Added helms and dynamic goblins
Added helms and dynamic goblins. Added onEnter spawner scripts to all dungeon areas. Fixed the Dishonest Patrol to be dynamic & more like PnP. Full compile. Co-Authored-By: Draygoth <65428430+Draygoth@users.noreply.github.com>
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39
_module/nss/otres_cond2.nss
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39
_module/nss/otres_cond2.nss
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/*Starting conditional to test to make sure party members are close by in MP
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games. Thanks to Warleader_6 for bringing this to my attention, and to Jack
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Gorman for some of the scripts that were part of his Legs-of-the-trip script*/
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//This is the inverse of otres_cond for the "cannot travel" dialog
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//Custom tag functionality not needed since tags are not used in the dialog this shows
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int StartingConditional()
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{
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object oTalker=GetPCSpeaker();
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int bEncounterDone=GetLocalInt(oTalker,"bEncounterDone");
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if (!(bEncounterDone)) //Allows for a flag to keep the PC in the random encounter - set it to false in the OnEnter event for the area or encounter
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return FALSE;
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object oFM=GetFirstFactionMember(oTalker);
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oFM=GetNextFactionMember(oTalker);
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if (oFM==OBJECT_INVALID) //single player
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return FALSE;
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// Loop to check each party members distance from the PC.
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while (GetIsObjectValid(oFM))
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{//begin while loop
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// Skip dead party members
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if (!GetIsDead(oFM))
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{//begin not dead if
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int iDistanceCheck = FloatToInt(GetDistanceToObject(oFM));
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// Check to see if oPartyMember is within 10 meters. If not, send
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// the message and exit the conditional as TRU.
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if (iDistanceCheck > 10)
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{//begin distance check if
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// If all party members are not present do not show travel dialog
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return TRUE;
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}//end distance check if
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}//end not dead if
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oFM = GetNextFactionMember(oTalker);
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}//end while loop
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//if all within 10 m show the travel dialog
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return FALSE;
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}
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