Quest logic bugfixes
Quest logic bugfixes. Full compile.
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@@ -21,7 +21,7 @@ int StartingConditional()
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//:: Inspect quest state
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nInt = RetrieveQuestState("dirtydeed", oPC);
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if (!nInt == 2)
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if (!(nInt == 2))
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return FALSE;
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return TRUE;
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@@ -20,7 +20,7 @@ int StartingConditional()
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//:: Inspect quest state
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nInt = RetrieveQuestState("dirtydeed", oPC);
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if (!nInt == 3)
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if (!(nInt == 3))
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return FALSE;
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return TRUE;
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@@ -20,7 +20,7 @@ int StartingConditional()
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//:: Inspect quest state
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nInt = RetrieveQuestState("dirtydeed", oPC);
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if (!nInt == 5)
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if (!(nInt == 5))
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return FALSE;
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return TRUE;
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@@ -28,7 +28,7 @@ int StartingConditional()
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nInt = RetrieveQuestState("door", oPC);
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//nInt=GetLocalInt(oPC, "NW_JOURNAL_ENTRYdoor");
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if (!nInt == 1)
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if (!(nInt == 1))
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return FALSE;
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return TRUE;
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@@ -28,7 +28,7 @@ int StartingConditional()
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nInt = RetrieveQuestState("door", oPC);
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//nInt=GetLocalInt(oPC, "NW_JOURNAL_ENTRYdoor");
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if (!nInt == 1)
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if (!(nInt == 1))
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return FALSE;
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return TRUE;
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@@ -21,7 +21,7 @@ int StartingConditional()
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//:: Inspect quest state
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nInt = RetrieveQuestState("kingsley", oPC);
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if (!nInt == 1)
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if (!(nInt == 1))
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return FALSE;
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return TRUE;
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@@ -27,7 +27,7 @@ int StartingConditional()
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//:: Inspect quest state
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nInt = RetrieveQuestState("kingsley", oPC);
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if (!nInt == 1)
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if (!(nInt == 1))
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return FALSE;
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return TRUE;
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@@ -23,7 +23,7 @@ int StartingConditional()
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nInt = RetrieveQuestState("kupra", oPC);
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//nInt=GetLocalInt(oPC, "NW_JOURNAL_ENTRYkupra");
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if (!nInt == 1)
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if (!(nInt == 1))
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return FALSE;
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return TRUE;
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@@ -21,7 +21,7 @@ int StartingConditional()
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//:: Inspect quest state
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nInt = RetrieveQuestState("tribitz", oPC);
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if (!nInt == 0)
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if (!(nInt == 0))
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return FALSE;
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return TRUE;
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@@ -21,7 +21,7 @@ int StartingConditional()
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//:: Inspect quest state
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nInt = RetrieveQuestState("tribitz", oPC);
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if (!nInt == 3)
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if (!(nInt == 3))
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return FALSE;
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return TRUE;
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@@ -21,7 +21,7 @@ int StartingConditional()
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//:: Inspect quest state
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nInt = RetrieveQuestState("tribitz", oPC);
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if (!nInt == 5)
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if (!(nInt == 5))
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return FALSE;
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return TRUE;
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@@ -21,7 +21,7 @@ int StartingConditional()
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//:: Inspect quest state
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nInt = RetrieveQuestState("yuanti", oPC);
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if (!nInt == 2)
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if (!(nInt == 2))
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return FALSE;
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return TRUE;
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