Added helms and dynamic goblins
Added helms and dynamic goblins. Added onEnter spawner scripts to all dungeon areas. Fixed the Dishonest Patrol to be dynamic & more like PnP. Full compile. Co-Authored-By: Draygoth <65428430+Draygoth@users.noreply.github.com>
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16
_module/nss/otres_travelcall.nss
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16
_module/nss/otres_travelcall.nss
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//This calls the overland travel function
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#include "otres_overland"
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void main()
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{
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int bTravel=GetLocalInt(GetPCSpeaker(),"bTravel");
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int iHoursToGo=GetLocalInt(GetPCSpeaker(),"iHoursToGo");
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string sDestination=GetLocalString(GetPCSpeaker(),"sNextDestinationTag");
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string sTerrain=GetLocalString(GetPCSpeaker(),"sTerrain");
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float fFacing=GetLocalFloat(GetPCSpeaker(),"fFacing");
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if (bTravel)
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{
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OverlandTravel(iHoursToGo,sDestination,sTerrain,fFacing);
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}
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else return;
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}
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