33313,10 @@ "type": "resref", "value": "nw_it_crewps033" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -33695,6 +34055,10 @@ "type": "resref", "value": "nw_it_crewps033" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -34433,6 +34797,10 @@ "type": "resref", "value": "nw_it_crewps033" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -35171,6 +35539,10 @@ "type": "resref", "value": "nw_it_crewps033" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -35909,6 +36281,10 @@ "type": "resref", "value": "nw_it_crewps033" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -36647,6 +37023,10 @@ "type": "resref", "value": "nw_it_crewps033" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -37354,6 +37734,10 @@ "type": "resref", "value": "nw_it_crewps014" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -38061,6 +38445,10 @@ "type": "resref", "value": "nw_it_crewps014" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -38768,6 +39156,10 @@ "type": "resref", "value": "nw_it_crewps014" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -39475,6 +39867,10 @@ "type": "resref", "value": "nw_it_crewps014" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -40182,6 +40578,10 @@ "type": "resref", "value": "nw_it_crewps014" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -40889,6 +41289,10 @@ "type": "resref", "value": "nw_it_crewps014" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -41596,6 +42000,10 @@ "type": "resref", "value": "nw_it_crewps014" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -42303,6 +42711,10 @@ "type": "resref", "value": "nw_it_crewps014" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -43010,6 +43422,10 @@ "type": "resref", "value": "nw_it_crewps014" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -43717,6 +44133,10 @@ "type": "resref", "value": "nw_it_crewps014" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -44424,6 +44844,10 @@ "type": "resref", "value": "nw_it_crewps014" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -45131,6 +45555,10 @@ "type": "resref", "value": "nw_it_crewps014" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -45838,6 +46266,10 @@ "type": "resref", "value": "nw_it_crewps014" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -46545,6 +46977,10 @@ "type": "resref", "value": "nw_it_crewps014" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -47252,6 +47688,10 @@ "type": "resref", "value": "nw_it_crewps014" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -47959,6 +48399,10 @@ "type": "resref", "value": "nw_it_crewps014" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -48666,6 +49110,10 @@ "type": "resref", "value": "nw_it_crewps014" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -49373,6 +49821,10 @@ "type": "resref", "value": "nw_it_crewps014" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -50080,6 +50532,10 @@ "type": "resref", "value": "nw_it_crewps014" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -50787,6 +51243,10 @@ "type": "resref", "value": "nw_it_crewps014" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -51708,6 +52168,10 @@ "type": "resref", "value": "x0_armhe007" }, + "xModelPart1": { + "type": "word", + "value": 21 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -51922,6 +52386,10 @@ "type": "resref", "value": "nw_it_sparscr802" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -52102,6 +52570,10 @@ "type": "resref", "value": "helmofcomprehens" }, + "xModelPart1": { + "type": "word", + "value": 13 + }, "XOrientation": { "type": "float", "value": 0.0 @@ -55648,6 +56120,10 @@ "type": "resref", "value": "nw_it_gold001" }, + "xModelPart1": { + "type": "word", + "value": 1 + }, "XOrientation": { "type": "float", "value": 0.0 diff --git a/_module/git/lvl01_core.git.json b/_module/git/lvl01_core.git.json new file mode 100644 index 00000000..d4fde27e --- /dev/null +++ b/_module/git/lvl01_core.git.json @@ -0,0 +1,82 @@ +{ + "__data_type": "GIT ", + "AreaProperties": { + "__struct_id": 100, + "type": "struct", + "value": { + "__struct_id": 100, + "AmbientSndDay": { + "type": "int", + "value": 63 + }, + "AmbientSndDayVol": { + "type": "int", + "value": 32 + }, + "AmbientSndNight": { + "type": "int", + "value": 63 + }, + "AmbientSndNitVol": { + "type": "int", + "value": 32 + }, + "EnvAudio": { + "type": "int", + "value": 0 + }, + "MusicBattle": { + "type": "int", + "value": 39 + }, + "MusicDay": { + "type": "int", + "value": 9 + }, + "MusicDelay": { + "type": "int", + "value": 45000 + }, + "MusicNight": { + "type": "int", + "value": 10 + } + } + }, + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/_module/git/mausoleum.git.json b/_module/git/mausoleum.git.json index ac77fd16..53070232 100644 --- a/_module/git/mausoleum.git.json +++ b/_module/git/mausoleum.git.json @@ -580,7 +580,7 @@ "id": 5349, "type": "cexolocstring", "value": { - "0": "Door outside" + "0": "Mausoleum Door" } }, "OnClick": { @@ -736,12 +736,14 @@ }, "CurrentHP": { "type": "short", - "value": 15 + "value": 20 }, "Description": { "id": 9075, "type": "cexolocstring", - "value": {} + "value": { + "0": "This sturdy wooden door is reinforced with iron fittings." + } }, "DisarmDC": { "type": "byte", @@ -757,15 +759,15 @@ }, "GenericType_New": { "type": "dword", - "value": 8 + "value": 13 }, "Hardness": { "type": "byte", - "value": 6 + "value": 5 }, "HP": { "type": "short", - "value": 15 + "value": 20 }, "Interruptable": { "type": "byte", @@ -781,11 +783,11 @@ }, "LinkedTo": { "type": "cexostring", - "value": "WP_RA11a" + "value": "LVL01_MAUSOLEUM" }, "LinkedToFlags": { "type": "byte", - "value": 2 + "value": 1 }, "LoadScreenID": { "type": "word", @@ -793,7 +795,7 @@ }, "Lockable": { "type": "byte", - "value": 0 + "value": 1 }, "Locked": { "type": "byte", @@ -803,7 +805,7 @@ "id": 5349, "type": "cexolocstring", "value": { - "0": "Door to level 1" + "0": "Sturdy Wooden Door" } }, "OnClick": { @@ -820,7 +822,7 @@ }, "OnDeath": { "type": "resref", - "value": "x2_door_death" + "value": "se_door_death" }, "OnDisarm": { "type": "resref", @@ -828,7 +830,7 @@ }, "OnFailToOpen": { "type": "resref", - "value": "" + "value": "door_fail2open" }, "OnHeartbeat": { "type": "resref", @@ -844,7 +846,7 @@ }, "OnOpen": { "type": "resref", - "value": "" + "value": "ra_close_door" }, "OnSpellCastAt": { "type": "resref", @@ -864,7 +866,7 @@ }, "OpenLockDC": { "type": "byte", - "value": 18 + "value": 23 }, "Plot": { "type": "byte", @@ -872,7 +874,7 @@ }, "PortraitId": { "type": "word", - "value": 0 + "value": 600 }, "Ref": { "type": "byte", @@ -880,7 +882,7 @@ }, "Tag": { "type": "cexostring", - "value": "dtlevel1" + "value": "MAUSOLEUM_LVL1C" }, "TemplateResRef": { "type": "resref", @@ -7682,7 +7684,7 @@ }, "Bearing": { "type": "float", - "value": -0.0 + "value": -1.963495254516602 }, "BodyBag": { "type": "byte", @@ -7907,7 +7909,7 @@ }, "Bearing": { "type": "float", - "value": -0.0 + "value": 2.356194257736206 }, "BodyBag": { "type": "byte", @@ -8109,11 +8111,11 @@ }, "Y": { "type": "float", - "value": 60.15975570678711 + "value": 60.1463508605957 }, "Z": { "type": "float", - "value": 0.2000000476837158 + "value": 0.2000001668930054 } }, { @@ -8132,7 +8134,7 @@ }, "Bearing": { "type": "float", - "value": -0.0 + "value": -0.1963495314121246 }, "BodyBag": { "type": "byte", @@ -8357,7 +8359,7 @@ }, "Bearing": { "type": "float", - "value": -0.0 + "value": 0.7853981852531433 }, "BodyBag": { "type": "byte", @@ -8582,7 +8584,7 @@ }, "Bearing": { "type": "float", - "value": -0.0 + "value": -1.374446630477905 }, "BodyBag": { "type": "byte", @@ -8780,15 +8782,15 @@ }, "X": { "type": "float", - "value": 46.68399047851563 + "value": 44.38545608520508 }, "Y": { "type": "float", - "value": 58.46769332885742 + "value": 59.44784927368164 }, "Z": { "type": "float", - "value": 0.1999999433755875 + "value": 0.199998140335083 } }, { @@ -9280,12 +9282,646 @@ "type": "float", "value": 0.1999994665384293 } + }, + { + "__struct_id": 9, + "AnimationState": { + "type": "byte", + "value": 0 + }, + "Appearance": { + "type": "dword", + "value": 2708 + }, + "AutoRemoveKey": { + "type": "byte", + "value": 0 + }, + "Bearing": { + "type": "float", + "value": -0.7853981852531433 + }, + "BodyBag": { + "type": "byte", + "value": 0 + }, + "CloseLockDC": { + "type": "byte", + "value": 0 + }, + "Conversation": { + "type": "resref", + "value": "" + }, + "CurrentHP": { + "type": "short", + "value": 15 + }, + "Description": { + "id": 14572, + "type": "cexolocstring", + "value": {} + }, + "DisarmDC": { + "type": "byte", + "value": 15 + }, + "Faction": { + "type": "dword", + "value": 1 + }, + "Fort": { + "type": "byte", + "value": 16 + }, + "Hardness": { + "type": "byte", + "value": 5 + }, + "HasInventory": { + "type": "byte", + "value": 0 + }, + "HP": { + "type": "short", + "value": 15 + }, + "Interruptable": { + "type": "byte", + "value": 1 + }, + "KeyName": { + "type": "cexostring", + "value": "" + }, + "KeyRequired": { + "type": "byte", + "value": 0 + }, + "Lockable": { + "type": "byte", + "value": 0 + }, + "Locked": { + "type": "byte", + "value": 0 + }, + "LocName": { + "id": 16811156, + "type": "cexolocstring", + "value": {} + }, + "OnClick": { + "type": "resref", + "value": "" + }, + "OnClosed": { + "type": "resref", + "value": "" + }, + "OnDamaged": { + "type": "resref", + "value": "" + }, + "OnDeath": { + "type": "resref", + "value": "" + }, + "OnDisarm": { + "type": "resref", + "value": "" + }, + "OnHeartbeat": { + "type": "resref", + "value": "" + }, + "OnInvDisturbed": { + "type": "resref", + "value": "" + }, + "OnLock": { + "type": "resref", + "value": "" + }, + "OnMeleeAttacked": { + "type": "resref", + "value": "" + }, + "OnOpen": { + "type": "resref", + "value": "" + }, + "OnSpellCastAt": { + "type": "resref", + "value": "" + }, + "OnTrapTriggered": { + "type": "resref", + "value": "" + }, + "OnUnlock": { + "type": "resref", + "value": "" + }, + "OnUsed": { + "type": "resref", + "value": "" + }, + "OnUserDefined": { + "type": "resref", + "value": "" + }, + "OpenLockDC": { + "type": "byte", + "value": 18 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PortraitId": { + "type": "word", + "value": 504 + }, + "Ref": { + "type": "byte", + "value": 0 + }, + "Static": { + "type": "byte", + "value": 1 + }, + "Tag": { + "type": "cexostring", + "value": "ZEP_BLOODSTAIN1" + }, + "TemplateResRef": { + "type": "resref", + "value": "zep_bloodstain1" + }, + "TrapDetectable": { + "type": "byte", + "value": 1 + }, + "TrapDetectDC": { + "type": "byte", + "value": 0 + }, + "TrapDisarmable": { + "type": "byte", + "value": 1 + }, + "TrapFlag": { + "type": "byte", + "value": 0 + }, + "TrapOneShot": { + "type": "byte", + "value": 1 + }, + "TrapType": { + "type": "byte", + "value": 0 + }, + "Type": { + "type": "byte", + "value": 0 + }, + "Useable": { + "type": "byte", + "value": 0 + }, + "Will": { + "type": "byte", + "value": 0 + }, + "X": { + "type": "float", + "value": 44.51300048828125 + }, + "Y": { + "type": "float", + "value": 65.79526519775391 + }, + "Z": { + "type": "float", + "value": -1.600000023841858 + } + }, + { + "__struct_id": 9, + "AnimationState": { + "type": "byte", + "value": 0 + }, + "Appearance": { + "type": "dword", + "value": 2708 + }, + "AutoRemoveKey": { + "type": "byte", + "value": 0 + }, + "Bearing": { + "type": "float", + "value": -2.552543878555298 + }, + "BodyBag": { + "type": "byte", + "value": 0 + }, + "CloseLockDC": { + "type": "byte", + "value": 0 + }, + "Conversation": { + "type": "resref", + "value": "" + }, + "CurrentHP": { + "type": "short", + "value": 15 + }, + "Description": { + "id": 14572, + "type": "cexolocstring", + "value": {} + }, + "DisarmDC": { + "type": "byte", + "value": 15 + }, + "Faction": { + "type": "dword", + "value": 1 + }, + "Fort": { + "type": "byte", + "value": 16 + }, + "Hardness": { + "type": "byte", + "value": 5 + }, + "HasInventory": { + "type": "byte", + "value": 0 + }, + "HP": { + "type": "short", + "value": 15 + }, + "Interruptable": { + "type": "byte", + "value": 1 + }, + "KeyName": { + "type": "cexostring", + "value": "" + }, + "KeyRequired": { + "type": "byte", + "value": 0 + }, + "Lockable": { + "type": "byte", + "value": 0 + }, + "Locked": { + "type": "byte", + "value": 0 + }, + "LocName": { + "id": 16811156, + "type": "cexolocstring", + "value": {} + }, + "OnClick": { + "type": "resref", + "value": "" + }, + "OnClosed": { + "type": "resref", + "value": "" + }, + "OnDamaged": { + "type": "resref", + "value": "" + }, + "OnDeath": { + "type": "resref", + "value": "" + }, + "OnDisarm": { + "type": "resref", + "value": "" + }, + "OnHeartbeat": { + "type": "resref", + "value": "" + }, + "OnInvDisturbed": { + "type": "resref", + "value": "" + }, + "OnLock": { + "type": "resref", + "value": "" + }, + "OnMeleeAttacked": { + "type": "resref", + "value": "" + }, + "OnOpen": { + "type": "resref", + "value": "" + }, + "OnSpellCastAt": { + "type": "resref", + "value": "" + }, + "OnTrapTriggered": { + "type": "resref", + "value": "" + }, + "OnUnlock": { + "type": "resref", + "value": "" + }, + "OnUsed": { + "type": "resref", + "value": "" + }, + "OnUserDefined": { + "type": "resref", + "value": "" + }, + "OpenLockDC": { + "type": "byte", + "value": 18 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PortraitId": { + "type": "word", + "value": 504 + }, + "Ref": { + "type": "byte", + "value": 0 + }, + "Static": { + "type": "byte", + "value": 1 + }, + "Tag": { + "type": "cexostring", + "value": "ZEP_BLOODSTAIN1" + }, + "TemplateResRef": { + "type": "resref", + "value": "zep_bloodstain1" + }, + "TrapDetectable": { + "type": "byte", + "value": 1 + }, + "TrapDetectDC": { + "type": "byte", + "value": 0 + }, + "TrapDisarmable": { + "type": "byte", + "value": 1 + }, + "TrapFlag": { + "type": "byte", + "value": 0 + }, + "TrapOneShot": { + "type": "byte", + "value": 1 + }, + "TrapType": { + "type": "byte", + "value": 0 + }, + "Type": { + "type": "byte", + "value": 0 + }, + "Useable": { + "type": "byte", + "value": 0 + }, + "Will": { + "type": "byte", + "value": 0 + }, + "X": { + "type": "float", + "value": 45.39715194702148 + }, + "Y": { + "type": "float", + "value": 65.21598815917969 + }, + "Z": { + "type": "float", + "value": -1.599997162818909 + } } ] }, "SoundList": { "type": "list", - "value": [] + "value": [ + { + "__struct_id": 6, + "Active": { + "type": "byte", + "value": 1 + }, + "Continuous": { + "type": "byte", + "value": 1 + }, + "Elevation": { + "type": "float", + "value": 1.0 + }, + "GeneratedType": { + "type": "dword", + "value": 0 + }, + "Hours": { + "type": "dword", + "value": 0 + }, + "Interval": { + "type": "dword", + "value": 10000 + }, + "IntervalVrtn": { + "type": "dword", + "value": 5000 + }, + "LocName": { + "id": 91310, + "type": "cexolocstring", + "value": {} + }, + "Looping": { + "type": "byte", + "value": 0 + }, + "MaxDistance": { + "type": "float", + "value": 10.0 + }, + "MinDistance": { + "type": "float", + "value": 1.0 + }, + "PitchVariation": { + "type": "float", + "value": 0.300000011920929 + }, + "Positional": { + "type": "byte", + "value": 0 + }, + "Priority": { + "type": "byte", + "value": 19 + }, + "Random": { + "type": "byte", + "value": 1 + }, + "RandomPosition": { + "type": "byte", + "value": 0 + }, + "RandomRangeX": { + "type": "float", + "value": 0.0 + }, + "RandomRangeY": { + "type": "float", + "value": 0.0 + }, + "Sounds": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Sound": { + "type": "resref", + "value": "as_hr_x2ghost1" + } + }, + { + "__struct_id": 0, + "Sound": { + "type": "resref", + "value": "as_hr_x2ghost10" + } + }, + { + "__struct_id": 0, + "Sound": { + "type": "resref", + "value": "as_hr_x2ghost2" + } + }, + { + "__struct_id": 0, + "Sound": { + "type": "resref", + "value": "as_hr_x2ghost3" + } + }, + { + "__struct_id": 0, + "Sound": { + "type": "resref", + "value": "as_hr_x2ghost4" + } + }, + { + "__struct_id": 0, + "Sound": { + "type": "resref", + "value": "as_hr_x2ghost5" + } + }, + { + "__struct_id": 0, + "Sound": { + "type": "resref", + "value": "as_hr_x2ghost6" + } + }, + { + "__struct_id": 0, + "Sound": { + "type": "resref", + "value": "as_hr_x2ghost7" + } + }, + { + "__struct_id": 0, + "Sound": { + "type": "resref", + "value": "as_hr_x2ghost8" + } + }, + { + "__struct_id": 0, + "Sound": { + "type": "resref", + "value": "as_hr_x2ghost9" + } + } + ] + }, + "Tag": { + "type": "cexostring", + "value": "Ghosts" + }, + "TemplateResRef": { + "type": "resref", + "value": "ghosts" + }, + "Times": { + "type": "byte", + "value": 3 + }, + "Volume": { + "type": "byte", + "value": 127 + }, + "VolumeVrtn": { + "type": "byte", + "value": 0 + }, + "XPosition": { + "type": "float", + "value": 44.90550231933594 + }, + "YPosition": { + "type": "float", + "value": 63.29695510864258 + }, + "ZPosition": { + "type": "float", + "value": 0.5304120182991028 + } + } + ] }, "StoreList": { "type": "list", @@ -10789,7 +11425,7 @@ }, "XPosition": { "type": "float", - "value": 64.95079040527344 + "value": 65.00263214111328 }, "YOrientation": { "type": "float", @@ -10797,11 +11433,74 @@ }, "YPosition": { "type": "float", - "value": 55.74816131591797 + "value": 56.3236198425293 }, "ZPosition": { "type": "float", - "value": 0.1999903917312622 + "value": 0.2008581161499023 + } + }, + { + "__struct_id": 5, + "Appearance": { + "type": "byte", + "value": 3 + }, + "Description": { + "type": "cexolocstring", + "value": {} + }, + "HasMapNote": { + "type": "byte", + "value": 1 + }, + "LinkedTo": { + "type": "cexostring", + "value": "" + }, + "LocalizedName": { + "id": 14814, + "type": "cexolocstring", + "value": {} + }, + "MapNote": { + "id": 14815, + "type": "cexolocstring", + "value": { + "0": "Stairs Down" + } + }, + "MapNoteEnabled": { + "type": "byte", + "value": 1 + }, + "Tag": { + "type": "cexostring", + "value": "RA_MAPNOTE01" + }, + "TemplateResRef": { + "type": "resref", + "value": "nw_mapnote001" + }, + "XOrientation": { + "type": "float", + "value": 4.224568749218635e-039 + }, + "XPosition": { + "type": "float", + "value": 44.94459915161133 + }, + "YOrientation": { + "type": "float", + "value": 1.0 + }, + "YPosition": { + "type": "float", + "value": 64.83341979980469 + }, + "ZPosition": { + "type": "float", + "value": -1.5999995470047 } } ] diff --git a/_module/git/tdm01_prefab.git.json b/_module/git/tdm01_prefab.git.json new file mode 100644 index 00000000..d4fde27e --- /dev/null +++ b/_module/git/tdm01_prefab.git.json @@ -0,0 +1,82 @@ +{ + "__data_type": "GIT ", + "AreaProperties": { + "__struct_id": 100, + "type": "struct", + "value": { + "__struct_id": 100, + "AmbientSndDay": { + "type": "int", + "value": 63 + }, + "AmbientSndDayVol": { + "type": "int", + "value": 32 + }, + "AmbientSndNight": { + "type": "int", + "value": 63 + }, + "AmbientSndNitVol": { + "type": "int", + "value": 32 + }, + "EnvAudio": { + "type": "int", + "value": 0 + }, + "MusicBattle": { + "type": "int", + "value": 39 + }, + "MusicDay": { + "type": "int", + "value": 9 + }, + "MusicDelay": { + "type": "int", + "value": 45000 + }, + "MusicNight": { + "type": "int", + "value": 10 + } + } + }, + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/_module/ifo/module.ifo.json b/_module/ifo/module.ifo.json index 1b0f684f..166a225a 100644 --- a/_module/ifo/module.ifo.json +++ b/_module/ifo/module.ifo.json @@ -1777,6 +1777,20 @@ "type": "resref", "value": "cre_stomach001" } + }, + { + "__struct_id": 6, + "Area_Name": { + "type": "resref", + "value": "lvl01_core" + } + }, + { + "__struct_id": 6, + "Area_Name": { + "type": "resref", + "value": "tdm01_prefab" + } } ] }, @@ -2048,6 +2062,13 @@ "value": "tin01_retex" } }, + { + "__struct_id": 8, + "Mod_Hak": { + "type": "cexostring", + "value": "tdm01_raised" + } + }, { "__struct_id": 8, "Mod_Hak": { diff --git a/_module/itp/doorpalcus.itp.json b/_module/itp/doorpalcus.itp.json index 0707b760..7634f08b 100644 --- a/_module/itp/doorpalcus.itp.json +++ b/_module/itp/doorpalcus.itp.json @@ -208,6 +208,17 @@ "type": "resref", "value": "ra_wood_door001" } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Sturdy Wooden Door" + }, + "RESREF": { + "type": "resref", + "value": "ra_wood_door002" + } } ] }, diff --git a/_module/itp/itempalcus.itp.json b/_module/itp/itempalcus.itp.json index 3566d282..ed397b15 100644 --- a/_module/itp/itempalcus.itp.json +++ b/_module/itp/itempalcus.itp.json @@ -38698,6 +38698,17 @@ "value": "ra_wmswss_flmspd" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Keen Short Sword +1" + }, + "RESREF": { + "type": "resref", + "value": "ra_wswmss_keen01" + } + }, { "__struct_id": 0, "NAME": { diff --git a/_module/itp/placeablepalcus.itp.json b/_module/itp/placeablepalcus.itp.json index 0d9bf41b..99ac4c62 100644 --- a/_module/itp/placeablepalcus.itp.json +++ b/_module/itp/placeablepalcus.itp.json @@ -10624,6 +10624,17 @@ "value": 16812340 } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Ornate Coffin" + }, + "RESREF": { + "type": "resref", + "value": "ra_coffin002" + } + }, { "__struct_id": 0, "RESREF": { @@ -10668,6 +10679,17 @@ "value": 16814108 } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Wooden Coffin" + }, + "RESREF": { + "type": "resref", + "value": "ra_coffin001" + } + }, { "__struct_id": 0, "RESREF": { @@ -19003,6 +19025,17 @@ "value": 16811278 } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Cave-In" + }, + "RESREF": { + "type": "resref", + "value": "ra_cavein001" + } + }, { "__struct_id": 0, "RESREF": { diff --git a/_module/itp/waypointpalcus.itp.json b/_module/itp/waypointpalcus.itp.json index 10a34e56..1151f2f1 100644 --- a/_module/itp/waypointpalcus.itp.json +++ b/_module/itp/waypointpalcus.itp.json @@ -282,6 +282,17 @@ "value": "sp_waypoint" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "SP_SN01_SA_SD90_SF_PL0_DS2" + }, + "RESREF": { + "type": "resref", + "value": "sp_cavein001" + } + }, { "__struct_id": 0, "NAME": { diff --git 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a/_module/ncs/zep_shrieker_spw.ncs and b/_module/ncs/zep_shrieker_spw.ncs differ diff --git a/_module/nss/at_give_coins.nss b/_module/nss/at_give_coins.nss new file mode 100644 index 00000000..02e50756 --- /dev/null +++ b/_module/nss/at_give_coins.nss @@ -0,0 +1,13 @@ +void main() +{ + // Get the PC who is in this conversation. + object oPC = GetPCSpeaker(); + object oSelf = OBJECT_SELF; + + string sTag = GetTag(oSelf); + + + // Give 2-8 gold to the PC. + GiveGoldToCreature(oPC, d6(1)+2); + SetLocalInt(oPC, "FoundCoins"+sTag, 1); +} diff --git a/_module/nss/at_spn_grn_slime.nss b/_module/nss/at_spn_grn_slime.nss new file mode 100644 index 00000000..880d5e0f --- /dev/null +++ b/_module/nss/at_spn_grn_slime.nss @@ -0,0 +1,24 @@ +//:: at_spn_grn_slime +//:: +//:: Spawns a small green slime + +#include "nw_i0_generic" + +void main() +{ + object oSpawn; + effect eVFX; + object oSelf = OBJECT_SELF; + + // Get the PC who is in this conversation. + object oPC = GetPCSpeaker(); + string sName = GetName(oPC); + string sTag = GetTag(oSelf); + + // Spawn Small Green Slime. + eVFX = EffectVisualEffect(VFX_COM_BLOOD_CRT_GREEN); + oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "zep_greenslimes", GetLocation(oSelf)); + AssignCommand(oSpawn, DetermineCombatRound(oPC)); + DelayCommand(0.3f, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oSpawn)); + SetLocalInt(oPC, "FoundSlime"+sTag, 1); +} diff --git a/_module/nss/cavein_retex.nss b/_module/nss/cavein_retex.nss new file mode 100644 index 00000000..e26df24c --- /dev/null +++ b/_module/nss/cavein_retex.nss @@ -0,0 +1,51 @@ +void main() +{ +//:: Get the placeable object that triggers the script. + object oPlaceable = OBJECT_SELF; + + string sTexture; + +//:: Check if a custom local variable has been set to indicate that the script has run. + int bHasRun = GetLocalInt(oPlaceable, "HasRun"); + + if (!bHasRun) + { + switch (d4(1)) + { + case 1: + { + sTexture = "tdm01_rock01"; + break; + } + + case 2: + { + sTexture = "tdm01_rock02"; + break; + } + + case 3: + { + sTexture = "tdm01_rock03"; + break; + } + + case 4: + { + sTexture = "tdm01_rock04"; + break; + } + + } + + ReplaceObjectTexture(oPlaceable, "tx_rough_006g", sTexture); + + //:: Set the local variable to indicate that the script has run. + SetLocalInt(oPlaceable, "HasRun", 1); + + //:: Removed HB script from event to save resources + SetEventScript(oPlaceable, EVENT_SCRIPT_PLACEABLE_ON_HEARTBEAT, ""); + + } +} + diff --git a/_module/nss/lvl01_bone_src10.nss b/_module/nss/lvl01_bone_src10.nss new file mode 100644 index 00000000..33a475b6 --- /dev/null +++ b/_module/nss/lvl01_bone_src10.nss @@ -0,0 +1,27 @@ +//:: Returns true if PC passes a DC 10 search check + +int StartingConditional() +{ +//:: Declare major variables + object oPC = GetPCSpeaker(); + object oSelf = OBJECT_SELF; + + string sTag =GetTag(oSelf); + + if (GetLocalInt(oPC, "FoundCoins"+sTag) == TRUE) + { + return FALSE; + } + +// Check if the player's search skill check is successful against DC 10 + if (GetIsSkillSuccessful(oPC, SKILL_SEARCH, 10)) + { + //:: Player passed the search check + return TRUE; + } + else + { + //:: Player failed the search check + return FALSE; + } +} diff --git a/_module/nss/lvl01_bone_srch5.nss b/_module/nss/lvl01_bone_srch5.nss new file mode 100644 index 00000000..f811e23b --- /dev/null +++ b/_module/nss/lvl01_bone_srch5.nss @@ -0,0 +1,27 @@ +//:: Returns true if PC passes a DC 5 search check + +int StartingConditional() +{ +//:: Declare major variables + object oPC = GetPCSpeaker(); + object oSelf = OBJECT_SELF; + + string sTag =GetTag(oSelf); + + if (GetLocalInt(oPC, "FoundSlime"+sTag) == TRUE) + { + return FALSE; + } + +// Check if the player's search skill check is successful against DC 5 + if (GetIsSkillSuccessful(oPC, SKILL_SEARCH, 5)) + { + //:: Player passed the search check + return TRUE; + } + else + { + //:: Player failed the search check + return FALSE; + } +} diff --git a/_module/nss/lw_trap_ondisarm.nss b/_module/nss/lw_trap_ondisarm.nss new file mode 100644 index 00000000..861d6d44 --- /dev/null +++ b/_module/nss/lw_trap_ondisarm.nss @@ -0,0 +1,67 @@ +/* + OnDisarm + + Awards XP for disarming traps + + For nonmagical harmless traps set the trap type to "minor entangle trap" + For magical traps, use the local int TRAP_DAMAGE_OVERRIDE +*/ + +void main() +{ + object oPC = GetLastDisarmed(); + + if (GetIsPC(oPC) ) + { + int nTrapCR = 0; + int nDisarmDC = GetTrapDisarmDC(OBJECT_SELF); + int nDetectDC = GetTrapDetectDC(OBJECT_SELF); + int nRow, nDam, nDamOvr; + + // Modify the CR based on the Disarm DC + if (nDisarmDC > 30) + { + nTrapCR = nTrapCR + 2; + } + else if (nDisarmDC > 15) + { + nTrapCR = nTrapCR + 1; + } + + // Modify the CR based on the Detect DC + if (nDetectDC > 30) + { + nTrapCR = nTrapCR + 2; + } + else if (nDetectDC > 15) + { + nTrapCR = nTrapCR + 1; + } + + // Determine the average amount of damage to use in the final CR calculation + nDamOvr = GetLocalInt(OBJECT_SELF, "TRAP_DAMAGE_OVERRIDE"); + if (!nDamOvr) + { + nRow = GetTrapBaseType(OBJECT_SELF); + nDam = StringToInt(Get2DAString("traps.2da", "MedianDamage", nRow)); + } + else + { + nDam = nDamOvr; + } + + // Calculate the total Trap CR + nTrapCR = nTrapCR + (nDam /7); + + // Calculate the final award - PC only + int nLevel = GetHitDice(oPC); + int nXPScale = GetModuleXPScale(); + float fAward = (300.00 / IntToFloat(nXPScale)) * IntToFloat(nLevel) * pow(2.0, (IntToFloat(nTrapCR)-IntToFloat(nLevel)) * 0.5); + + // Award some XP + if (fAward > 0.0) + { + GiveXPToCreature(oPC, FloatToInt(fAward)); + } + } +} \ No newline at end of file diff --git a/_module/nss/nui_i_library.nss b/_module/nss/nui_i_library.nss deleted file mode 100644 index 559da58e..00000000 --- a/_module/nss/nui_i_library.nss +++ /dev/null @@ -1,43 +0,0 @@ -/// ---------------------------------------------------------------------------- -/// @file nui_i_library.nss -/// @author Ed Burke (tinygiant98) -/// @brief Boilerplate code for creating a library dispatcher. Should only be -/// included in library scripts as it implements main(). -/// ---------------------------------------------------------------------------- - -#include "nui_i_main" - -// ----------------------------------------------------------------------------- -// Function Protoypes -// ----------------------------------------------------------------------------- - -void DefineForm(); -void BindForm(); -void HandleNUIEvents(); -void HandleModuleEvents(); - -// ----------------------------------------------------------------------------- -// Function Implementations -// ----------------------------------------------------------------------------- - -// These are dummy implementations to prevent nwnsc from complaining that they -// do not exist. If you want to compile in the toolset rather than using nwnsc, -// comment these lines out. -//#pragma default_function(DefineForm) -//#pragma default_function(BindForm) -//#pragma default_function(HandleNUIEvents) -//#pragma default_function(HandleModuleEvents) - -// ----------------------------------------------------------------------------- -// Library Dispatch -// ----------------------------------------------------------------------------- - -void main() -{ - string sOperation = GetScriptParam("NUI_FUNCTION"); - - if (sOperation == NUI_DEFINE) DefineForm(); - else if (sOperation == NUI_BIND) BindForm(); - else if (sOperation == NUI_EVENT_NUI) HandleNUIEvents(); - else HandleModuleEvents(); -} diff --git a/_module/nss/ra_lvl01_onenter.nss b/_module/nss/ra_lvl01_onenter.nss new file mode 100644 index 00000000..39e7aee5 --- /dev/null +++ b/_module/nss/ra_lvl01_onenter.nss @@ -0,0 +1,89 @@ +//:://////////////////////////////////////////////////////////////////////////// +/*// + + Level 1: The Lair of the Dung Beast + onEnter script + ra_lvl01_onenter.nss + + Wandering Monsters: Check once per 30 minutes on 1d20 + + Detections: Faint evil from the whole place; slightly more to the south east. + + Continuous Effects: The stench of this level requires all characters to make + a Fortitude save (DC 10) upon entering the level and every 30 minutes + thereafter or all rolls are at –2 morale penalty due to the distraction + caused by the overpowering smell. + +*/// +//:://////////////////////////////////////////////////////////////////////////// + +#include "spawn_functions" +#include "tgdc_explore_inc" + +void StenchMessage(object oPC = OBJECT_SELF) +{ +//:: Only fire for (real) PCs. + if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) ) + return; + +//:: Have text appear over the PC's head. + FloatingTextStringOnCreature("As you enter this area, a terrible, overpowering stench assaults your senses.", oPC, FALSE); +} + +void main() +{ +//:: Get the entering object (usually a PC) + object oPC = GetEnteringObject(); + +//:: Only fire once per PC. + if (!GetLocalInt(oPC, "DO_ONCE__" + GetTag(OBJECT_SELF)) ) + { + StenchMessage(oPC); + + SetLocalInt(oPC, "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE); + } + + /* + Spawn_OnAreaEnter() can take three arguments - the name of the heartbeat + script to execute, the heartbeat duration, and a delay for the first + heartbeat. They default to spawn_sample_hb, 6.0, and 0.0 respectively; as + if it were called like: Spawn_OnAreaEnter( "spawn_sample_hb", 6.0, 0.0 ); + */ + + if ( GetIsAreaAboveGround( OBJECT_SELF ) && ! GetIsAreaNatural( OBJECT_SELF ) ) + { + //:: Indoors - no delay on the first HB + Spawn_OnAreaEnter( "spawn_sample_hb", 6.0, 0.0 ); + } + else + { + //:: Outdoors or underground - do a 3 second delay on the first HB + Spawn_OnAreaEnter( "spawn_sample_hb", 6.0, 3.0 ); + } + +//:: Records that the PC has entered Rappan Athuk at least once. + SetLocalInt(oPC, "bEnteredDungeon", 1); + SetLocalInt(oPC, "bEnteredLevelOne", 1); +} + + + + + + + + + + + + + + + + + + + + + + diff --git a/_module/nss/ra_lvl01_onexit.nss b/_module/nss/ra_lvl01_onexit.nss new file mode 100644 index 00000000..0bb81919 --- /dev/null +++ b/_module/nss/ra_lvl01_onexit.nss @@ -0,0 +1,51 @@ +//:://////////////////////////////////////////////////////////////////////////// +/*// + + Level 1: The Lair of the Dung Beast + onExit script + ra_lvl01_onexit.nss + + Wandering Monsters: Check once per 30 minutes on 1d20 + + Detections: Faint evil from the whole place; slightly more to the south east. + + Continuous Effects: The stench of this level requires all characters to make + a Fortitude save (DC 10) upon entering the level and every 30 minutes + thereafter or all rolls are at –2 morale penalty due to the distraction + caused by the overpowering smell. + +*/// +//:://////////////////////////////////////////////////////////////////////////// + + +void main() +{ +//:: Get the entering object (usually a PC) + object oPC = GetExitingObject(); + +//:: Clears Level 1 stench message int var, +//:: so it will show up again next time they enter + DelayCommand(0.0f,DeleteLocalInt(oPC, "DO_ONCE__" + GetTag(OBJECT_SELF))); +} + + + + + + + + + + + + + + + + + + + + + + diff --git a/_module/nss/ra_lvl01_onhb.nss b/_module/nss/ra_lvl01_onhb.nss new file mode 100644 index 00000000..380f8230 --- /dev/null +++ b/_module/nss/ra_lvl01_onhb.nss @@ -0,0 +1,107 @@ +//:://////////////////////////////////////////////////////////////////////////// +/*// + + Level 1: The Lair of the Dung Beast + onHeartbeat script + ra_lvl01_onhb.nss + + Wandering Monsters: Check once per 30 minutes on 1d20. + + Detections: Faint evil from the whole place; slightly more to the south east. + + Continuous Effects: The stench of this level requires all characters to make + a Fortitude save (DC 10) upon entering the level and every 30 minutes + thereafter or all rolls are at –2 morale penalty due to the distraction + caused by the overpowering smell. + +*/// +//:://////////////////////////////////////////////////////////////////////////// + + +//:: Function to process the stench penalty +void ApplyStench(object oPC) +{ + int RA_DEBUG = 0; + + //:: Check for exising variable on player + int oldTime = GetLocalInt(oPC, "StenchFortSaveTime"); + + // Get the current system time in seconds + int newTime = (GetTimeHour()*60*60)+(GetTimeMinute()*60)+GetTimeSecond(); + + // Calculate the time difference in seconds + int timeDifference = newTime - oldTime; + + if (RA_DEBUG) + { + SendMessageToPC(oPC, "oldTime = " + IntToString(oldTime)); + SendMessageToPC(oPC, "newTime = " + IntToString(newTime)); + SendMessageToPC(oPC, "timeDifference = " + IntToString(timeDifference)); + } + + //:: Check if the character hasn't made a Fortitude save in the last 3 minutes + if (oldTime == 0 || timeDifference >= 180) // 180 seconds = 3 real-time minutes + { + //:: Check if the character failed the save + if (!FortitudeSave(oPC, 10)) + { + //:: Apply a -2 morale penalty to all rolls + effect eMoralePenalty = EffectAttackDecrease(2); + effect eVFX = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eLink = EffectLinkEffects(eMoralePenalty, eVFX); + + eLink = SupernaturalEffect(eLink); + eLink = TagEffect(eLink, "LvlOneStench"); + + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, 180.0f); // 180 seconds = 3 real-time minutes & .5 hours in-game. + + //:: Store the current time on player + SetLocalInt(oPC, "StenchFortSaveTime", newTime); + + if (RA_DEBUG) + { + SendMessageToPC(oPC, "Failed StenchFortSave"); + SendMessageToPC(oPC, "Setting StenchFortSaveTime as " + IntToString(newTime)); + } + + // Send a message to the player + SendMessageToPC(oPC, "The overpowering stench is distracting you."); + } + + //:: Store the current time on player + SetLocalInt(oPC, "StenchFortSaveTime", newTime); + + if (RA_DEBUG) + { + SendMessageToPC(oPC, "Passed StenchFortSave"); + SendMessageToPC(oPC, "Setting StenchFortSaveTime as " + IntToString(newTime)); + } + } +} + +void main() +{ + int RA_DEBUG = 0; + + //:: Declare major variables + object oArea = OBJECT_SELF; + object oPC = GetFirstObjectInArea(oArea, OBJECT_TYPE_CREATURE); + + while (GetIsObjectValid(oPC)) + { + if (GetIsPC(oPC) || (GetMaster(oPC) != OBJECT_INVALID && GetIsPC(GetMaster(oPC)))) + { + if (RA_DEBUG) + { + SendMessageToPC(oPC, "Running Level 1 Area HB"); + } + + //:: Apply the stench + ApplyStench(oPC); + } + + // Get the next object in the area + oPC = GetNextObjectInArea(oArea); + } +} + diff --git a/_module/nss/sc_search_dc10.nss b/_module/nss/sc_search_dc10.nss new file mode 100644 index 00000000..2a22272a --- /dev/null +++ b/_module/nss/sc_search_dc10.nss @@ -0,0 +1,83 @@ +#include "x0_i0_partywide" + +//:: Returns true if PC passes a DC 10 search check. +//:: Only allows one chance to search + +int StartingConditional() +{ + object oPC = GetPCSpeaker(); + string sPlacableTag = GetTag(OBJECT_SELF); + int nPartySearched = GetLocalInt(oPC, "PartySearched_" + sPlacableTag); // Unique flag for each placable + + // Check if the party has already successfully searched at this placable + if (nPartySearched == 1) + { + return FALSE; + } + + // Check if the player's search skill check is successful against DC 10 + if (GetIsSkillSuccessful(oPC, SKILL_SEARCH, 10)) + { + // Set the flag on every member of the party to ensure it's only run once per party + SetLocalIntOnAll(oPC, "PartySearched_" + sPlacableTag, 1); + + return TRUE; // Condition met, continue with the conversation + } + else + { + return FALSE; + } +} + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +//:: Returns true if PC passes a DC 10 search check + +/*int StartingConditional() +{ +//:: Declare major variables + object oPC = GetPCSpeaker(); + +// Check if the player's search skill check is successful against DC 10 + if (GetIsSkillSuccessful(oPC, SKILL_SEARCH, 10)) + { + //:: Player passed the search check + return TRUE; + } + else + { + //:: Player failed the search check + return FALSE; + } +} */ diff --git a/_module/nss/sc_search_dc5.nss b/_module/nss/sc_search_dc5.nss new file mode 100644 index 00000000..dece54e5 --- /dev/null +++ b/_module/nss/sc_search_dc5.nss @@ -0,0 +1,19 @@ +//:: Returns true if PC passes a DC 5 search check + +int StartingConditional() +{ +//:: Declare major variables + object oPC = GetPCSpeaker(); + +// Check if the player's search skill check is successful against DC 5 + if (GetIsSkillSuccessful(oPC, SKILL_SEARCH, 5)) + { + //:: Player passed the search check + return TRUE; + } + else + { + //:: Player failed the search check + return FALSE; + } +} diff --git a/_module/nss/stench_onenter.nss b/_module/nss/stench_onenter.nss new file mode 100644 index 00000000..d3ca6da1 --- /dev/null +++ b/_module/nss/stench_onenter.nss @@ -0,0 +1,44 @@ +// Stench Area OnEnter Script - stench_onenter.nss + +// Function to apply the stench penalty +void ApplyStenchPenalty(object oPC) +{ + // Calculate the current time in minutes + int currentTime = GetTimeHour() * 60 + GetTimeMinute(); + + // Check if the character hasn't made a Fortitude save in the last 30 minutes + if (!GetLocalInt(oPC, "FortitudeSaveTime") || currentTime >= GetLocalInt(oPC, "FortitudeSaveTime") + 30) + { + // Roll a Fortitude save (DC 10) + int fortitudeSaveResult = FortitudeSave(oPC, 10, SAVING_THROW_TYPE_NONE, OBJECT_SELF); + + // Check if the character failed the save + if (fortitudeSaveResult < 1) + { + // Apply a -2 morale penalty to all rolls + effect eMoralePenalty = EffectAttackDecrease(2, ATTACK_BONUS_MISC); + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eMoralePenalty, oPC, 90.0f); // 90 seconds = 3 real time minutes & .5 hours in game. + + // Store the current time as the last Fortitude save time + SetLocalInt(oPC, "FortitudeSaveTime", currentTime); + + // Send a message to the player + SendMessageToPC(oPC, "The overpowering stench distracts you, imposing a -2 morale penalty to your rolls for the next 30 minutes."); + } + } +} + +void main() +{ + // Get the entering object (usually a PC) + object oPC = GetEnteringObject(); + + // Check if the entering object is a valid creature and is a player character + if (GetIsObjectValid(oPC) && GetObjectType(oPC) == OBJECT_TYPE_CREATURE && GetIsPC(oPC)) + { + // Start the periodic script to apply the stench penalty + ApplyStenchPenalty(oPC); + } + + DelayCommand(90.0f, ExecuteScript("stench_onenter")); +} diff --git a/_module/nss/trap_footcatch.nss b/_module/nss/trap_footcatch.nss new file mode 100644 index 00000000..c2557f47 --- /dev/null +++ b/_module/nss/trap_footcatch.nss @@ -0,0 +1,72 @@ +//:://///////////////////////////////////////////// +//:: Footcatcher Trap +//:: trap_footcatch +//:: Copyright (c) 2023 Project RATDOG +//::////////////////////////////////////////////// +/* + +*/ +//::////////////////////////////////////////////// + +#include "prc_inc_spells" +#include "NW_I0_SPELLS" + +void CreateObject2(int nObjectType, string sTemplate, location lLocation, int bUseAppearAnimation=FALSE); + +void main() +{ + //Declare major variables + int nDuration = 4; + int nDamage = d3(1); + + object oTarget = GetEnteringObject(); + + location lTarget = GetLocation(oTarget); + + effect eStopped = EffectCutsceneImmobilize(); + eStopped = ExtraordinaryEffect(eStopped); + + effect eDamage = EffectDamage(nDamage); + effect eVis1 = EffectVisualEffect(VFX_DUR_ENTANGLE); + effect eVis2 = EffectVisualEffect(VFX_IMP_POISON_S); + + effect ePoison = EffectPoison(POISON_LARGE_SCORPION_VENOM); + ePoison = ExtraordinaryEffect(ePoison); + + effect eLink1 = EffectLinkEffects(eVis1, eDamage); + eLink1 = ExtraordinaryEffect(eLink1); + + //Find first target in the size + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_SMALL, lTarget); + //Cycle through the objects in the radius + while (GetIsObjectValid(oTarget)) + { + if(!MySavingThrow(SAVING_THROW_REFLEX, oTarget, 20, SAVING_THROW_TYPE_NONE)) + { + //:: Apply damage & hold effect + ApplyEffectToObject(DURATION_TYPE_INSTANT, eLink1, oTarget); + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eStopped, oTarget, RoundsToSeconds(nDuration)); + SendMessageToPC(oTarget, "You've stepped thru a false floor, into a spiked trap."); + + if(!MySavingThrow(SAVING_THROW_FORT, oTarget, 18, SAVING_THROW_TYPE_POISON)) + { + //:: Apply poison + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget); + ApplyEffectToObject(DURATION_TYPE_PERMANENT, ePoison, oTarget, RoundsToSeconds(nDuration)); + + } + + } + //Get next target in the shape. + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_SMALL, lTarget); + } + //respawn trap + DelayCommand(598.0, CreateObject2(GetObjectType(OBJECT_SELF), GetResRef(OBJECT_SELF), GetLocation(OBJECT_SELF))); + DelayCommand(600.0, DestroyObject(OBJECT_SELF)); +} + +void CreateObject2(int nObjectType, string sTemplate, location lLocation, int bUseAppearAnimation=FALSE) +{ + CreateObject(nObjectType, sTemplate, lLocation, bUseAppearAnimation); + return; +} diff --git a/_module/nss/underwater_hb.nss b/_module/nss/underwater_hb.nss new file mode 100644 index 00000000..b9382a44 --- /dev/null +++ b/_module/nss/underwater_hb.nss @@ -0,0 +1,174 @@ +//:://////////////////////////////////////////////////////////////////////////// +//:: +// underwater_hb.nss +/* + Handles being underwater. + +*/ +// +//:: +//:://////////////////////////////////////////////////////////////////////////// + +#include "prc_inc_spells" +#include "x0_i0_match" + + +//:: Checks if a creature is Aquatic for underwater related scripting +int GetIsAquatic(object oCreature) +{ +//:: Check if the provided object is valid + if (!GetIsObjectValid(oCreature)) + { + return FALSE; + } + +//:: Get the subrace field of the creature or player, set to lowercase + string sSubrace = GetStringLowerCase(GetSubRace(oCreature)); + + if (FindSubString(sSubrace, "aquatic") != -1) + { + return TRUE; + } + +//:: Check for aquatic or amphibious appearance + int nAppearance = GetAppearanceType(oCreature); + switch(nAppearance) + { + case APPEARANCE_TYPE_SHARK_GOBLIN: + case APPEARANCE_TYPE_SHARK_HAMMERHEAD: + case APPEARANCE_TYPE_SHARK_MAKO: + case APPEARANCE_TYPE_MEPHIT_OOZE: + case APPEARANCE_TYPE_MEPHIT_WATER: + case APPEARANCE_TYPE_SEA_HAG: + + //:: CEP appearances follow + case 872: //:: Leviathan + case 990: //:: Troll, Scrag + case 1427: //:: Crab: Blue: Giant* (Eligio Sacateca) + case 1428: //:: Crab: Blue: Small* (Eligio Sacateca) + case 1429: //:: Crab: Red: Giant 1* (Eligio Sacateca) + case 1430: //:: Crab: Red: Small 1* (Eligio Sacateca) + case 3053: //:: Bullywug: Brown-Green* (baba yaga) + case 3054: //:: Bullywug: Green* (baba yaga) + case 3055: //:: Bullywug: Brown* (baba yaga) + case 3538: //:: Fish: Pike* (JFK) + case 3539: //:: Fish: Pike, Giant* (JFK) + case 3889: //:: Hag: Sea 2* (Hardpoints) + + return TRUE; + } + +//:: If you made it this far, return false. + return FALSE; +} + + +//:: Can't breathe in water +void ApplySuffocationEffect(object oCreature) +{ + int iConstitution = GetAbilityScore(oCreature, ABILITY_CONSTITUTION); + int iBreathRounds = iConstitution * 2; + int iSuffocationDC = 10; // Starting suffocation DC + + int iCurrentRound = GetLocalInt(oCreature, "SuffocationRound"); + + if (iCurrentRound <= iBreathRounds) + { + if (GetResRef(OBJECT_SELF) != "mepooze001" && + GetResRef(OBJECT_SELF) != "tarmephit001" && + !GetHasFeat(FEAT_WATER_BREATHING, oCreature) && + !GetHasFeat(FEAT_BREATHLESS, oCreature) && + !GetHasSpellEffect(SPELL_WATER_BREATHING, oCreature) && + (MyPRCGetRacialType(oCreature) != RACIAL_TYPE_UNDEAD) && + (MyPRCGetRacialType(oCreature) != RACIAL_TYPE_ELEMENTAL) && + (MyPRCGetRacialType(oCreature) != RACIAL_TYPE_CONSTRUCT)) + { + SendMessageToPC(oCreature, "You are struggling to breathe in the water!"); + + if (d20() + GetFortitudeSavingThrow(oCreature) >= iSuffocationDC) + { + SendMessageToPC(oCreature, "You manage to hold your breath and avoid suffocation for now."); + } + else + { + SendMessageToPC(oCreature, "You are drowning!"); + + if (iCurrentRound == 1) + { + AssignCommand(oCreature, ActionPlayAnimation(ANIMATION_LOOPING_SPASM, 0.5f, 6.0f)); + SetCurrentHitPoints(oCreature, 1); + } + else if (iCurrentRound == 2) + { + SetCurrentHitPoints(oCreature, 0); + } + else if (iCurrentRound == 3) + { + ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DEATH), oCreature); + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectDeath(), oCreature); + } + + iCurrentRound++; + } + } + + // Store the updated round counter back in the creature's local variables + SetLocalInt(oCreature, "SuffocationRound", iCurrentRound); + } +} + + +//:: Water slows non-aquatic to 1/2 speed +//:: unless they are under the effect of Freedom of Movement +void ApplySlowEffect(object oCreature) +{ + if (GetIsAquatic(oCreature) == FALSE && + GetResRef(OBJECT_SELF) != "mepooze001" && + GetResRef(OBJECT_SELF) != "tarmephit001" && + !GetHasSpellEffect(SPELL_FREEDOM_OF_MOVEMENT, oCreature) || + GetHasEffect(IMMUNITY_TYPE_MOVEMENT_SPEED_DECREASE, oCreature)) + { + // Object has either Freedom of Movement spell effect or IMMUNITY_TYPE_MOVEMENT_SPEED_DECREASE effect + SendMessageToPC(GetFirstPC(), "This object has Freedom of Movement or immunity to movement speed decrease!"); + } + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectMovementSpeedDecrease(50), oCreature, 6.0f); +} + +void main() +{ + object oArea = GetArea(OBJECT_SELF); + object oCreature = GetFirstObjectInArea(oArea, OBJECT_TYPE_CREATURE); + + string sResref = GetResRef(oCreature); + + while (GetIsObjectValid(oCreature)) + { + //:: Calculate the armor penalty + int iArmorPenalty = 0; + object oArmor = GetItemInSlot(INVENTORY_SLOT_CHEST, oCreature); + if (GetIsObjectValid(oArmor)) + { + iArmorPenalty = GetItemACValue(oArmor); + } + + //:: Calculate the DC for the Strength check + int iStrengthDC = 15 + iArmorPenalty; + + //:: Be an Ooze Mephit or roll a Strength check against the DC + if (GetIsAquatic(oCreature) == FALSE && + GetResRef(OBJECT_SELF) != "mepooze001" && + GetResRef(OBJECT_SELF) != "tarmephit001" || + GetAppearanceType(oCreature) != APPEARANCE_TYPE_MEPHIT_OOZE || + d20() + GetAbilityModifier(ABILITY_STRENGTH, oCreature) < iStrengthDC) + { + //:: Apply the other effects since the Strength check failed + SendMessageToPC(oCreature, "You are floundering in the water!"); + ApplySuffocationEffect(oCreature); + } + + //:: Tar is always hot & slowing + ApplySlowEffect(oCreature); + + oCreature = GetNextObjectInArea(oArea, OBJECT_TYPE_CREATURE); + } +} \ No newline at end of file diff --git a/_module/ra_tdog.mod b/_module/ra_tdog.mod index 6033d5e6..48d9d74d 100644 Binary files a/_module/ra_tdog.mod and b/_module/ra_tdog.mod differ diff --git a/_module/utd/ra_wood_door002.utd.json b/_module/utd/ra_wood_door002.utd.json new file mode 100644 index 00000000..7a5d751d --- /dev/null +++ b/_module/utd/ra_wood_door002.utd.json @@ -0,0 +1,212 @@ +{ + "__data_type": "UTD ", + "AnimationState": { + "type": "byte", + "value": 0 + }, + "Appearance": { + "type": "dword", + "value": 0 + }, + "AutoRemoveKey": { + "type": "byte", + "value": 0 + }, + "CloseLockDC": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "Sturdy Wooden Door" + }, + "Conversation": { + "type": "resref", + "value": "" + }, + "CurrentHP": { + "type": "short", + "value": 20 + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "This sturdy wooden door is reinforced with iron fittings." + } + }, + "DisarmDC": { + "type": "byte", + "value": 20 + }, + "Faction": { + "type": "dword", + "value": 1 + }, + "Fort": { + "type": "byte", + "value": 16 + }, + "GenericType_New": { + "type": "dword", + "value": 11 + }, + "Hardness": { + "type": "byte", + "value": 5 + }, + "HP": { + "type": "short", + "value": 20 + }, + "Interruptable": { + "type": "byte", + "value": 1 + }, + "KeyName": { + "type": "cexostring", + "value": "" + }, + "KeyRequired": { + "type": "byte", + "value": 0 + }, + "LinkedTo": { + "type": "cexostring", + "value": "" + }, + "LinkedToFlags": { + "type": "byte", + "value": 1 + }, + "LoadScreenID": { + "type": "word", + "value": 0 + }, + "Lockable": { + "type": "byte", + "value": 1 + }, + "Locked": { + "type": "byte", + "value": 0 + }, + "LocName": { + "id": 5349, + "type": "cexolocstring", + "value": { + "0": "Sturdy Wooden Door" + } + }, + "OnClick": { + "type": "resref", + "value": "door_area_trans" + }, + "OnClosed": { + "type": "resref", + "value": "" + }, + "OnDamaged": { + "type": "resref", + "value": "" + }, + "OnDeath": { + "type": "resref", + "value": "se_door_death" + }, + "OnDisarm": { + "type": "resref", + "value": "" + }, + "OnFailToOpen": { + "type": "resref", + "value": "door_fail2open" + }, + "OnHeartbeat": { + "type": "resref", + "value": "" + }, + "OnLock": { + "type": "resref", + "value": "" + }, + "OnMeleeAttacked": { + "type": "resref", + "value": "" + }, + "OnOpen": { + "type": "resref", + "value": "ra_close_door" + }, + "OnSpellCastAt": { + "type": "resref", + "value": "" + }, + "OnTrapTriggered": { + "type": "resref", + "value": "" + }, + "OnUnlock": { + "type": "resref", + "value": "" + }, + "OnUserDefined": { + "type": "resref", + "value": "" + }, + "OpenLockDC": { + "type": "byte", + "value": 23 + }, + "PaletteID": { + "type": "byte", + "value": 8 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PortraitId": { + "type": "word", + "value": 600 + }, + "Ref": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "RA_WOOD_DOOR002" + }, + "TemplateResRef": { + "type": "resref", + "value": "ra_wood_door002" + }, + "TrapDetectable": { + "type": "byte", + "value": 1 + }, + "TrapDetectDC": { + "type": "byte", + "value": 0 + }, + "TrapDisarmable": { + "type": "byte", + "value": 1 + }, + "TrapFlag": { + "type": "byte", + "value": 0 + }, + "TrapOneShot": { + "type": "byte", + "value": 1 + }, + "TrapType": { + "type": "byte", + "value": 1 + }, + "Will": { + "type": "byte", + "value": 0 + } +} diff --git a/_module/uti/ra_wswmss_keen01.uti.json b/_module/uti/ra_wswmss_keen01.uti.json new file mode 100644 index 00000000..1a011784 --- /dev/null +++ b/_module/uti/ra_wswmss_keen01.uti.json @@ -0,0 +1,164 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 0 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "Keen Short Sword +1" + }, + "Cost": { + "type": "dword", + "value": 7238 + }, + "Cursed": { + "type": "byte", + "value": 0 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": { + "0": "This enchanted weapon is magically keen and has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker." + } + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "" + } + }, + "Identified": { + "type": "byte", + "value": 0 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Keen Short Sword +1" + } + }, + "ModelPart1": { + "type": "byte", + "value": 13 + }, + "ModelPart2": { + "type": "byte", + "value": 183 + }, + "ModelPart3": { + "type": "byte", + "value": 184 + }, + "PaletteID": { + "type": "byte", + "value": 38 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 2 + }, + "CostValue": { + "type": "word", + "value": 1 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 6 + }, + "Subtype": { + "type": "word", + "value": 0 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 0 + }, + "CostValue": { + "type": "word", + "value": 0 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 43 + }, + "Subtype": { + "type": "word", + "value": 0 + } + } + ] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "RA_WSWMSS_KEEN01" + }, + "TemplateResRef": { + "type": "resref", + "value": "ra_wswmss_keen01" + }, + "xModelPart1": { + "type": "word", + "value": 13 + }, + "xModelPart2": { + "type": "word", + "value": 183 + }, + "xModelPart3": { + "type": "word", + "value": 184 + } +} diff --git a/_module/utp/ra_cavein001.utp.json b/_module/utp/ra_cavein001.utp.json new file mode 100644 index 00000000..0f6b4fc7 --- /dev/null +++ b/_module/utp/ra_cavein001.utp.json @@ -0,0 +1,221 @@ +{ + "__data_type": "UTP ", + "AnimationState": { + "type": "byte", + "value": 0 + }, + "Appearance": { + "type": "dword", + "value": 1692 + }, + "AutoRemoveKey": { + "type": "byte", + "value": 0 + }, + "BodyBag": { + "type": "byte", + "value": 0 + }, + "CloseLockDC": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "Cave-In" + }, + "Conversation": { + "type": "resref", + "value": "" + }, + "CurrentHP": { + "type": "short", + "value": 720 + }, + "Description": { + "id": 16813631, + "type": "cexolocstring", + "value": { + "0": "The ceiling above this area has caved in. It would take days to dig through." + } + }, + "DisarmDC": { + "type": "byte", + "value": 15 + }, + "Faction": { + "type": "dword", + "value": 1 + }, + "Fort": { + "type": "byte", + "value": 16 + }, + "Hardness": { + "type": "byte", + "value": 8 + }, + "HasInventory": { + "type": "byte", + "value": 0 + }, + "HP": { + "type": "short", + "value": 720 + }, + "Interruptable": { + "type": "byte", + "value": 1 + }, + "KeyName": { + "type": "cexostring", + "value": "" + }, + "KeyRequired": { + "type": "byte", + "value": 0 + }, + "Lockable": { + "type": "byte", + "value": 0 + }, + "Locked": { + "type": "byte", + "value": 0 + }, + "LocName": { + "id": 16812864, + "type": "cexolocstring", + "value": { + "0": "Cave-In" + } + }, + "OnClick": { + "type": "resref", + "value": "" + }, + "OnClosed": { + "type": "resref", + "value": "" + }, + "OnDamaged": { + "type": "resref", + "value": "" + }, + "OnDeath": { + "type": "resref", + "value": "" + }, + "OnDisarm": { + "type": "resref", + "value": "" + }, + "OnHeartbeat": { + "type": "resref", + "value": "cavein_retex" + }, + "OnInvDisturbed": { + "type": "resref", + "value": "" + }, + "OnLock": { + "type": "resref", + "value": "" + }, + "OnMeleeAttacked": { + "type": "resref", + "value": "" + }, + "OnOpen": { + "type": "resref", + "value": "" + }, + "OnSpellCastAt": { + "type": "resref", + "value": "" + }, + "OnTrapTriggered": { + "type": "resref", + "value": "" + }, + "OnUnlock": { + "type": "resref", + "value": "" + }, + "OnUsed": { + "type": "resref", + "value": "" + }, + "OnUserDefined": { + "type": "resref", + "value": "" + }, + "OpenLockDC": { + "type": "byte", + "value": 18 + }, + "PaletteID": { + "type": "byte", + "value": 44 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PortraitId": { + "type": "word", + "value": 550 + }, + "Ref": { + "type": "byte", + "value": 0 + }, + "Static": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "RA_CAVEIN001" + }, + "TemplateResRef": { + "type": "resref", + "value": "ra_cavein001" + }, + "TrapDetectable": { + "type": "byte", + "value": 1 + }, + "TrapDetectDC": { + "type": "byte", + "value": 0 + }, + "TrapDisarmable": { + "type": "byte", + "value": 1 + }, + "TrapFlag": { + "type": "byte", + "value": 0 + }, + "TrapOneShot": { + "type": "byte", + "value": 1 + }, + "TrapType": { + "type": "byte", + "value": 0 + }, + "Type": { + "type": "byte", + "value": 0 + }, + "Useable": { + "type": "byte", + "value": 1 + }, + "Will": { + "type": "byte", + "value": 0 + } +} diff --git a/_module/utp/ra_coffin001.utp.json b/_module/utp/ra_coffin001.utp.json new file mode 100644 index 00000000..7d2e24f5 --- /dev/null +++ b/_module/utp/ra_coffin001.utp.json @@ -0,0 +1,241 @@ +{ + "__data_type": "UTP ", + "AnimationState": { + "type": "byte", + "value": 1 + }, + "Appearance": { + "type": "dword", + "value": 2321 + }, + "AutoRemoveKey": { + "type": "byte", + "value": 0 + }, + "BodyBag": { + "type": "byte", + "value": 0 + }, + "CloseLockDC": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "Wooden Coffin" + }, + "Conversation": { + "type": "resref", + "value": "" + }, + "CurrentHP": { + "type": "short", + "value": 15 + }, + "Description": { + "id": 16810890, + "type": "cexolocstring", + "value": { + "0": "A plain coffin. It is mising a lid." + } + }, + "DisarmDC": { + "type": "byte", + "value": 15 + }, + "Faction": { + "type": "dword", + "value": 1 + }, + "Fort": { + "type": "byte", + "value": 16 + }, + "Hardness": { + "type": "byte", + "value": 5 + }, + "HasInventory": { + "type": "byte", + "value": 1 + }, + "HP": { + "type": "short", + "value": 15 + }, + "Interruptable": { + "type": "byte", + "value": 1 + }, + "KeyName": { + "type": "cexostring", + "value": "" + }, + "KeyRequired": { + "type": "byte", + "value": 0 + }, + "Lockable": { + "type": "byte", + "value": 0 + }, + "Locked": { + "type": "byte", + "value": 0 + }, + "LocName": { + "id": 16813564, + "type": "cexolocstring", + "value": { + "0": "Wooden Coffin" + } + }, + "OnClick": { + "type": "resref", + "value": "" + }, + "OnClosed": { + "type": "resref", + "value": "" + }, + "OnDamaged": { + "type": "resref", + "value": "" + }, + "OnDeath": { + "type": "resref", + "value": "" + }, + "OnDisarm": { + "type": "resref", + "value": "" + }, + "OnHeartbeat": { + "type": "resref", + "value": "" + }, + "OnInvDisturbed": { + "type": "resref", + "value": "" + }, + "OnLock": { + "type": "resref", + "value": "" + }, + "OnMeleeAttacked": { + "type": "resref", + "value": "" + }, + "OnOpen": { + "type": "resref", + "value": "" + }, + "OnSpellCastAt": { + "type": "resref", + "value": "" + }, + "OnTrapTriggered": { + "type": "resref", + "value": "" + }, + "OnUnlock": { + "type": "resref", + "value": "" + }, + "OnUsed": { + "type": "resref", + "value": "" + }, + "OnUserDefined": { + "type": "resref", + "value": "" + }, + "OpenLockDC": { + "type": "byte", + "value": 18 + }, + "PaletteID": { + "type": "byte", + "value": 47 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PortraitId": { + "type": "word", + "value": 2610 + }, + "Ref": { + "type": "byte", + "value": 0 + }, + "Static": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "RA_COFFIN001" + }, + "TemplateResRef": { + "type": "resref", + "value": "ra_coffin001" + }, + "TrapDetectable": { + "type": "byte", + "value": 1 + }, + "TrapDetectDC": { + "type": "byte", + "value": 0 + }, + "TrapDisarmable": { + "type": "byte", + "value": 1 + }, + "TrapFlag": { + "type": "byte", + "value": 0 + }, + "TrapOneShot": { + "type": "byte", + "value": 1 + }, + "TrapType": { + "type": "byte", + "value": 0 + }, + "Type": { + "type": "byte", + "value": 0 + }, + "Useable": { + "type": "byte", + "value": 1 + }, + "VarTable": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Name": { + "type": "cexostring", + "value": "CEP_L_AMIOPEN" + }, + "Type": { + "type": "dword", + "value": 1 + }, + "Value": { + "type": "int", + "value": 0 + } + } + ] + }, + "Will": { + "type": "byte", + "value": 0 + } +} diff --git a/_module/utp/ra_coffin002.utp.json b/_module/utp/ra_coffin002.utp.json new file mode 100644 index 00000000..532241c7 --- /dev/null +++ b/_module/utp/ra_coffin002.utp.json @@ -0,0 +1,301 @@ +{ + "__data_type": "UTP ", + "AnimationState": { + "type": "byte", + "value": 0 + }, + "Appearance": { + "type": "dword", + "value": 761 + }, + "AutoRemoveKey": { + "type": "byte", + "value": 0 + }, + "BodyBag": { + "type": "byte", + "value": 0 + }, + "CloseLockDC": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "Ornate Coffin" + }, + "Conversation": { + "type": "resref", + "value": "" + }, + "CurrentHP": { + "type": "short", + "value": 45 + }, + "Description": { + "id": 14537, + "type": "cexolocstring", + "value": { + "0": "You see an ornate coffin, not yet stripped of its finery. " + } + }, + "DisarmDC": { + "type": "byte", + "value": 15 + }, + "Faction": { + "type": "dword", + "value": 1 + }, + "Fort": { + "type": "byte", + "value": 16 + }, + "Hardness": { + "type": "byte", + "value": 8 + }, + "HasInventory": { + "type": "byte", + "value": 1 + }, + "HP": { + "type": "short", + "value": 45 + }, + "Interruptable": { + "type": "byte", + "value": 0 + }, + "ItemList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "InventoryRes": { + "type": "resref", + "value": "ra_wswmss_keen01" + }, + "Repos_PosX": { + "type": "word", + "value": 0 + }, + "Repos_Posy": { + "type": "word", + "value": 0 + } + }, + { + "__struct_id": 1, + "InventoryRes": { + "type": "resref", + "value": "nw_it_sparscr412" + }, + "Repos_PosX": { + "type": "word", + "value": 1 + }, + "Repos_Posy": { + "type": "word", + "value": 0 + } + }, + { + "__struct_id": 2, + "InventoryRes": { + "type": "resref", + "value": "nw_it_sparscr104" + }, + "Repos_PosX": { + "type": "word", + "value": 2 + }, + "Repos_Posy": { + "type": "word", + "value": 0 + } + }, + { + "__struct_id": 3, + "InventoryRes": { + "type": "resref", + "value": "prc_scr_1388" + }, + "Repos_PosX": { + "type": "word", + "value": 3 + }, + "Repos_Posy": { + "type": "word", + "value": 0 + } + }, + { + "__struct_id": 4, + "InventoryRes": { + "type": "resref", + "value": "ra_it_gold010" + }, + "Repos_PosX": { + "type": "word", + "value": 4 + }, + "Repos_Posy": { + "type": "word", + "value": 0 + } + } + ] + }, + "KeyName": { + "type": "cexostring", + "value": "" + }, + "KeyRequired": { + "type": "byte", + "value": 0 + }, + "Lockable": { + "type": "byte", + "value": 0 + }, + "Locked": { + "type": "byte", + "value": 0 + }, + "LocName": { + "id": 14538, + "type": "cexolocstring", + "value": { + "0": "Ornate Coffin" + } + }, + "OnClick": { + "type": "resref", + "value": "" + }, + "OnClosed": { + "type": "resref", + "value": "" + }, + "OnDamaged": { + "type": "resref", + "value": "" + }, + "OnDeath": { + "type": "resref", + "value": "" + }, + "OnDisarm": { + "type": "resref", + "value": "" + }, + "OnHeartbeat": { + "type": "resref", + "value": "" + }, + "OnInvDisturbed": { + "type": "resref", + "value": "" + }, + "OnLock": { + "type": "resref", + "value": "" + }, + "OnMeleeAttacked": { + "type": "resref", + "value": "" + }, + "OnOpen": { + "type": "resref", + "value": "" + }, + "OnSpellCastAt": { + "type": "resref", + "value": "" + }, + "OnTrapTriggered": { + "type": "resref", + "value": "" + }, + "OnUnlock": { + "type": "resref", + "value": "" + }, + "OnUsed": { + "type": "resref", + "value": "" + }, + "OnUserDefined": { + "type": "resref", + "value": "" + }, + "OpenLockDC": { + "type": "byte", + "value": 18 + }, + "PaletteID": { + "type": "byte", + "value": 47 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PortraitId": { + "type": "word", + "value": 1230 + }, + "Ref": { + "type": "byte", + "value": 0 + }, + "Static": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "RA_COFFIN002" + }, + "TemplateResRef": { + "type": "resref", + "value": "ra_coffin002" + }, + "TrapDetectable": { + "type": "byte", + "value": 1 + }, + "TrapDetectDC": { + "type": "byte", + "value": 0 + }, + "TrapDisarmable": { + "type": "byte", + "value": 1 + }, + "TrapFlag": { + "type": "byte", + "value": 0 + }, + "TrapOneShot": { + "type": "byte", + "value": 1 + }, + "TrapType": { + "type": "byte", + "value": 0 + }, + "Type": { + "type": "byte", + "value": 0 + }, + "Useable": { + "type": "byte", + "value": 1 + }, + "Will": { + "type": "byte", + "value": 0 + } +} diff --git a/_module/utw/sp_cavein001.utw.json b/_module/utw/sp_cavein001.utw.json new file mode 100644 index 00000000..f6c4c4da --- /dev/null +++ b/_module/utw/sp_cavein001.utw.json @@ -0,0 +1,52 @@ +{ + "__data_type": "UTW ", + "Appearance": { + "type": "byte", + "value": 4 + }, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "" + } + }, + "HasMapNote": { + "type": "byte", + "value": 0 + }, + "LinkedTo": { + "type": "cexostring", + "value": "" + }, + "LocalizedName": { + "id": 14817, + "type": "cexolocstring", + "value": { + "0": "SP_SN01_SA_SD90_SF_PL0_DS2" + } + }, + "MapNote": { + "type": "cexolocstring", + "value": {} + }, + "MapNoteEnabled": { + "type": "byte", + "value": 1 + }, + "PaletteID": { + "type": "byte", + "value": 5 + }, + "Tag": { + "type": "cexostring", + "value": "ra_cavein001" + }, + "TemplateResRef": { + "type": "resref", + "value": "sp_cavein001" + } +} diff --git a/_notes/Maps/Level 1 - Dung Monster.png b/_notes/Maps/Level 1 - Dung Monster.png new file mode 100644 index 00000000..45599c6c Binary files /dev/null and b/_notes/Maps/Level 1 - Dung Monster.png differ