Added Daz's persistent NUI storage
Added Daz's persistent NUI storage. Added instanced player room at the Inn of the Flying Monkey. Added PnP cockatrice & dire weasel. Full compile.
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@@ -154,7 +154,7 @@ void main()
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{
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effect eNatInvis = EffectInvisibility(4);
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eNatInvis = SupernaturalEffect(eNatInvis);
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eNatInvis = ExtraordinaryEffect(eNatInvis);
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//eNatInvis = ExtraordinaryEffect(eNatInvis);
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DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eNatInvis,OBJECT_SELF));
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}
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