Added helms and dynamic goblins

Added  helms and dynamic goblins.  Added onEnter spawner scripts to all dungeon areas.  Fixed the Dishonest Patrol to be dynamic & more like PnP.  Full compile.

Co-Authored-By: Draygoth <65428430+Draygoth@users.noreply.github.com>
This commit is contained in:
Jaysyn904
2022-11-30 00:45:38 -05:00
parent 8989a30fc8
commit 909da8ff18
1647 changed files with 896882 additions and 37126 deletions

View File

@@ -279,6 +279,13 @@
"type": "cexostring",
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "BESIE MMORPG Style Spawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to walk each heartbeat - Hit Points (offset by 1)\r\nSpawn Diameter - Fortitude Save (in 10 meter increments)\r\nEncounter Level - Reflex Save (use 0 to autoadjust to party levels)\r\nMax Spawns - Will Save\r\nEncounter Table - Tag\r\n\r\nA full standard table consists of \"re_abcdeghimnput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
}
}
]
},