Journal & quest persistence
Journal & quest persistence
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@@ -1,23 +1,23 @@
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//::///////////////////////////////////////////////
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//:: x2_con-chp1or2n1
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//:: Copyright (c) 2003 Bioware Corp.
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//:: npcrecognew.nss
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//:: Copyright (c) 2022 Rappan Athuk
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//:://////////////////////////////////////////////
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/*
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First time talked to in either Chapter 1 or
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Chapter 2.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Brent
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//:: Created On:
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//:: Created By: Jaysyn
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//:: Created On: 20220617
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//:://////////////////////////////////////////////
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int StartingConditional()
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{
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// * first time spoken to
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if (GetLocalInt(OBJECT_SELF,"NW_L_TALKTIMES") == 0)
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{
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return TRUE;
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object oPC = GetPCSpeaker();
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//:: first time spoken to
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if (GetLocalInt(oPC,"Spoke2Greeter") == 0)
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{
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return TRUE;
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}
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return FALSE;
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}
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return FALSE;
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}
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