Quest logic bugfixes
Quest logic bugfixes. Full compile.
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@@ -28,7 +28,7 @@ int StartingConditional()
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nInt = RetrieveQuestState("door", oPC);
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//nInt=GetLocalInt(oPC, "NW_JOURNAL_ENTRYdoor");
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if (!nInt == 1)
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if (!(nInt == 1))
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return FALSE;
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return TRUE;
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