Tweaked & Bugfixed "Spider's Captive" quest
Tweaked & Bugfixed "Spider's Captive" quest. Breathed a little life into the Warrior's Guild. Changed several quest rewards to be split among the party. Full compile.
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@@ -123,6 +123,31 @@ int SpawnCheckCustom(object oSpawn)
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}
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//:: Checks for stage 1 or lower for the "Spider's Captive quest"
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//:: Checks for stage 2 or lower for the "Spider's Captive quest"
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if (nSpawnCheckCustom == 51)
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{
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//:: Initialize major variables
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object oArea = GetArea(OBJECT_SELF);
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object oPC = GetFirstObjectInArea(oArea);
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//:: Cycle through PCs in Area
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while (oPC != OBJECT_INVALID)
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{
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//:: Check quest stage
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if ( RetrieveQuestState("spiders", oPC) <= 2 )
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{
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nProcessSpawn = TRUE;
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//SendMessageToPC(oPC, "Spawn Processed");
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SetLocalInt(oSpawn, "SpawnProcessed", TRUE);
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}
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oPC = GetNextObjectInArea(oArea);
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}
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}
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//:: Checks for stage 2 or lower for the "Spider's Captive quest"
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// -------------------------------------------
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// Only Make Modifications Between These Lines
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//
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