Updated Tar Lake Interior
Updated Tar Lake Interior. Added class based starting item packages for new characters.
This commit is contained in:
parent
f667238c5c
commit
8eb0b3d0a2
@ -11169,7 +11169,7 @@
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},
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"Version": {
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"type": "dword",
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"value": 10
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"value": 12
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},
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"Width": {
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"type": "int",
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@ -14,7 +14,7 @@
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},
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"Comments": {
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"type": "cexostring",
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"value": ""
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"value": "Level 10a: In the Lake of Tar"
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},
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"Creator_ID": {
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"type": "int",
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@ -58,11 +58,11 @@
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},
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"ModListenCheck": {
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"type": "int",
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"value": 0
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"value": -5
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},
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"ModSpotCheck": {
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"type": "int",
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"value": 0
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"value": -5
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},
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"MoonAmbientColor": {
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"type": "dword",
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@ -87,7 +87,7 @@
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"Name": {
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"type": "cexolocstring",
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"value": {
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"0": "In the Tar Lake"
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"0": "Level 10a: In the Tar Lake"
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}
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},
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"NoRest": {
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@ -96,7 +96,7 @@
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},
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"OnEnter": {
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"type": "resref",
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"value": ""
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"value": "ra_onareaenter"
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},
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"OnExit": {
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"type": "resref",
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@ -104,7 +104,7 @@
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},
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"OnHeartbeat": {
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"type": "resref",
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"value": ""
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"value": "tar_lake_hb"
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},
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"OnUserDefined": {
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"type": "resref",
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@ -124,7 +124,7 @@
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},
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"SkyBox": {
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"type": "byte",
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"value": 0
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"value": 6
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},
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"SunAmbientColor": {
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"type": "dword",
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@ -11169,7 +11169,7 @@
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},
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"Version": {
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"type": "dword",
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"value": 9
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"value": 10
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},
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"Width": {
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"type": "int",
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@ -1709,7 +1709,7 @@
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},
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"Version": {
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"type": "dword",
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"value": 84
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"value": 86
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},
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"Width": {
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"type": "int",
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@ -480,6 +480,34 @@
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"type": "cexostring",
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"value": "Source: Megalith Placeables v1.0 by Mr._X & Chanteur"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "ath's geisers by ath\r\n"
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}
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}
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]
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},
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@ -2,148 +2,7 @@
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"__data_type": "GIC ",
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"Creature List": {
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"type": "list",
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"value": [
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": ""
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{
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"__struct_id": 4,
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"type": "cexostring",
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{
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"type": "cexostring",
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"__struct_id": 4,
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"type": "cexostring",
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"Comment": {
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"value": ""
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{
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"__struct_id": 4,
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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{
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"Comment": {
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"type": "cexostring",
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"value": ""
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": ""
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": ""
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": ""
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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"value": []
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},
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"Door List": {
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"type": "list",
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@ -193,96 +52,60 @@
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},
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"TriggerList": {
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"type": "list",
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"value": [
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{
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"__struct_id": 1,
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"Comment": {
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"type": "cexostring",
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"value": "Minor Fire\r\nDetect DC: 14\r\nDisarm DC: 26\r\nSet DC: 20\r\nDamage / Effect: 5d6\r\nAverage Damage: 17.5\r\nArea of Effect: Small, Sphere\r\nMin to Max player level: 3 - 8"
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}
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},
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{
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"__struct_id": 1,
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"Comment": {
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"type": "cexostring",
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"value": "Minor Fire\r\nDetect DC: 14\r\nDisarm DC: 26\r\nSet DC: 20\r\nDamage / Effect: 5d6\r\nAverage Damage: 17.5\r\nArea of Effect: Small, Sphere\r\nMin to Max player level: 3 - 8"
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}
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},
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{
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"__struct_id": 1,
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"Comment": {
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"type": "cexostring",
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"value": "Minor Fire\r\nDetect DC: 14\r\nDisarm DC: 26\r\nSet DC: 20\r\nDamage / Effect: 5d6\r\nAverage Damage: 17.5\r\nArea of Effect: Small, Sphere\r\nMin to Max player level: 3 - 8"
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}
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},
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{
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"__struct_id": 1,
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"Comment": {
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"type": "cexostring",
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"value": "Minor Fire\r\nDetect DC: 14\r\nDisarm DC: 26\r\nSet DC: 20\r\nDamage / Effect: 5d6\r\nAverage Damage: 17.5\r\nArea of Effect: Small, Sphere\r\nMin to Max player level: 3 - 8"
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}
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{
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"__struct_id": 1,
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"Comment": {
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"type": "cexostring",
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"value": "Minor Fire\r\nDetect DC: 14\r\nDisarm DC: 26\r\nSet DC: 20\r\nDamage / Effect: 5d6\r\nAverage Damage: 17.5\r\nArea of Effect: Small, Sphere\r\nMin to Max player level: 3 - 8"
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}
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},
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{
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"__struct_id": 1,
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"Comment": {
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"type": "cexostring",
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"value": "Minor Fire\r\nDetect DC: 14\r\nDisarm DC: 26\r\nSet DC: 20\r\nDamage / Effect: 5d6\r\nAverage Damage: 17.5\r\nArea of Effect: Small, Sphere\r\nMin to Max player level: 3 - 8"
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}
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},
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{
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"__struct_id": 1,
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"Comment": {
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"type": "cexostring",
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"value": "Minor Fire\r\nDetect DC: 14\r\nDisarm DC: 26\r\nSet DC: 20\r\nDamage / Effect: 5d6\r\nAverage Damage: 17.5\r\nArea of Effect: Small, Sphere\r\nMin to Max player level: 3 - 8"
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}
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},
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{
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"__struct_id": 1,
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"Comment": {
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"type": "cexostring",
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"value": "Minor Fire\r\nDetect DC: 14\r\nDisarm DC: 26\r\nSet DC: 20\r\nDamage / Effect: 5d6\r\nAverage Damage: 17.5\r\nArea of Effect: Small, Sphere\r\nMin to Max player level: 3 - 8"
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}
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},
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{
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"__struct_id": 1,
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"Comment": {
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"type": "cexostring",
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"value": "Minor Fire\r\nDetect DC: 14\r\nDisarm DC: 26\r\nSet DC: 20\r\nDamage / Effect: 5d6\r\nAverage Damage: 17.5\r\nArea of Effect: Small, Sphere\r\nMin to Max player level: 3 - 8"
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}
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},
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{
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"__struct_id": 1,
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"Comment": {
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"type": "cexostring",
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"value": "Minor Fire\r\nDetect DC: 14\r\nDisarm DC: 26\r\nSet DC: 20\r\nDamage / Effect: 5d6\r\nAverage Damage: 17.5\r\nArea of Effect: Small, Sphere\r\nMin to Max player level: 3 - 8"
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}
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},
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{
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"__struct_id": 1,
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"Comment": {
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"type": "cexostring",
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"value": "Minor Fire\r\nDetect DC: 14\r\nDisarm DC: 26\r\nSet DC: 20\r\nDamage / Effect: 5d6\r\nAverage Damage: 17.5\r\nArea of Effect: Small, Sphere\r\nMin to Max player level: 3 - 8"
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}
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},
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{
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"__struct_id": 1,
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"Comment": {
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"type": "cexostring",
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"value": "Minor Fire\r\nDetect DC: 14\r\nDisarm DC: 26\r\nSet DC: 20\r\nDamage / Effect: 5d6\r\nAverage Damage: 17.5\r\nArea of Effect: Small, Sphere\r\nMin to Max player level: 3 - 8"
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}
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}
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]
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"value": []
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},
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"WaypointList": {
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"type": "list",
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"value": [
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{
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"__struct_id": 5,
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"Comment": {
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"type": "cexostring",
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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}
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},
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{
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"__struct_id": 5,
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"Comment": {
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"type": "cexostring",
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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}
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},
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{
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"__struct_id": 5,
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"Comment": {
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"type": "cexostring",
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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}
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},
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{
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"__struct_id": 5,
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"Comment": {
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"type": "cexostring",
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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}
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},
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{
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"__struct_id": 5,
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"Comment": {
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"type": "cexostring",
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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}
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},
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{
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"__struct_id": 5,
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"Comment": {
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"type": "cexostring",
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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}
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},
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{
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"__struct_id": 5,
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"Comment": {
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"type": "cexostring",
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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}
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},
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{
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"__struct_id": 5,
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"Comment": {
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@ -236,7 +236,15 @@
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},
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"TriggerList": {
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"type": "list",
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"value": []
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"value": [
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{
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"__struct_id": 1,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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}
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]
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},
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"WaypointList": {
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"type": "list",
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Load Diff
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Load Diff
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"type": "resref",
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"value": "nw_it_mboots005"
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},
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"xModelPart1": {
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"type": "word",
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"value": 11
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},
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"xModelPart2": {
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"type": "word",
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"value": 31
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},
|
||||
"xModelPart3": {
|
||||
"type": "word",
|
||||
"value": 31
|
||||
},
|
||||
"XOrientation": {
|
||||
"type": "float",
|
||||
"value": 3.851859888774472e-034
|
||||
@ -1533,6 +1545,82 @@
|
||||
"type": "resref",
|
||||
"value": "nw_maarcl045"
|
||||
},
|
||||
"xArmorPart_Belt": {
|
||||
"type": "word",
|
||||
"value": 7
|
||||
},
|
||||
"xArmorPart_LBice": {
|
||||
"type": "word",
|
||||
"value": 4
|
||||
},
|
||||
"xArmorPart_LFArm": {
|
||||
"type": "word",
|
||||
"value": 4
|
||||
},
|
||||
"xArmorPart_LFoot": {
|
||||
"type": "word",
|
||||
"value": 4
|
||||
},
|
||||
"xArmorPart_LHand": {
|
||||
"type": "word",
|
||||
"value": 4
|
||||
},
|
||||
"xArmorPart_LShin": {
|
||||
"type": "word",
|
||||
"value": 8
|
||||
},
|
||||
"xArmorPart_LShou": {
|
||||
"type": "word",
|
||||
"value": 7
|
||||
},
|
||||
"xArmorPart_LThig": {
|
||||
"type": "word",
|
||||
"value": 4
|
||||
},
|
||||
"xArmorPart_Neck": {
|
||||
"type": "word",
|
||||
"value": 1
|
||||
},
|
||||
"xArmorPart_Pelvi": {
|
||||
"type": "word",
|
||||
"value": 3
|
||||
},
|
||||
"xArmorPart_RBice": {
|
||||
"type": "word",
|
||||
"value": 4
|
||||
},
|
||||
"xArmorPart_RFArm": {
|
||||
"type": "word",
|
||||
"value": 4
|
||||
},
|
||||
"xArmorPart_RFoot": {
|
||||
"type": "word",
|
||||
"value": 4
|
||||
},
|
||||
"xArmorPart_RHand": {
|
||||
"type": "word",
|
||||
"value": 4
|
||||
},
|
||||
"xArmorPart_Robe": {
|
||||
"type": "word",
|
||||
"value": 0
|
||||
},
|
||||
"xArmorPart_RShin": {
|
||||
"type": "word",
|
||||
"value": 8
|
||||
},
|
||||
"xArmorPart_RShou": {
|
||||
"type": "word",
|
||||
"value": 7
|
||||
},
|
||||
"xArmorPart_RThig": {
|
||||
"type": "word",
|
||||
"value": 4
|
||||
},
|
||||
"xArmorPart_Torso": {
|
||||
"type": "word",
|
||||
"value": 43
|
||||
},
|
||||
"XOrientation": {
|
||||
"type": "float",
|
||||
"value": 0.0
|
||||
@ -1662,6 +1750,18 @@
|
||||
"type": "resref",
|
||||
"value": "nw_wswmss011"
|
||||
},
|
||||
"xModelPart1": {
|
||||
"type": "word",
|
||||
"value": 32
|
||||
},
|
||||
"xModelPart2": {
|
||||
"type": "word",
|
||||
"value": 12
|
||||
},
|
||||
"xModelPart3": {
|
||||
"type": "word",
|
||||
"value": 31
|
||||
},
|
||||
"XOrientation": {
|
||||
"type": "float",
|
||||
"value": 0.0
|
||||
@ -7387,7 +7487,209 @@
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"AutoRemoveKey": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"Cursor": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"DisarmDC": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"Faction": {
|
||||
"type": "dword",
|
||||
"value": 1
|
||||
},
|
||||
"Geometry": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 3,
|
||||
"PointX": {
|
||||
"type": "float",
|
||||
"value": -0.0271148681640625
|
||||
},
|
||||
"PointY": {
|
||||
"type": "float",
|
||||
"value": -4.962759017944336
|
||||
},
|
||||
"PointZ": {
|
||||
"type": "float",
|
||||
"value": 0.02500005997717381
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 3,
|
||||
"PointX": {
|
||||
"type": "float",
|
||||
"value": 4.461061477661133
|
||||
},
|
||||
"PointY": {
|
||||
"type": "float",
|
||||
"value": -5.016996383666992
|
||||
},
|
||||
"PointZ": {
|
||||
"type": "float",
|
||||
"value": 0.02500000037252903
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 3,
|
||||
"PointX": {
|
||||
"type": "float",
|
||||
"value": 4.474618911743164
|
||||
},
|
||||
"PointY": {
|
||||
"type": "float",
|
||||
"value": -0.01356124877929688
|
||||
},
|
||||
"PointZ": {
|
||||
"type": "float",
|
||||
"value": 0.02500005997717381
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 3,
|
||||
"PointX": {
|
||||
"type": "float",
|
||||
"value": 0.0
|
||||
},
|
||||
"PointY": {
|
||||
"type": "float",
|
||||
"value": 0.0
|
||||
},
|
||||
"PointZ": {
|
||||
"type": "float",
|
||||
"value": 0.02500005997717381
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"HighlightHeight": {
|
||||
"type": "float",
|
||||
"value": 0.0
|
||||
},
|
||||
"KeyName": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LinkedTo": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"LinkedToFlags": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LoadScreenID": {
|
||||
"type": "word",
|
||||
"value": 0
|
||||
},
|
||||
"LocalizedName": {
|
||||
"id": 14759,
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"OnClick": {
|
||||
"type": "resref",
|
||||
"value": ""
|
||||
},
|
||||
"OnDisarm": {
|
||||
"type": "resref",
|
||||
"value": ""
|
||||
},
|
||||
"OnTrapTriggered": {
|
||||
"type": "resref",
|
||||
"value": ""
|
||||
},
|
||||
"PortraitId": {
|
||||
"type": "word",
|
||||
"value": 0
|
||||
},
|
||||
"ScriptHeartbeat": {
|
||||
"type": "resref",
|
||||
"value": ""
|
||||
},
|
||||
"ScriptOnEnter": {
|
||||
"type": "resref",
|
||||
"value": "start_gear_onent"
|
||||
},
|
||||
"ScriptOnExit": {
|
||||
"type": "resref",
|
||||
"value": ""
|
||||
},
|
||||
"ScriptUserDefine": {
|
||||
"type": "resref",
|
||||
"value": ""
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "GenericTrigger"
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "newgeneric"
|
||||
},
|
||||
"TrapDetectable": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"TrapDetectDC": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"TrapDisarmable": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"TrapFlag": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"TrapOneShot": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"TrapType": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"Type": {
|
||||
"type": "int",
|
||||
"value": 0
|
||||
},
|
||||
"XOrientation": {
|
||||
"type": "float",
|
||||
"value": 0.0
|
||||
},
|
||||
"XPosition": {
|
||||
"type": "float",
|
||||
"value": 18.76826477050781
|
||||
},
|
||||
"YOrientation": {
|
||||
"type": "float",
|
||||
"value": 0.0
|
||||
},
|
||||
"YPosition": {
|
||||
"type": "float",
|
||||
"value": 17.4787654876709
|
||||
},
|
||||
"ZOrientation": {
|
||||
"type": "float",
|
||||
"value": 0.0
|
||||
},
|
||||
"ZPosition": {
|
||||
"type": "float",
|
||||
"value": 0.0
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
|
@ -1817,7 +1817,7 @@
|
||||
},
|
||||
"Mod_Entry_X": {
|
||||
"type": "float",
|
||||
"value": 19.0
|
||||
"value": 21.0
|
||||
},
|
||||
"Mod_Entry_Y": {
|
||||
"type": "float",
|
||||
|
@ -14798,6 +14798,25 @@
|
||||
"value": "ra_imp_marty"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"CR": {
|
||||
"type": "float",
|
||||
"value": 4.0
|
||||
},
|
||||
"FACTION": {
|
||||
"type": "cexostring",
|
||||
"value": "Hostile"
|
||||
},
|
||||
"NAME": {
|
||||
"type": "cexostring",
|
||||
"value": "Mephit, Tar: 03 HD"
|
||||
},
|
||||
"RESREF": {
|
||||
"type": "resref",
|
||||
"value": "tarmephit001"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"CR": {
|
||||
|
Binary file not shown.
Binary file not shown.
BIN
_module/ncs/start_gear_onent.ncs
Normal file
BIN
_module/ncs/start_gear_onent.ncs
Normal file
Binary file not shown.
BIN
_module/ncs/tar_lake_hb.ncs
Normal file
BIN
_module/ncs/tar_lake_hb.ncs
Normal file
Binary file not shown.
@ -45,7 +45,7 @@ void main()
|
||||
|
||||
// Cast SPELL_REPEL_VERMIN with Extend Spell metamagic
|
||||
ActionSpeakString("Aggh, damn bugs!!", TALKVOLUME_TALK);
|
||||
ActionCastSpellAtObject(SPELL_REPEL_VERMIN, oNPC, METAMAGIC_EXTEND, TRUE, nSpellLevel, FALSE);
|
||||
DelayCommand(0.1f, ActionCastSpellAtObject(SPELL_REPEL_VERMIN, oNPC, METAMAGIC_EXTEND, TRUE, nSpellLevel, FALSE));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5,19 +5,6 @@
|
||||
#include "inc_gennui"
|
||||
|
||||
|
||||
void GivePCWands(object oPC)
|
||||
{
|
||||
// items to be give to new players
|
||||
|
||||
string sWndPCFollow = "dmfi_pc_follow";//PC Autofollow Widget
|
||||
string sWndPCDice = "dmfi_pc_dicebag";//PC Dicebag
|
||||
string sWndPCEmote = "dmfi_pc_emote";//PC Emote Wand
|
||||
|
||||
CreateItemOnObject(sWndPCFollow, oPC);
|
||||
CreateItemOnObject(sWndPCDice, oPC);
|
||||
CreateItemOnObject(sWndPCEmote, oPC);
|
||||
}
|
||||
|
||||
void GiveLangTokens(object oPC)
|
||||
{
|
||||
// Give class based language items
|
||||
@ -149,13 +136,6 @@ void main()
|
||||
// Initialize DMFI
|
||||
dmfiInitialize(oPC);
|
||||
|
||||
// Give PC DMFI gear
|
||||
|
||||
if (GetXP(oPC) == 0)
|
||||
{
|
||||
GivePCWands(oPC);
|
||||
}
|
||||
|
||||
// Begin BESIE Spawn System
|
||||
|
||||
int bBESIEWidget;
|
||||
|
412
_module/nss/start_gear_onent.nss
Normal file
412
_module/nss/start_gear_onent.nss
Normal file
@ -0,0 +1,412 @@
|
||||
#include "prc_inc_racial"
|
||||
|
||||
void GivePCWands(object oPC)
|
||||
{
|
||||
// items to be give to new players
|
||||
|
||||
string sWndPCFollow = "dmfi_pc_follow";//PC Autofollow Widget
|
||||
string sWndPCDice = "dmfi_pc_dicebag";//PC Dicebag
|
||||
string sWndPCEmote = "dmfi_pc_emote";//PC Emote Wand
|
||||
|
||||
CreateItemOnObject(sWndPCFollow, oPC);
|
||||
CreateItemOnObject(sWndPCDice, oPC);
|
||||
CreateItemOnObject(sWndPCEmote, oPC);
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
object oPC = GetEnteringObject();
|
||||
|
||||
//:: Don't run on DMs
|
||||
if(!GetIsPC(oPC))
|
||||
return; // pc or dm check
|
||||
if(GetIsDM(oPC)==TRUE) return;
|
||||
|
||||
//:: Check for new character via XP
|
||||
int iXP = GetXP(oPC);
|
||||
if (iXP < 1)
|
||||
{
|
||||
//:: Set xp so script doesn't fire again on enter
|
||||
SetXP(oPC, 2);
|
||||
AssignCommand(oPC, ClearAllActions());
|
||||
ExploreAreaForPlayer(GetArea(oPC), oPC);
|
||||
|
||||
//:: Remove existing gear.
|
||||
object oItem = GetFirstItemInInventory(oPC);
|
||||
while(GetIsObjectValid(oItem))
|
||||
{
|
||||
SetPlotFlag(oItem,FALSE);
|
||||
DestroyObject(oItem);
|
||||
oItem = GetNextItemInInventory(oPC);
|
||||
}
|
||||
|
||||
//:: Equip players according to starting class
|
||||
int iClass = GetClassByPosition (1, oPC);
|
||||
|
||||
if(iClass == CLASS_TYPE_BARBARIAN)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
|
||||
CreateItemOnObject("nw_waxgr001", oPC); //:: Greataxe
|
||||
CreateItemOnObject("nw_waxhn001", oPC); //:: Handaxe
|
||||
CreateItemOnObject("nw_aarcl008", oPC); //:: Hide Armor
|
||||
CreateItemOnObject("nw_it_medkit001", oPC, 2); //:: (2) Healer's Kit +1
|
||||
CreateItemOnObject("nw_wthax001", oPC,9); //:: (9) Throwing Axes
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC); //:: Potion of Cure Moderate Wounds
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC); //:: Potion of Cure Moderate Wounds
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC); //:: Potion of Cure Moderate Wounds
|
||||
SendMessageToPC(oPC, "Barbarian EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_TOTEMIST)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
|
||||
CreateItemOnObject("nw_aarcl002", oPC); //:: Studded Leather Armor
|
||||
CreateItemOnObject("nw_ashlw001", oPC); //:: Large Shield
|
||||
CreateItemOnObject("nw_wswdg001", oPC); //:: Dagger
|
||||
CreateItemOnObject("x1_wmgrenade006", oPC,5); //:: (5) Tanglefoot Bags
|
||||
CreateItemOnObject("nw_it_medkit001", oPC, 2); //:: (2) Healer's Kit +1
|
||||
SendMessageToPC(oPC, "Totemist EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_BARD)
|
||||
{
|
||||
CreateItemOnObject("nw_aarcl001", oPC); //:: Leather Armor
|
||||
CreateItemOnObject("nw_it_sparscr312", oPC); //:: Haste Scroll
|
||||
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
|
||||
CreateItemOnObject("nw_wbwxl001", oPC); //:: Light Crossbow
|
||||
CreateItemOnObject("nw_wambo001", oPC,25); //:: (25) Wooden Bolts
|
||||
CreateItemOnObject("nw_wswdg001", oPC); //:: Dagger
|
||||
SendMessageToPC(oPC, "Bard EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_CLERIC || iClass == CLASS_TYPE_ARCHIVIST || iClass == CLASS_TYPE_FAVOURED_SOUL)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC, 4); //:: (4) Potions of Cure Moderate Wounds
|
||||
CreateItemOnObject("nw_wblml001", oPC); //:: Light Mace
|
||||
CreateItemOnObject("nw_ashsw001", oPC); //:: Small Shield
|
||||
CreateItemOnObject("nw_aarcl004", oPC); //:: Chain Mail
|
||||
CreateItemOnObject("x1_wmgrenade005", oPC,5); //:: (5) Vials of Holy Water
|
||||
SendMessageToPC(oPC, "Divine Servant EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_DRUID)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
|
||||
CreateItemOnObject("nw_wspmsc001", oPC); //:: Sickle
|
||||
CreateItemOnObject("nw_ashsw001", oPC); //:: Small Shield
|
||||
CreateItemOnObject("nw_aarcl001", oPC); //:: Leather Armor
|
||||
CreateItemOnObject("nw_it_medkit001", oPC, 2); //:: (2) Healer's Kit +1
|
||||
CreateItemOnObject("x1_wmgrenade006", oPC,5); //:: (5) Tanglefoot Bags
|
||||
SendMessageToPC(oPC, "Druid EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_SOHEI)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
|
||||
CreateItemOnObject("nw_wswls001", oPC); //:: Longsword
|
||||
CreateItemOnObject("nw_aarcl006", oPC); //:: Half Plate
|
||||
CreateItemOnObject("nw_ashlw001", oPC); //:: Large Shield
|
||||
CreateItemOnObject("nw_it_medkit001", oPC, 2); //:: (2) Healer's Kit +1
|
||||
SendMessageToPC(oPC, "Sohei EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_SHAMAN)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
|
||||
CreateItemOnObject("nw_wswdg001", oPC); //:: Dagger
|
||||
CreateItemOnObject("nw_wdbqs001", oPC); //:: Quarterstaff
|
||||
CreateItemOnObject("nw_aarcl001", oPC); //:: Leather Armor
|
||||
CreateItemOnObject("nw_it_medkit001", oPC, 2); //:: (2) Healer's Kits +1
|
||||
CreateItemOnObject("x1_wmgrenade006", oPC,5); //:: (5) Tanglefoot Bags
|
||||
SendMessageToPC(oPC, "Shaman EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_SAMURAI || iClass == CLASS_TYPE_CW_SAMURAI)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
|
||||
CreateItemOnObject("nw_wswka001", oPC); //:: Katana
|
||||
CreateItemOnObject("nw_aarcl003", oPC); //:: Scale armor
|
||||
CreateItemOnObject("nw_wswss001", oPC); //:: Short Sword
|
||||
SendMessageToPC(oPC, "Samurai EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_FIGHTER || iClass == CLASS_TYPE_WARBLADE
|
||||
|| iClass == CLASS_TYPE_DUSKBLADE
|
||||
|| iClass == CLASS_TYPE_SOULBORN
|
||||
|| iClass == CLASS_TYPE_PSYWAR
|
||||
|| iClass == CLASS_TYPE_MARSHAL)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
|
||||
CreateItemOnObject("nw_wswls001", oPC); //:: Longsword
|
||||
CreateItemOnObject("nw_aarcl011", oPC); //:: Banded Mail
|
||||
CreateItemOnObject("nw_ashlw001", oPC); //:: Large Shield
|
||||
CreateItemOnObject("nw_wswgs001", oPC); //:: Greatsword
|
||||
CreateItemOnObject("nw_wswdg001", oPC); //:: Dagger
|
||||
SendMessageToPC(oPC, "Warrior EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_KNIGHT)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
|
||||
CreateItemOnObject("nw_wswls001", oPC); //:: Longsword
|
||||
CreateItemOnObject("nw_aarcl011", oPC); //:: Banded Mail
|
||||
CreateItemOnObject("nw_ashlw001", oPC); //:: Large Shield
|
||||
SendMessageToPC(oPC, "Knight EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_MONK)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
|
||||
CreateItemOnObject("nw_wspka001", oPC); //:: Kama
|
||||
CreateItemOnObject("nw_wthsh001", oPC, 25); //:: (25) Shuriken
|
||||
CreateItemOnObject("nw_mcloth018", oPC); //:: Robes of the Shining Hand +1
|
||||
CreateItemOnObject("nw_it_medkit001", oPC, 2); //:: (2) Healer's Kit +1
|
||||
SendMessageToPC(oPC, "Monk EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_PALADIN || iClass == CLASS_TYPE_CRUSADER)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
|
||||
CreateItemOnObject("nw_wswls001", oPC); //:: Longsword
|
||||
CreateItemOnObject("nw_aarcl006", oPC); //:: Half Plate
|
||||
CreateItemOnObject("nw_ashlw001", oPC); //:: Large Shield
|
||||
CreateItemOnObject("nw_it_medkit001", oPC, 2); //:: (2) Healer's Kit +1
|
||||
CreateItemOnObject("x1_wmgrenade005", oPC,5); //:: (5) Vials of Holy Water
|
||||
SendMessageToPC(oPC, "Holy Warrior EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_SCOUT)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
|
||||
CreateItemOnObject("nw_aarcl001", oPC); //:: Leather Armor
|
||||
CreateItemOnObject("nw_wbwsh001", oPC); //:: Short Bow
|
||||
CreateItemOnObject("nw_wamar001", oPC,25); //:: (25) Arrows
|
||||
CreateItemOnObject("nw_wamar001", oPC,25); //:: (25) Arrows
|
||||
CreateItemOnObject("nw_wswdg001", oPC); //:: Dagger
|
||||
SendMessageToPC(oPC, "Scout EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_RANGER)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
|
||||
CreateItemOnObject("nw_aarcl002", oPC); //:: Studded Leather Armor
|
||||
CreateItemOnObject("nw_wbwln001", oPC); //:: Long bow
|
||||
CreateItemOnObject("nw_wamar001", oPC,25); //:: (25) Arrows
|
||||
CreateItemOnObject("nw_wswss001", oPC); //:: Short Sword
|
||||
CreateItemOnObject("nw_wswdg001", oPC); //:: Dagger
|
||||
SendMessageToPC(oPC, "Ranger EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_HEALER)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
|
||||
CreateItemOnObject("nw_it_medkit001", oPC, 3); //:: (3) Healer's Kits +1
|
||||
CreateItemOnObject("nw_aarcl001", oPC); //:: Leather Armor
|
||||
CreateItemOnObject("nw_wswdg001", oPC); //:: Dagger
|
||||
CreateItemOnObject("nw_wdbqs001", oPC); //:: Quarterstaff
|
||||
SendMessageToPC(oPC, "Healer EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_HEXBLADE)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
|
||||
CreateItemOnObject("x1_wmgrenade002", oPC,4); //:: (4) Alchemist's Fire
|
||||
CreateItemOnObject("nw_aarcl002", oPC); //:: Studded Leather Armor
|
||||
CreateItemOnObject("nw_wswsc001", oPC); //:: Scimitar
|
||||
SendMessageToPC(oPC, "Hexblade EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_BINDER)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
|
||||
CreateItemOnObject("x1_wmgrenade003", oPC, 5); //:: (5) Caltrops
|
||||
CreateItemOnObject("nw_aarcl001", oPC); //:: Leather Armor
|
||||
CreateItemOnObject("nw_wswdg001", oPC); //:: Dagger
|
||||
SendMessageToPC(oPC, "Binder EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_WARLOCK || iClass == CLASS_TYPE_DRAGONFIRE_ADEPT)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
|
||||
CreateItemOnObject("x1_wmgrenade001", oPC, 5); //:: (5) Acid Flasks
|
||||
CreateItemOnObject("nw_aarcl002", oPC); //:: Studded Leather Armor
|
||||
CreateItemOnObject("nw_wblms001", oPC); //:: Morning Star
|
||||
SendMessageToPC(oPC, "Warlock EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_DRAGON_SHAMAN)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
|
||||
CreateItemOnObject("x1_wmgrenade007", oPC, 5); //:: (5) Thunderstones
|
||||
CreateItemOnObject("nw_ashsw001", oPC); //:: Small Shield
|
||||
CreateItemOnObject("nw_aarcl010", oPC); //:: Breastplate
|
||||
CreateItemOnObject("nw_wblms001", oPC); //:: Morning Star
|
||||
SendMessageToPC(oPC, "Dragonfire Shaman EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_WILDER)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
|
||||
CreateItemOnObject("x1_wmgrenade006", oPC, 3); //:: (3) Tanglefoot Bags
|
||||
CreateItemOnObject("nw_ashsw001", oPC); //:: Small Shield
|
||||
CreateItemOnObject("nw_aarcl001", oPC); //:: Leather Armor
|
||||
CreateItemOnObject("nw_wblms001", oPC); //:: Morning Star
|
||||
SendMessageToPC(oPC, "Wilder EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_WARMAGE)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
|
||||
CreateItemOnObject("x1_wmgrenade002", oPC, 4); //:: (4) Alchemist's Fire
|
||||
CreateItemOnObject("nw_it_contain002", oPC); //:: Magic Pouch
|
||||
CreateItemOnObject("x1_it_sparscr103", oPC); //:: Scroll of Shield
|
||||
CreateItemOnObject("nw_it_sparscr202", oPC); //:: Scroll of Melf's Acid Arrow
|
||||
CreateItemOnObject("nw_ashsw001", oPC); //:: Small Shield
|
||||
CreateItemOnObject("nw_aarcl001", oPC); //:: Leather Armor
|
||||
CreateItemOnObject("nw_wblms001", oPC); //:: Morning Star
|
||||
SendMessageToPC(oPC, "Warmage EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_INCARNATE)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
|
||||
CreateItemOnObject("x1_wmgrenade006", oPC, 3); //:: (3) Tanglefoot Bags
|
||||
CreateItemOnObject("nw_ashsw001", oPC); //:: Small Shield
|
||||
CreateItemOnObject("nw_aarcl004", oPC); //:: Chain Mail
|
||||
CreateItemOnObject("nw_wblms001", oPC); //:: Morning Star
|
||||
SendMessageToPC(oPC, "Incarnate EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_SOULKNIFE)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
|
||||
CreateItemOnObject("x1_wmgrenade003", oPC,3); //:: (3) Caltrops
|
||||
CreateItemOnObject("nw_ashlw001", oPC); //:: Large Shield
|
||||
CreateItemOnObject("nw_aarcl001", oPC); //:: Leather Armor
|
||||
CreateItemOnObject("nw_wswdg001", oPC); //:: Dagger
|
||||
SendMessageToPC(oPC, "Soulknife EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_TRUENAMER)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
|
||||
CreateItemOnObject("x1_wmgrenade002", oPC,3); //:: (3) Alchemist's Fire
|
||||
CreateItemOnObject("nw_aarcl001", oPC); //:: Leather Armor
|
||||
CreateItemOnObject("nw_wswdg001", oPC); //:: Dagger
|
||||
SendMessageToPC(oPC, "Truenamer EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_TOTEMIST)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
|
||||
CreateItemOnObject("x1_wmgrenade001", oPC,3); //:: (3) Acid Flasks
|
||||
CreateItemOnObject("nw_aarcl001", oPC); //:: Leather Armor
|
||||
CreateItemOnObject("nw_wswdg001", oPC); //:: Dagger
|
||||
CreateItemOnObject("nw_ashsw001", oPC); //:: Small Shield
|
||||
SendMessageToPC(oPC, "Totemist EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_SWASHBUCKLER)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
|
||||
CreateItemOnObject("x1_wmgrenade003", oPC,3); //:: (3) Caltrops
|
||||
CreateItemOnObject("nw_aarcl001", oPC); //:: Leather Armor
|
||||
CreateItemOnObject("nw_wswdg001", oPC); //:: Dagger
|
||||
CreateItemOnObject("nw_wswrp001", oPC); //:: Rapier
|
||||
SendMessageToPC(oPC, "Swashbuckler EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_SWORDSAGE)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
|
||||
CreateItemOnObject("x1_wmgrenade004", oPC,3); //:: (3) Choking Powder
|
||||
CreateItemOnObject("nw_aarcl001", oPC); //:: Leather Armor
|
||||
CreateItemOnObject("nw_wswls001", oPC); //:: Longsword
|
||||
SendMessageToPC(oPC, "Swordsage EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_ROGUE || iClass == CLASS_TYPE_BEGUILER
|
||||
|| iClass == CLASS_TYPE_PSYCHIC_ROGUE
|
||||
|| iClass == CLASS_TYPE_NINJA
|
||||
|| iClass == CLASS_TYPE_FACTOTUM)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
|
||||
CreateItemOnObject("x1_wmgrenade003", oPC, 5); //:: (5) Caltrops
|
||||
CreateItemOnObject("nw_aarcl001", oPC); //:: Leather Armor
|
||||
CreateItemOnObject("nw_it_picks001", oPC, 2); //:: (2) Lock Picks +1
|
||||
CreateItemOnObject("nw_it_trap001", oPC); //:: Minor Spike Trap Kit
|
||||
CreateItemOnObject("nw_wswss001", oPC); //:: Short Sword
|
||||
CreateItemOnObject("nw_wswdg001", oPC); //:: Dagger
|
||||
SendMessageToPC(oPC, "Rogue EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_DREAD_NECROMANCER)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
|
||||
CreateItemOnObject("x1_wmgrenade004", oPC,3); //:: (3) Choking Powder
|
||||
CreateItemOnObject("nw_wblms001", oPC); //:: Morning Star
|
||||
CreateItemOnObject("nw_aarcl002", oPC); //:: Studded Leather Armor
|
||||
SendMessageToPC(oPC, "Dread Necromancer EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_PSION)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
|
||||
CreateItemOnObject("nw_wdbqs001", oPC); //:: Quarterstaff
|
||||
CreateItemOnObject("nw_cloth005", oPC); //:: Wizard's Robe
|
||||
CreateItemOnObject("nw_it_contain002", oPC); //:: Magic Pouch
|
||||
SendMessageToPC(oPC, "Psion EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_WIZARD || iClass == CLASS_TYPE_SORCERER || iClass == CLASS_TYPE_SHADOWCASTER)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
|
||||
CreateItemOnObject("nw_wdbqs001", oPC); //:: Quarterstaff
|
||||
CreateItemOnObject("nw_cloth005", oPC); //:: Wizard's Robe
|
||||
CreateItemOnObject("nw_it_contain002", oPC); //:: Magic Pouch
|
||||
CreateItemOnObject("x1_it_sparscr103", oPC); //:: Scroll of Shield
|
||||
CreateItemOnObject("nw_it_sparscr202", oPC); //:: Scroll of Melf's Acid Arrow
|
||||
CreateItemOnObject("nw_it_sparscr107", oPC); //:: Scroll of Charm Person
|
||||
CreateItemOnObject("nw_it_sparscr106", oPC); //:: Scroll of Identify
|
||||
SendMessageToPC(oPC, "Arcane EQ");
|
||||
}
|
||||
|
||||
//:: Give PC DMFI gear
|
||||
GivePCWands(oPC);
|
||||
|
||||
//:: Equip Armor
|
||||
DelayCommand(0.0f, ClearAllActions());
|
||||
DelayCommand(0.0f, ActionEquipMostEffectiveArmor());
|
||||
|
||||
}
|
||||
}
|
159
_module/nss/tar_lake_hb.nss
Normal file
159
_module/nss/tar_lake_hb.nss
Normal file
@ -0,0 +1,159 @@
|
||||
//::////////////////////////////////////////////////////////////////////////////
|
||||
//::
|
||||
// tar_lake_hb.nss
|
||||
/*
|
||||
Just in case the players are dumb enough to jump into a lake of boiling tar.
|
||||
|
||||
"Should the PCs be inclined to dive into the tar, they suffer
|
||||
the following effects: 1/2 normal swim movement; 1d4 heat damage per
|
||||
round and zero visibility. The mephits, of course, suffer none of these
|
||||
effects. Magic, such as freedom of movement, water breathing, endure,
|
||||
resist, or protection from energy (fire) and true seeing can all help while
|
||||
within the tar."
|
||||
|
||||
*/
|
||||
//
|
||||
//::
|
||||
//::////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "prc_inc_spells"
|
||||
#include "prc_feat_const"
|
||||
#include "x0_i0_match"
|
||||
|
||||
|
||||
//:: 1d4 fire damage per round from the hot tar.
|
||||
void ApplyHeatEffect(object oCreature)
|
||||
{
|
||||
int iHeatDam = d4(1);
|
||||
|
||||
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectDamage(iHeatDam, DAMAGE_TYPE_FIRE), oCreature, 6.0f);
|
||||
}
|
||||
|
||||
|
||||
//:: Can't breath in tar
|
||||
void ApplySuffocationEffect(object oCreature)
|
||||
{
|
||||
int iConstitution = GetAbilityScore(oCreature, ABILITY_CONSTITUTION);
|
||||
int iBreathRounds = iConstitution * 2;
|
||||
int iSuffocationDC = 10; // Starting suffocation DC
|
||||
|
||||
int iCurrentRound = GetLocalInt(oCreature, "SuffocationRound");
|
||||
|
||||
if (iCurrentRound <= iBreathRounds)
|
||||
{
|
||||
if (GetResRef(OBJECT_SELF) != "mepooze001" &&
|
||||
GetResRef(OBJECT_SELF) != "tarmephit001" &&
|
||||
!GetHasFeat(FEAT_WATER_BREATHING, oCreature) &&
|
||||
!GetHasFeat(FEAT_BREATHLESS, oCreature) &&
|
||||
!GetHasSpellEffect(SPELL_WATER_BREATHING, oCreature) &&
|
||||
(MyPRCGetRacialType(oCreature) != RACIAL_TYPE_UNDEAD) &&
|
||||
(MyPRCGetRacialType(oCreature) != RACIAL_TYPE_CONSTRUCT))
|
||||
{
|
||||
SendMessageToPC(oCreature, "You are struggling to breathe in the tar!");
|
||||
|
||||
if (d20() + GetFortitudeSavingThrow(oCreature) >= iSuffocationDC)
|
||||
{
|
||||
SendMessageToPC(oCreature, "You manage to hold your breath and avoid suffocation for now.");
|
||||
}
|
||||
else
|
||||
{
|
||||
SendMessageToPC(oCreature, "You are suffocating in the tar!");
|
||||
|
||||
if (iCurrentRound == 1)
|
||||
{
|
||||
AssignCommand(oCreature, ActionPlayAnimation(ANIMATION_LOOPING_SPASM, 0.5f, 6.0f));
|
||||
SetCurrentHitPoints(oCreature, 1);
|
||||
}
|
||||
else if (iCurrentRound == 2)
|
||||
{
|
||||
SetCurrentHitPoints(oCreature, 0);
|
||||
}
|
||||
else if (iCurrentRound == 3)
|
||||
{
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DEATH), oCreature);
|
||||
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectDeath(), oCreature);
|
||||
}
|
||||
|
||||
iCurrentRound++;
|
||||
}
|
||||
}
|
||||
|
||||
// Store the updated round counter back in the creature's local variables
|
||||
SetLocalInt(oCreature, "SuffocationRound", iCurrentRound);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//:: Tar slows creatures other than Tar Mephits to 1/2 speed
|
||||
//:: unless they are under the effect of Freedom of Movement
|
||||
void ApplySlowEffect(object oCreature)
|
||||
{
|
||||
if (GetResRef(OBJECT_SELF) != "mepooze001" &&
|
||||
GetResRef(OBJECT_SELF) != "tarmephit001" &&
|
||||
!GetHasSpellEffect(SPELL_FREEDOM_OF_MOVEMENT, oCreature) ||
|
||||
GetHasEffect(IMMUNITY_TYPE_MOVEMENT_SPEED_DECREASE, oCreature))
|
||||
{
|
||||
// Object has either Freedom of Movement spell effect or IMMUNITY_TYPE_MOVEMENT_SPEED_DECREASE effect
|
||||
SendMessageToPC(GetFirstPC(), "This object has Freedom of Movement or immunity to movement speed decrease!");
|
||||
}
|
||||
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectMovementSpeedDecrease(50), oCreature, 6.0f);
|
||||
}
|
||||
|
||||
|
||||
//:: Can't see in tar without True Seeing or Blindsight
|
||||
void ApplySightEffect(object oCreature)
|
||||
{
|
||||
// Check if the PC has zero visibility
|
||||
if (GetResRef(OBJECT_SELF) != "mepooze001" &&
|
||||
GetResRef(OBJECT_SELF) != "tarmephit001" &&
|
||||
!GetHasSpellEffect(SPELL_TRUE_SEEING, oCreature) &&
|
||||
!GetHasFeat(FEAT_BLINDSIGHT_5_FT, oCreature) &&
|
||||
!GetHasFeat(FEAT_BLINDSIGHT_10_FT, oCreature) &&
|
||||
!GetHasFeat(FEAT_BLINDSIGHT_5_FEET, oCreature) &&
|
||||
!GetHasFeat(FEAT_BLINDSIGHT_10_FEET, oCreature) &&
|
||||
!GetHasFeat(FEAT_BLINDSIGHT_60_FEET, oCreature) &&
|
||||
!GetHasFeat(FEAT_PRESTIGE_BLINDSIGHT, oCreature))
|
||||
{
|
||||
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBlindness(), oCreature, 6.0f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void main()
|
||||
{
|
||||
object oArea = GetArea(OBJECT_SELF);
|
||||
object oCreature = GetFirstObjectInArea(oArea, OBJECT_TYPE_CREATURE);
|
||||
|
||||
string sResref = GetResRef(oCreature);
|
||||
|
||||
while (GetIsObjectValid(oCreature))
|
||||
{
|
||||
//:: Calculate the armor penalty
|
||||
int iArmorPenalty = 0;
|
||||
object oArmor = GetItemInSlot(INVENTORY_SLOT_CHEST, oCreature);
|
||||
if (GetIsObjectValid(oArmor))
|
||||
{
|
||||
iArmorPenalty = GetItemACValue(oArmor);
|
||||
}
|
||||
|
||||
//:: Calculate the DC for the Strength check
|
||||
int iStrengthDC = 15 + iArmorPenalty;
|
||||
|
||||
//:: Roll a Strength check against the DC
|
||||
if (GetResRef(OBJECT_SELF) != "mepooze001" &&
|
||||
GetResRef(OBJECT_SELF) != "tarmephit001" ||
|
||||
d20() + GetAbilityModifier(ABILITY_STRENGTH, oCreature) < iStrengthDC)
|
||||
{
|
||||
//:: Apply the other effects since the Strength check failed
|
||||
SendMessageToPC(oCreature, "You are floundering in the tar!");
|
||||
ApplySightEffect(oCreature);
|
||||
ApplySuffocationEffect(oCreature);
|
||||
}
|
||||
|
||||
//:: Tar is always hot & slowing
|
||||
ApplyHeatEffect(oCreature);
|
||||
ApplySlowEffect(oCreature);
|
||||
|
||||
oCreature = GetNextObjectInArea(oArea, OBJECT_TYPE_CREATURE);
|
||||
}
|
||||
}
|
Binary file not shown.
695
_module/utc/tarmephit001.utc.json
Normal file
695
_module/utc/tarmephit001.utc.json
Normal file
@ -0,0 +1,695 @@
|
||||
{
|
||||
"__data_type": "UTC ",
|
||||
"Appearance_Type": {
|
||||
"type": "word",
|
||||
"value": 112
|
||||
},
|
||||
"BodyBag": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"Cha": {
|
||||
"type": "byte",
|
||||
"value": 15
|
||||
},
|
||||
"ChallengeRating": {
|
||||
"type": "float",
|
||||
"value": 4.0
|
||||
},
|
||||
"ClassList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 2,
|
||||
"Class": {
|
||||
"type": "int",
|
||||
"value": 24
|
||||
},
|
||||
"ClassLevel": {
|
||||
"type": "short",
|
||||
"value": 3
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Mephit, Tar: 03 HD\r\n\r\nRappan Athuk, pg. 385"
|
||||
},
|
||||
"Con": {
|
||||
"type": "byte",
|
||||
"value": 13
|
||||
},
|
||||
"Conversation": {
|
||||
"type": "resref",
|
||||
"value": "cv_charmed"
|
||||
},
|
||||
"CRAdjust": {
|
||||
"type": "int",
|
||||
"value": 0
|
||||
},
|
||||
"CurrentHitPoints": {
|
||||
"type": "short",
|
||||
"value": 13
|
||||
},
|
||||
"DecayTime": {
|
||||
"type": "dword",
|
||||
"value": 5000
|
||||
},
|
||||
"Deity": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"Description": {
|
||||
"id": 12635,
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Chaotic and destructive, Mephits come in many shapes and have a wide range of abilities. Most are drawn from the various Elemental and Quasi-Elemental Planes."
|
||||
}
|
||||
},
|
||||
"Dex": {
|
||||
"type": "byte",
|
||||
"value": 10
|
||||
},
|
||||
"Disarmable": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"Equip_ItemList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 16384,
|
||||
"EquippedRes": {
|
||||
"type": "resref",
|
||||
"value": "nw_it_crewpsp002"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 32768,
|
||||
"EquippedRes": {
|
||||
"type": "resref",
|
||||
"value": "nw_it_crewpsp002"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 131072,
|
||||
"EquippedRes": {
|
||||
"type": "resref",
|
||||
"value": "nw_it_creitem031"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"FactionID": {
|
||||
"type": "word",
|
||||
"value": 1
|
||||
},
|
||||
"FeatList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Feat": {
|
||||
"type": "word",
|
||||
"value": 228
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Feat": {
|
||||
"type": "word",
|
||||
"value": 28
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Feat": {
|
||||
"type": "word",
|
||||
"value": 40
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Feat": {
|
||||
"type": "word",
|
||||
"value": 289
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"FirstName": {
|
||||
"id": 12640,
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "Mephit, Tar: 03 HD"
|
||||
}
|
||||
},
|
||||
"fortbonus": {
|
||||
"type": "short",
|
||||
"value": 0
|
||||
},
|
||||
"Gender": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"GoodEvil": {
|
||||
"type": "byte",
|
||||
"value": 50
|
||||
},
|
||||
"HitPoints": {
|
||||
"type": "short",
|
||||
"value": 13
|
||||
},
|
||||
"Int": {
|
||||
"type": "byte",
|
||||
"value": 6
|
||||
},
|
||||
"Interruptable": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
},
|
||||
"IsImmortal": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"IsPC": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"LastName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {}
|
||||
},
|
||||
"LawfulChaotic": {
|
||||
"type": "byte",
|
||||
"value": 50
|
||||
},
|
||||
"Lootable": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"MaxHitPoints": {
|
||||
"type": "short",
|
||||
"value": 19
|
||||
},
|
||||
"NaturalAC": {
|
||||
"type": "byte",
|
||||
"value": 5
|
||||
},
|
||||
"NoPermDeath": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"PaletteID": {
|
||||
"type": "byte",
|
||||
"value": 25
|
||||
},
|
||||
"PerceptionRange": {
|
||||
"type": "byte",
|
||||
"value": 11
|
||||
},
|
||||
"Phenotype": {
|
||||
"type": "int",
|
||||
"value": 0
|
||||
},
|
||||
"Plot": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"PortraitId": {
|
||||
"type": "word",
|
||||
"value": 249
|
||||
},
|
||||
"Race": {
|
||||
"type": "byte",
|
||||
"value": 20
|
||||
},
|
||||
"refbonus": {
|
||||
"type": "short",
|
||||
"value": 0
|
||||
},
|
||||
"ScriptAttacked": {
|
||||
"type": "resref",
|
||||
"value": "ra_ai_attacked"
|
||||
},
|
||||
"ScriptDamaged": {
|
||||
"type": "resref",
|
||||
"value": "ra_ai_ondamaged"
|
||||
},
|
||||
"ScriptDeath": {
|
||||
"type": "resref",
|
||||
"value": "ra_ai_ondeath"
|
||||
},
|
||||
"ScriptDialogue": {
|
||||
"type": "resref",
|
||||
"value": "ra_ai_onconverse"
|
||||
},
|
||||
"ScriptDisturbed": {
|
||||
"type": "resref",
|
||||
"value": "ra_ai_ondisturb"
|
||||
},
|
||||
"ScriptEndRound": {
|
||||
"type": "resref",
|
||||
"value": "ra_ai_endcmbtrnd"
|
||||
},
|
||||
"ScriptHeartbeat": {
|
||||
"type": "resref",
|
||||
"value": "ra_ai_heartbeat"
|
||||
},
|
||||
"ScriptOnBlocked": {
|
||||
"type": "resref",
|
||||
"value": "ra_ai_onblocked"
|
||||
},
|
||||
"ScriptOnNotice": {
|
||||
"type": "resref",
|
||||
"value": "ra_ai_onpercept"
|
||||
},
|
||||
"ScriptRested": {
|
||||
"type": "resref",
|
||||
"value": "ra_ai_onrested"
|
||||
},
|
||||
"ScriptSpawn": {
|
||||
"type": "resref",
|
||||
"value": "ra_ai_onspawn"
|
||||
},
|
||||
"ScriptSpellAt": {
|
||||
"type": "resref",
|
||||
"value": "ra_ai_onspelled"
|
||||
},
|
||||
"ScriptUserDefine": {
|
||||
"type": "resref",
|
||||
"value": "ra_ai_userdef"
|
||||
},
|
||||
"SkillList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Rank": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Rank": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Rank": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Rank": {
|
||||
"type": "byte",
|
||||
"value": 3
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Rank": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Rank": {
|
||||
"type": "byte",
|
||||
"value": 9
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Rank": {
|
||||
"type": "byte",
|
||||
"value": 6
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Rank": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Rank": {
|
||||
"type": "byte",
|
||||
"value": 6
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Rank": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Rank": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Rank": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Rank": {
|
||||
"type": "byte",
|
||||
"value": 2
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Rank": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Rank": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Rank": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Rank": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Rank": {
|
||||
"type": "byte",
|
||||
"value": 6
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Rank": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Rank": {
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}
|
||||
]
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||||
},
|
||||
"SoundSetFile": {
|
||||
"type": "word",
|
||||
"value": 63
|
||||
},
|
||||
"SpecAbilityList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Spell": {
|
||||
"type": "word",
|
||||
"value": 219
|
||||
},
|
||||
"SpellCasterLevel": {
|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
"SpellFlags": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
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|
||||
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|
||||
{
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||||
"__struct_id": 4,
|
||||
"Spell": {
|
||||
"type": "word",
|
||||
"value": 219
|
||||
},
|
||||
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|
||||
"type": "byte",
|
||||
"value": 0
|
||||
},
|
||||
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|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Spell": {
|
||||
"type": "word",
|
||||
"value": 171
|
||||
},
|
||||
"SpellCasterLevel": {
|
||||
"type": "byte",
|
||||
"value": 6
|
||||
},
|
||||
"SpellFlags": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"StartingPackage": {
|
||||
"type": "byte",
|
||||
"value": 86
|
||||
},
|
||||
"Str": {
|
||||
"type": "byte",
|
||||
"value": 14
|
||||
},
|
||||
"Subrace": {
|
||||
"type": "cexostring",
|
||||
"value": "Small Outsider (Extraplanar)"
|
||||
},
|
||||
"Tag": {
|
||||
"type": "cexostring",
|
||||
"value": "TARMEPHIT001"
|
||||
},
|
||||
"Tail_New": {
|
||||
"type": "dword",
|
||||
"value": 0
|
||||
},
|
||||
"TemplateList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TemplateResRef": {
|
||||
"type": "resref",
|
||||
"value": "tarmephit001"
|
||||
},
|
||||
"VarTable": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
"type": "cexostring",
|
||||
"value": "SET_NAME"
|
||||
},
|
||||
"Type": {
|
||||
"type": "dword",
|
||||
"value": 3
|
||||
},
|
||||
"Value": {
|
||||
"type": "cexostring",
|
||||
"value": "Tar Mephit"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 0,
|
||||
"Name": {
|
||||
"type": "cexostring",
|
||||
"value": "SHADOWY"
|
||||
},
|
||||
"Type": {
|
||||
"type": "dword",
|
||||
"value": 1
|
||||
},
|
||||
"Value": {
|
||||
"type": "int",
|
||||
"value": 1
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WalkRate": {
|
||||
"type": "int",
|
||||
"value": 5
|
||||
},
|
||||
"willbonus": {
|
||||
"type": "short",
|
||||
"value": 0
|
||||
},
|
||||
"Wings_New": {
|
||||
"type": "dword",
|
||||
"value": 0
|
||||
},
|
||||
"Wis": {
|
||||
"type": "byte",
|
||||
"value": 11
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user