Added helms and dynamic goblins

Added  helms and dynamic goblins.  Added onEnter spawner scripts to all dungeon areas.  Fixed the Dishonest Patrol to be dynamic & more like PnP.  Full compile.

Co-Authored-By: Draygoth <65428430+Draygoth@users.noreply.github.com>
This commit is contained in:
Jaysyn904
2022-11-30 00:45:38 -05:00
parent 8989a30fc8
commit 909da8ff18
1647 changed files with 896882 additions and 37126 deletions

View File

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//::///////////////////////////////////////////////
//:: Name ondeath_ostland
//:: Copyright (c) 2022 Project RATDOG
//:://////////////////////////////////////////////
/*
Sheriff Ostland's OnDeath script
*/
//:://////////////////////////////////////////////
//:: Created By: Jaysyn
//:: Created On: 20221129
//:://////////////////////////////////////////////
#include "sql_db_partywide"
#include "pqj_inc"
void main()
{
object oNPC = OBJECT_SELF;
object oPC = GetLastKiller();
//:: Track which PC's have seen Ostland dead
SQL_SetLocalIntOnAll(oPC, "bKilledOstland", 1);
//:: Set quest stage & update DB.
AddPersistentJournalQuestEntry("DishonestPatrol", 1, oPC);
//:: Execute Default NPC OnDeath script
ExecuteScript("nw_c2_default7", OBJECT_SELF);
//:: Execute PRC NPC OnDeath script
ExecuteScript("prc_npc_death", OBJECT_SELF);
}