Added Daz's persistent NUI storage

Added Daz's persistent NUI storage.  Added instanced player room at the Inn of the Flying Monkey.  Added PnP cockatrice & dire weasel.  Full compile.
This commit is contained in:
Jaysyn904
2023-02-19 01:10:48 -05:00
parent 5586fbdb40
commit a005da6b51
104 changed files with 19760 additions and 176 deletions

View File

@@ -0,0 +1,12 @@
#include "inc_perchest"
#include "inc_transform"
void main()
{
object oPlayer = GetLastPlayerToSelectTarget();
object oTarget = GetTargetingModeSelectedObject();
vector vPosition = GetTargetingModeSelectedPosition();
PC_HandleDepositEvent(oPlayer, oTarget, vPosition);
VT_HandleTargetEvent(oPlayer, oTarget, vPosition);
}