Added content hak
Added content hak.
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69
_hak/ra_tdog/purplewormbite.nss
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69
_hak/ra_tdog/purplewormbite.nss
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//::///////////////////////////////////////////////
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//:: Example Item Event Script
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//:: x2_it_example
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//:: Copyright (c) 2003 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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This is an example on how to use the
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new default module events for NWN to
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have all code concerning one item in
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a single file.
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Note that this system only works, if
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the following events set on your module
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OnEquip - x2_mod_def_equ
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OnUnEquip - x2_mod_def_unequ
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OnAcquire - x2_mod_def_aqu
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OnUnAcqucire - x2_mod_def_unaqu
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OnActivate - x2_mod_def_act
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Georg Zoeller
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//:: Created On: 2003-09-10
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//:://////////////////////////////////////////////
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/*************************************************
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* Hijacked by Mr. Nathan for the protection
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* of purple worms everywhere.
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*
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* To change the DC of the swallow attack
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* set PW_BITE_DC to the desired level.
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* Default is 22.
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**************************************************/
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#include "x2_inc_switches"
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const int PW_BITE_DC=22;
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void main()
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{
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int nEvent =GetUserDefinedItemEventNumber();
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object oItem;
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// * This code runs when the item has the OnHitCastSpell: Unique power property
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// * and it hits a target(weapon) or is being hit (armor)
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// * Note that this event fires for non PC creatures as well.
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if (nEvent ==X2_ITEM_EVENT_ONHITCAST)
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{
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oItem = GetSpellCastItem(); // The item casting triggering this spellscript
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object oSpellOrigin = OBJECT_SELF ;
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object oSpellTarget = GetSpellTargetObject();
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if(!ReflexSave(oSpellTarget, PW_BITE_DC))
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{
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FloatingTextStringOnCreature("You have been swallowed.", oSpellTarget);
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DelayCommand(1.0, AssignCommand(oSpellTarget, ClearAllActions()));
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DelayCommand(1.1, AssignCommand(oSpellTarget, JumpToLocation(GetLocation(GetWaypointByTag("WP_PW_Stomach")))));
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SetLocalObject(GetArea(GetWaypointByTag("WP_PW_Stomach")), "Worm", oSpellOrigin);
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SetLocalLocation(oSpellTarget, "WormReturn", GetLocation(oSpellTarget));
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//This is an artifact of the respawning system I use inside the
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//worm's stomach. It should not be removed unless that is modified.
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SetLocalInt(GetArea(GetWaypointByTag("WP_PW_Stomach")), "Populated", TRUE);
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}
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}
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}
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