Added Daz's persistent NUI storage
Added Daz's persistent NUI storage. Added instanced player room at the Inn of the Flying Monkey. Added PnP cockatrice & dire weasel. Full compile.
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10
_module/nss/hif_onleave.nss
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10
_module/nss/hif_onleave.nss
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#include "inc_tictactoe"
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void main()
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{
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object oPlayer = GetExitingObject();
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TTT_HandlePlayerExit(oPlayer);
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ExecuteScript("prc_onleave", oPlayer);
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}
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