Added helms and dynamic goblins
Added helms and dynamic goblins. Added onEnter spawner scripts to all dungeon areas. Fixed the Dishonest Patrol to be dynamic & more like PnP. Full compile. Co-Authored-By: Draygoth <65428430+Draygoth@users.noreply.github.com>
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| #MAXMODEL ASCII | ||||
| # model: pml0_footl016 | ||||
| filedependancy pma0_footl016.max | ||||
| newmodel pml0_footl016 | ||||
| setsupermodel pml0_footl016 NULL | ||||
| classification character | ||||
| setanimationscale 1 | ||||
| #MAXGEOM  ASCII | ||||
| beginmodelgeom pml0_footl016 | ||||
| node dummy pml0_footl016 | ||||
|   parent NULL | ||||
|   #part-number 0 | ||||
| endnode | ||||
| node dummy pml0_footl016g | ||||
|   parent pml0_footl016 | ||||
|   #part-number 1 | ||||
|   position 0.0000000 0.0000000 0.0000000 | ||||
|   orientation 0 0 0 0 | ||||
| endnode | ||||
| endmodelgeom pml0_footl016 | ||||
|  | ||||
| donemodel pml0_footl016 | ||||
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