diff --git a/.gitignore b/.gitignore index 6edc504d..10e8c6ee 100644 --- a/.gitignore +++ b/.gitignore @@ -10,3 +10,4 @@ _notes/Maps/Rappan Athuk - Daarog's Lair.dwg _notes/Maps/plot.log *.mod /_content/_output +*.mod diff --git a/_content/_tlk/ra_tdog.tlk b/_content/_tlk/ra_tdog.tlk index 24e00335..290ba0cf 100644 Binary files a/_content/_tlk/ra_tdog.tlk and b/_content/_tlk/ra_tdog.tlk differ diff --git a/_content/_tlk/ra_tdog.tlk.xml b/_content/_tlk/ra_tdog.tlk.xml index 18259d95..c359bba2 100644 --- a/_content/_tlk/ra_tdog.tlk.xml +++ b/_content/_tlk/ra_tdog.tlk.xml @@ -2,7 +2,6 @@ Bad Strref - PRC8 Version Counter: 04 +50 +51 +52 @@ -2312,7 +2311,7 @@ Level 7: Spell Fury - sudden empower spell usable once during each rage. 8: Rage +1 use/day - additional use of rage ability. 9: Tireless Rage - no longer fatigued at the end of the rage. -10: Warrior Cry - the character receives benefits of Tenser's Transformation spell, but without losing her spellcasting ability, 1/day. +10: Warrior Cry - the character receives benefits of the Tenser's Transformation spell, but without losing her spellcasting ability, 1/day. Spell Rage 3/day BONUS SPELLS @@ -2489,8 +2488,13 @@ Special: Prerequisite: Psicraft 4. Specifics: Your manifester level for the chosen class increase by +4. This can't increased your manifester level beyond your HD. (Ex: a Fighter 2 / Psion 5 increase his manifester level from 5 to 7). Use: Automatic. - **** - **** + Epic Dread Necromancer + Within the shadowed realms where life and death intertwine, the Dread Necromancer emerges as a master of the macabre, wielding the powers of undeath with unparalleled mastery. This dark and enigmatic class delves deep into the forbidden arts of necromancy, harnessing the very forces that govern life and death to achieve unparalleled power. + + Hit Die: d12 + Skill Points at Each Additional Level: 2 + Int modifier. + + Bonus Feats: The epic dread necromancer gains a bonus feat every five levels, starting at level 25 **** Practiced Spellcaster (Knight of the Weave) Practiced Spellcaster (Cultist of the Shattered Peak) @@ -4467,7 +4471,7 @@ Use: Automatic Aberration Wild Shape Type of Feat: Aberrant Prerequisite: Aberration Blood -Specifics: You can use your wild shape ability to assume the form of an aberration. This requires using PRC Options -> Misc Options -> Aberration Wild Shape to choose. +Specifics: You can use your wild shape ability to assume the form of an aberration. This requires using PRC Options -> Misc Options -> Aberration Wild Shape to choose. Use: Automatic Epic Spellfire Wielder I Epic Spellfire Wielder II @@ -4761,6 +4765,8 @@ Feat: Any metamagic feat BONUS SPELLS: Text + 13138 + 13139 Crypt Spawn “Crypt spawn” is a template that can be applied to any living creature (referred to hereafter as the “base creature”). The base creature's type changes to “undead.” It uses all the base creature's statistics and special abilities except as noted here. @@ -5095,7 +5101,7 @@ Archliches appear as normal liches. They have all the characteristics of normal Aligned Aura:Good Aligned Aura:Law Axiomatic Water - Transmutation [Lawful] + Transmutation [Lawful] Level: Cleric 1, Paladin 1, Components: V, S, M, Casting Time: 1 minute @@ -5301,6 +5307,7 @@ or energized shield spell at the same time. The descriptor of this spell is the same as the energy type you choose when you cast it. Lesser Energized Shield + 13218 Estana's Stew Conjuration (Healing) Level: Cleric 2, Druid 2, Paladin 2, @@ -6129,6 +6136,18 @@ Level You sink your roots into the fertile soil below. You must be outside & above ground to use this ability. <CUSTOM0> commands plants. + Wild Shape: Plant + At 12th level, a druid becomes able to use wild shape to change into a plant creature with the same size restrictions as for animal forms. (A druid can’t use this ability to take the form of a plant that isn’t a creature.) + Wild Shape, Treant + Wild Shape, Shambling Mound + Wild Shape, Twig Blight + Wild Shape, Myconid + Wild Shape, Algoid + Treant + Shambling Mound + Twig Blight + Myconid + Algoid ++++++++++ ACP Styles ++++++++++ Kensai Assassin @@ -6240,11 +6259,11 @@ Feats Required: Martial Flowers - Crystal Bouquets* Sap The sap is a simple weapon, typically consisting of a small bag filled with sand or lead shot. - Base Damage: 1d6 + Base Damage: 1d4 Base Critical Threat: x2 Base Damage Type: Bludgeoning Weapon Size: Small -Feats Required: Martial +Feats Required: Simple Assassin Dagger* The assassin dagger is a normal dagger wielded in a palm-down mode, making it effective for backstabbing and other unexpected attacks. shortsword 2* @@ -29550,7 +29569,6 @@ Feat: Cobalt Rage. Special: Ability to bind soulmelds to totem chakra, rage class feature. - - Hit Die: d10. - Proficiencies: You gain no new proficiencies with weapons, armor, or shields. - Skill Points: 4 + Int Modifier. @@ -30478,7 +30496,7 @@ This spell infuses the weapon touched with baleful energy. The next time this we Urthanyk Mist of Nourn Ishentav - Burning angel wing fumes + Burning Angel Wing Fumes Golden Ice This crystalline substance is cold to the touch, though it doesn't melt except at infernally high temperatures. Evil creatures subjected to it feel it's cold spreading throughout their bodies. Celestial Lightsblood @@ -35301,7 +35319,7 @@ Base Critical Threat: 18-20/x2 Base Damage Type: Slashing and Piercing Weapon Size: Large Feats Required: Exotic - These rapier-like exotic weapons are the size of short swords but weight as much as a dagger. Dexterous elven rogues and fighters favor it for its ability to slip into cracks in armor. Some elven nobles carry one as a sign of status, even if they are not proficient in its use. + These rapier-like exotic weapons are the size of short swords but weigh as much as a dagger. Dexterous elven rogues and fighters favor it for its ability to slip into cracks in armor. Some elven nobles carry one as a sign of status, even if they are not proficient in its use. This weapon is finessable, and counts as a rapier or a shortsword in regards to Weapon Focus, Weapon Specialization, their epic counterparts, Sanctify and Vile Martial Strikes, and Improved Critical. This exotic rapier-like weapon is the size of a longsword, but much lighter. Like the lightblade, it is favored by dexterous elven rogues and fighters. @@ -43504,9 +43522,7 @@ Duration: 10 minutes/level (D) Saving Throw: None Spell Resistance: No -This spell is similar to darkness, except that those within the area of darkness also take unholy damage. Creatures of good alignment take 2d6 points of -damage per round in the darkness, and creatures neither good nor evil take 1d6 points of damage. As with the darkness spell, the area of darkness is a -20-foot radius, and the object that serves as the spell's target can be shrouded to block the darkness (and thus the dam­aging effect). +This spell is similar to darkness, except that those within the area of darkness also take unholy damage. Creatures of good alignment take 2d6 points of damage per round in the darkness, and creatures neither good nor evil take 1d6 points of damage. As with the darkness spell, the area of darkness is a 20-foot radius, and the object that serves as the spell's target can be shrouded to block the darkness (and thus the damaging effect). Damning darkness counters or dispels any light spell of equal or lower level. @@ -45367,7 +45383,7 @@ Use: Specified AC Bonus Type of Feat: Class Specific Prerequisites: Swordsage 2. -Specifics: You gain your Wisdom modifier as a bonus to your armour class when wearing light armour. +Specifics: AC Bonus: Starting at 2nd level, you can add your Wisdom modifier as a bonus to Armor Class, so long as you wear light armor, are unencumbered, and do not use a shield. This bonus to AC applies even against touch attacks or when you are flat-footed. However, you lose this bonus when you are immobilized or helpless. Use: Automatic Sense Magic Type of Feat: Class Specific @@ -49704,12 +49720,9 @@ Epic Levels: Sorcerer Obscure Object Sorcerer Owl's Wisdom Sorcerer Protection from Arrows - Sorcerer Pyrotechnics - - Sorcerer Pyrotechnics: Fireworks - - Sorcerer Pyrotechnics: Smoke - + Sorcerer Pyrotechnics + Sorcerer Pyrotechnics: Fireworks + Sorcerer Pyrotechnics: Smoke Sorcerer Resist Elements Sorcerer Scare Sorcerer Scorching Ray @@ -49912,8 +49925,7 @@ Epic Levels: Sorcerer Lesser Planar Binding Sorcerer Lesser Spell Mantle Sorcerer Snilloc's Major Missile - Sorcerer Mass Fire Shield - + Sorcerer Mass Fire Shield Sorcerer Mass Fire Shield: Red Sorcerer Mass Fire Shield: Blue Sorcerer Mestil's Acid Sheath @@ -59037,6 +59049,7 @@ Use: Automatic Type of Feat: Binding Prerequisite: Bind Vestige Benefit: When you bind a vestige using the Bind Vestige feat, you gain a second power, as described in the Bind Vestige feat. + Use: Automatic Binding Feats Feats associated with the Binding alternate magic system from Tome of Magic @@ -59083,6 +59096,7 @@ Use: Selected Type of Feat: Binding Prerequisite: Able to bind a vestige, Expel Vestige, Intimidate 8 ranks Benefit: Once per day, you can bind a vestige as a full-round action. + Use: Selected Favored Vestige Amon Favored Vestige Aym @@ -59223,6 +59237,7 @@ Use: Automatic Type of Feat: Binding Prerequisite: Ability to bind vestiges Benefit: You can ignore the special requirements of vestiges with which you make pacts. + Use: Automatic Leraje, the Green Herald Leraje, the Green Herald @@ -81263,7 +81278,8 @@ Use: Activated Fra CSM Sht - ### BEGIN INVOKER MARKER FEATS# + Plt + ### BEGIN INVOKER MARKER FEATS# Abjurant Champion Invoking (Warlock) Acolye of the Skin Invoking (Warlock) Anima Mage Invoking (Warlock) @@ -81316,7 +81332,7 @@ Use: Activated Invoking: At each level, you gain new invocations known, and an increase in invoker level as if you had also gained a level in the Dragonfire Adept class. You do not, however, gain any other benefit a character of that class would have gained. Invoking: At each level, you gain an increase in invoker level as if you had also gained a level in the Dragon Shaman class. You do not, however, gain any other benefit a character of that class would have gained. Advancement: While this prestige class can advance the caster level of an alternate magic system class, it is instead advancing a standard spellcasting class, or no class at all. - ### BEGIN INVOKER MARKER FEATS# + ### BEGIN INVOKER MARKER FEATS# Acolyte of the Skin Shadowcasting (Shadowcaster) Alienist Shadowcasting (Shadowcaster) Child of Night Shadowcasting (Shadowcaster) diff --git a/_module/ra_tdog.mod b/_module/ra_tdog.mod index 1911e7ca..9951634e 100644 Binary files a/_module/ra_tdog.mod and b/_module/ra_tdog.mod differ