Added ACP 4.1

Added ACP 4.1.  Updated TLK.  Content organization.  Full compile.
This commit is contained in:
Jaysyn904
2024-09-08 00:58:15 -04:00
parent 37b68cf6b6
commit 983030ff1e
98 changed files with 351 additions and 289 deletions

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@@ -6269,7 +6269,7 @@ Feats Required: Exotic</entry>
<entry id="16521" lang="en" sex="m">Forest Masters</entry>
<entry id="16522" lang="en" sex="m">forest master</entry>
<entry id="16523" lang="en" sex="m">(PRESTIGE CLASS)
Guardians of the pristine wilderness and defenders of the ancient trees, forest masters are the living embodiments of sentient nature. They walk the shadows under the woods and destroy those who would lay waste to the wild lands. Where druids hold all aspects of nature dear—wind and weather, animal and plant, meadows and mountains—the forest masters consider the forests more ancient than the coming of animals or humans the most sacred spots of the world. Druids most often become forest masters, but it is not unheard of for rangers or clerics of nature deities to leave their kinships behind and follow this path.
Guardians of the pristine wilderness and defenders of the ancient trees, forest masters are the living embodiments of sentient nature. They walk the shadows under the woods and destroy those who would lay waste to the wild lands. Where druids hold all aspects of nature dear—wind and weather, animal and plant, meadows and mountains— the forest masters consider the forests more ancient than the coming of animals or humans the most sacred spots of the world. Druids most often become forest masters, but it is not unheard of for rangers or clerics of nature deities to leave their kinships behind and follow this path.
A few multiclassed barbarians become forest masters, although they rarely have the dedication to the plant aspect of nature to embrace this worldview. Forest masters often work alone, but are more than capable of working as part of a group. Many times adventurers have spoken with what they thought was a young, small treant, when they were actually speaking with a very powerful forest master. There are no rivalries between groups of forest masters, although individuals may disagree on methods of enacting the will of the Treefather.
@@ -6347,9 +6347,9 @@ Level
<entry id="20400" lang="en" sex="m">++++++++++ ACP Styles ++++++++++</entry>
<entry id="20401" lang="en" sex="m">Kensai</entry>
<entry id="20402" lang="en" sex="m">Assassin</entry>
<entry id="20403" lang="en" sex="m">Heavy</entry>
<entry id="20403" lang="en" sex="m">Barbarian</entry>
<entry id="20404" lang="en" sex="m">Fencing</entry>
<entry id="20405" lang="en" sex="m">Katar/Claws</entry>
<entry id="20405" lang="en" sex="m">*INVALID*</entry>
<entry id="20406" lang="en" sex="m">Arcane</entry>
<entry id="20407" lang="en" sex="m">Demon Blade</entry>
<entry id="20408" lang="en" sex="m">Warrior</entry>
@@ -13911,13 +13911,13 @@ Special Abilities:
<entry id="40008" lang="en" sex="m">Weapon of Choice (longspear)</entry>
<entry id="40017" lang="en" sex="m">Fuscina*</entry>
<entry id="40100" lang="en" sex="m">Plant, Unintelligent</entry>
<entry id="40101" lang="en" sex="m">This package is for unintelligent plants that get do not feats and skills.</entry>
<entry id="40101" lang="en" sex="m">This package is for unintelligent plants which receive no feats or skills.</entry>
<entry id="40102" lang="en" sex="m">Plant, Intelligent</entry>
<entry id="40103" lang="en" sex="m">This package is for intelligent plants that get feats and skills.</entry>
<entry id="40104" lang="en" sex="m">Ooze</entry>
<entry id="40105" lang="en" sex="m">This package is for oozes, which recieve no feats or skills.</entry>
<entry id="40105" lang="en" sex="m">This package is for oozes, which receive no feats or skills.</entry>
<entry id="40106" lang="en" sex="m">Undead, Unintelligent</entry>
<entry id="40107" lang="en" sex="m">This package is for unintelligent undead, which recieve no feats or skills.</entry>
<entry id="40107" lang="en" sex="m">This package is for unintelligent undead, which receive no feats or skills.</entry>
<entry id="41000" lang="en" sex="m">Script-Related Entries start here</entry>
<entry id="41010" lang="en" sex="m">You jump to the side and avoid falling into the pit.</entry>
<entry id="41011" lang="en" sex="m">You fall into the pit!</entry>
@@ -25117,26 +25117,23 @@ The HD of the demon summoned increases to 10 HD at level 9, 15 HD at level 15, 2
Prerequisite: Healer level 4
A Healer deals with certain kinds of maladies so often, that eventually she can cure them without resorting to a spell. At 4th level, a healer gains the ability to cleanse disease once per day, as if casting a Remove Disease spell.
At epic levels a Healer gains +1 use per day every 4 levels, starting at 21st level.</entry>
<entry id="47323" lang="en" sex="m">Kensai</entry>
<entry id="47324" lang="en" sex="m">Assassin</entry>
<entry id="47325" lang="en" sex="m">Heavy</entry>
<entry id="47326" lang="en" sex="m">Fencing</entry>
<entry id="47327" lang="en" sex="m">Varied Fighting Styles</entry>
<entry id="47328" lang="en" sex="m">Type of Feat: Special
Prerequisite: Level 1.
Specifics: You have learned to fight with your weapons in different ways. A character with this feat can, assuming he does not have an unusual phenotype, change his fighting style every so often (90 seconds).
Use: Selected.</entry>
<entry id="47329" lang="en" sex="m">Fighting Style: Kensai</entry>
<entry id="47330" lang="en" sex="m">You know how to wield your weapons like a Kensai.</entry>
<entry id="47331" lang="en" sex="m">Fighting Style: Assassin</entry>
<entry id="47332" lang="en" sex="m">You know how to stab your opponents carefully, like an assassin.</entry>
<entry id="47333" lang="en" sex="m">Fighting Style: Heavy</entry>
<entry id="47334" lang="en" sex="m">You know how to hit hard with big weaponry.</entry>
<entry id="47335" lang="en" sex="m">Fighting Style: Fencing</entry>
<entry id="47336" lang="en" sex="m">You know how to goad your opponents on with your fencing style.</entry>
<entry id="47337" lang="en" sex="m">Fighting Style: Normal (Reset)</entry>
<entry id="47338" lang="en" sex="m">This is the general way most people learn to fight.</entry>
<entry id="47339" lang="en" sex="m">&lt;CUSTOM0&gt; changes his stance.</entry>
<entry id="47323" lang="en" sex="m">****</entry>
<entry id="47324" lang="en" sex="m">****</entry>
<entry id="47325" lang="en" sex="m">****</entry>
<entry id="47326" lang="en" sex="m">****</entry>
<entry id="47327" lang="en" sex="m">****</entry>
<entry id="47328" lang="en" sex="m">****</entry>
<entry id="47329" lang="en" sex="m">****</entry>
<entry id="47330" lang="en" sex="m">****</entry>
<entry id="47331" lang="en" sex="m">****</entry>
<entry id="47332" lang="en" sex="m">****</entry>
<entry id="47333" lang="en" sex="m">****</entry>
<entry id="47334" lang="en" sex="m">****</entry>
<entry id="47335" lang="en" sex="m">****</entry>
<entry id="47336" lang="en" sex="m">****</entry>
<entry id="47337" lang="en" sex="m">****</entry>
<entry id="47338" lang="en" sex="m">****</entry>
<entry id="47339" lang="en" sex="m">****</entry>
<entry id="47340" lang="en" sex="m">Maester</entry>
<entry id="47341" lang="en" sex="m">Maesters</entry>
<entry id="47342" lang="en" sex="m">maester</entry>
@@ -60819,6 +60816,55 @@ Prerequisite: Shifter
You can "shift" and assume aspects of your ancestral heritage.
While shifting, a winterhide shifter gains a +2 bonus to Constitution, a +1 natural armor bonus to AC, and resistance to cold 5. In addition, a winterhide shifter has a +2 racial bonus on Fortitude saving throws to resist the environmental effects of extreme cold.
Use: Automatic.</entry>
<entry id="58700" lang="en" sex="m">##ACP Styles 4.0 Reserve##
</entry>
<entry id="58701" lang="en" sex="m">Kensai</entry>
<entry id="58702" lang="en" sex="m">Assassin</entry>
<entry id="58703" lang="en" sex="m">Barbarian</entry>
<entry id="58704" lang="en" sex="m">Fencing</entry>
<entry id="58705" lang="en" sex="m">INVALID</entry>
<entry id="58706" lang="en" sex="m">Arcane</entry>
<entry id="58707" lang="en" sex="m">Demon Blade</entry>
<entry id="58708" lang="en" sex="m">Warrior</entry>
<entry id="58709" lang="en" sex="m">Tiger Fang</entry>
<entry id="58710" lang="en" sex="m">Sun Fist</entry>
<entry id="58711" lang="en" sex="m">Dragon Palm</entry>
<entry id="58712" lang="en" sex="m">Bear's Claw
</entry>
<entry id="58713" lang="en" sex="m">Quick Combat Styles</entry>
<entry id="58714" lang="en" sex="m">Heavy Combat Styles</entry>
<entry id="58715" lang="en" sex="m">Unarmed Combat Styles
</entry>
<entry id="58716" lang="en" sex="m">Type of Feat: Special
Prerequisite: Level 1.
Specifics: You have learned to fight with your weapons in different ways. A character with this feat can, assuming he does not have an unusual phenotype, change his fighting style every so often (90 seconds).</entry>
<entry id="58717" lang="en" sex="m">Combat Style: Kensai</entry>
<entry id="58718" lang="en" sex="m">You move &amp; flow like water, your weapons an extension of your form.</entry>
<entry id="58719" lang="en" sex="m">Combat Style: Assassin</entry>
<entry id="58720" lang="en" sex="m">This combat style lends itself to ambushes &amp; rapid attacks.</entry>
<entry id="58721" lang="en" sex="m">Combat Style: Barbarian</entry>
<entry id="58722" lang="en" sex="m">You excel at heavy, brutal attacks with the largest weapons.</entry>
<entry id="58723" lang="en" sex="m">Combat Style: Fencing</entry>
<entry id="58724" lang="en" sex="m">This combat style lends itself to fients &amp; graceful ripostes.</entry>
<entry id="58725" lang="en" sex="m">Combat Style: Arcane</entry>
<entry id="58726" lang="en" sex="m">Let your mind do the fighting with this telekinesis based combat style.</entry>
<entry id="58727" lang="en" sex="m">Combat Style: Demon Blade</entry>
<entry id="58728" lang="en" sex="m">You fight like a man possessed.
</entry>
<entry id="58729" lang="en" sex="m">Combat Style: Warrior</entry>
<entry id="58730" lang="en" sex="m">This sword &amp; shield combat style is heavy on blocking &amp; counters.</entry>
<entry id="58731" lang="en" sex="m">Combat Style: Tiger Fang</entry>
<entry id="58732" lang="en" sex="m">Adopt the Tiger Fang martial arts combat style.</entry>
<entry id="58733" lang="en" sex="m">Combat Style: Sun Fist</entry>
<entry id="58734" lang="en" sex="m">Adopt the Sun Fist martial arts combat style.</entry>
<entry id="58735" lang="en" sex="m">Combat Style: Dragon Palm</entry>
<entry id="58736" lang="en" sex="m">Adopt the Dragon Palm martial arts combat style.</entry>
<entry id="58737" lang="en" sex="m">Combat Style: Bear's Claw</entry>
<entry id="58738" lang="en" sex="m">Adopt the Bear's Claw martial arts combat style.</entry>
<entry id="58739" lang="en" sex="m">Combat Style: Default</entry>
<entry id="58740" lang="en" sex="m">Revert to the default combat style.</entry>
<entry id="58741" lang="en" sex="m">&lt;CUSTOM0&gt; changes his stance.</entry>
<entry id="58749" lang="en" sex="m">Spiretop Dragon</entry>
<entry id="58750" lang="en" sex="m">Spiretop Dragon</entry>
<entry id="58751" lang="en" sex="m">spiretop dragon</entry>
@@ -77171,7 +77217,7 @@ Temples to evil deities sell cursed water at cost (making no profit).
<entry id="69279" lang="en" sex="m">Warmage Flame Weapon</entry>
<entry id="69280" lang="en" sex="m">Warmage Gedlee's Electric Loop</entry>
<entry id="69281" lang="en" sex="m">Warmage Ice Knife</entry>
<entry id="69282" lang="en" sex="m">Warmage Acid Arrow</entry>
<entry id="69282" lang="en" sex="m">Warmage Melf's Acid Arrow</entry>
<entry id="69283" lang="en" sex="m">Warmage Pyrotechnics</entry>
<entry id="69284" lang="en" sex="m">Warmage Pyrotechnics: Fireworks</entry>
<entry id="69285" lang="en" sex="m">Warmage Pyrotechnics: Smoke</entry>
@@ -81231,7 +81277,23 @@ When within your own black labyrinth, you are immune to the last two effects (mo
<entry id="71820" lang="en" sex="m">War mind Teleport - Party within 10ft</entry>
<entry id="71821" lang="en" sex="m">War mind Tower of Iron Will</entry>
<entry id="71822" lang="en" sex="m">War mind True Seeing, Psionic</entry>
<entry id="75000" lang="en" sex="m">####END_OF_PSI_SPELLBOOK_RESERVE</entry>
<entry id="74500" lang="en" sex="m">####END_OF_PSI_SPELLBOOK_RESERVE</entry>
<entry id="74800" lang="en" sex="m">###PRC8 Loadscreen Hint Reserve 74800-75000-###
</entry>
<entry id="74801" lang="en" sex="m">LETO does not support the PRC8</entry>
<entry id="74802" lang="en" sex="m">Due to Bioware limitations, non-Bioware spontaneous casters do not use the normal spellbook. Those spells can be found in your class radial.</entry>
<entry id="74803" lang="en" sex="m">Due to Bioware limitations, only your highest level Arcane or Divine class can receive new Arcane or Divine spells at level up.</entry>
<entry id="74804" lang="en" sex="m">Two handed weapons are shown being wielded one handed to allow feats such as Monkey Grip &amp; Oversized Two-Weapon fighting to work properly. Combat isn't affected.</entry>
<entry id="74805" lang="en" sex="m">De-leveling isn't supported by the PRC8 &amp; can in fact break your character.
</entry>
<entry id="74806" lang="en" sex="m">Casting an Exalted or Vile spell causes ability damage.</entry>
<entry id="74807" lang="en" sex="m">Enable &amp; disable optional game features with the PRC Options radial.</entry>
<entry id="74808" lang="en" sex="m">Knockdown, Called Shot, Taunt &amp; Parry are not valid 3e D&amp;D feats or skills &amp; have been disabled in the PRC8.
</entry>
<entry id="74809" lang="en" sex="m">As in Neverwinter Nights 2, Arcane &amp; Divine prestige classes must pick a marker feat at 1st class level to choose which spellcasting class will be boosted by the new prestige class.</entry>
<entry id="74810" lang="en" sex="m">Some prestige classes can advance invoking or shadowcasting instead of spellcasting.</entry>
<entry id="74811" lang="en" sex="m">Spellcraft doesn't provide a bonus to your save vs. spells in 3e Dungeons &amp; Dragons. This is reflected in the PRC8.</entry>
<entry id="74812" lang="en" sex="m">Tumble doesn't provide a bonus to your Armor Class in 3e Dungeons &amp; Dragons. This is reflected in the PRC8.</entry>
<entry id="75001" lang="en" sex="m">Favored Mystery - Black Labyrinth</entry>
<entry id="75002" lang="en" sex="m">Holy Warrior</entry>
<entry id="75003" lang="en" sex="m">Type of Feat: Reserve