Added Daz's persistent NUI storage
Added Daz's persistent NUI storage. Added instanced player room at the Inn of the Flying Monkey. Added PnP cockatrice & dire weasel. Full compile.
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@@ -38,6 +38,11 @@
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#include "x2_inc_restsys"
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void main()
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{
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SetEventScript(GetModule(), EVENT_SCRIPT_MODULE_ON_NUI_EVENT, "mod_nui");
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SetEventScript(GetModule(), EVENT_SCRIPT_MODULE_ON_PLAYER_TARGET, "mod_target");
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SetEventScript(GetModule(), EVENT_SCRIPT_MODULE_ON_PLAYER_GUIEVENT, "mod_gui");
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if (GetGameDifficulty() == GAME_DIFFICULTY_CORE_RULES || GetGameDifficulty() == GAME_DIFFICULTY_DIFFICULT)
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{
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// * Setting the switch below will enable a seperate Use Magic Device Skillcheck for
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